Capcom vs SNK: Difference between revisions

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{{Content Box|header=Introduction|content=
[[Image:Cvsprologo.png|400px|center]]


Released in 2000, '''Capcom vs. SNK: Millenium Fight 2000''' is a fighting game developed by Capcom for SEGA's NAOMI Arcade system, with its main draw being the first arcade fighting game that would pit characters from Capcom's popular fighting game series, Street Fighter, against SNK's popular fighting game series, The King of Fighters. In this game, players are able to form teams of (up to) four characters, by following a 4 point Ratio system.
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{{Content Box|header=Story|content=
In 2000, a special martial arts event is planned through a collaboration of the two most powerful world organizations: the Garcia Financial Clique and the Masters Foundation. The gala event – it is hoped by everyone – will ease the political conflicts between the two powers. The competition was named "Millennium Fight 2000". Many renowned martial artists have registered for the tournament. People around the world focus intensely on the upcoming exhibitions, making the long-awaited opening ceremony a huge success.
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{{Content Box|header='''Wanna help out?'''|content=
While there is no Discord for the game at the moment, There's a group of players and channel in the [https://discord.com/invite/W2kuG2u CvS2 Discord Server]. If you wanna help out, You should probably talk about it in the <code>#cvs1-pro-revival</code> channel.
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{{Infobox Game
{{Infobox Game
| gamename    = Capcom vs. SNK
| gamename    = Capcom vs. SNK: Millennium Fight 2000
| abbreviation = CvS
| abbreviation = CvS, CvS Pro
| image        = CvS Flyer.jpg
| image        = Capcom vs snk pro.jpg
| developer    = Capcom Production Studio 1
| developer    = Capcom Production Studio 1
| system      = Sega NAOMI <br>JP: August 18, 2000 <br> NA: August 18, 2000
| system      = Arcade <br>NA/JP: August 18, 2000
| system2      = Dreamcast<br>JP: September 6, 2000 <br> NA: November 9, 2000 <br> PAL: December 15, 2000
| system2      = Dreamcast<br>JP: September 6, 2000 <br> NA: November 9, 2000 <br> PAL: December 15, 2000
| system3      = Sega NAOMI (Pro)<br>JP/NA: June 6, 2001
| system3      = Arcade (Pro)<br>NA/JP: June 6, 2001
| system4      = Dreamcast (Pro)<br>JP: June 14, 2001
| system4      = Dreamcast (Pro)<br>JP: June 14, 2001
| system5      = Playstation (Pro)<br>JP: April 18, 2002<br>NA: July 12, 2002<br>PAL: August 14, 2002
| system5      = Playstation (Pro)<br>JP: April 18, 2002<br>NA: July 12, 2002<br>PAL: August 14, 2002
| system6      =
| website      =  
| website      =  
| website2    =  
| website2    =  
| netcode      = Rollback (via [https://wiki.gbl.gg/w/User:Shiburizu/Flycast-GGPO Flycast ])
| netcode     = Rollback (via [https://www.capcom-games.com/cfc2/en-us/ CFC2])
| netcode2     = Delay-based netcode (via NullDC)
| netcode2     = Rollback (via [https://wiki.gbl.gg/w/User:Shiburizu/Flycast-GGPO Flycast])
| netcode3    = Delay-based netcode (via Dolphin)
| netcode3     = Rollback (via [https://github.com/HeatXD/duckstation-netplay Duckstation])
| resources    =  
| resources    =  
| resources2  =  
| resources2  =  
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| community3  =  
| community3  =  
}}
}}
[[Image:CVS1_Logo.png|300px|right]]
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== Introduction ==
Released in 2000, Capcom vs. SNK: Millenium Fight 2000 is a fighting game developed by Capcom for SEGA's NAOMI Arcade system, with its main draw being the first arcade fighting game that would pit characters from Capcom's popular fighting game series, Street Fighter, with SNK's popular fighting game series, The King of Fighters. Just like in SNK'S King of Fighters series, players were able to form teams of (up to) four characters, using a brand-new Ratio system at the time. Nowadays, this game is seen as little more than a footnote for the much more popular and more memorable sequel; Capcom vs. SNK 2.
 
 
This game would be ported to the Dreamcast in 2000, across the world. An updated verson of Capcom vs. SNK, Capcom vs. SNK Pro, would be released in 2001, one month before Capcom vs. SNK 2 would be released. Capcom vs. SNK Pro was a new revision to the game that was seen as a balance patch, meant to balance out certain characters, such as the allegedly-banned Nakoruru (not the first time a bird character was banned in a Capcom fighter!), and nerfed the power of Ratio 1 characters, to encourage shorter team sizes and shorter matches. Capcom vs. SNK Pro would also add two new Ratio 1 characters to the mix; Dan Hibiki from Street Fighter, and Joe Higashi from Fatal Fury (the two "returning champions" from CvS1's arcade mode).
 
 
CvS1 Pro would be ported to the Dreamcast again in 2000, this time only in Japan. A year later, in 2002, CvS1 Pro would be released across the world...on the original Playstation. Because of the limitations of the PS1 compared to the NAOMI/Dreamcast, the PS1 port was a much weaker port, with compressed sprites, lower graphics quality and actual loading times between rounds and matches.
 
== Groove System ==
Making its first appearance is the groove system, in a much more basic form. There are two grooves to choose from, the Capcom groove (Based on SFA3's A-ISM) and the SNK groove (Based on KOF '94). The only difference between the two grooves is the meter and how it's used. The Capcom groove grants you 3 stocks of meter, allowing for 3 levels of super. You build meter by attacking and performing special moves. Your meter will also fill up (though at a slower rate) when you take damage. The SNK groove has a little bit more going on. In the SNK groove, you need to manually build your meter (Though you do still gain meter when taking damage) by pressing HP and HK simultaneously. Once you have build max meter, it will slowly deplete over time, and you will have access to 1 level one super and a slight damage boost. However, once your health is at critical level, and your lifebar is flashing, you will have unlimited access to level 1 supers without meter and another damage boost which stacks with the Max Mode boost. While in this critical state, if you have a fully charged meter, you will have access to level 3 supers.
 
== Ratio System ==
 
Capcom vs. SNK would be the first game to introduce a Ratio system. Though similar to CvS2's, the ratio system here is more restrictive, as characters have an assigned ratio from 1 to 4, which cannot be changed (Outside of the home release's versus mode). Like CvS2, your team composition must fill up 4 ratio slots; no more, no less.
 
{| class="wikitable"
|-
! RATIO 1
! RATIO 2
! RATIO 3
! RATIO 4
|-
| Benimaru
| Balrog (Boxer)
| Geese
| Akuma
|-
| Blanka
| Chun-Li
| M. Bison (Dictator)
| Evil Ryu
|-
| Cammy
| E. Honda
| Rugal
| Orochi Iori
|-
| Dan
| Guile
| Sagat
|
|-
| Dhalsim
| Iori
| Vega (Claw)
|
|-
| Joe
| Ken
| Yamazaki
|
|-
| King
| Kim
|
|
|-
| Sakura
| Kyo
|
|
|-
| Vice
| Mai
|
|
|-
| Yuri
| Morrigan
|
|
|-
|
| Nakoruru
|
|
|-
|
| Raiden
|
|
|-
|
| Ryo
|
|
|-
|
| Ryu
|
|
|-
|
| Terry
|
|
|-
|
| Zangief
|
|
|}
== EX Characters ==
 
The majority of characters in Capcom vs. SNK 1 have alternate versions; called "EX versions". EX versions of characters have different moves than their regular counterparts (often-times Special Moves and Supers, but sometimes even Normal Attacks and Command Normals).
 
To select EX characters, hold the START button when selecting your characters, and you should see the NORMAL turn into EX. This means that if you select them, you'll select the EX version of your character. Releasing START will let you select their NORMAL variants. Not all characters have an EX version (for the purposes of this wiki, this includes Ryu and Iori's evil counterparts). Keep in mind that, with the exception of the Dreamcast version of Capcom vs. SNK Pro, you will need to unlock EX Characters for use beforehand.
 
{{Navbox-CvS1}}
 
[[Category:Capcom Vs. SNK]]

Latest revision as of 00:38, 19 May 2025

Introduction

Cvsprologo.png

Released in 2000, Capcom vs. SNK: Millenium Fight 2000 is a fighting game developed by Capcom for SEGA's NAOMI Arcade system, with its main draw being the first arcade fighting game that would pit characters from Capcom's popular fighting game series, Street Fighter, against SNK's popular fighting game series, The King of Fighters. In this game, players are able to form teams of (up to) four characters, by following a 4 point Ratio system.

Story

In 2000, a special martial arts event is planned through a collaboration of the two most powerful world organizations: the Garcia Financial Clique and the Masters Foundation. The gala event – it is hoped by everyone – will ease the political conflicts between the two powers. The competition was named "Millennium Fight 2000". Many renowned martial artists have registered for the tournament. People around the world focus intensely on the upcoming exhibitions, making the long-awaited opening ceremony a huge success.

Wanna help out?

While there is no Discord for the game at the moment, There's a group of players and channel in the CvS2 Discord Server. If you wanna help out, You should probably talk about it in the #cvs1-pro-revival channel.

Game Navigation

General
Controls
Notation
System
FAQ
Capcom Characters
Akuma (Gouki)
Balrog (Boxer)
Blanka
Cammy
Chun-Li
Dan
Dhalsim
E. Honda
Evil Ryu
Guile
Ken
M. Bison (Dictator)
Morrigan
Ryu
Sagat
Sakura
Vega (Claw)
Zangief
SNK Characters
Benimaru
Geese
Iori
Joe
Kim
King
Kyo
Mai
Nakoruru
O. Iori
Raiden
Rugal
Ryo
Terry
Vice
Yuri
Yamazaki
EX Characters
EX Balrog
EX Benimaru
EX Blanka
EX Cammy
EX Chun-Li
EX Dhalsim
EX E.Honda
EX Geese
EX Guile
EX Ken
EX Kim
EX King
EX Kyo
EX Mai
EX M. Bison
EX Raiden
EX Ryo
EX Sagat
EX Sakura
EX Terry
EX Vega
EX Vice
EX Yuri
EX Yamazaki
EX Zangief
Capcom vs. SNK: Millennium Fight 2000
(CvS, CvS Pro)
Capcom vs snk pro.jpg
Developers

Capcom Production Studio 1

Systems

Arcade
NA/JP: August 18, 2000

Dreamcast
JP: September 6, 2000
NA: November 9, 2000
PAL: December 15, 2000
Arcade (Pro)
NA/JP: June 6, 2001
Dreamcast (Pro)
JP: June 14, 2001
Playstation (Pro)
JP: April 18, 2002
NA: July 12, 2002
PAL: August 14, 2002
Online Play

Rollback (via CFC2)

Rollback (via Flycast)
Rollback (via Duckstation)