< UMVC3
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== Ultimate Marvel vs Capcom 3: Fate of Two Worlds Version 2.00 == | == Ultimate Marvel vs Capcom 3: Fate of Two Worlds Version 2.00 == | ||
< | <hr> | ||
<big>Sources for these Changes</big> | <big>Sources for these Changes</big> | ||
* https://web.archive.org/web/20140716204319/http://www.capcom-unity.com/snow_infernus/blog/2011/10/13/10_changes_you_need_to_know_about_ultimate_marvel_vs_capcom_3 | * https://web.archive.org/web/20140716204319/http://www.capcom-unity.com/snow_infernus/blog/2011/10/13/10_changes_you_need_to_know_about_ultimate_marvel_vs_capcom_3 | ||
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=== Overall Changes === | === Overall Changes === | ||
< | <hr> | ||
==== Gameplay Changes ==== | ==== Gameplay Changes ==== | ||
< | <hr> | ||
{{PatchNoteBox-UMVC3 | |||
| title = New Characters Introduced and Others Unlocked by Default | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}} | |||
| info = | |||
* Twelve new characters introduced: Doctor Strange, Firebrand, Frank West, Ghost Rider, Hawkeye, Iron Fist, Nemesis, Nova, Phoenix Wright, Rocket Raccoon, Strider Hiryu, and Vergil. | * Twelve new characters introduced: Doctor Strange, Firebrand, Frank West, Ghost Rider, Hawkeye, Iron Fist, Nemesis, Nova, Phoenix Wright, Rocket Raccoon, Strider Hiryu, and Vergil. | ||
* Akuma, Hsien-Ko, Sentinel, and Taskmaster are now unlocked from the start. | * Akuma, Hsien-Ko, Sentinel, and Taskmaster are now unlocked from the start. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = X-Factor Air Activation Introduced | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* X-Factor activation made possible while airborne, including X-Factor Cancelling out of blockstun. | * X-Factor activation made possible while airborne, including X-Factor Cancelling out of blockstun. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = X-Factor Speed and Damage Boosts Revised | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}} | |||
| info = | |||
* The total percentage boost given at level of X-Factor was standardized to 40%, 70%, 100%. Previously it varied by character. | * The total percentage boost given at level of X-Factor was standardized to 40%, 70%, 100%. Previously it varied by character. | ||
* Individual values for each character were adjusted to line up with the revised totals. | * Individual values for each character were adjusted to line up with the revised totals. | ||
** Details for each character in their section below. | ** Details for each character in their section below. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = X-Factor Hyper Combos Scaling Introduced | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}} | |||
| info = | |||
* Hypers now scale when in X-Factor. | * Hypers now scale when in X-Factor. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = X-Factor Minimum Damage Scaling Lowered | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}} | |||
| info = | |||
* Minimum scaling in X-Factor lowered from 50% to 35%. | * Minimum scaling in X-Factor lowered from 50% to 35%. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Mashable Hypers Added | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* Some Hypers can be mashed with {{clr|L|L}}, {{clr|M|M}}, and {{clr|H|H}} to increase the number of hits and damage. | * Some Hypers can be mashed with {{clr|L|L}}, {{clr|M|M}}, and {{clr|H|H}} to increase the number of hits and damage. | ||
** Details on which Hypers were changed in the Character Section. | ** Details on which Hypers were changed in the Character Section. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Advancing Guard Negates Chip | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|needs testing}} | |||
| info = | |||
* Advancing Guard (Pushblock) changed to negate some(???) chip damage from blocking. | * Advancing Guard (Pushblock) changed to negate some(???) chip damage from blocking. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Blocking During Airdashes Removed | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}} | |||
| info = | |||
* No longer possible to block during the duration of an airdash. | * No longer possible to block during the duration of an airdash. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Down-back Airdash Nerfed | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}} | |||
| info = | |||
* Two changes were introduced to nerf down-back airdash. | * Two changes were introduced to nerf down-back airdash. | ||
** Minimum Height off the ground to airdash down-back was increased. | ** Minimum Height off the ground to airdash down-back was increased. | ||
** The number of frames before a down-back airdash could be cancelled into a button was increased. | ** The number of frames before a down-back airdash could be cancelled into a button was increased. | ||
* These changes were not universal, some characters got none, one, or both. Specifics will be in the character section. | * These changes were not universal, some characters got none, one, or both. Specifics will be in the character section. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Assist Hitstun Decay Introduced | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}} | |||
| info = | |||
* Removed universal fixed hitstun from assists. | * Removed universal fixed hitstun from assists. | ||
* Some assists retained their fixed hitstun properties along with the assists that cause Forced Soft Knockdown, Hard Knockdown, etc. | * Some assists retained their fixed hitstun properties along with the assists that cause Forced Soft Knockdown, Hard Knockdown, etc. | ||
** See: https://wiki.supercombo.gg/w/UMVC3/Game_Data#Assist_Hitstun_Decay_Immunity for more info. | ** See: https://wiki.supercombo.gg/w/UMVC3/Game_Data#Assist_Hitstun_Decay_Immunity for more info. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Hyper Meter Gain Reduced | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}} | |||
| info = | |||
* Overall meter gain reduced by 10%. | * Overall meter gain reduced by 10%. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Team Aerial Combo Color Highlight Introduced | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}} | |||
| info = | |||
* TACs on contact now make the opponent flash a color that is dependent on the direction of the TAC. | * TACs on contact now make the opponent flash a color that is dependent on the direction of the TAC. | ||
** Up TAC highlights the opponent in Red. | ** Up TAC highlights the opponent in Red. | ||
** Side TAC highlights the opponent in Green. | ** Side TAC highlights the opponent in Green. | ||
** Down TAC highlights the opponent in Blue. | ** Down TAC highlights the opponent in Blue. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = TAC Break Window Widened | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}} | |||
| info = | |||
* Window to break Team Aerial Combos widened from ??? to ???. | * Window to break Team Aerial Combos widened from ??? to ???. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Side TAC Meter Drain Introduced | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* Side TACs now take away one bar of Hyper Meter from the opponent when successful. | * Side TACs now take away one bar of Hyper Meter from the opponent when successful. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Snapback Startup Increased | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}} | |||
| info = | |||
* Snapback startup was increased from 1f to 2f universally. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
* Snapback | | title = Snapback Disables Assists | ||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|needs testing}} | |||
| info = | |||
* When Snapback hits an opponents assist both of there assists will be disabled for ??? frames. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = DHC Glitch Removed | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}} | |||
| info = | |||
* The DHC Glitch was mostly removed, while moves can still cause a lengthy forced soft knockdown with a DHC there is not hitstun or damage scaling reset. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
* | | title = Happy Birthday Scaling Fixed | ||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|rework}}{{PatchNoteLabel-UMVC3|needs testing}} | |||
| info = | |||
* Fixed a bug where assists would take unscaled damage when the point character was blocking. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Assist Call QoL Increased | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* Assist 1 can be used to call the last characters assist when down to two characters. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Auto Superjump Introduced | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}} | |||
| info = | |||
* When an opponent is hit with a {{clr|S|5S}} launcher and the button is held down the character will automatically superjump to follow the opponent into the air. | * When an opponent is hit with a {{clr|S|5S}} launcher and the button is held down the character will automatically superjump to follow the opponent into the air. | ||
* Can be toggled on and off from the Options Menu. | * Can be toggled on and off from the Options Menu. | ||
** NOTE: This was shortly banned from competitive play in the greater FGC. | ** NOTE: This was shortly banned from competitive play in the greater FGC. | ||
}} | |||
==== System Changes ==== | ==== System Changes ==== | ||
< | <hr> | ||
{{PatchNoteBox-UMVC3 | |||
| title = Arcade Mode Endings Shortened | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}} | |||
| info = | |||
* Arcade mode endings were shortened and some lines cut. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Spectator Mode Added | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}} | |||
| info = | |||
* The option to spectate a match in an online player lobby was added. | * The option to spectate a match in an online player lobby was added. | ||
* Up to six players in addition to the two playing can be in the lobby and spectate. | * Up to six players in addition to the two playing can be in the lobby and spectate. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = New Stages Added | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}} | |||
| info = | |||
* Nine new stages were added: Asgard Sea of Space, Bonne Wonderland, Chaos at Tricell, City That Never Sleeps, Danger Room, Days of Future Past, Demon Village Redux, Shadowland, and S.H.I.E.L.D Air Show. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Galactus Mode Added | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}} | |||
| info = | |||
* Added a mode to play through the arcade mode as Galactus, the final boss of the game. Players fight teams of three AI characters. | * Added a mode to play through the arcade mode as Galactus, the final boss of the game. Players fight teams of three AI characters. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Online Functionality Improvements | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}} | |||
| info = | |||
* Opponents online profiles were made viewable before a match. | * Opponents online profiles were made viewable before a match. | ||
* Gold, Silver, and Skull icons were added to profiles to indicate a players disconnect rate. | * Gold, Silver, and Skull icons were added to profiles to indicate a players disconnect rate. | ||
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* Failing to connect to an opponent was changed to return you to the search screen rather than main menu. | * Failing to connect to an opponent was changed to return you to the search screen rather than main menu. | ||
* Leaderboards were given an button to take the player to their position in the leaderboard and a cursor was created to improve visibility. | * Leaderboards were given an button to take the player to their position in the leaderboard and a cursor was created to improve visibility. | ||
}} | |||
=== Character Changes === | === Character Changes === | ||
< | <hr> | ||
==== Akuma ==== | ==== Akuma ==== | ||
---- | |||
{{PatchNoteBox-UMVC3 | |||
| title = X-Factor Values Revised | |||
{ | | labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|rework}} | ||
| info = | |||
{{{!}} class="wikitable" style="min-width:300px; text-align:center" | |||
{{!}}+ Boost Values (damage / speed) | |||
{{!}}- | |||
! XF Lvl !! Old !! New | ! XF Lvl !! Old !! New | ||
{{!}}- | |||
! XF 1 | ! XF 1 | ||
{{!}} 35% / 10% {{!}}{{!}} 32.5% / 7.5% | |||
{{!}}- | |||
! XF 2 | ! XF 2 | ||
{{!}} 70% / 20% {{!}}{{!}} 55% / 15% | |||
{{!}}- | |||
! XF 3 | ! XF 3 | ||
{{!}} 105% / 30% {{!}}{{!}} 77.5% / 22.5% | |||
{{!}}} | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Alpha Assist Fixed Hitstun Removed | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}} | |||
| info = | |||
* Gohadoken assist hitstun changed to decay with combo timer. | * Gohadoken assist hitstun changed to decay with combo timer. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Health Reduced | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}} | |||
| info = | |||
* Health value lowered from 800,000 to 750,000. | * Health value lowered from 800,000 to 750,000. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Tatsu Forced SKD Removed | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* Tatsumaki Zankuukyaku ({{clr|L|214L}}) Forced Soft Knockdown removed (?). | * Tatsumaki Zankuukyaku ({{clr|L|214L}}) Forced Soft Knockdown removed (?). | ||
** Note: This change is similar to the 1.02 Air Tatsu change, not clear what exactly was changed. | ** Note: This change is similar to the 1.02 Air Tatsu change, not clear what exactly was changed. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Tatsu "Priority" Decreased | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* Tatsumaki Zankuukyaku (214X) "priority" decreased. | * Tatsumaki Zankuukyaku (214X) "priority" decreased. | ||
** Note: This is currently interpreted to mean ''either'' the hitspheres of the move were shrank or the Priority of the Projectile Nullification was decreased. | ** Note: This is currently interpreted to mean ''either'' the hitspheres of the move were shrank or the Priority of the Projectile Nullification was decreased. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Tatsu Pushback Increased | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* Tatsumaki Zankuukyaku (214X) pushback on hit/block increased from ??? to ???. | * Tatsumaki Zankuukyaku (214X) pushback on hit/block increased from ??? to ???. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Hyakkishu Air OK | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* Air Hyakkishu (j.421X) added. | * Air Hyakkishu (j.421X) added. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Messatsu Gohado Mashable | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* Both Versions of Messatsu Gohado (236XX, 236XX~[{{clr|H|H}}]) made Mashable for additional damage and hits. | * Both Versions of Messatsu Gohado (236XX, 236XX~[{{clr|H|H}}]) made Mashable for additional damage and hits. | ||
** Agyo (236XX) increased from 11,000 x 48 to 11,000 x 96 when mashed. | ** Agyo (236XX) increased from 11,000 x 48 to 11,000 x 96 when mashed. | ||
** Ungyo (236XX~[{{clr|H|H}}]) increased from 18,000 x 25 to 18,000 x 50 when mashed. | ** Ungyo (236XX~[{{clr|H|H}}]) increased from 18,000 x 25 to 18,000 x 50 when mashed. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Tenma Gozanku Mashable | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* Both Versions of Tenma Gozanku (j.236XX, j.236XX~[{{clr|H|H}}]) made Mashable for additional damage and hits. | * Both Versions of Tenma Gozanku (j.236XX, j.236XX~[{{clr|H|H}}]) made Mashable for additional damage and hits. | ||
** Agyo (j.236XX) increased from 11,000 x 48 to 11,000 x 96. | ** Agyo (j.236XX) increased from 11,000 x 48 to 11,000 x 96. | ||
** Ungyo (j.236XX~[{{clr|H|H}}] increased from 18,000 x 25 to 18,00 x 50 when mashed. | ** Ungyo (j.236XX~[{{clr|H|H}}] increased from 18,000 x 25 to 18,00 x 50 when mashed. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Raging Demon Mashable | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* Raging Demon ({{clr|L|L}}, {{clr|L|L}}, {{clr|M|6M}}, {{clr|H|H}}) made Mashable for additional damage and hits. | * Raging Demon ({{clr|L|L}}, {{clr|L|L}}, {{clr|M|6M}}, {{clr|H|H}}) made Mashable for additional damage and hits. | ||
* Increased from ??? x ??? to ??? x ??? when mashed. | * Increased from ??? x ??? to ??? x ??? when mashed. | ||
}} | |||
==== Amaterasu ==== | ==== Amaterasu ==== | ||
---- | |||
{{PatchNoteBox-UMVC3 | |||
| title = X-Factor Values Revised | |||
{ | | labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|rework}} | ||
| info = | |||
{{{!}} class="wikitable" style="min-width:300px; text-align:center" | |||
{{!}}+ Boost Values (damage / speed) | |||
{{!}}- | |||
! XF Lvl !! Old !! New | ! XF Lvl !! Old !! New | ||
{{!}}- | |||
! XF 1 | ! XF 1 | ||
{{!}} 20% / 0% {{!}}{{!}} 20% / 20% | |||
{{!}}- | |||
! XF 2 | ! XF 2 | ||
{{!}} 40% / 0% {{!}}{{!}} 40% / 30% | |||
{{!}}- | |||
! XF 3 | ! XF 3 | ||
{{!}} 50% / 0% {{!}}{{!}} 60% / 40% | |||
{{!}}} | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Beta Assist Fixed Hitstun Removed | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}} | |||
| info = | |||
* Cold Star assist hitstun changed to decay with combo timer. | * Cold Star assist hitstun changed to decay with combo timer. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Removed Blocking During Airdash | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* Can no longer block during the duration of an airdash. | * Can no longer block during the duration of an airdash. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Decreased Hitstun Values | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* Base hitstun values on {{clr|L|L}}, {{clr|M|M}}, and {{clr|H|H}} normals on grounded opponents decreased. | * Base hitstun values on {{clr|L|L}}, {{clr|M|M}}, and {{clr|H|H}} normals on grounded opponents decreased. | ||
** {{clr|L|L}} normals decreased from 12f to 11f. | ** {{clr|L|L}} normals decreased from 12f to 11f. | ||
** {{clr|M|M}} normals decreased from 18f to 16f. | ** {{clr|M|M}} normals decreased from 18f to 16f. | ||
** {{clr|H|H}} normals decreased from 23f to 21f. | ** {{clr|H|H}} normals decreased from 23f to 21f. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = {{clr|M|M}} Normal Hitsphere Size Decreased | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* {{clr|M|5M}} and {{clr|M|2M}} hitspheres decreased in size. | * {{clr|M|5M}} and {{clr|M|2M}} hitspheres decreased in size. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = {{clr|M|2M}} Framedata Changed | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* {{clr|M|2M}} active frames increased from 4f to 6f and recovery decreased from 14f to 12f. | * {{clr|M|2M}} active frames increased from 4f to 6f and recovery decreased from 14f to 12f. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Weapon Change Air OK | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* Air Weapon Change (j.22X) added. | * Air Weapon Change (j.22X) added. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Charged Thunder Edge Active Frames Increased | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* Charged Thunder Edge (236[X]) active frames increased from ??? to 11f. | * Charged Thunder Edge (236[X]) active frames increased from ??? to 11f. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Glaive Chop Changed | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* "Sword Portion of Glaive Chop causes Knockdown" | * "Sword Portion of Glaive Chop causes Knockdown" | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Power Slash Hitstun Decreased | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* Power Slash (214X) hitstun decreased, changing the On-Hit advantage from +8 to +6. | * Power Slash (214X) hitstun decreased, changing the On-Hit advantage from +8 to +6. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Divine Instruments Mashable | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* Divine Instruments (623XX) made Mashable for additional damage and hits. | * Divine Instruments (623XX) made Mashable for additional damage and hits. | ||
** Increased from ??? x ??? to ??? x ??? when mashed. | ** Increased from ??? x ??? to ??? x ??? when mashed. | ||
}} | |||
==== Arthur ==== | ==== Arthur ==== | ||
---- | ---- | ||
{{PatchNoteBox-UMVC3 | |||
| title = X-Factor Values Revised | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|rework}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* At the moment only the changed values for Normal Arthur are known. | |||
{{{!}} class="wikitable" style="min-width:300px; text-align:center" | |||
{{!}}+ Boost Values (damage / speed) | |||
{{!}}- | |||
! XF Lvl !! Old !! New | |||
{{!}}- | |||
! XF 1 | |||
{{!}} 25% / 10% {{!}}{{!}} 25% / 15% | |||
{{!}}- | |||
! XF 2 | |||
{{!}} 50% / 20% {{!}}{{!}} 45% / 25% | |||
{{!}}- | |||
! XF 3 | |||
{{!}} 75% / 30% {{!}}{{!}} 65% / 35% | |||
{{!}}} | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Beta Assist Fixed Hitstun Removed | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* Dagger Toss hitstun changed to decay with timer. | * Dagger Toss hitstun changed to decay with timer. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Gamma Assist in Golden Armor Fixed Hitstun Removed | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* Fire Bottle Toss in Golden Armor hitstun changed to decay with timer. | * Fire Bottle Toss in Golden Armor hitstun changed to decay with timer. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Health Increased | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* Health value increased from 800,000 to 850,000. | * Health value increased from 800,000 to 850,000. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = OTG Capable | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* {{clr|S|j.S}} changed to hit characters in Hard Knockdown state. | * {{clr|S|j.S}} changed to hit characters in Hard Knockdown state. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = {{clr|S|j.S}} Fall Speed Increased | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* Fall speed of {{clr|S|j.S}} increased from ??? to ??? resulting in Arthur falling significantly faster when preforming the normal. | * Fall speed of {{clr|S|j.S}} increased from ??? to ??? resulting in Arthur falling significantly faster when preforming the normal. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Heavenly Slash Invulnerability Added | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* Heavenly Slash ({{clr|M|623M}}) gained Invulnerability on frames 1-14. | * Heavenly Slash ({{clr|M|623M}}) gained Invulnerability on frames 1-14. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Hellbound Slash Hitstun Increased | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* The first hit of Hellbound Slash ({{clr|H|623H}}) gained an additional 30f of hitstun to ensure it comboed into the second hit more consistently. | * The first hit of Hellbound Slash ({{clr|H|623H}}) gained an additional 30f of hitstun to ensure it comboed into the second hit more consistently. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Fire Bottle Toss Hits Increased | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* Fire Bottle Toss ({{clr|L|214L}} gained an additional hit in Normal and Golden Armor. | * Fire Bottle Toss ({{clr|L|214L}} gained an additional hit in Normal and Golden Armor. | ||
** From 1 / 5 / 7 hits to 1 / 6 / 8 hits. | ** From 1 / 5 / 7 hits to 1 / 6 / 8 hits. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Goddess' Bracelet Mashable | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* Goddess' Bracelet (236XX) made Mashable for additional damage and hits. | * Goddess' Bracelet (236XX) made Mashable for additional damage and hits. | ||
** Increased from 22,000 x 20 to 22,000 x 40. | ** Increased from 22,000 x 20 to 22,000 x 40. | ||
}} | |||
==== C. Viper ==== | |||
---- | |||
{{PatchNoteBox-UMVC3 | |||
| title = X-Factor Values Revised | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|rework}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
{{{!}} class="wikitable" style="min-width:300px; text-align:center" | |||
{{!}}+ Boost Values (damage / speed) | |||
{{!}}- | |||
! XF Lvl !! Old !! New | |||
{{!}}- | |||
! XF 1 | |||
{{!}} 25% / 10% {{!}}{{!}} 25% / 15% | |||
{{!}}- | |||
! XF 2 | |||
{{!}} 50% / 20% {{!}}{{!}} 47.5% / 22.5% | |||
{{!}}- | |||
! XF 3 | |||
{{!}} 75% / 30% {{!}}{{!}} 70% / 30% | |||
{{!}}} | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Beta Assist Fixed Hitstun Removed | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* Seismic Hammer Assist changed, fixed hitstun or forced soft knockdown removed. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Optic Laser Added | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* Optic Laser ([X]) added. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Thunder Knuckle Feint Window Increased | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* {{clr|L|L}} and {{clr|M|M}} Thunder Knuckle ({{clr|L|236L}} and {{clr|M|236M}}) Feint window increased adding an additional frame to feint post contact with the opponent. | |||
** {{clr|L|236L}} increased from frames 6-15 to frames 6-16. | |||
** {{clr|M|236M}} inceased from frames 3-13 to frames 3-14. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = {{clr|M|M}} Thunder Knuckle Range Decreased | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* {{clr|M|M}} Thunder Knuckle advances forward slightly less during the duration of the move. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = {{clr|H|H}} Thunder Knuckle Fixed Hitstun Removed | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* {{clr|H|H}} Thunder Knuckle hitstun changed to decay with combo timer. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Burning Kick Launch Height Decreased | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* Burning Kick and Air Burning Kick (214X and j.214X) changed making opponents fall faster than before when hit by the move. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Burning Kick Feint Forward Momentum Reduced | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* Burning Kick and Air Burning Kick Feint (214X~{{clr|S|S}} and j.214X~{{clr|S|S}}) forward momentum reduced. | |||
}} | |||
==== Captain America ==== | ==== Captain America ==== | ||
---- | |||
{{PatchNoteBox-UMVC3 | |||
| title = X-Factor Values Revised | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|rework}} | |||
| info = | |||
{{{!}} class="wikitable" style="min-width:300px; text-align:center" | |||
{{!}}+ Boost Values (damage / speed) | |||
{{!}}- | |||
! XF Lvl !! Old !! New | |||
{{!}}- | |||
! XF 1 | |||
{{!}} 30% / 5% {{!}}{{!}} 35% / 5% | |||
{{!}}- | |||
! XF 2 | |||
{{!}} 60% / 10% {{!}}{{!}} 60% / 10% | |||
{{!}}- | |||
! XF 3 | |||
{{!}} 90% / 15% {{!}}{{!}} 85% / 15% | |||
{{!}}} | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Alpha Assist Fixed Hitstun Removed | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* Shield Slash assist hitstun changed to decay with combo timer. | * Shield Slash assist hitstun changed to decay with combo timer. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Beta Assist Damage Increased | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* Stars and Stripes assist damage increased from 40,000 x 3 to 50,000 x 3. | * Stars and Stripes assist damage increased from 40,000 x 3 to 50,000 x 3. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Gamma Assist Damage Increased | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* Charging Star assist damage increased from 40,000 x 3 to 53,000 x 3. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Double Jump Added | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* Gained the ability to double jump, gaining one air action. | * Gained the ability to double jump, gaining one air action. | ||
* Several air normals became jump cancellable. | * Several air normals became jump cancellable. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Air Normals Jump Cancel Added | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* {{clr|L|j.L}}, {{clr|M|j.M}}, {{clr|H|j.H}} gained the jump cancellable property. | * {{clr|L|j.L}}, {{clr|M|j.M}}, {{clr|H|j.H}} gained the jump cancellable property. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Charging Star Forced SKD Added | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* {{clr|M|M}} and {{clr|H|H}} Charging Star ({{clr|M|214M}}, {{clr|H|214H}}) gained the Forced Soft Knockdown property. | * {{clr|M|M}} and {{clr|H|H}} Charging Star ({{clr|M|214M}}, {{clr|H|214H}}) gained the Forced Soft Knockdown property. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Charging Star Knockback Changed | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|rework}} | |||
| info = | |||
* {{clr|M|M}} and {{clr|H|H}} Charging Star ({{clr|M|214M}}, {{clr|H|214H}}) had horizontal knockback added to match the {{clr|L|L}} version and vertical knockback reduced. | * {{clr|M|M}} and {{clr|H|H}} Charging Star ({{clr|M|214M}}, {{clr|H|214H}}) had horizontal knockback added to match the {{clr|L|L}} version and vertical knockback reduced. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Charging Star Damage Reduced | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}} | |||
| info = | |||
* {{clr|M|M}} and {{clr|H|H}} Charging Star ({{clr|M|214M}}, {{clr|H|214H}}) damage reduced. | * {{clr|M|M}} and {{clr|H|H}} Charging Star ({{clr|M|214M}}, {{clr|H|214H}}) damage reduced. | ||
** {{clr|M|214M}} damage reduced from 70,000 x 2 to 65,000 x 2. | ** {{clr|M|214M}} damage reduced from 70,000 x 2 to 65,000 x 2. | ||
** {{clr|H|214H}} damage reduced from 60,000 x 3 to 53,000 x 3. | ** {{clr|H|214H}} damage reduced from 60,000 x 3 to 53,000 x 3. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = {{clr|L|L}} Shield Slash OTG Capable | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* Ground and Air {{clr|L|L}} Shield Slash ({{clr|L|236L}}, {{clr|L|j.236L}}) changed to hit characters in Hard Knockdown state. | * Ground and Air {{clr|L|L}} Shield Slash ({{clr|L|236L}}, {{clr|L|j.236L}}) changed to hit characters in Hard Knockdown state. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Shield Slash Damage Increased | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* Ground and Air Shield Slash (236X, j.236X) damage increased from 50,000 x 2 to 60,00 x 2. | * Ground and Air Shield Slash (236X, j.236X) damage increased from 50,000 x 2 to 60,00 x 2. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Shield Slash Hitstun Decreased | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}} | |||
| info = | |||
* Hitstun of Shield Slash (236X, j.236X) on airborne opponents decreased from ??? to ???. | * Hitstun of Shield Slash (236X, j.236X) on airborne opponents decreased from ??? to ???. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Backflip Invulnerability Added | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* Backflip (X+{{clr|S|S}}) gained Invulnerability to all attacks but throws on frames 1-13. | * Backflip (X+{{clr|S|S}}) gained Invulnerability to all attacks but throws on frames 1-13. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Hyper Charging Star Knockdown Time Reduced | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}} | |||
| info = | |||
* Hyper Charging Star (214XX) Hard Knockdown time on opponent decreased from ??? to ???. | * Hyper Charging Star (214XX) Hard Knockdown time on opponent decreased from ??? to ???. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Hyper Charging Star Mashable | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* Hyper Charging Star (214XX) made Mashable for additional damage and hits. | * Hyper Charging Star (214XX) made Mashable for additional damage and hits. | ||
** Increased from 30,000 x 10 to 30,000 x 20. | ** Increased from 30,000 x 10 to 30,000 x 20. | ||
}} | |||
==== Chris ==== | |||
---- | |||
{{PatchNoteBox-UMVC3 | |||
| title = X-Factor Values Revised | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|rework}} | |||
| info = | |||
{{{!}} class="wikitable" style="min-width:300px; text-align:center" | |||
{{!}}+ Boost Values (damage / speed) | |||
{{!}}- | |||
! XF Lvl !! Old !! New | |||
{{!}}- | |||
! XF 1 | |||
{{!}} 35% / 5% {{!}}{{!}} 40% / 0% | |||
{{!}}- | |||
! XF 2 | |||
{{!}} 75% / 10% {{!}}{{!}} 65% / 5% | |||
{{!}}- | |||
! XF 3 | |||
{{!}} 110% / 15% {{!}}{{!}} 90% / 10% | |||
{{!}}} | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Beta Assist Fixed Hitstun Removed | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* Gun Fire Assist fixed hitstun on final hit removed, the hitstun now decays based on combo timer. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Gamma Assist Fixed Hitstun Removed | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* Grenade Toss Assist forced soft knockdown removed, the hitstun now decays based on combo timer. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Special Move Minimum Damage Scaling Increased | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* Minimum Damage Scaling on Special moves increased from ??? to 15%. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Dash Cancel Delay Reduced | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* Dash Cancel Delay reduced from 11f to the 4f minimum delay. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = {{clr|H|2H}} Launch Height Increased | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|needs testing}} | |||
| info = | |||
* {{clr|H|2H}} Launch Height on hit Increased from ??? to ??? allowing for more combo options. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Pistol Normals Special/Hyper Cancellable | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* {{clr|H|2H}}, {{clr|M|6M}}, and {{clr|H|j.2H}} gained the Special and Hyper Cancel properties allowing for much greater combo options. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = {{clr|S|j.S}} Framedata Improved. | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* {{clr|S|j.S}} startup and active frames changed from 11f and 3f to 10f and 4f respectively. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Shotgun Active Frames Increased | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|needs testing}} | |||
| info = | |||
* Gun Fire {{clr|L|L}} ({{clr|L|236L}}/{{clr|L|j.236L}}) active frames increased from ??? to ???. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Shotgun Damaged Decreased | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}} | |||
| info = | |||
* Gun Fire {{clr|L|L}} ({{clr|L|236L}}/{{clr|L|j.236L}}) damaged reduced from ??? x 10 to 20,000 x 10. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = {{clr|H|H}} Combination Punch First Hit Fixed Hitstun Removed | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}} | |||
| info = | |||
* {{clr|H|H}} Combination Punch First Hit ({{clr|H|214H}}(1)) fixed hitstun removed, the first hit may not combo into the second in high hitstun decay. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Prone Position Startup Decreased | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|Buff}} | |||
| info = | |||
* Prone Position ({{clr|H|22H}}) startup decreased from 27f to 10f. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Prone Position Recovery Decreased | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|Buff}}{{PatchNoteLabel-UMVC3|needs testing}} | |||
| info = | |||
* Standing up (recovery) from Prone Position ({{clr|H|22H}}, 8) decreased from ???f to 5f. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Prone Shot Recovery Decreased | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|Buff}}{{PatchNoteLabel-UMVC3|needs testing}} | |||
| info = | |||
* Prone Shot ({{clr|H|22H}}, {{clr|H|H}}) recovery reduced from ???f to 9f. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Sweep Combo Properties Improved | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|Buff}} | |||
| info = | |||
* Sweep Combo (623XX) properties changed on several of the hits, improving comboability. | |||
** 2nd Hit (Knife) changed to cause Hard Knockdown if Ground Bounce already used. | |||
** Hits 13-20 (SMG) changed to hit OTG. | |||
}} | |||
==== Chun-Li ==== | |||
---- | |||
{{PatchNoteBox-UMVC3 | |||
| title = X-Factor Values Revised | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|rework}} | |||
| info = | |||
{{{!}} class="wikitable" style="min-width:300px; text-align:center" | |||
{{!}}+ Boost Values (damage / speed) | |||
{{!}}- | |||
! XF Lvl !! Old !! New | |||
{{!}}- | |||
! XF 1 | |||
{{!}} 10% / 15% {{!}}{{!}} 20% / 20% | |||
{{!}}- | |||
! XF 2 | |||
{{!}} 30% / 35% {{!}}{{!}} 35% / 35% | |||
{{!}}- | |||
! XF 3 | |||
{{!}} 50% / 50% {{!}}{{!}} 50% / 50% | |||
{{!}}} | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Alpha Assist Fixed Hitstun Removed | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* Kikoken Assist fixed hitstun removed, the hitstun now decays based on combo timer. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Beta Assist Fixed Hitstun Removed | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* Tenshokyaku Assist final hit fixed hitstun removed, the hitstun now decays based on combo timer. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Gamma Assist Fixed Hitstun Removed | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* Hyakuretsukyaku Assist final hit fixed hitstun removed, the hitstun now decays based on combo timer. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = {{clr|M|M}} Normals Jump Cancellable | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* {{clr|M|5M}} and {{clr|M|2M}} gained the ability to be jump cancelled on block and hit. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Yosokyaku OTG Capable | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* Yosokyaku ({{clr|M|j.2M}}) gained the ability to hit opponents in the Hard Knockdown state. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = EX Spinning Bird Kick Added | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* EX Spinning Bird Kick ([2]8X or j.[2]8X Charged for at least 90 frames) added. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Hyakuretsukyaku Priority Increased | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* "Slightly increased priority of Hyakuretsukyaku." | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Kikoanken Cancel Window Increased | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* Window to cancel {{clr|H|H}} Kikoken to Kikoanken ({{clr|H|41236H}}~{{clr|H|H}}) increased from frames ??-?? to 1-10. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Tenshokyaku Startup Decreased | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* All versions of Tenshokyaku (623X and j.623X) startup decreased from 3f to 2f. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Air Tenshokyaku Recovery Reduced | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* Air Tenshokyaku (j.623X) recovery changed to recover in the air rather than being in recovery until grounded. | |||
** {{clr|L|j.623L}} recovery changed to 18f. | |||
** {{clr|L|j.623M}} recovery changed to 21f. | |||
** {{clr|L|j.623H}} recovery changed to 21f. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Tenshokyaku Startup Decreased | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* All versions of Tenshokyaku (623X and j.623X) startup decreased from 3f to 2f. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Tenshokyaku Hitstun Increased | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* All versions of Tenshokyaku (623X and j.623X) hitstun increased from ??? to ???. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Air {{clr|L|L}} Tenshokyaku Movement Changed | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|rework}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* Air {{clr|L|L}} Tenshokyaku ({{clr|L|j.623L}}) "lowered arc". | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Kikosho Mashable | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}} | |||
| info = | |||
* Kikosho (236XX) made Mashable for additional damage and hits. | |||
** Increased from 28,000 x 14 to 28,000 x 27 | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Shichisei Ranka Autocorrects | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|Needs Testing}} | |||
| info = | |||
* Shichisei Ranka (623XX) changed to autocorrect if opponent moves behind Chun-Li during the hyper. | |||
}} |
Latest revision as of 16:50, 22 May 2025
Ultimate Marvel vs Capcom 3: Fate of Two Worlds Version 2.00
Sources for these Changes
- https://web.archive.org/web/20140716204319/http://www.capcom-unity.com/snow_infernus/blog/2011/10/13/10_changes_you_need_to_know_about_ultimate_marvel_vs_capcom_3
- https://news.capcomusa.com/2011/10/07/online-changes-for-ultimate-marvel-vs-capcom-3/
- https://news.capcomusa.com/2011/10/21/umvc3-character-change-log-marvel-characters/
- https://news.capcomusa.com/2011/10/28/umvc3-character-change-log-capcom-characters/
- Changes labelled Confirmed have either been tested in-game or have sufficient video proof.
- However the exact details of how the changes were implemented and what they effected may need further testing.
- There are likely many more undocumented changes between the Vanilla and Ultimate. The sources used are as "official" as we could find coming directly from Capcom websites, the UMvC3 Bradygames Guide, and lastly some In-Game testing.
Overall Changes
Gameplay Changes
New Characters Introduced and Others Unlocked by DefaultCONFIRMED
- Twelve new characters introduced: Doctor Strange, Firebrand, Frank West, Ghost Rider, Hawkeye, Iron Fist, Nemesis, Nova, Phoenix Wright, Rocket Raccoon, Strider Hiryu, and Vergil.
- Akuma, Hsien-Ko, Sentinel, and Taskmaster are now unlocked from the start.
X-Factor Air Activation IntroducedCONFIRMEDBUFF
- X-Factor activation made possible while airborne, including X-Factor Cancelling out of blockstun.
X-Factor Speed and Damage Boosts RevisedCONFIRMEDNERFNEEDS TESTING
- The total percentage boost given at level of X-Factor was standardized to 40%, 70%, 100%. Previously it varied by character.
- Individual values for each character were adjusted to line up with the revised totals.
- Details for each character in their section below.
X-Factor Hyper Combos Scaling IntroducedCONFIRMEDNERF
- Hypers now scale when in X-Factor.
X-Factor Minimum Damage Scaling LoweredCONFIRMEDNERFNEEDS TESTING
- Minimum scaling in X-Factor lowered from 50% to 35%.
Mashable Hypers AddedCONFIRMEDBUFF
- Some Hypers can be mashed with L, M, and H to increase the number of hits and damage.
- Details on which Hypers were changed in the Character Section.
Advancing Guard Negates ChipUNCONFIRMEDBUFFNEEDS TESTING
- Advancing Guard (Pushblock) changed to negate some(???) chip damage from blocking.
Blocking During Airdashes RemovedCONFIRMEDNERF
- No longer possible to block during the duration of an airdash.
Down-back Airdash NerfedCONFIRMEDNERFNEEDS TESTING
- Two changes were introduced to nerf down-back airdash.
- Minimum Height off the ground to airdash down-back was increased.
- The number of frames before a down-back airdash could be cancelled into a button was increased.
- These changes were not universal, some characters got none, one, or both. Specifics will be in the character section.
Assist Hitstun Decay IntroducedCONFIRMEDNERF
- Removed universal fixed hitstun from assists.
- Some assists retained their fixed hitstun properties along with the assists that cause Forced Soft Knockdown, Hard Knockdown, etc.
- See: https://wiki.supercombo.gg/w/UMVC3/Game_Data#Assist_Hitstun_Decay_Immunity for more info.
Hyper Meter Gain ReducedCONFIRMEDNERFNEEDS TESTING
- Overall meter gain reduced by 10%.
Team Aerial Combo Color Highlight IntroducedCONFIRMED
- TACs on contact now make the opponent flash a color that is dependent on the direction of the TAC.
- Up TAC highlights the opponent in Red.
- Side TAC highlights the opponent in Green.
- Down TAC highlights the opponent in Blue.
TAC Break Window WidenedCONFIRMEDNERFNEEDS TESTING
- Window to break Team Aerial Combos widened from ??? to ???.
Side TAC Meter Drain IntroducedCONFIRMEDBUFF
- Side TACs now take away one bar of Hyper Meter from the opponent when successful.
Snapback Startup IncreasedUNCONFIRMEDNERFNEEDS TESTING
- Snapback startup was increased from 1f to 2f universally.
Snapback Disables AssistsCONFIRMEDBUFFNEEDS TESTING
- When Snapback hits an opponents assist both of there assists will be disabled for ??? frames.
DHC Glitch RemovedCONFIRMEDNERFNEEDS TESTING
- The DHC Glitch was mostly removed, while moves can still cause a lengthy forced soft knockdown with a DHC there is not hitstun or damage scaling reset.
Happy Birthday Scaling FixedUNCONFIRMEDREWORKNEEDS TESTING
- Fixed a bug where assists would take unscaled damage when the point character was blocking.
Assist Call QoL IncreasedCONFIRMEDBUFF
- Assist 1 can be used to call the last characters assist when down to two characters.
Auto Superjump IntroducedCONFIRMED
- When an opponent is hit with a 5S launcher and the button is held down the character will automatically superjump to follow the opponent into the air.
- Can be toggled on and off from the Options Menu.
- NOTE: This was shortly banned from competitive play in the greater FGC.
System Changes
Arcade Mode Endings ShortenedCONFIRMED
- Arcade mode endings were shortened and some lines cut.
Spectator Mode AddedCONFIRMED
- The option to spectate a match in an online player lobby was added.
- Up to six players in addition to the two playing can be in the lobby and spectate.
New Stages AddedCONFIRMED
- Nine new stages were added: Asgard Sea of Space, Bonne Wonderland, Chaos at Tricell, City That Never Sleeps, Danger Room, Days of Future Past, Demon Village Redux, Shadowland, and S.H.I.E.L.D Air Show.
Galactus Mode AddedCONFIRMED
- Added a mode to play through the arcade mode as Galactus, the final boss of the game. Players fight teams of three AI characters.
Online Functionality ImprovementsCONFIRMED
- Opponents online profiles were made viewable before a match.
- Gold, Silver, and Skull icons were added to profiles to indicate a players disconnect rate.
- Rematching was made easier and faster.
- Failing to connect to an opponent was changed to return you to the search screen rather than main menu.
- Leaderboards were given an button to take the player to their position in the leaderboard and a cursor was created to improve visibility.
Character Changes
Akuma
X-Factor Values RevisedCONFIRMEDREWORK
XF Lvl | Old | New |
---|---|---|
XF 1 | 35% / 10% | 32.5% / 7.5% |
XF 2 | 70% / 20% | 55% / 15% |
XF 3 | 105% / 30% | 77.5% / 22.5% |
Alpha Assist Fixed Hitstun RemovedCONFIRMEDNERF
- Gohadoken assist hitstun changed to decay with combo timer.
Health ReducedCONFIRMEDNERF
- Health value lowered from 800,000 to 750,000.
Tatsu Forced SKD RemovedUNCONFIRMEDNERFNEEDS TESTING
- Tatsumaki Zankuukyaku (214L) Forced Soft Knockdown removed (?).
- Note: This change is similar to the 1.02 Air Tatsu change, not clear what exactly was changed.
Tatsu "Priority" DecreasedUNCONFIRMEDNERFNEEDS TESTING
- Tatsumaki Zankuukyaku (214X) "priority" decreased.
- Note: This is currently interpreted to mean either the hitspheres of the move were shrank or the Priority of the Projectile Nullification was decreased.
Tatsu Pushback IncreasedUNCONFIRMEDNERFNEEDS TESTING
- Tatsumaki Zankuukyaku (214X) pushback on hit/block increased from ??? to ???.
Hyakkishu Air OKCONFIRMEDBUFF
- Air Hyakkishu (j.421X) added.
Messatsu Gohado MashableCONFIRMEDBUFF
- Both Versions of Messatsu Gohado (236XX, 236XX~[H]) made Mashable for additional damage and hits.
- Agyo (236XX) increased from 11,000 x 48 to 11,000 x 96 when mashed.
- Ungyo (236XX~[H]) increased from 18,000 x 25 to 18,000 x 50 when mashed.
Tenma Gozanku MashableCONFIRMEDBUFF
- Both Versions of Tenma Gozanku (j.236XX, j.236XX~[H]) made Mashable for additional damage and hits.
- Agyo (j.236XX) increased from 11,000 x 48 to 11,000 x 96.
- Ungyo (j.236XX~[H] increased from 18,000 x 25 to 18,00 x 50 when mashed.
Raging Demon MashableCONFIRMEDBUFFNEEDS TESTING
- Raging Demon (L, L, 6M, H) made Mashable for additional damage and hits.
- Increased from ??? x ??? to ??? x ??? when mashed.
Amaterasu
X-Factor Values RevisedCONFIRMEDREWORK
XF Lvl | Old | New |
---|---|---|
XF 1 | 20% / 0% | 20% / 20% |
XF 2 | 40% / 0% | 40% / 30% |
XF 3 | 50% / 0% | 60% / 40% |
Beta Assist Fixed Hitstun RemovedCONFIRMEDNERF
- Cold Star assist hitstun changed to decay with combo timer.
Removed Blocking During AirdashUNCONFIRMEDNERFNEEDS TESTING
- Can no longer block during the duration of an airdash.
Decreased Hitstun ValuesUNCONFIRMEDNERFNEEDS TESTING
- Base hitstun values on L, M, and H normals on grounded opponents decreased.
- L normals decreased from 12f to 11f.
- M normals decreased from 18f to 16f.
- H normals decreased from 23f to 21f.
M Normal Hitsphere Size DecreasedUNCONFIRMEDNERFNEEDS TESTING
- 5M and 2M hitspheres decreased in size.
2M Framedata ChangedUNCONFIRMEDBUFFNEEDS TESTING
- 2M active frames increased from 4f to 6f and recovery decreased from 14f to 12f.
Weapon Change Air OKCONFIRMEDBUFF
- Air Weapon Change (j.22X) added.
Charged Thunder Edge Active Frames IncreasedUNCONFIRMEDBUFFNEEDS TESTING
- Charged Thunder Edge (236[X]) active frames increased from ??? to 11f.
Glaive Chop ChangedUNCONFIRMEDBUFFNEEDS TESTING
- "Sword Portion of Glaive Chop causes Knockdown"
Power Slash Hitstun DecreasedUNCONFIRMEDNERFNEEDS TESTING
- Power Slash (214X) hitstun decreased, changing the On-Hit advantage from +8 to +6.
Divine Instruments MashableCONFIRMEDBUFFNEEDS TESTING
- Divine Instruments (623XX) made Mashable for additional damage and hits.
- Increased from ??? x ??? to ??? x ??? when mashed.
Arthur
X-Factor Values RevisedCONFIRMEDREWORKNEEDS TESTING
- At the moment only the changed values for Normal Arthur are known.
XF Lvl | Old | New |
---|---|---|
XF 1 | 25% / 10% | 25% / 15% |
XF 2 | 50% / 20% | 45% / 25% |
XF 3 | 75% / 30% | 65% / 35% |
Beta Assist Fixed Hitstun RemovedCONFIRMEDNERFNEEDS TESTING
- Dagger Toss hitstun changed to decay with timer.
Gamma Assist in Golden Armor Fixed Hitstun RemovedUNCONFIRMEDNERFNEEDS TESTING
- Fire Bottle Toss in Golden Armor hitstun changed to decay with timer.
Health IncreasedCONFIRMEDBUFF
- Health value increased from 800,000 to 850,000.
OTG CapableCONFIRMEDBUFF
- j.S changed to hit characters in Hard Knockdown state.
j.S Fall Speed IncreasedCONFIRMEDBUFFNEEDS TESTING
- Fall speed of j.S increased from ??? to ??? resulting in Arthur falling significantly faster when preforming the normal.
Heavenly Slash Invulnerability AddedCONFIRMEDBUFF
- Heavenly Slash (623M) gained Invulnerability on frames 1-14.
Hellbound Slash Hitstun IncreasedCONFIRMEDBUFF
- The first hit of Hellbound Slash (623H) gained an additional 30f of hitstun to ensure it comboed into the second hit more consistently.
Fire Bottle Toss Hits IncreasedCONFIRMEDBUFF
- Fire Bottle Toss (214L gained an additional hit in Normal and Golden Armor.
- From 1 / 5 / 7 hits to 1 / 6 / 8 hits.
Goddess' Bracelet MashableCONFIRMEDBUFF
- Goddess' Bracelet (236XX) made Mashable for additional damage and hits.
- Increased from 22,000 x 20 to 22,000 x 40.
C. Viper
X-Factor Values RevisedCONFIRMEDREWORKNEEDS TESTING
XF Lvl | Old | New |
---|---|---|
XF 1 | 25% / 10% | 25% / 15% |
XF 2 | 50% / 20% | 47.5% / 22.5% |
XF 3 | 75% / 30% | 70% / 30% |
Beta Assist Fixed Hitstun RemovedCONFIRMEDNERFNEEDS TESTING
- Seismic Hammer Assist changed, fixed hitstun or forced soft knockdown removed.
Optic Laser AddedCONFIRMEDBUFF
- Optic Laser ([X]) added.
Thunder Knuckle Feint Window IncreasedCONFIRMEDBUFFNEEDS TESTING
- L and M Thunder Knuckle (236L and 236M) Feint window increased adding an additional frame to feint post contact with the opponent.
- 236L increased from frames 6-15 to frames 6-16.
- 236M inceased from frames 3-13 to frames 3-14.
M Thunder Knuckle Range DecreasedUNCONFIRMEDNERFNEEDS TESTING
- M Thunder Knuckle advances forward slightly less during the duration of the move.
H Thunder Knuckle Fixed Hitstun RemovedCONFIRMEDNERFNEEDS TESTING
- H Thunder Knuckle hitstun changed to decay with combo timer.
Burning Kick Launch Height DecreasedUNCONFIRMEDNERFNEEDS TESTING
- Burning Kick and Air Burning Kick (214X and j.214X) changed making opponents fall faster than before when hit by the move.
Burning Kick Feint Forward Momentum ReducedUNCONFIRMEDNERFNEEDS TESTING
- Burning Kick and Air Burning Kick Feint (214X~S and j.214X~S) forward momentum reduced.
Captain America
X-Factor Values RevisedCONFIRMEDREWORK
XF Lvl | Old | New |
---|---|---|
XF 1 | 30% / 5% | 35% / 5% |
XF 2 | 60% / 10% | 60% / 10% |
XF 3 | 90% / 15% | 85% / 15% |
Alpha Assist Fixed Hitstun RemovedCONFIRMEDNERFNEEDS TESTING
- Shield Slash assist hitstun changed to decay with combo timer.
Beta Assist Damage IncreasedCONFIRMEDBUFF
- Stars and Stripes assist damage increased from 40,000 x 3 to 50,000 x 3.
Gamma Assist Damage IncreasedCONFIRMEDBUFF
- Charging Star assist damage increased from 40,000 x 3 to 53,000 x 3.
Double Jump AddedCONFIRMEDBUFF
- Gained the ability to double jump, gaining one air action.
- Several air normals became jump cancellable.
Air Normals Jump Cancel AddedCONFIRMEDBUFF
- j.L, j.M, j.H gained the jump cancellable property.
Charging Star Forced SKD AddedCONFIRMEDBUFF
- M and H Charging Star (214M, 214H) gained the Forced Soft Knockdown property.
Charging Star Knockback ChangedCONFIRMEDREWORK
- M and H Charging Star (214M, 214H) had horizontal knockback added to match the L version and vertical knockback reduced.
Charging Star Damage ReducedCONFIRMEDNERF
- M and H Charging Star (214M, 214H) damage reduced.
- 214M damage reduced from 70,000 x 2 to 65,000 x 2.
- 214H damage reduced from 60,000 x 3 to 53,000 x 3.
L Shield Slash OTG CapableCONFIRMEDBUFF
- Ground and Air L Shield Slash (236L, j.236L) changed to hit characters in Hard Knockdown state.
Shield Slash Damage IncreasedCONFIRMEDBUFF
- Ground and Air Shield Slash (236X, j.236X) damage increased from 50,000 x 2 to 60,00 x 2.
Shield Slash Hitstun DecreasedUNCONFIRMEDNERFNEEDS TESTING
- Hitstun of Shield Slash (236X, j.236X) on airborne opponents decreased from ??? to ???.
Backflip Invulnerability AddedCONFIRMEDBUFF
- Backflip (X+S) gained Invulnerability to all attacks but throws on frames 1-13.
Hyper Charging Star Knockdown Time ReducedUNCONFIRMEDNERFNEEDS TESTING
- Hyper Charging Star (214XX) Hard Knockdown time on opponent decreased from ??? to ???.
Hyper Charging Star MashableCONFIRMEDBUFF
- Hyper Charging Star (214XX) made Mashable for additional damage and hits.
- Increased from 30,000 x 10 to 30,000 x 20.
Chris
X-Factor Values RevisedCONFIRMEDREWORK
XF Lvl | Old | New |
---|---|---|
XF 1 | 35% / 5% | 40% / 0% |
XF 2 | 75% / 10% | 65% / 5% |
XF 3 | 110% / 15% | 90% / 10% |
Beta Assist Fixed Hitstun RemovedCONFIRMEDNERFNEEDS TESTING
- Gun Fire Assist fixed hitstun on final hit removed, the hitstun now decays based on combo timer.
Gamma Assist Fixed Hitstun RemovedCONFIRMEDNERFNEEDS TESTING
- Grenade Toss Assist forced soft knockdown removed, the hitstun now decays based on combo timer.
Special Move Minimum Damage Scaling IncreasedUNCONFIRMEDBUFFNEEDS TESTING
- Minimum Damage Scaling on Special moves increased from ??? to 15%.
Dash Cancel Delay ReducedCONFIRMEDBUFF
- Dash Cancel Delay reduced from 11f to the 4f minimum delay.
2H Launch Height IncreasedUNCONFIRMEDBUFFNEEDS TESTING
- 2H Launch Height on hit Increased from ??? to ??? allowing for more combo options.
Pistol Normals Special/Hyper CancellableCONFIRMEDBUFF
- 2H, 6M, and j.2H gained the Special and Hyper Cancel properties allowing for much greater combo options.
j.S Framedata Improved.CONFIRMEDBUFF
- j.S startup and active frames changed from 11f and 3f to 10f and 4f respectively.
Shotgun Active Frames IncreasedUNCONFIRMEDBUFFNEEDS TESTING
- Gun Fire L (236L/j.236L) active frames increased from ??? to ???.
Shotgun Damaged DecreasedCONFIRMEDNERFNEEDS TESTING
- Gun Fire L (236L/j.236L) damaged reduced from ??? x 10 to 20,000 x 10.
H Combination Punch First Hit Fixed Hitstun RemovedCONFIRMEDNERF
- H Combination Punch First Hit (214H(1)) fixed hitstun removed, the first hit may not combo into the second in high hitstun decay.
Prone Position Startup DecreasedCONFIRMEDBUFF
- Prone Position (22H) startup decreased from 27f to 10f.
Prone Position Recovery DecreasedCONFIRMEDBUFFNEEDS TESTING
- Standing up (recovery) from Prone Position (22H, 8) decreased from ???f to 5f.
Prone Shot Recovery DecreasedCONFIRMEDBUFFNEEDS TESTING
- Prone Shot (22H, H) recovery reduced from ???f to 9f.
Sweep Combo Properties ImprovedCONFIRMEDBUFF
- Sweep Combo (623XX) properties changed on several of the hits, improving comboability.
- 2nd Hit (Knife) changed to cause Hard Knockdown if Ground Bounce already used.
- Hits 13-20 (SMG) changed to hit OTG.
Chun-Li
X-Factor Values RevisedCONFIRMEDREWORK
XF Lvl | Old | New |
---|---|---|
XF 1 | 10% / 15% | 20% / 20% |
XF 2 | 30% / 35% | 35% / 35% |
XF 3 | 50% / 50% | 50% / 50% |
Alpha Assist Fixed Hitstun RemovedUNCONFIRMEDNERFNEEDS TESTING
- Kikoken Assist fixed hitstun removed, the hitstun now decays based on combo timer.
Beta Assist Fixed Hitstun RemovedUNCONFIRMEDNERFNEEDS TESTING
- Tenshokyaku Assist final hit fixed hitstun removed, the hitstun now decays based on combo timer.
Gamma Assist Fixed Hitstun RemovedUNCONFIRMEDNERFNEEDS TESTING
- Hyakuretsukyaku Assist final hit fixed hitstun removed, the hitstun now decays based on combo timer.
M Normals Jump CancellableCONFIRMEDBUFF
- 5M and 2M gained the ability to be jump cancelled on block and hit.
Yosokyaku OTG CapableCONFIRMEDBUFF
- Yosokyaku (j.2M) gained the ability to hit opponents in the Hard Knockdown state.
EX Spinning Bird Kick AddedCONFIRMEDBUFF
- EX Spinning Bird Kick ([2]8X or j.[2]8X Charged for at least 90 frames) added.
Hyakuretsukyaku Priority IncreasedUNCONFIRMEDBUFFNEEDS TESTING
- "Slightly increased priority of Hyakuretsukyaku."
Kikoanken Cancel Window IncreasedUNCONFIRMEDBUFFNEEDS TESTING
- Window to cancel H Kikoken to Kikoanken (41236H~H) increased from frames ??-?? to 1-10.
Tenshokyaku Startup DecreasedCONFIRMEDBUFF
- All versions of Tenshokyaku (623X and j.623X) startup decreased from 3f to 2f.
Air Tenshokyaku Recovery ReducedCONFIRMEDBUFF
- Air Tenshokyaku (j.623X) recovery changed to recover in the air rather than being in recovery until grounded.
- j.623L recovery changed to 18f.
- j.623M recovery changed to 21f.
- j.623H recovery changed to 21f.
Tenshokyaku Startup DecreasedCONFIRMEDBUFF
- All versions of Tenshokyaku (623X and j.623X) startup decreased from 3f to 2f.
Tenshokyaku Hitstun IncreasedUNCONFIRMEDBUFFNEEDS TESTING
- All versions of Tenshokyaku (623X and j.623X) hitstun increased from ??? to ???.
Air L Tenshokyaku Movement ChangedUNCONFIRMEDREWORKNEEDS TESTING
- Air L Tenshokyaku (j.623L) "lowered arc".
Kikosho MashableCONFIRMEDBUFF
- Kikosho (236XX) made Mashable for additional damage and hits.
- Increased from 28,000 x 14 to 28,000 x 27
Shichisei Ranka AutocorrectsUNCONFIRMEDBUFFNEEDS TESTING
- Shichisei Ranka (623XX) changed to autocorrect if opponent moves behind Chun-Li during the hyper.