User:Kaladin: Difference between revisions

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* Sandbox 1 [[User:DarthPhallus/Sandbox 1]]
* Sandbox 1 [[User:Kaladin/Sandbox 1]]
* Sandbox 2 [[User:Kaladin/Sandbox 2]]
* Sandbox 2 [[User:Kaladin/Sandbox 2]]
* For Template Testing [[User:Kaladin/TestTemplate]]
* For Template Testing [[User:Kaladin/TestTemplate]]
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==MoveCard Notes==
==MoveCard Notes==
* Got the actual info to populate the tooltip working, new issue is the tooltip itself.
https://wiki.supercombo.gg/w/Module:Properties-UMVC3
* It seems in order to have the tooltip overflow a container with ''overflow:hidden'', which I presume the movecard has(?) I will need to make a wrapper for the tooltip that is ''position:absolute''.
* May need to find some way to include parathesized info in the properties field while still having it pull the cargo correctly.  
** I then have the tooltip be positioned relatively inside of that. The issue is that the wrapper is spawned offset from the actual text we are putting the tooltip over. Making it difficult to impossible to have the tooltip be centered above the text.
** <pre>{{#cargo_query:tables = UMVC3_FrameData=fd, UMVC3_FrameData__properties=pr | join on = fd._ID=pr._rowID | fields = _value | where = moveId='c.viper_236S' | format = ol}}</pre>
** https://stackoverflow.com/questions/39146047/display-tooltip-when-container-overflow-is-hidden
** In the Query I will simply change the template I'm passing the info into into the Module.
** Can potentinally use Tranform: translate to move the Wrapper, need to figure out how to always have it centered and above the has-tt element.
*** Pass in the term (value) and definition
** Another option is refactoring back to how they used to be and trying to use !important
*** Construct the Tooltip and everything in the parser. This might result in the same issue as before, should check.
**** To elaborate: The term will be everything with the paranthesis included. Would split off the paranthesis part and use that outside of a tooltip constructed of the pre-paranthesis part and the definition.
* May want to create a seperate MoveDataCargoImage template for UMVC3 to change the "caption" field to something like "Voiceline" but also include a way to say which image belongs to which version.
* Come up with a solid notation for the cancels?
** L/S/H/D/J/U = Launcher/Special/Hyper/Dash/Jump/Unique
** Ln/Sp/Hy/Ds/Jm/Uq = Launcher/Special/Hyper/Dash/Jump/Unique
** May want to include Superjump, THC, and maybe DHC?
 
==CSS Screen Notes==
* Need to see Eternal Yoshi about converting exported CSS Icons from LAB to RGB.
** If they look like shit I might just use the current icons
* I think I need to change from using border / outline to creating specific elements that are boxes to imitate it, that way they can set to blink indepentely on hover.
** This will also solve my dropshadow issue.

Latest revision as of 16:25, 16 May 2025

Useful Stuff


Grounded Normal Chain/Cancel Table

* L/S/H stands for Launcher, Specials, and Hypers

Normal Chains Into Cancels Into Notes
5L
2L
5M
2M
5H
2H


MoveCard Notes

https://wiki.supercombo.gg/w/Module:Properties-UMVC3

  • May need to find some way to include parathesized info in the properties field while still having it pull the cargo correctly.
    • {{#cargo_query:tables = UMVC3_FrameData=fd, UMVC3_FrameData__properties=pr | join on = fd._ID=pr._rowID | fields = _value | where = moveId='c.viper_236S' | format = ol}}
    • In the Query I will simply change the template I'm passing the info into into the Module.
      • Pass in the term (value) and definition
      • Construct the Tooltip and everything in the parser. This might result in the same issue as before, should check.
        • To elaborate: The term will be everything with the paranthesis included. Would split off the paranthesis part and use that outside of a tooltip constructed of the pre-paranthesis part and the definition.
  • May want to create a seperate MoveDataCargoImage template for UMVC3 to change the "caption" field to something like "Voiceline" but also include a way to say which image belongs to which version.
  • Come up with a solid notation for the cancels?
    • L/S/H/D/J/U = Launcher/Special/Hyper/Dash/Jump/Unique
    • Ln/Sp/Hy/Ds/Jm/Uq = Launcher/Special/Hyper/Dash/Jump/Unique
    • May want to include Superjump, THC, and maybe DHC?

CSS Screen Notes

  • Need to see Eternal Yoshi about converting exported CSS Icons from LAB to RGB.
    • If they look like shit I might just use the current icons
  • I think I need to change from using border / outline to creating specific elements that are boxes to imitate it, that way they can set to blink indepentely on hover.
    • This will also solve my dropshadow issue.