Pokken Tournament DX/Weavile: Difference between revisions

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Line 10: Line 10:
|synergy=100 CC
|synergy=100 CC
|bursttime=780F (13 sec)
|bursttime=780F (13 sec)
|bDash=29F (1-8F Total invuln, Cancelable on FP Frame 25 / DP Frame 21)
|bDash=29F, '''<span style="color:#EF007C"> 1-8F Strike/Throw Invuln</span>''', Cancelable on Frame FP 25 / DP 21
|sDash=37F (5-14F Projectile invuln, Cancelable on Frame 25)
|sDash=37F, '''<span style="color:#EF007C"> 5-14F Projectile Invuln</span>''', Cancelable on Frame 25
|fDash=17F (Cancelable on Frame 13)
|fDash=17F, Cancelable on Frame 13
|sMove?=Agility, Icicle Crash
|sMove?=Agility, Icicle Crash, Nosedive
|hStance=Regenerates Shield Health.
|hStance=Regenerates Shield Health.
|lStance=High invuln. on Frame 1  
|lStance='''<span style="color:#FE5554">High Invuln. on Frame 1</span>'''
}}
}}


Line 21: Line 21:
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Weavile_Burst_Mode.png|left|border]]
<div>  
<div>  
====Burst Mode====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Burst Mode'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 36: Line 38:
| '''Properties'''
| '''Properties'''
|-
|-
| Strike (projectile)
| Burst Wave
| 0
| 0
| -12
| -12
| Mid
| <span style="color:#FFFE01">Mid</span>
| BA(projectile)
| BA(projectile)
| i18
| i18
Line 45: Line 47:
| +8
| +8
| 0
| 0
| 1-48F Total invuln, Pierce
| '''<span style="color:#EF007C"> 1-48F Total Invuln</span>''', Pierce
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Weavile_Grab_FP.png|border]]
<br>
[[File:Pokken_Weavile_Grab_DP.png|border]]
<br>
<div>  
<br>
 
[[File:Pokken_Weavile_Burst_Attack.png|left|border]]
<div>
 
====<span style="color:#019FED">Burst Attack: Sonic Slash</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Y+B Grab'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 65: Line 71:
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| Grab
| Counter (strike)
| FP 60 / DP 90
| 155 (20)
| 12
| 12
| Ground only
| <span style="color:#FFFE01">Mid</span>
| 1
| BA (strike)
| i11
| i11
| 49
| 68
| FP Shift (+8) / DP Shift
| Shift
| N/A
| -4
| '''<span style="color:#019FED">1-8F Counter Armor</span>''', '''<span style="color:#EF007C">9-38F Total Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 39</span>''', Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Field Phase Grab: Increases Support Gauge.</p>
|<p>Weavile conjures a tornado and spins upwards into the air.</p>
<p>Reduces the opponent's Synergy Gauge by 12.5CC on hit.</p>
<p>The hitbox increases in size horizontally over time.</p>
<p>Hitbox is no longer active when Weavile starts to descend.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Weavile_CA_1.png|border]]
[[File:Pokken_Weavile_jR.png|left|border]]
[[File:Pokken_Weavile_CA_2.png|border]]
<div>
<br>
 
<br>
====j.R Nosedive====
<div>
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''X+A Counter Attack'''</big>
|-
|-
| '''Version'''
| '''Recovery'''
| '''Attack Type'''
| '''Damage'''
| '''PSP'''
| '''Height'''
| '''Priority'''
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
| '''Properties'''
|-
|-
| '''X+A'''
| Until landing FP +27 / DP +13
| Counter (projectile)
| '''<span style="color:#ad18ad">Air Actionable on Frame 21</span>'''
| 90
|}</div>
| 3
<div>
| Mid
{|border="1"
| S+
|<p>Weavile fastfalls to the ground.</p>
| i39
| 75
| Launch
| -4
| 1-32F Counter Armor, Airborne on Frame 41, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|-
| '''[X+A]'''
| Counter (projectile)
| 120
| 3
| Mid
| S+
| i59
| 95
| Launch
| +8
| 1-52F Counter Armor, Airborne on Frame 61, Pierce, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Weavile_jR.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.R Nosedive'''</big>
|-
| '''Recovery'''
| '''Properties'''
|-
| FP Until landing +27 / DP Until landing +13
| Air Actionable on Frame 21
|}</div>
<div>
{|border="1"
|<p>Weavile fastfalls to the ground.</p>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
 
<br>
[[File:Pokken_Weavile_Grab_FP.png|border]]
[[File:Pokken_Weavile_Burst_Attack.png|left|border]]
[[File:Pokken_Weavile_Grab_DP.png|border]]
<div>  
<div>
 
====<span style="color:#00A858">Y+B Grab Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Burst Attack: Sonic Slash'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 164: Line 133:
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| Counter (strike)
| Grab
| 155 (20)
| FP 60 / DP 90
| 12
| 12
| Mid
| Ground only
| BA (strike)
| 1
| i11
| i11
| 68
| 49
| Shift
| FP Shift (+8) / DP Shift
| -4
| N/A
| 1-8F Counter Armor, 9-38F Total invuln, Airborne on Frame 39, Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Weavile conjures a tornado and spins upwards into the air.</p>
|<p>Field Phase Grab: Increases Support Gauge.</p>
<p>Reduces the opponent's Synergy Gauge by 12.5CC on hit.</p>
<p>The hitbox increases in size horizontally over time.</p>
<p>Hitbox is no longer active when Weavile starts to descend.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
 
[[File:Pokken_Weavile_CA_1.png|border]]
==Field Phase Moves==
[[File:Pokken_Weavile_CA_2.png|border]]
<br>
<br>
<br>
[[File:Pokken_Weavile_nY.png|left|border]]
<div>  
<div>  
====<span style="color:#019FED">X+A Counter Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''nY'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
| '''Impact'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Hit Adv'''
Line 208: Line 170:
| '''Properties'''
| '''Properties'''
|-
|-
| Normal (projectile)
| '''<span style="color:#019FED">X+A Counter Attack</span>'''
| 10 each
| Counter (projectile)
| Special Mid
| 90
| 2
| 30%
| i17
| 3
| 9-12
| <span style="color:#FFFE01">Mid</span>
| 45
| S+
| -10 / -8 / -6*
| i39
| -6
| 75
| fY Cancelable on Frame 33
| Soft Launch
|}</div>
| -4
<div>
| '''<span style="color:#019FED">1-32F Counter Armor</span>''', '''<span style="color:#ad18ad">Airborne on Frame 41</span>''', Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
{|border="1"
|-
|<p>Throws out three snowballs in a horizontal range.</p>
| '''<span style="color:#019FED">[X+A] Charged Counter Attack</span>'''
<p>Holding Y allows Weavile to move before throwing.</p>
| Counter (projectile)
<p>Movement is not affected by Speed buffs / debuffs.</p>
| 120
<p>*Holding Y launches five snowballs, or seven if held for longer.</p>
| 30%
| 3
| <span style="color:#FFFE01">Mid</span>
| S+
| i59
| 95
| Soft Launch
| +8
| '''<span style="color:#019FED">1-52F Counter Armor</span>''', '''<span style="color:#ad18ad">Airborne on Frame 61</span>''', Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Weavile_sY.png|border]]
 
[[File:Pokken_Weavile_sY2.png|border]]
==Field Phase Attacks==
<br>
<br>
<br>
[[File:Pokken_Weavile_nY.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">nY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''sY'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 247: Line 222:
|-
|-
| Normal (projectile)
| Normal (projectile)
| 10
| 10 each
| Low, Ground only
| 10% per hit
| <span style="color:#FFFE01">Special Mid</span>
| 2
| 2
| i53
| i17
| 5
| 9-12
| 51
| 45
| +128
| -10 / -8 / -6*
| +21
| -6
| Airborne on Frame 13, Low invuln. on Frame 19, fY Cancelable on Frame 41
| fY Cancelable on Frame 33
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Lays down three icicle traps on the ground.</p>
|<p>Throws out three snowballs in a horizontal range.</p>
<p>Freezes the opponent if they come in contact.</p>
<p>Holding Y allows Weavile to move before throwing.</p>
<p>Holding sY throws the traps further.</p>
<p>Movement is not affected by Speed buffs / debuffs.</p>
<p>In Burst Mode, sY throws out five icicle traps.</p>
<p>*Holding Y launches five snowballs, or seven if held for longer.</p>
<p>fY cancelable.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Weavile_fY.png|left|border]]
[[File:Pokken_Weavile_sY.png|border]]
<div>  
[[File:Pokken_Weavile_sY2.png|border]]
<div>
 
====<span style="color:#FC3D3C">sY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''fY / nYY / sYY'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Height'''
| '''Height'''
| '''Properties'''
| '''Priority'''
| '''Impact'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Throw Crush Frame'''
Line 284: Line 262:
| '''Properties'''
| '''Properties'''
|-
|-
| Normal (projectile) / Normal (strike)
| Normal (projectile)
| 68
| 10
| Mid Low
| 20%
| 7 / 5
| <span style="color:#00FEFE">Low</span>, Ground only
| i19 / i35
| 2
| 9
| i53
| 61
| 5
| Down / Shift (+8)
| 51
| -16
| +128
| Special Cancelable on Frame 21
| +21
| '''<span style="color:#ad18ad">Airborne on Frame 13</span>''', '''<span style="color:#00FEFE">Low Invuln. on Frame 19</span>''', fY Cancelable on Frame 41
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Throws out a shadow projectile that follows up into a claw strike.</p>
|<p>Lays down three icicle traps on the ground.</p>
<p>Can be angled left or right.</p>
<p>Freezes the opponent if they come in contact.</p>
<p>Cannot be angled left or right when performed from nY or sY</p>
<p>Holding sY throws the traps further.</p>
<p>In Burst Mode, sY throws out five icicle traps.</p>
<p>fY cancelable.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Weavile_fY.png|left|border]]
<br>
[[File:Pokken_Weavile_bY.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">fY / nYY / sYY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''bY'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Properties'''
| '''Impact'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Throw Crush Frame'''
Line 323: Line 303:
|-
|-
| Normal (projectile) / Normal (strike)
| Normal (projectile) / Normal (strike)
| 80
| 68
| High
| 40% (First Hit Only)
| <span style="color:#00FE01">Mid Low</span>
| 7 / 5
| 7 / 5
| i19
| i19 / i35
| 5
| 9
| 112
| 61
| Shift (Launch)
| Down / Shift (+8)
| -44
| -16
| 5-19F High and Mid High invuln, Special Cancelable on Frame 21, Air Actionable on Frame 74
| Special Cancelable on Frame 21
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Similar to fY, but instead the shadow projectile and claw strike go upwards.</p>
|<p>Throws out a shadow projectile that follows up into a claw strike.</p>
<p>Can be angled left or right.</p>
<p>Can be angled left or right.</p>
<p>Cannot be angled left or right when performed from nY or sY</p>
|}</div>
|}</div>
<br>
<br>
Line 342: Line 324:
<br>
<br>
<br>
<br>
[[File:Pokken_Weavile_jY_FP.png|left|border]]
<br>
[[File:Pokken_Weavile_bY.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">bY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
| '''Impact'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Throw Crush Frame'''
| '''Recovery'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal (projectile)
| Normal (projectile) / Normal (strike)
| 32
| 80
| Mid
| 40% (First Hit Only)
| 2 / 8 (Blast)
| <span style="color:#FE5554">High</span>
| i18
| 7 / 5
| i19
| 5
| 5
| Until landing +27
| 112
| Launch
| Shift (Launch)
| -1
| -44
| '''<span style="color:#FE5554">5-19F High</span>/<span style="color:#CF6600">Mid High Invuln</span>''', Special Cancelable on Frame 21, '''<span style="color:#ad18ad">Air Actionable on Frame 74</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Lobs a snowball projectile that explodes on contact with the ground, the opponent, or a projectile.</p>
|<p>Similar to fY, but instead the shadow projectile and claw strike go upwards.</p>
<p>Can be angled to throw to the side.</p>
<p>Can be angled left or right.</p>
<p>In Burst Mode, three snowball projectiles will be thrown out.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Weavile_Homing_Attack_1.png|border]]
<br>
[[File:Pokken_Weavile_Homing_Attack_2.png|border]]
[[File:Pokken_Weavile_jY_FP.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Homing Attack'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
| '''Impact'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Recovery'''
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| '''Homing Attack 1 (X)'''
| Normal (projectile)
| Normal (strike)
| 32
| 40
| 20% (Ice Ball Only)
| Mid
| <span style="color:#FFFE01">Mid</span>
| 3
| 2 / 8 (Blast)
| i17
| i18
| 1
| 72
| +4
| -4
| Block or Jump Cancelable on Frame 1
|-
| '''Homing Attack 2 (XX)'''
| Normal
| 60
| Mid
| 4
| i72
| N/A
| 102
| Shift (+8)
| -8
| N/A
|-
| '''Homing Attack 2 (X[X])'''
| Normal
| 90
| Mid
| 5
| 5
| i92
| Until landing +27
| N/A
| Hard Launch
| 122
| -1
| Shift (+8)
|}</div>
| +30
| Pierce, Guard Break
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Weavile homes in on the opponent and does three swipes.</p>
|<p>Lobs a snowball projectile that explodes on contact with the ground, the opponent, or a projectile.</p>
<p>Homing Attack 1 Throw Blasts.</p>
<p>Can be angled to throw to the side.</p>
<p>Following up from Homing Attack 1, Weavile strikes upwards with its claw.</p>
<p>In Burst Mode, three snowball projectiles will be thrown out.</p>
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Weavile_jX_FP.png|left|border]]
[[File:Pokken_Weavile_Homing_Attack_1.png|border]]
[[File:Pokken_Weavile_Homing_Attack_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">Homing Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.X'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
Line 451: Line 413:
| '''Impact'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Throw Crush Frame'''
| '''Recovery'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
| '''Properties'''
|-
|-
| '''<span style="color:#FC3D3C">X Homing Attack 1</span>'''
| Normal (strike)
| Normal (strike)
| 108
| 40
| Mid High
| <span style="color:#FFFE01">Mid</span>
| 4 / 5 (j.XX)
| 3
| i22
| i17
| 9
| 1
| Until landing +28
| 72
| Shift (Knockdown)
| +4
| -4
| Throw Blast, Block/Jump Cancelable on Frame 1
|-
| '''<span style="color:#FC3D3C">XX Homing Attack 2</span>'''
| Normal
| 60
| <span style="color:#FFFE01">Mid</span>
| 4
| i72
| N/A
| 102
| Shift (+8)
| -8
| -8
| Special Cancelable on Frame 19
| N/A
|-
| '''<span style="color:#FC3D3C">X[X] Charged Homing Attack 2</span>'''
| Normal
| 90
| <span style="color:#FFFE01">Mid</span>
| 5
| i92
| N/A
| 122
| Shift (+8)
| Guard Break (+30)
| Pierce, Guard Break
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Weavile homes in on the opponent by skating in the air. </p>
|<p>Weavile homes in on the opponent and does three swipes.</p>
<p>Can press X again to follow up immediately with the divekick portion, which will otherwise happen automatically.</p>
<p>Homing Attack 1 Throw Blasts.</p>
<p>Following up from Homing Attack 1, Weavile strikes upwards with its claw.</p>
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Weavile_jX_FP.png|left|border]]
<div>


==Weak Moves==
====<span style="color:#FC3D3C">j.X</span>====
<br>
<br>
<br>
[[File:Pokken_Weavile_5Y.png|border]]
[[File:Pokken_Weavile_5YY.png|border]]
[[File:Pokken_Weavile_5YYY.png|border]]
[[File:Pokken_Weavile_5YYYY.png|border]]
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5Y / 4Y'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''PSP'''
| '''Scaling'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
| '''Impact'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Recovery'''
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
| '''Properties'''
|-
|-
| '''5Y'''
| Normal (strike)
| Normal (strike)
| 10
| 108
| 0
| 20% (First Hit Only)
| Mid Low
| <span style="color:#CF6600">Mid High</span>
| 3
| 4 / 5 (j.XX)
| i15
| i22
| 5
| 9
| 29
| Until landing +28
| +4
| Shift (Knockdown)
| 0
| Special Cancelable on Frame 19, +12 on Crit
|-
| '''4Y'''
| Normal (strike)
| 10
| 0
| Mid Low
| 3
| i11
| 1
| 29
| 0
| -4
| Special / 6X Cancelable on Frame 15
|-
| '''5YY'''
| Normal (strike)
| 10
| 0
| Mid
| 3
| i28
| N/A
| 58
| 0
| -8
| -8
| Special / 6X Cancelable on Frame 36
| Special Cancelable on Frame 19
|}</div>
<div>
{|border="1"
|<p>Weavile homes in on the opponent by skating in the air. </p>
<p>Can press X again to follow up immediately with the divekick portion, which will otherwise happen automatically.</p>
|}</div>
<br>
<br>
<br>
 
==Duel Phase Weak Attacks==
<br>
<br>
<br>
[[File:Pokken_Weavile_5Y.png|border]]
[[File:Pokken_Weavile_5YY.png|border]]
[[File:Pokken_Weavile_5YYY.png|border]]
[[File:Pokken_Weavile_5YYYY.png|border]]
<div>
====<span style="color:#FC3D3C">5Y / 4Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5Y / 4Y'''</big>
|-
|-
| '''4YY'''
| '''Version'''
| Normal (strike)
| '''Attack Type'''
| 8
| '''Damage'''
| 0
| '''Scaling'''
| Mid
| '''PSP'''
| 3
| '''Height'''
| i24
| '''Priority'''
| N/A
| '''Impact'''
| 54
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
| '''<span style="color:#FC3D3C">5Y</span>'''
| Normal (strike)
| 10
| 0%
| 0
| 0
| -8
| <span style="color:#00FE01">Mid Low</span>
| Special / 6X Cancelable on Frame 32
| 3
| i15
| 5
| 29
| +4
| 0
| +12 on Crit, Special Cancelable on Frame 19
|-
|-
| '''5YYY / 4YYY'''
| '''<span style="color:#FC3D3C">4Y</span>'''
| Normal (strike)
| Normal (strike)
| 18 / 14
| 10
| 20%
| 0
| 0
| Mid
| <span style="color:#00FE01">Mid Low</span>
| 3
| 3
| i45
| i11
| N/A
| 1
| 71
| 29
| 0
| 0
| -4
| Throw Blast, Special / 6X Cancelable on Frame 15
|-
| '''<span style="color:#FC3D3C">5YY</span>'''
| Normal (strike)
| 10
| 10%
| 0
| <span style="color:#FFFE01">Mid</span>
| 3
| i28
| N/A
| 58
| 0
| -8
| -8
| Special / 6X Cancelable on Frame 49
| Special / 6X Cancelable on Frame 36
|-
|-
| '''5YYYY / 4YYYY'''
| '''<span style="color:#FC3D3C">4YY</span>'''
| Normal
| Normal (strike)
| 22 / 16
| 8
| 10%
| 0
| <span style="color:#FFFE01">Mid</span>
| 3
| 3
| Mid Low
| i24
| 3
| i70
| N/A
| N/A
| 102
| 54
| 0
| 0
| -8
| -8
| Night Slash Cancelable on Frame 71, Special Cancelable on Frame 76
| Special / 6X Cancelable on Frame 32
|-
| '''<span style="color:#FC3D3C">5YYY / 4YYY</span>'''
| Normal (strike)
| 18 / 14 (4YYY)
| 10%
| 0
| <span style="color:#FFFE01">Mid</span>
| 3
| i45
| N/A
| 71
| 0
| -8
| Special / 6X Cancelable on Frame 49
|-
| '''<span style="color:#FC3D3C">5YYYY / 4YYYY</span>'''
| Normal (strike)
| 22 / 16
| 10%
| 3
| <span style="color:#00FE01">Mid Low</span>
| 3
| i70
| N/A
| 102
| 0
| -8
| Night Slash Cancelable on Frame 71, Special Cancelable on Frame 76
|}</div>
|}</div>
<div>
<div>
Line 590: Line 625:
<br>
<br>
[[File:Pokken_Weavile_6Y.png|left|border]]
[[File:Pokken_Weavile_6Y.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">6Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''6Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 605: Line 642:
| '''Block'''
| '''Block'''
|-
|-
| Normal
| Normal (strike)
| 40
| 40
| 10%
| 2
| 2
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 3  
| 3  
| i19
| i19
Line 628: Line 666:
[[File:Pokken_Weavile_8Y.png|left|border]]
[[File:Pokken_Weavile_8Y.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">8Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''8Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 645: Line 684:
| Normal (strike)
| Normal (strike)
| 40
| 40
| 30%
| 3
| 3
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 3  
| 3  
| i19
| i19
| 9
| 9
| 51
| 51
| Launch
| Hard Launch
| -4
| -4
| 5-20F High and Mid High invuln, Airborne on Frame 21, Special Cancelable on Frame 25
| '''<span style="color:#FE5554">5-20F High</span>/<span style="color:#CF6600">Mid High Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 21</span>''', Special Cancelable on Frame 25
|}</div>
|}</div>
<div>
<div>
Line 666: Line 706:
[[File:Pokken_Weavile_2YY.png|border]]
[[File:Pokken_Weavile_2YY.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">2Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''2Y'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 682: Line 723:
| '''Properties'''
| '''Properties'''
|-
|-
| '''2Y'''
| '''<span style="color:#FC3D3C">2Y</span>'''
| Normal (strike)
| Normal (strike)
| 10
| 10
| 20%
| 0
| 0
| Low
| <span style="color:#00FEFE">Low</span>
| 3
| 3
| i11
| i11
Line 693: Line 735:
| 0
| 0
| -4
| -4
| High invuln. on Frame 1, Special Cancelable on Frame 15, +8 on Crit
| Throw Blast, '''<span style="color:#FE5554">High Invuln. on Frame 1</span>''',  +8 on Crit, Special Cancelable on Frame 15
|-
|-
| '''2YY'''
| '''<span style="color:#FC3D3C">2YY</span>'''
| Normal
| Normal (strike)
| 40
| 40
| 20%
| 0
| 0
| Low
| <span style="color:#00FEFE">Low</span>
| 3
| 3
| i32
| i32
Line 706: Line 749:
| +4
| +4
| -12
| -12
| High invuln. on Frame 1, Special Cancelable on Frame 38
| '''<span style="color:#FE5554">High Invuln. on Frame 1</span>''', Special Cancelable on Frame 38
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>2 low claw swipes.</p>
|<p>2 low claw swipes.</p>
<p>Throw Blast.</p>
<p>2Y only combos into 2YY from a critical hit.</p>
<p>2Y only combos into 2YY from a critical hit.</p>
|}</div>
|}</div>
Line 718: Line 760:
<br>
<br>
[[File:Pokken_Weavile_jY_DP.png|left|border]]
[[File:Pokken_Weavile_jY_DP.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 732: Line 776:
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal (strike)
| Normal (strike)
| 10
| 10
| 0%
| 0
| 0
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 3
| 3
| i11
| i11
Line 743: Line 789:
| +16
| +16
| -4
| -4
| Throw Blast
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Multihit aerial claw scratches.</p>
|<p>Multihit aerial claw scratches.</p>
<p>Throw Blast.</p>
|}</div>
|}</div>
<br>
<br>
Line 753: Line 799:
<br>
<br>


==Strong Moves==
==Duel Phase Strong Attacks==
 
<br>
<br>
<br>
<br>
Line 760: Line 805:
[[File:Pokken_Weavile_5X.png|left|border]]
[[File:Pokken_Weavile_5X.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5X'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 776: Line 822:
| '''Properties'''
| '''Properties'''
|-
|-
| '''5X'''
| '''<span style="color:#FC3D3C">5X</span>'''
| Normal (strike)
| Normal (strike)
| 60  
| 60  
| 20%
| 4
| 4
| Mid Low, Mid
| <span style="color:#00FE01">Mid Low</span>, <span style="color:#FFFE01">Mid</span>
| 4
| 4
| i19
| i19
Line 787: Line 834:
| +12
| +12
| -8
| -8
| 1-18 High invuln, Special Cancelable on Frame 25
| '''<span style="color:#FE5554">1-18F High Invuln</span>''', Special Cancelable on Frame 25
|-
|-
| '''5[X]'''
| '''<span style="color:#FC3D3C">Charged 5[X]</span>'''
| Normal (strike)
| Normal (strike)
| 80
| 80
| 20%
| 4
| 4
| Mid Low, Mid
| <span style="color:#00FE01">Mid Low</span>, <span style="color:#FFFE01">Mid</span>
| 5
| 5
| i35
| i35
| 5
| 5
| 67
| 67
| Launch
| Hard Launch
| -8
| -8
| 1-34 High invuln, Pierce, Special Cancelable on Frame 41
| '''<span style="color:#FE5554">1-34F High Invuln</span>''', Pierce, Special Cancelable on Frame 41
|}</div>
|}</div>
<div>
<div>
Line 810: Line 858:
<br>
<br>
[[File:Pokken_Weavile_6X.png|left|border]]
[[File:Pokken_Weavile_6X.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">6X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''6X'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 827: Line 877:
| '''Properties'''
| '''Properties'''
|-
|-
| '''6X'''
| '''<span style="color:#FC3D3C">6X</span>'''
| Normal (strike)
| Normal (strike)
| 50
| 50
| 20%
| 3
| 3
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 4
| 4
| i23
| i23
| 9
| 9
| 59
| 59
| Launch
| Soft Launch
| -12
| -12
| Destroys Projectiles while active, Special Cancelable on Frame 27
| Destroys Projectiles while active, Special Cancelable on Frame 27
|-
|-
| '''6[X]'''
| '''<span style="color:#FC3D3C">Charged - 6[X]</span>'''
| Normal (strike)
| Normal (strike)
| 60*
| 60 / 70 (5Y[X])
| 20%
| 3
| 3
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 5
| 5
| i39
| i39
| 9
| 9
| 75
| 75
| Launch
| Soft Launch
| +4
| +4
| Pierce, Destroys Projectiles while active, Special Cancelable on Frame 43
| Pierce, Destroys Projectiles while active, Special Cancelable on Frame 43
Line 856: Line 908:
{|border="1"
{|border="1"
|<p>Weavile advances forward with a blast of ice.</p>
|<p>Weavile advances forward with a blast of ice.</p>
<p>* A charged 6X from 5Y / 5YY / 5YYY deals 70 damage and has less scaling.</p>
|}</div>
|}</div>
<br>
<br>
Line 862: Line 913:
<br>
<br>
[[File:Pokken_Weavile_8X.png|left|border]]
[[File:Pokken_Weavile_8X.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">8X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''8X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 880: Line 933:
| Normal (strike)
| Normal (strike)
| 30
| 30
| 0%
| 3
| 3
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 4
| 4
| i27
| i27
Line 888: Line 942:
| +16
| +16
| 0
| 0
| Low invuln. on Frame 1, Airborne on Frame 12
| Throw Blast, '''<span style="color:#00FEFE">Low Invuln. on Frame 1</span>''', '''<span style="color:#ad18ad">Airborne on Frame 12</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Weavile jumps forward and strikes with both claws.</p>
|<p>Weavile jumps forward and strikes with both claws.</p>
<p>Throw Blast.</p>
<p>Inputting 7X decreases the distance of the jump.</p>
<p>Inputting 7X decreases the distance of the jump.</p>
<p>Inputting 9X increases the distance of the jump.</p>
<p>Inputting 9X increases the distance of the jump.</p>
Line 901: Line 954:
<br>
<br>
[[File:Weavile 2X.png|left|border]]
[[File:Weavile 2X.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">2X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''2X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 919: Line 974:
| Normal (strike)
| Normal (strike)
| 60
| 60
| 20%
| 3
| 3
| Low
| <span style="color:#00FEFE">Low</span>
| 4
| 4
| i15
| i15
Line 927: Line 983:
| Knockdown
| Knockdown
| -16*
| -16*
| High invuln on Frame 1, 1-41 Mid High invuln.
| '''<span style="color:#FE5554">High Invuln. on Frame 1</span>''', '''<span style="color:#FE5554">1-41F High</span>/<span style="color:#CF6600">Mid High Invuln.</span>'''
|}</div>
|}</div>
<div>
<div>
Line 939: Line 995:
[[File:Pokken_Weavile_jX_DP.png|left|border]]
[[File:Pokken_Weavile_jX_DP.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 954: Line 1,011:
| '''Properties'''
| '''Properties'''
|-
|-
| Normal
| Normal (strike)
| 10
| 10 each
| 10%, 10%, 0%x3
| 0
| 0
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 4
| 4
| i22
| i22
Line 964: Line 1,022:
| +20
| +20
| -33
| -33
| Air Actionable on Frame 44 when blocked
| '''<span style="color:#ad18ad">Air Actionable on Frame 44 when blocked</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A multihit drill-like divekick.</p>
|<p>A multihit drill-like divekick.</p>
<p>If blocked, Weavile bounces off the opponent's shield.</p>
<p>If blocked, Weavile bounces off the opponent's shield.
<p>Inputting 4X or 6X changes angle of the divekick.</p>
|}</div>
|}</div>
<br>
<br>
Line 976: Line 1,035:


==Pokemon Moves==
==Pokemon Moves==
 
<br>
<br>
<br>
[[File:Pokken_Weavile_5A.png|left|border]]
[[File:Pokken_Weavile_5A.png|left|border]]
<div>  
<div>  
====5A Agility====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5A Agility'''</big>
|-
|-
| '''Total Frames'''
| '''Total Frames'''
Line 986: Line 1,047:
|-
|-
| 41
| 41
| 1-26F Projectile invuln, Special Cancelable on Frame 8, Agility Followup Cancelable from Frame 17
| '''<span style="color:#EF007C"> 1-26F Projectile Invuln.</span>''', Special Cancelable on Frame 8, Agility Followup Cancelable from Frame 17
|}</div>
|}</div>
<div>
<div>
Line 1,002: Line 1,063:
[[File:Pokken_Weavile_5AAAA.png|border]]
[[File:Pokken_Weavile_5AAAA.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5AA / 5AX Fury Swipes</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5AA / 5AX Fury Swipes'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
| '''Impact'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
| '''Properties'''
|-
|-
| '''5AA / 5AX Fury Swipes'''
| '''<span style="color:#FC3D3C">5AA / 5AX Fury Swipes</span>'''
| Normal  
| Normal (strike)
| 20 (6)
| 20 (6)
| 0%
| 0
| 0
| Mid
| <span style="color:#FFFE01">Mid</span>
| 3
| 3
| i27
| i27
Line 1,029: Line 1,094:
| Fake Out Cancelable on Frame 50
| Fake Out Cancelable on Frame 50
|-
|-
| '''5AAA / 5AXX Fury Swipes'''
| '''<span style="color:#FC3D3C">5AAA / 5AXX Fury Swipes</span>'''
| Normal
| Normal (strike)
| 38 (10)
| 38 (10)
| 20%
| 0
| 0
| Mid
| <span style="color:#FFFE01">Mid</span>
| 3
| 3
| i54
| i54
Line 1,042: Line 1,108:
| Fake Out Cancelable on Frame 79
| Fake Out Cancelable on Frame 79
|-
|-
| '''5AAAA / 5AXXX Fury Swipes'''
| '''<span style="color:#FC3D3C">5AAAA / 5AXXX Fury Swipes</span>'''
| Normal
| Normal (strike)
| 64 (25)
| 64 (25)
| 20%
| 5
| 5
| Mid
| <span style="color:#FFFE01">Mid</span>
| 6
| 6
| i87
| i87
Line 1,053: Line 1,120:
| +4
| +4
| -16
| -16
| Airborne on Frame 83
| '''<span style="color:#ad18ad">Airborne on Frame 83</span>'''
|}</div>
|}</div>
<div>
<div>
Line 1,064: Line 1,131:
<br>
<br>
[[File:Pokken_Weavile_5AY.png|left|border]]
[[File:Pokken_Weavile_5AY.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">5AY Fake Out</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5AY Fake Out'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,081: Line 1,150:
| '''Properties'''
| '''Properties'''
|-
|-
| '''5AY Fake Out'''
| '''<span style="color:#FC3D3C">5AY Fake Out</span>'''
| Normal (strike)
| Normal (strike)
| 20 (5)
| 20 (5)
| 30%
| 0
| 0
| Special Mid
| <span style="color:#FFFE01">Special Mid</span>
| 3
| 3
| i18
| i18
Line 1,092: Line 1,162:
| FP +8 / DP +12
| FP +8 / DP +12
| +8
| +8
| Airborne on Frame 23, Destroys Projectiles while active
| '''<span style="color:#ad18ad">Airborne on Frame 23</span>''', Destroys Projectiles while active
|-
|-
| '''5A[Y] Fake Out'''
| '''<span style="color:#FC3D3C">5A[Y] Charged Fake Out</span>'''
| Normal (strike)
| Normal (strike)
| 40 (10)
| 40 (10)
| 40%
| 0
| 0
| Special Mid
| <span style="color:#FFFE01">Special Mid</span>
| 4
| 4
| i28
| i28
| 21
| 21
| 48
| 48
| Launch
| Hard Launch
| +8
| +8
| Airborne on Frame 23, Pierce, Destroys Projectiles while active
| '''<span style="color:#ad18ad">Airborne on Frame 23</span>''', Pierce, Destroys Projectiles while active
|}</div>
|}</div>
<div>
<div>
Line 1,116: Line 1,187:
<br>
<br>
[[File:Pokken_Weavile_6A.png|left|border]]
[[File:Pokken_Weavile_6A.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">6A Knock Off</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''6A Knock Off'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 1,135: Line 1,207:
| 80 (20)
| 80 (20)
| 3
| 3
| Mid High, Mid
| <span style="color:#CF6600">Mid High</span>, <span style="color:#FFFE01">Mid</span>
| 5
| 5
| i23
| i23
Line 1,142: Line 1,214:
| +4
| +4
| -12
| -12
| Low invuln. on Frame 1, Airborne on Frame 5, 9-22 Mid Low invuln, R Cancelable on Frame 20
| '''<span style="color:#00FEFE">Low invuln. on Frame 1</span>''', '''<span style="color:#ad18ad">Airborne on Frame 5</span>''', '''<span style="color:#00FE01">9-22F Mid Low Invuln</span>''', R Cancelable on Frame 20
|}</div>
|}</div>
<div>
<div>
Line 1,156: Line 1,228:
[[File:Pokken_Weavile_4A_2.png|border]]
[[File:Pokken_Weavile_4A_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">4A Night Slash</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''4A Night Slash'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,173: Line 1,246:
| Normal (strike)  
| Normal (strike)  
| 92 (25)
| 92 (25)
| 40%
| 3
| 3
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 5
| 5
| i35-59*
| i35-59*
| 1
| 1
| 71-95* / 46-70* (4AR)
| 71-95* / 46-70* (4AR)
| Launch
| Hard Launch
| -8
| -8
| 1-8F Strike/Grab invuln, R Cancelable
| Throw Blast, '''<span style="color:#EF007C"> 1-8F Strike/Throw Invuln.</span>''', R Cancelable
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Weavile lunges backwards and preps to attack.</p>
|<p>Weavile lunges backwards and preps to attack.</p>
<p>Throw Blast.</p>
<p>*Can hold the input to stay in this backed position for a set amount of time.</p>
<p>*Can hold the input to stay in this backed position for a set amount of time.</p>
<p>Letting go of the input causes Weavile to lunge forward with a launching claw attack.</p>
<p>Letting go of the input causes Weavile to lunge forward with a launching claw attack.</p>
Line 1,196: Line 1,269:
[[File:Pokken_Weavile_8AA.png|border]]
[[File:Pokken_Weavile_8AA.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">8A Ice Punch</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''8A Ice Punch'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,212: Line 1,286:
| '''Properties'''
| '''Properties'''
|-
|-
| '''8A Ice Punch'''
| '''<span style="color:#FC3D3C">8A Ice Punch</span>'''
| Normal (strike)
| Normal (strike)
| 60 (15)
| 60 (15)
| 0%
| 3
| 3
| Mid Low, Mid
| <span style="color:#00FE01">Mid Low</span>, <span style="color:#FFFE01">Mid</span>
| 6
| 6
| i23
| i23
Line 1,223: Line 1,298:
| 0
| 0
| -16
| -16
| Airborne on Frame 27, Destroys Projectiles while active, Launch on Crit
| Throw Blast, '''<span style="color:#ad18ad">Airborne on Frame 27</span>''',  Hard Launch on Crit, Destroys Projectiles while active  
|-
|-
| '''8AA Ice Punch: Followup'''
| '''<span style="color:#FC3D3C">8AA Ice Punch: Followup</span>'''
| Normal (strike)
| Normal (strike)
| 60 (15)
| 60 (15)
| 20%
| 2
| 2
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 6
| 6
| i74
| i74
Line 1,238: Line 1,314:
| Destroys Projectiles while active
| Destroys Projectiles while active
|-
|-
| '''8A[A] Ice Punch: Followup'''
| '''<span style="color:#FC3D3C">8A[A] Charged Ice Punch: Followup</span>'''
| Normal (strike)
| Normal (strike)
| 120 (32)
| 120 (32)
| N/A
| 12
| 12
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 6
| 6
| i94
| i94
| N/A
| N/A
| 132
| 132
| Launch
| Shift
| +8
| +8
| Pierce, Destroys Projectiles while active  
| Pierce, Destroys Projectiles while active  
Line 1,254: Line 1,331:
{|border="1"
{|border="1"
|<p>An uppercut motion that spawns an ice pillar followed by an advancing forward punch of ice.</p>
|<p>An uppercut motion that spawns an ice pillar followed by an advancing forward punch of ice.</p>
<p>Throw Blast.</p>
<p>The hitbox lingers, but disappears if Weavile is hit.</p>
<p>The hitbox lingers, but disappears if Weavile is hit.</p>
<p>The charged version of 8AA has five hits instead of one. Also has a larger hitbox.</p>
<p>The charged version of 8AA has five hits instead of one. Also has a larger hitbox.</p>
Line 1,264: Line 1,340:
[[File:Pokken_Weavile_4A_1.png|border]]
[[File:Pokken_Weavile_4A_1.png|border]]
[[File:Pokken_Weavile_4A_2.png|border]]
[[File:Pokken_Weavile_4A_2.png|border]]
<div>  
<div>
 
====<span style="color:#019FED">2A Taunt</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''2A Taunt'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,280: Line 1,358:
| '''Properties'''
| '''Properties'''
|-
|-
| '''2A Taunt'''
| '''<span style="color:#019FED">2A Taunt</span>'''
| Counter (strike)
| Counter
| N/A
| N/A
| N/A
| N/A
| N/A
Line 1,290: Line 1,369:
| N/A  
| N/A  
| N/A  
| N/A  
| 1-39F Counter Armor
| '''<span style="color:#019FED">1-39F Counter Armor</span>'''
|-
|-
| '''2A Taunt (Attack)'''
| '''<span style="color:#019FED">2A Taunt (Attack)</span>'''
| Counter (strike)
| Counter (strike)
| 110 (30)
| 110 (30)
| 40%
| 0
| 0
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 5
| 5
| i37-66*
| i37-66*
| 65-94* (Attack) / 34-63* (2AR)
| 65-94* (Attack) / 34-63* (2AR)
| Launch
| Hard Launch
| +12
| +12
| 3-29/58F* / 3-34/63F* (2AR) Strike and Throw invuln, Pierce, R Cancelable
| '''<span style="color:#EF007C"> 3-29/58F* / 3-34/63F* (2AR) Strike/Throw Invuln</span>''', Pierce, R Cancelable
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Weavile goes into a counter armor state from frame 1-41.</p>
|<p>Coming in contact with an opponent's attack causes Weavile to lunge backwards, prepping to attack.</p>
<p>Coming in contact with an opponent's attack causes Weavile to lunge backwards, prepping to attack.</p>
<p>*During this state, Weavile is invincible. The invincibility time can be extended by holding the input.</p>
<p>*During this state, Weavile is invincible. The invincibility time can be extended by holding the input.</p>
<p>Letting go of the input causes Weavile to lunge forward with a launching claw attack.</p>
<p>Letting go of the input causes Weavile to lunge forward with a launching claw attack.</p>
Line 1,316: Line 1,395:
[[File:Pokken_Weavile_jA.png|border]]
[[File:Pokken_Weavile_jA.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.A Icicle Crash</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.A Icicle Crash'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,333: Line 1,413:
| Normal (strike)
| Normal (strike)
| 20 (5)
| 20 (5)
| 0%
| 0
| 0
| Mid
| <span style="color:#FFFE01">Mid</span>
| BA (strike)
| BA (strike)
| i19
| i19
Line 1,353: Line 1,434:
[[File:Pokken_Weavile_jAYX.png|border]]
[[File:Pokken_Weavile_jAYX.png|border]]
<div>  
<div>  
====j.AY/X Icicle Crash: Signal Slash====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
| <big>'''j.AY/X Icicle Crash: Signal Slash'''</big>
|-
|-
| '''Total Frames'''
| '''Total Frames'''
| '''Properties'''
|-
|-
| FP Until landing +27 / DP Until landing +20
| Until landing FP +27 / DP +20
| Increases Support Gauge by X% <!-- I'll get the percentage later but I believe it's somewhere around 10%ish per slash -->
|}</div>
|}</div>
<div>
<div>
Line 1,371: Line 1,454:
<br>
<br>
[[File:Pokken_Weavile_jAB.png|border]]
[[File:Pokken_Weavile_jAB.png|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">j.A~B Icicle Crash: Jump</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
| <big>'''j.A#B Icicle Crash: Jump'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,388: Line 1,473:
| Normal (projectile)
| Normal (projectile)
| 30 (9)
| 30 (9)
| 0%
| 1 per hit
| 1 per hit
| Mid
| <span style="color:#FFFE01">Mid</span>
| 4
| 4
| i28
| i28
| FP Until landing +27 / DP Until landing +13
| Until landing FP +27 / DP +13
| -45 (FP j.AB) / -42 (FP j.AsB, j.AfB, j.AbB) / -31 (DP j.AB) / -27 (DP j.A4B, j.A6B) / -17 (DP j.A1B, j.A3B)
| -45 (FP j.AB) / -42 (FP j.AsB, j.AfB, j.AbB) / -31 (DP j.AB) / -27 (DP j.A4B, j.A6B) / -17 (DP j.A1B, j.A3B)
| -68 (FP j.AB / -65 (FP j.AsB, j.AfB, j.AbB) / -54 (DP j.AB) / -50 (DP j.A4B, j.A6B) / -40 (DP j.A1B, j.A3B)
| -68 (FP j.AB / -65 (FP j.AsB, j.AfB, j.AbB) / -54 (DP j.AB) / -50 (DP j.A4B, j.A6B) / -40 (DP j.A1B, j.A3B)
| Air Actionable on Frame 38
| '''<span style="color:#ad18ad">Air Actionable on Frame 38</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Able to jump off of the Icicle in multiple directions, Air Actionable afterwards.</p>
|<p>Launches Weavile in a given direction, and icicle in the opposite direction as a projectile. Air Actionable afterwards.</p>
<p>5B = Straight upward</p>
<p>5B = Weavile launched straight upward, Projectile fired straight downwards</p>
<p>6B = Forward diagonal</p>
<p>6B = Weavile launched forward and up, Projectile fired downwards behind</p>
<p>4B = Backward diagonal</p>
<p>4B = Weavile launched backwards and up, Projectile fired downwards and ahead</p>
<p>1B = Backwards horizontally</p>
<p>1B = Weavile launched horizontally backwards, Projectile fired ahead and slightly upwards diagonally </p>
<p>3B = Forwards horizontally</p>
<p>3B = eavile launched horizontally backwards, Projectile fired behind</p>
|}</div>
|}</div>
<br>
<br>
Line 1,410: Line 1,496:
<br>
<br>
[[File:Pokken_Weavile_jAR.png|border]]
[[File:Pokken_Weavile_jAR.png|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">j.AR Icicle Crash: Nosedive</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.AR Icicle Crash: Nosedive'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,426: Line 1,514:
| Normal (strike)
| Normal (strike)
| 104 (80)
| 104 (80)
| 10% Each
| 3
| 3
| Mid
| <span style="color:#FFFE01">Mid</span>
| BA (strike)
| BA (strike)
| i28
| i28
Line 1,768: Line 1,857:
<br>
<br>
<br>
<br>
*(Anti-Air) j.A > 1B > j.R > j.A > 1B > j.R > j.A > 1B > j.R > 6A (153 Damage)
*(Anti-Air) j.A > 1B > j.R > j.A > 1B > j.R > j.A > 1B > j.R > 6A (153 Damage)
<br>
<br>
<br>
<br>
*(Anti-Air) j.A > 1B > j.R > j.A > 1B > j.R > j.A > 1B > j.R > L+R (236 Damage)
*(Anti-Air) j.A > 1B > j.R > j.A > 1B > j.R > j.A > 1B > j.R > L+R (236 Damage)
<br>
<br>
<br>
<br>
<br>
<br>
 
 
==Notable Players==
==Notable Players==
<br>
*Coach Steve (NA): [https://twitter.com/FightCoachFight Twitter]
<br>
*Eclipse (NA): [https://twitter.com/Eclipse_Weavile Twitter]
<br>
*GO (JP): [https://twitter.com/go364364 Twitter]
<br>
*Monster_Energy_Man (JP): [https://twitter.com/energy_energy_m Twitter], [https://www.youtube.com/channel/UCmGYTCNLeMvLbkJAjbMH-6A YouTube]
<br>
*Pitaguy (NA): [https://www.twitch.tv/pitaguy Twitch] [https://youtube.com/@pitaguyyt2470 Youtube]
<br>
*RickyThe3rd (NA): [https://twitter.com/RickyTheThrd Twitter]
<br>
*ToonSwablu (NA): [https://twitter.com/ToonSwablu Twitter]
<br>
*ToSaix (EU): [https://twitter.com/ToSaix Twitter]
<br>
 
==External Resources==
<br>
<br>
*Coach Steve (NA): [https://twitter.com/FightCoachFight Twitter]
[https://www.youtube.com/watch?v=WD0C-RV3l1Y Weavile Beginner Guide]
<br>
<br>
*Eclipse (NA): [https://twitter.com/Eclipse_Weavile Twitter]
<br>
*EveryDamnDay (NA): [https://twitter.com/EveryDamnDayyy_ Twitter]
<br>
*GO (JP): [https://twitter.com/go364364 Twitter]
<br>
*IDontEvenKnow (NA): [https://twitter.com/TLE_IDEK Twitter]
<br>
*Monster_Energy_Man (JP): [https://twitter.com/energy_energy_m Twitter], [https://www.youtube.com/channel/UCmGYTCNLeMvLbkJAjbMH-6A YouTube]
<br>
*RickyThe3rd (NA): [https://twitter.com/RickyTheThrd Twitter]
<br>
*ToonSwablu (NA): [https://twitter.com/ToonSwablu Twitter]
<br>
*ToSaix (EU): [https://twitter.com/ToSaix Twitter]
<br>
*UDL (NA): [https://twitter.com/yoodlez Twitter]
<br>
==External Resources==
<br>
<br>
[http://www.pokkenarena.com/forums/forum/45-weavile/ Pokken Arena: Weavile]
[https://docs.google.com/document/d/131XwsUlh4buSGLs_Zffu3GUvxV0AJHSM52X-2ghW2nM/edit#heading=h.j87n2pob8u83 Weavile Primer]
<br>
<br>
<br>
<br>
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=308172377 Frame Data: Weavile]
[https://youtube.com/playlist?list=PL2p2oPbjApy-QrpYbIXMdhKD2Z0dAkRau&si=umj44W6WbBhZd99GWeavile Combo Guide by Kaiser]
<br>
<br>
<br>
<br>
[https://web.archive.org/web/20191125003455/http://www.pokkenarena.com/forums/forum/45-weavile/ Pokken Arena: Weavile]
<br>
<br>
[[Category:Pokken Tournament DX]]
[[Category:Pokken Tournament DX]]

Latest revision as of 14:47, 25 April 2025

Pokken Tournament DX

Introduction

Weavile is a character that's all about speed and momentum. Having a dominant walk speed as well as mobility options both on the ground and in the air allows Weavile to approach and dance around the opponent with ease. Signature moves such as Agility giving projectile invincibility makes zoners re-evaluate their gameplan. And Icicle Crash which can be used for air stall, as an angled double jump, or something to chuck at the opponent while also creating space. Weavile's got a ton of counter pierces. Many leaving Weavile in an advantageous state when blocked, giving the character a solid oki game. Adding onto all of this with instances such as jab pressure and an active Burst Mode, Weavile really tests the opponent's defense.

In comparison though to those that have similar health, Weavile lacks long-ranged options. There's always Icicle Crash, but 9 chip damage won't be able to cut it. This forces Weavile to get up close to be able to deal relevant damage. This becomes more of problem when Weavile is faced against the bulkier side of the cast that can withstand multiple exchanges, and be able to balance it all out with one correct play. With the use of knockback and spacing, the opponent never has to worry about retaliation because of the short range Weavile's normals have.

To be able to excel with Weavile, one must fully commit to the tools the character has to offer. Hesitation leads to "Should've, Would've, Could've" thoughts. With the potential to maneuver around Counter Attacks and Agility through Burst Attacks, Its alot about having confident play and keeping up with the pace Weavile brings.

Weavile
#PTDX_WVL
Pokken Weavile.png
Vitals
HP 540 HP
Shield Health 480 SH (Weak)
Synergy Gauge 100 CC
Burst Mode Duration 780F (13 sec)
Movement
Back Dash 29F, 1-8F Strike/Throw Invuln, Cancelable on Frame FP 25 / DP 21
Side Dash 37F, 5-14F Projectile Invuln, Cancelable on Frame 25
Forward Dash 17F, Cancelable on Frame 13
Unique Movement Options Agility, Icicle Crash, Nosedive
Stances
High Stance Regenerates Shield Health.
Low Stance High Invuln. on Frame 1

General Moves




Pokken Weavile Burst Mode.png

Burst Mode

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA(projectile) i18 48 +8 0 1-48F Total Invuln, Pierce







Pokken Weavile Burst Attack.png

Burst Attack: Sonic Slash

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (strike) 155 (20) 12 Mid BA (strike) i11 68 Shift -4 1-8F Counter Armor, 9-38F Total Invuln, Airborne on Frame 39, Pierce

Weavile conjures a tornado and spins upwards into the air.

Reduces the opponent's Synergy Gauge by 12.5CC on hit.

The hitbox increases in size horizontally over time.

Hitbox is no longer active when Weavile starts to descend.




Pokken Weavile jR.png

j.R Nosedive

Recovery Properties
Until landing FP +27 / DP +13 Air Actionable on Frame 21

Weavile fastfalls to the ground.







Pokken Weavile Grab FP.png Pokken Weavile Grab DP.png

Y+B Grab Attack

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block
Grab FP 60 / DP 90 12 Ground only 1 i11 49 FP Shift (+8) / DP Shift N/A

Field Phase Grab: Increases Support Gauge.




Pokken Weavile CA 1.png Pokken Weavile CA 2.png

X+A Counter Attack

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (projectile) 90 30% 3 Mid S+ i39 75 Soft Launch -4 1-32F Counter Armor, Airborne on Frame 41, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Charged Counter Attack Counter (projectile) 120 30% 3 Mid S+ i59 95 Soft Launch +8 1-52F Counter Armor, Airborne on Frame 61, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17




Field Phase Attacks




Pokken Weavile nY.png

nY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 10 each 10% per hit Special Mid 2 i17 9-12 45 -10 / -8 / -6* -6 fY Cancelable on Frame 33

Throws out three snowballs in a horizontal range.

Holding Y allows Weavile to move before throwing.

Movement is not affected by Speed buffs / debuffs.

*Holding Y launches five snowballs, or seven if held for longer.




Pokken Weavile sY.png Pokken Weavile sY2.png

sY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 10 20% Low, Ground only 2 i53 5 51 +128 +21 Airborne on Frame 13, Low Invuln. on Frame 19, fY Cancelable on Frame 41

Lays down three icicle traps on the ground.

Freezes the opponent if they come in contact.

Holding sY throws the traps further.

In Burst Mode, sY throws out five icicle traps.

fY cancelable.




Pokken Weavile fY.png

fY / nYY / sYY

Attack Type Damage Scaling Height Properties Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) / Normal (strike) 68 40% (First Hit Only) Mid Low 7 / 5 i19 / i35 9 61 Down / Shift (+8) -16 Special Cancelable on Frame 21

Throws out a shadow projectile that follows up into a claw strike.

Can be angled left or right.

Cannot be angled left or right when performed from nY or sY






Pokken Weavile bY.png

bY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) / Normal (strike) 80 40% (First Hit Only) High 7 / 5 i19 5 112 Shift (Launch) -44 5-19F High/Mid High Invuln, Special Cancelable on Frame 21, Air Actionable on Frame 74

Similar to fY, but instead the shadow projectile and claw strike go upwards.

Can be angled left or right.





Pokken Weavile jY FP.png

j.Y

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (projectile) 32 20% (Ice Ball Only) Mid 2 / 8 (Blast) i18 5 Until landing +27 Hard Launch -1

Lobs a snowball projectile that explodes on contact with the ground, the opponent, or a projectile.

Can be angled to throw to the side.

In Burst Mode, three snowball projectiles will be thrown out.




Pokken Weavile Homing Attack 1.png Pokken Weavile Homing Attack 2.png

Homing Attack

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (strike) 40 Mid 3 i17 1 72 +4 -4 Throw Blast, Block/Jump Cancelable on Frame 1
XX Homing Attack 2 Normal 60 Mid 4 i72 N/A 102 Shift (+8) -8 N/A
X[X] Charged Homing Attack 2 Normal 90 Mid 5 i92 N/A 122 Shift (+8) Guard Break (+30) Pierce, Guard Break

Weavile homes in on the opponent and does three swipes.

Homing Attack 1 Throw Blasts.

Following up from Homing Attack 1, Weavile strikes upwards with its claw.

If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.




Pokken Weavile jX FP.png

j.X

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (strike) 108 20% (First Hit Only) Mid High 4 / 5 (j.XX) i22 9 Until landing +28 Shift (Knockdown) -8 Special Cancelable on Frame 19

Weavile homes in on the opponent by skating in the air.

Can press X again to follow up immediately with the divekick portion, which will otherwise happen automatically.




Duel Phase Weak Attacks




Pokken Weavile 5Y.png Pokken Weavile 5YY.png Pokken Weavile 5YYY.png Pokken Weavile 5YYYY.png

5Y / 4Y

5Y / 4Y
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (strike) 10 0% 0 Mid Low 3 i15 5 29 +4 0 +12 on Crit, Special Cancelable on Frame 19
4Y Normal (strike) 10 20% 0 Mid Low 3 i11 1 29 0 -4 Throw Blast, Special / 6X Cancelable on Frame 15
5YY Normal (strike) 10 10% 0 Mid 3 i28 N/A 58 0 -8 Special / 6X Cancelable on Frame 36
4YY Normal (strike) 8 10% 0 Mid 3 i24 N/A 54 0 -8 Special / 6X Cancelable on Frame 32
5YYY / 4YYY Normal (strike) 18 / 14 (4YYY) 10% 0 Mid 3 i45 N/A 71 0 -8 Special / 6X Cancelable on Frame 49
5YYYY / 4YYYY Normal (strike) 22 / 16 10% 3 Mid Low 3 i70 N/A 102 0 -8 Night Slash Cancelable on Frame 71, Special Cancelable on Frame 76

A quick claw jab that has two variations.

4Y comes out faster and Throw Blasts, but has more scaling.

5Y advances Weavile forward while being more advantageous on hit and block.

Can cancel the first hit of 5YYYY / 4YYYY with Night Slash.




Pokken Weavile 6Y.png

6Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (strike) 40 10% 2 Mid Low 3 i19 9 47 +4 -8

Weavile lunges forward with its claw.







Pokken Weavile 8Y.png

8Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 40 30% 3 Mid High 3 i19 9 51 Hard Launch -4 5-20F High/Mid High Invuln, Airborne on Frame 21, Special Cancelable on Frame 25

Weavile hops in the air with an upwards claw swipe.

Universal Anti-Air.




Pokken Weavile 2Y.png Pokken Weavile 2YY.png

2Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
2Y Normal (strike) 10 20% 0 Low 3 i11 1 26 0 -4 Throw Blast, High Invuln. on Frame 1, +8 on Crit, Special Cancelable on Frame 15
2YY Normal (strike) 40 20% 0 Low 3 i32 N/A 66 +4 -12 High Invuln. on Frame 1, Special Cancelable on Frame 38

2 low claw swipes.

2Y only combos into 2YY from a critical hit.




Pokken Weavile jY DP.png

j.Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (strike) 10 0% 0 Mid High 3 i11 1 Until landing +13 +16 -4 Throw Blast

Multihit aerial claw scratches.




Duel Phase Strong Attacks




Pokken Weavile 5X.png

5X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5X Normal (strike) 60 20% 4 Mid Low, Mid 4 i19 5 51 +12 -8 1-18F High Invuln, Special Cancelable on Frame 25
Charged 5[X] Normal (strike) 80 20% 4 Mid Low, Mid 5 i35 5 67 Hard Launch -8 1-34F High Invuln, Pierce, Special Cancelable on Frame 41

Weavile crouches, then throws out a vertical claw attack that has two hits.




Pokken Weavile 6X.png

6X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6X Normal (strike) 50 20% 3 Mid Low 4 i23 9 59 Soft Launch -12 Destroys Projectiles while active, Special Cancelable on Frame 27
Charged - 6[X] Normal (strike) 60 / 70 (5Y[X]) 20% 3 Mid Low 5 i39 9 75 Soft Launch +4 Pierce, Destroys Projectiles while active, Special Cancelable on Frame 43

Weavile advances forward with a blast of ice.




Pokken Weavile 8X.png

8X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 30 0% 3 Mid High 4 i27 1 49 +16 0 Throw Blast, Low Invuln. on Frame 1, Airborne on Frame 12

Weavile jumps forward and strikes with both claws.

Inputting 7X decreases the distance of the jump.

Inputting 9X increases the distance of the jump.




Weavile 2X.png

2X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 20% 3 Low 4 i15 5 57 Knockdown -16* High Invuln. on Frame 1, 1-41F High/Mid High Invuln.

Weavile slides forward on the ground.

* Becomes safer on block if done at a distance.




Pokken Weavile jX DP.png

j.X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (strike) 10 each 10%, 10%, 0%x3 0 Mid High 4 i22 9 Unti landing +13 +20 -33 Air Actionable on Frame 44 when blocked

A multihit drill-like divekick.

If blocked, Weavile bounces off the opponent's shield.

Inputting 4X or 6X changes angle of the divekick.




Pokemon Moves




Pokken Weavile 5A.png

5A Agility

Total Frames Properties
41 1-26F Projectile Invuln., Special Cancelable on Frame 8, Agility Followup Cancelable from Frame 17

Weavile dashes forward.

In Field Phase, Weavile can also Agility left or right.






Pokken Weavile 5AA.png Pokken Weavile 5AAA.png Pokken Weavile 5AAAA.png

5AA / 5AX Fury Swipes

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5AA / 5AX Fury Swipes Normal (strike) 20 (6) 0% 0 Mid 3 i27 17 73 -4 -20 Fake Out Cancelable on Frame 50
5AAA / 5AXX Fury Swipes Normal (strike) 38 (10) 20% 0 Mid 3 i54 N/A 102 -4 -20 Fake Out Cancelable on Frame 79
5AAAA / 5AXXX Fury Swipes Normal (strike) 64 (25) 20% 5 Mid 6 i87 79 131 +4 -16 Airborne on Frame 83

Can only be used from Agility.

Weavile does a multitude of claw swipes.




Pokken Weavile 5AY.png

5AY Fake Out

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5AY Fake Out Normal (strike) 20 (5) 30% 0 Special Mid 3 i18 21 38 FP +8 / DP +12 +8 Airborne on Frame 23, Destroys Projectiles while active
5A[Y] Charged Fake Out Normal (strike) 40 (10) 40% 0 Special Mid 4 i28 21 48 Hard Launch +8 Airborne on Frame 23, Pierce, Destroys Projectiles while active

Can only be used from Agility.

Weavile hops and claps on the opponent.




Pokken Weavile 6A.png

6A Knock Off

Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 80 (20) 3 Mid High, Mid 5 i23 9 63 / 43 (6AR) +4 -12 Low invuln. on Frame 1, Airborne on Frame 5, 9-22F Mid Low Invuln, R Cancelable on Frame 20

Weavile leaps ahead with an arc-shaped claw strike.

Reduces the opponent's Synergy Gauge by 12.5CC on hit.

Can be canceled with R.




Pokken Weavile 4A 1.png Pokken Weavile 4A 2.png

4A Night Slash

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 92 (25) 40% 3 Mid Low 5 i35-59* 1 71-95* / 46-70* (4AR) Hard Launch -8 Throw Blast, 1-8F Strike/Throw Invuln., R Cancelable

Weavile lunges backwards and preps to attack.

*Can hold the input to stay in this backed position for a set amount of time.

Letting go of the input causes Weavile to lunge forward with a launching claw attack.




Pokken Weavile 8A.png Pokken Weavile 8AA.png

8A Ice Punch

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8A Ice Punch Normal (strike) 60 (15) 0% 3 Mid Low, Mid 6 i23 1 79 0 -16 Throw Blast, Airborne on Frame 27, Hard Launch on Crit, Destroys Projectiles while active
8AA Ice Punch: Followup Normal (strike) 60 (15) 20% 2 Mid Low 6 i74 N/A 112 Knockdown -8 Destroys Projectiles while active
8A[A] Charged Ice Punch: Followup Normal (strike) 120 (32) N/A 12 Mid Low 6 i94 N/A 132 Shift +8 Pierce, Destroys Projectiles while active

An uppercut motion that spawns an ice pillar followed by an advancing forward punch of ice.

The hitbox lingers, but disappears if Weavile is hit.

The charged version of 8AA has five hits instead of one. Also has a larger hitbox.




Pokken Weavile 2A.png Pokken Weavile 4A 1.png Pokken Weavile 4A 2.png

2A Taunt

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
2A Taunt Counter N/A N/A N/A N/A N/A N/A 51 N/A N/A 1-39F Counter Armor
2A Taunt (Attack) Counter (strike) 110 (30) 40% 0 Mid Low 5 i37-66* 65-94* (Attack) / 34-63* (2AR) Hard Launch +12 3-29/58F* / 3-34/63F* (2AR) Strike/Throw Invuln, Pierce, R Cancelable

Coming in contact with an opponent's attack causes Weavile to lunge backwards, prepping to attack.

*During this state, Weavile is invincible. The invincibility time can be extended by holding the input.

Letting go of the input causes Weavile to lunge forward with a launching claw attack.




Pokken Weavile jA.png

j.A Icicle Crash

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (strike) 20 (5) 0% 0 Mid BA (strike) i19 9 Until landing +33 -61 -69 Cancels into Followups on Frame 18

Weavile spawns an icicle to stand on in the air and can perform any of the followups below.

In Burst Mode, Icicle Crash can be used twice.




Pokken Weavile jAYX.png

j.AY/X Icicle Crash: Signal Slash

Total Frames Properties
Until landing FP +27 / DP +20 Increases Support Gauge by X%

Weavile slashes the icicle, charging Its Support Gauge and landing on the ground once complete.

Can be done a second time to gain half the charge of the first charge.

The icicle's hitbox disappears once the input is pressed.

Weavile lands on the ground once complete.




Pokken Weavile jAB.png

j.A~B Icicle Crash: Jump

Attack Type Damage Scaling PSP Height Priority Impact Recovery Hit Adv Block Properties
Normal (projectile) 30 (9) 0% 1 per hit Mid 4 i28 Until landing FP +27 / DP +13 -45 (FP j.AB) / -42 (FP j.AsB, j.AfB, j.AbB) / -31 (DP j.AB) / -27 (DP j.A4B, j.A6B) / -17 (DP j.A1B, j.A3B) -68 (FP j.AB / -65 (FP j.AsB, j.AfB, j.AbB) / -54 (DP j.AB) / -50 (DP j.A4B, j.A6B) / -40 (DP j.A1B, j.A3B) Air Actionable on Frame 38

Launches Weavile in a given direction, and icicle in the opposite direction as a projectile. Air Actionable afterwards.

5B = Weavile launched straight upward, Projectile fired straight downwards

6B = Weavile launched forward and up, Projectile fired downwards behind

4B = Weavile launched backwards and up, Projectile fired downwards and ahead

1B = Weavile launched horizontally backwards, Projectile fired ahead and slightly upwards diagonally

3B = eavile launched horizontally backwards, Projectile fired behind




Pokken Weavile jAR.png

j.AR Icicle Crash: Nosedive

Attack Type Damage Scaling PSP Height Priority Impact Recovery Hit Adv Block
Normal (strike) 104 (80) 10% Each 3 Mid BA (strike) i28 Until landing +27 0 -8 / -22*

Sends the icicle downwards, exploding in a radius.

Can change the trajectory of the landing.

* -22 against Aegislash, Decidueye, Gardevoir, and Suicune, -8 for everyone else.




Combos



Field Phase


sY

  • sY > j.Y > fA (88 Damage)



  • sY > j.Y > j.X (104 Damage)



  • sY > j.Y > 5AAAA (122 Damage)



fY

  • fY > fA (68 Damage)



  • fY > 5AAAY (62 Damage)



  • fY > 5AAAA (94 Damage)



bY

  • bY > fA (70 Damage)



  • bY > 5AAAA (88 Damage)



j.Y

  • j.Y > j.Y > j.Y > XX (172 Damage)



  • j.Y > j.Y > j.Y > j.X (178 Damage)



  • j.Y > j.Y > j.Y > j.X > j.A > bB (157 Damage)



  • j.Y > j.Y > j.Y > 5AAAA (204 Damage)



j.X

  • (Opponent near the wall) j.X > j.A > bB > j.X (168 Damage)



  • (Burst Mode) j.X > j.A > bB > j.X > j.A > bB > j.X (240 Damage) Only works on:


-Darkrai
-Pikachu/Pikachu Libre
-Aegislash
-Croagunk
-Gengar
-Decidueye
-Empoleon
-Chandelure
-Charizard

Any character not listed requires a Speed buff.


Duel Phase


2Y

  • (Critical Hit) 2Y > 2YY > 5AAAA (138 Damage)



  • (Critical Hit) 2Y > 2YY > 8A > 8AA (132 Damage)



4Y

  • 4Y > 4YY > 4YYY > 4YYYX > 6A (86 Damage)



  • 4Y > 4YY > 4YYX > 5AAAA (95 Damage)



  • (Midscreen) 4Y > 4YY > 4YYX > 5AAAA > W! > 5Y > 5AAAA (169 Damage)



  • 4Y > 4YY > 4YYX > 5A > L+R (121 Damage)



  • (Critical Hit) 4Y > 6X > 5AAAA (131 Damage)



  • (Critical Hit) 4Y > 6X > 6A (105 Damage)



5Y

  • 5Y > 5YY > 5YYY > 5YYYX > 6A (118 Damage)



  • 5Y > 5YY > 5YYX > 5AAAA (139 Damage)



  • (Midscreen) 5Y > 5YY > 5YYX > 5AAAA > W! > 5Y > 5AAAA (247 Damage)



  • 5Y > 5YY > 5YYX > 5A > L+R (167 Damage)



  • (Critical Hit) 5Y > 6X > 5AAAA (173 Damage)



  • (Critical Hit) 5Y > 6X > 6A (131 Damage)



8Y

  • 8Y > j.A > 1B > 5AAAA (132 Damage)



  • 8Y > j.A > 1B > j.R > j.A > 1B > j.R > 5AAAY > 8Y > j.AY/X x2 (122 Damage)



  • 8Y > j.A > 1B (Delay) > j.R > 5YYY > 6A (112 Damage)



  • 8Y > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 5YY > 5YYY > 6A (136 Damage)



  • 8Y > j.A > 1B > j.R > 5A > 8A > 8A[A] (154 Damage)



  • (Burst Mode) 8Y > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 5YY > 5YYY > L+R (178 Damage)



  • (Corner) 8Y > W! > j.A > 3B > j.Y > j.A > 1B > j.R > 5[X] > 6A (228 Damage)



  • (Corner) 8Y > W! > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > 5Y > 5AAAA (262 Damage)



  • (In the corner) 8Y > j.A > 1B > j.R > 66 > 5AAAA > W! > 5Y > 5AAAA (240 Damage)



5X

  • 5X > 4A > 2X (150 Damage)



  • 5X > 4A > 5Y > 5YY > 5YYY > 5YYYX > 6A (155 Damage)



  • 5X > 5A > 8A > 8AA (156 Damage)



  • 5X > 5AAAA (166 Damage)



  • 5X > 5A > L+R (181 Damage)



  • 5X > 4A > 5X > 4A (160 Damage) Only works on:


-Braixen

5[X]

  • 5[X] > 8A > 8A[A] (192 Damage)



  • 5[X] > 5AAAA (170 Damage)



  • 5[X] > 5AAAY > 5Y > 5YY > 5YYY > 6A (144 Damage)



  • 5[X] > L+R (201 Damage)



  • (Corner) 5[X] > W! > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 6A (270 Damage)



  • (Corner) 5[X] > W! > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > 5Y > 5AAAA (304 Damage)



6X / 6[X]

  • 6X / 6[X] > 5AAAA (140 / 150 Damage)



  • (Midscreen) 6X / 6[X] > 5AAAA > W! > 5Y > 5AAAA (265 / 273 Damage)



  • (Corner) 6X / 6[X] > W! > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > j.Y > W! > 5Y > 6A (256 / 266 Damage)



  • (Corner) 6X / 6[X] > W! > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 5AAAA (288 / 293 Damage)



  • 6X / 6[X] > 5AAAY > 2X (112 / 122 Damage) Only works on:


-Gardevoir
-Scizor
-Suicune

2A

  • 2A > 5AAAA (168 Damage)



  • 2A > 6A (150 Damage)



  • (Corner) 2A > W! > j.A > 1B > j.R > j.A > 1B > j.R > 5[X] > 6A (279 Damage)



  • (Corner) 2A > W! > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > 8A > 8A[A] (292 Damage)



4A

  • 4A > 5Y > 5YY > 5YYY > 5YYYX > 5AAAY > 5X > 5AAAA (153 Damage)



  • 4A > 5X > 8A > 8A[A] (170 Damage) Only works on:


-Lucario
-Gardevoir
-Braixen
-Suicune

8A

  • (Corner) 8A > 8AA > W! > 5Y > 6A (199 Damage)



  • (Corner) 8A > 8AA > W! > 6X > 6A (211 Damage)



  • (Corner) 8A > 8AA > W! > 6X > L+R (258 Damage)



  • (Corner) 8A > 8AA > W! > 6X > 5AAAA (273 Damage) Only works on:


-Darkrai
-Blaziken
-Lucario
-Gardevoir
-Aegislash
-Sceptile
-Gengar
-Machamp
-Braixen
-Empoleon
-Mewtwo/Shadow Mewtwo
-Suicune
-Charizard

j.A

  • (Above the opponent) j.A > 5B > j.Y > 5Y > 5YY > 5YYX > 5AAAA (179 Damage)



  • (Above the opponent) j.A > 5A > j.Y > 5Y > 5YY > 5YYY > 5YYYX > 6A (158 Damage)



  • (Anti-Air) j.A > 1B > j.R > j.A > 1B > j.R > j.A > 1B > j.R > 5AAAA (203 Damage)



  • (Anti-Air) j.A > 1B > j.R > j.A > 1B > j.R > j.A > 1B > j.R > 6A (153 Damage)



  • (Anti-Air) j.A > 1B > j.R > j.A > 1B > j.R > j.A > 1B > j.R > L+R (236 Damage)




Notable Players










External Resources


Weavile Beginner Guide

Weavile Primer

Combo Guide by Kaiser

Pokken Arena: Weavile