(Created page with "==Viper to Practice== Throw Combo: Ground Throw, L Seismo jump upforward / superjump up forward > airdash forward > jHS 5M ..... Can't get the Seismo fast enough consistently and not sure how to actually land close enough after the airdash. Air Throw (normal jump) dash Seismo Air Throw (super jump) airdash downforward, Seismo ---- Calling Assist midstring and converting / going for mix. On hit convert into 5MHS(1) > L Seismo ----") |
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* Sandbox 1 [[User:Kaladin/Sandbox 1]] | |||
* Sandbox 2 [[User:Kaladin/Sandbox 2]] | |||
* For Template Testing [[User:Kaladin/TestTemplate]] | |||
* Glossary Overhaul + Linking it to Properties Template [[User:DarthPhallus/Glossary]] | |||
==Useful Stuff== | |||
* Assist Sheet for Fixed Hitstun: https://docs.google.com/spreadsheets/d/17fmzdZHfPGd_2rPX89b0hS_4aOzo24IUDSt4IBjgc4M/edit?hl=en_US&hl=en_US#gid=0 | |||
* Modder Scratchpad: [https://docs.google.com/spreadsheets/d/1bUO7y4Voo6AYDDS1l71yTZxzOdexbglvUraFlbTkGps/edit#gid=1400608342 Has Weight Values among a bunch of other stuff] | |||
* OTG Options + More [https://twitter.com/UMvC3Wiki/status/1714668220928475201 Bible Page 31] | |||
* Potential Video of Hitboxes? [https://www.youtube.com/playlist?list=PLe8lyAUZsBFzmr3YgML7U7Vs5qzKvD0u7] | |||
* Damage Calculator [https://umvc3damagecalculator.uk.r.appspot.com/] | |||
---- | |||
==Grounded Normal Chain/Cancel Table== | |||
<sup>*</sup> L/S/H stands for Launcher, Specials, and Hypers | |||
{| class="wikitable" | |||
|- | |||
! Normal !! Chains Into !! Cancels Into !! Notes | |||
|- | |||
| 5L || || || | |||
|- | |||
| 2L || || || | |||
|- | |||
| 5M || || || | |||
|- | |||
| 2M || || || | |||
|- | |||
| 5H || || || | |||
|- | |||
| 2H || || || | |||
|} | |||
==MoveCard Notes== | |||
https://wiki.supercombo.gg/w/Module:Properties-UMVC3 | |||
* May need to find some way to include parathesized info in the properties field while still having it pull the cargo correctly. | |||
** <pre>{{#cargo_query:tables = UMVC3_FrameData=fd, UMVC3_FrameData__properties=pr | join on = fd._ID=pr._rowID | fields = _value | where = moveId='c.viper_236S' | format = ol}}</pre> | |||
** In the Query I will simply change the template I'm passing the info into into the Module. | |||
*** Pass in the term (value) and definition | |||
*** Construct the Tooltip and everything in the parser. This might result in the same issue as before, should check. | |||
**** To elaborate: The term will be everything with the paranthesis included. Would split off the paranthesis part and use that outside of a tooltip constructed of the pre-paranthesis part and the definition. | |||
* May want to create a seperate MoveDataCargoImage template for UMVC3 to change the "caption" field to something like "Voiceline" but also include a way to say which image belongs to which version. | |||
* Come up with a solid notation for the cancels? | |||
** L/S/H/D/J/U = Launcher/Special/Hyper/Dash/Jump/Unique | |||
** Ln/Sp/Hy/Ds/Jm/Uq = Launcher/Special/Hyper/Dash/Jump/Unique | |||
** May want to include Superjump, THC, and maybe DHC? | |||
==CSS Screen Notes== | |||
* Need to see Eternal Yoshi about converting exported CSS Icons from LAB to RGB. | |||
** If they look like shit I might just use the current icons | |||
* I think I need to change from using border / outline to creating specific elements that are boxes to imitate it, that way they can set to blink indepentely on hover. | |||
** This will also solve my dropshadow issue. |
Latest revision as of 16:25, 16 May 2025
- Sandbox 1 User:Kaladin/Sandbox 1
- Sandbox 2 User:Kaladin/Sandbox 2
- For Template Testing User:Kaladin/TestTemplate
- Glossary Overhaul + Linking it to Properties Template User:DarthPhallus/Glossary
Useful Stuff
- Assist Sheet for Fixed Hitstun: https://docs.google.com/spreadsheets/d/17fmzdZHfPGd_2rPX89b0hS_4aOzo24IUDSt4IBjgc4M/edit?hl=en_US&hl=en_US#gid=0
- Modder Scratchpad: Has Weight Values among a bunch of other stuff
- OTG Options + More Bible Page 31
- Potential Video of Hitboxes? [1]
- Damage Calculator [2]
Grounded Normal Chain/Cancel Table
* L/S/H stands for Launcher, Specials, and Hypers
Normal | Chains Into | Cancels Into | Notes |
---|---|---|---|
5L | |||
2L | |||
5M | |||
2M | |||
5H | |||
2H |
MoveCard Notes
https://wiki.supercombo.gg/w/Module:Properties-UMVC3
- May need to find some way to include parathesized info in the properties field while still having it pull the cargo correctly.
{{#cargo_query:tables = UMVC3_FrameData=fd, UMVC3_FrameData__properties=pr | join on = fd._ID=pr._rowID | fields = _value | where = moveId='c.viper_236S' | format = ol}}
- In the Query I will simply change the template I'm passing the info into into the Module.
- Pass in the term (value) and definition
- Construct the Tooltip and everything in the parser. This might result in the same issue as before, should check.
- To elaborate: The term will be everything with the paranthesis included. Would split off the paranthesis part and use that outside of a tooltip constructed of the pre-paranthesis part and the definition.
- May want to create a seperate MoveDataCargoImage template for UMVC3 to change the "caption" field to something like "Voiceline" but also include a way to say which image belongs to which version.
- Come up with a solid notation for the cancels?
- L/S/H/D/J/U = Launcher/Special/Hyper/Dash/Jump/Unique
- Ln/Sp/Hy/Ds/Jm/Uq = Launcher/Special/Hyper/Dash/Jump/Unique
- May want to include Superjump, THC, and maybe DHC?
CSS Screen Notes
- Need to see Eternal Yoshi about converting exported CSS Icons from LAB to RGB.
- If they look like shit I might just use the current icons
- I think I need to change from using border / outline to creating specific elements that are boxes to imitate it, that way they can set to blink indepentely on hover.
- This will also solve my dropshadow issue.