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=== Character Specific Damaged Received Modifier === | === Character Specific Damaged Received Modifier === | ||
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Some characters have states, installs, or specific moves that apply a flat | Some characters have states, installs, or specific moves that apply a flat modifier to damage taken after scaled damage is already calculated. | ||
* Arthur | * Arthur | ||
** Arthur in Golden Armor has a 0.8 modifier, receiving 20% less damage. | |||
** Arthur in No Armor has a 1.3 modifier, receiving 30% more damage. | |||
* Frank West in Lvl 5 has a 0.9 modifier, receiving 10% less damage. | |||
* Iron Fist in Blue Chi (623M) has a 0.8 modifier, receiving 20% less damage. |
Revision as of 14:32, 30 May 2025
Damage Scaling
Damage Scaling is a mechanic which reduces the damage done by each hit in a combo as the combo accumlates more hits. This mechanic exists to reduce the overall damage done by combos and attacks to keep them from killing too easily.
There are a lot of moving parts to damage calculations making for a fairly complex formula as seen below
Attack Damage = XF Damage Boost · Character Damage Boost · Damage Received Modifier · Maximum(TAC Damage Boost · Throw Damage Penalty · Scaling FactorNumber of Hits, Minimum Scaling)
XF Damage Boost
There is a flat multiplier applied to the damage of an attack when in X-Factor. The value is non-universal and varies per character but is always between 0.10 (10%) to 1.00 (100%). This damage boost is applied after the scaled damaged is calculated.
Details for each character and level of X-Factor: X-Factor Data
Character Specific Damage Boost
Similar to the X-Factor Damage boosts a few characters have damage boosts tied to states, installs, or specific moves that apply a flat damage boost after scaled damage is already calculated.
- Dante Devil Trigger (214XX) has a 1.15 (15%) damage boost during the duration of Devil Trigger.
- Frank West (Lvl 5) has a 1.1 (10%) damage boost.
- Iron Fist Red Chi (623L) has a 1.2 (20%) damage boost during the duration of the Chi.
- Phoenix (Dark Phoenix) has a 1.2 (20%) damage boost.
- Phoenix Wright (Turnabout) has a 1.2 (20%) damage boost.
- Vergil Devil Trigger (214XX) has a 1.2 (20%) damage boost during the duration of Devil Trigger.
- Wesker (Sunglasses Damaged) has a 1.1 (10%) damage boost, (Sunglasses Destroyed) has a 1.15 (15%) damage boost.
Character Specific Damaged Received Modifier
Some characters have states, installs, or specific moves that apply a flat modifier to damage taken after scaled damage is already calculated.
- Arthur
- Arthur in Golden Armor has a 0.8 modifier, receiving 20% less damage.
- Arthur in No Armor has a 1.3 modifier, receiving 30% more damage.
- Frank West in Lvl 5 has a 0.9 modifier, receiving 10% less damage.
- Iron Fist in Blue Chi (623M) has a 0.8 modifier, receiving 20% less damage.