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| KeyMoves = | | KeyMoves = | ||
• Varies by round. Mokujin’s moveset is copied from a random character at the start of each round. <br> | • Varies by round. Mokujin’s moveset is copied from a random character at the start of each round. <br> | ||
• Best key moves are inherently tied to the strengths of the current mimicked fighter (e.g., EWGF from Mishimas, poke tools from Steve, launchers from Law, etc.). | • Best key moves are inherently tied to the strengths of the current mimicked fighter (e.g., EWGF from Mishimas, poke tools from Steve, launchers from Law, etc.).<br> | ||
| KeyTechniques = | | KeyTechniques = | ||
• Varies by round. Mokujin’s moveset is copied from a random character at the start of each round. <br> | • Varies by round. Mokujin’s moveset is copied from a random character at the start of each round. <br> | ||
• Best key moves are inherently tied to the strengths of the current mimicked fighter (e.g., EWGF from Mishimas, poke tools from Steve, launchers from Law, etc.). | • Best key moves are inherently tied to the strengths of the current mimicked fighter (e.g., EWGF from Mishimas, poke tools from Steve, launchers from Law, etc.).<br> | ||
| Lore = Mokujin is a living wooden puppet, originally created as a training tool by the mysterious and powerful Heihachi Mishima. Mokujin was designed to be used as a sparring partner for martial artists seeking to improve their fighting skills. As a result, Mokujin is a living embodiment of martial arts techniques, with the ability to mimic the fighting styles of other characters in the Tekken universe. IN Tekken 3 Mokujin was granted a form of sentience. | |||
| Magic4 = Depends | | Magic4 = Depends | ||
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| missingmoves = Depends | | missingmoves = Depends | ||
| Outfits = In Tekken 5, Mokujin has two main outfits, his default outfit and hit Tekken Force outfit. | |||
| Overview = | | Overview = | ||
Mokujin | <b>Mokujin</b> is a unique character who functions as a training dummy, copying the moves of other fighters. His unpredictability comes from his ability to mimic attacks from a random selection of characters, providing both a versatile move set and the potential for surprise. However, this randomness can also be a double-edged sword, as Mokujin lacks consistent attack patterns. This makes him a challenging fighter to master, requiring players to quickly adapt to his ever-changing abilities. Mokujin’s style is ideal for players who thrive on unpredictability and adaptability. | ||
| Parry = Depends | | Parry = Depends |
Latest revision as of 01:29, 24 April 2025
Overview
Mokujin is a unique character who functions as a training dummy, copying the moves of other fighters. His unpredictability comes from his ability to mimic attacks from a random selection of characters, providing both a versatile move set and the potential for surprise. However, this randomness can also be a double-edged sword, as Mokujin lacks consistent attack patterns. This makes him a challenging fighter to master, requiring players to quickly adapt to his ever-changing abilities. Mokujin’s style is ideal for players who thrive on unpredictability and adaptability.
Strengths and Weaknesses
Strengths
• Versatile move set, mimicking other characters' attacks
• Unpredictable fighting style due to random move selection
• Can surprise opponents with unexpected attacks
• Excellent adaptability in battle
• Useful for confusing opponents who rely on pattern recognition
Weaknesses
• Random move selection can lead to unreliable attacks
• Limited ability to master any one character's move set
• Vulnerable to opponents who can easily exploit patterns
• Can be unpredictable in a negative way, leaving openings
• Lack of consistent pressure or strong neutral game
Mokujin
|
|
Archetype | Mimic |
Stances | Depends |
Fastest Launch | Depends |
CH Launch | Depends |
Wall Splat | Depends |
Parry | Depends |
Archetypal Moves | |
---|---|
Mid Check | Depends |
Magic 4 | Depends |
Generic Moves | |
Remapped Moves | Depends |
Missing Moves | Depends |
Character Core
Key Techniques
- • Varies by round. Mokujin’s moveset is copied from a random character at the start of each round.
• Best key moves are inherently tied to the strengths of the current mimicked fighter (e.g., EWGF from Mishimas, poke tools from Steve, launchers from Law, etc.).
Key Moves
- • Varies by round. Mokujin’s moveset is copied from a random character at the start of each round.
• Best key moves are inherently tied to the strengths of the current mimicked fighter (e.g., EWGF from Mishimas, poke tools from Steve, launchers from Law, etc.).
Other
Outfits
- In Tekken 5, Mokujin has two main outfits, his default outfit and hit Tekken Force outfit.
Lore
- Mokujin is a living wooden puppet, originally created as a training tool by the mysterious and powerful Heihachi Mishima. Mokujin was designed to be used as a sparring partner for martial artists seeking to improve their fighting skills. As a result, Mokujin is a living embodiment of martial arts techniques, with the ability to mimic the fighting styles of other characters in the Tekken universe. IN Tekken 3 Mokujin was granted a form of sentience.