Tekken 5/Mokujin: Difference between revisions

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{{Infobox Character T5
{{Character Subnav T5|chara=Mokujin}}
| name = Mokujin
| image = Mokujin_T5_Portrait.png
| origin = Tekken 5
| archetype = Random
| tier = B
| description = Mokujin is a unique character who randomly mimics the fighting style of the previous character he fights against.
}}


{{T5Character
{{T5Character
| name = Mokujin
| name = Mokujin
| image = Mokujin_T5_Portrait.png
 
| origin = Tekken 5
| Archetype = Mimic
| archetype = Random
 
| tier = B
| Fastestlaunch = Depends
| description = Mokujin is a unique character who randomly mimics the fighting style of the previous character he fights against.
 
| strength1 = Randomized moveset based on other characters
| FastestCHlaunch = Depends
| strength2 = Can catch opponents off guard
 
| strength3 = High mobility
| Fastestwallsplat = Depends
| weakness1 = Lack of control over moves
 
| weakness2 = Unpredictable playstyle
| image = T5 Cover.jpg
| weakness3 = Relatively low damage output
 
| playstyle = Unpredictable and chaotic, often relying on mimicry to confuse opponents.
| KeyMoves =  
| move1 = Random Stance - Mimics the moves of the opponent.
  • Varies by round. Mokujin’s moveset is copied from a random character at the start of each round. <br>
| move2 = Mokujin Dance - Can mix up attacks to confuse the opponent.
  • Best key moves are inherently tied to the strengths of the current mimicked fighter (e.g., EWGF from Mishimas, poke tools from Steve, launchers from Law, etc.).<br>
| move3 = Random Rage - Mimics the rage moves of other characters.
 
| combo1 = 1,2,3,4 - Standard combo for decent damage.
| KeyTechniques = 
| combo2 = b+1,2,3 - Mimicked combo for a surprise attack.
  • Varies by round. Mokujin’s moveset is copied from a random character at the start of each round. <br>
| matchup1 = 2P (Advantage) - Unpredictable playstyle is hard to counter.
  • Best key moves are inherently tied to the strengths of the current mimicked fighter (e.g., EWGF from Mishimas, poke tools from Steve, launchers from Law, etc.).<br>
| matchup2 = 4P (Disadvantage) - Strong opponents can counter Mokujin's randomness.
 
| notes = Known for his ability to mimic other characters and create chaos in matches.
| Lore = Mokujin is a living wooden puppet, originally created as a training tool by the mysterious and powerful Heihachi Mishima. Mokujin was designed to be used as a sparring partner for martial artists seeking to improve their fighting skills. As a result, Mokujin is a living embodiment of martial arts techniques, with the ability to mimic the fighting styles of other characters in the Tekken universe. IN Tekken 3 Mokujin was granted a form of sentience.
 
| Magic4 = Depends
 
| MidCheck = Depends
 
| missingmoves = Depends
 
| Outfits = In Tekken 5, Mokujin has two main outfits, his default outfit and hit Tekken Force outfit.
 
| Overview =
<b>Mokujin</b> is a unique character who functions as a training dummy, copying the moves of other fighters. His unpredictability comes from his ability to mimic attacks from a random selection of characters, providing both a versatile move set and the potential for surprise. However, this randomness can also be a double-edged sword, as Mokujin lacks consistent attack patterns. This makes him a challenging fighter to master, requiring players to quickly adapt to his ever-changing abilities. Mokujin’s style is ideal for players who thrive on unpredictability and adaptability.
 
| Parry = Depends
 
| remappedmoves = Depends
 
| Stances = Depends
 
| Strengths =  
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Versatile move set, mimicking other characters' attacks</p>
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Unpredictable fighting style due to random move selection</p>
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Can surprise opponents with unexpected attacks</p>
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Excellent adaptability in battle</p>
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Useful for confusing opponents who rely on pattern recognition</p>
 
| Weaknesses =
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Random move selection can lead to unreliable attacks</p>
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Limited ability to master any one character's move set</p>
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Vulnerable to opponents who can easily exploit patterns</p>
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Can be unpredictable in a negative way, leaving openings</p>
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Lack of consistent pressure or strong neutral game</p>
}}
}}
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[[Category: Bryan Fury]]
[[Category: Tekken 5]]

Latest revision as of 01:29, 24 April 2025


Overview

Mokujin is a unique character who functions as a training dummy, copying the moves of other fighters. His unpredictability comes from his ability to mimic attacks from a random selection of characters, providing both a versatile move set and the potential for surprise. However, this randomness can also be a double-edged sword, as Mokujin lacks consistent attack patterns. This makes him a challenging fighter to master, requiring players to quickly adapt to his ever-changing abilities. Mokujin’s style is ideal for players who thrive on unpredictability and adaptability.

Strengths

    • Versatile move set, mimicking other characters' attacks

    • Unpredictable fighting style due to random move selection

    • Can surprise opponents with unexpected attacks

    • Excellent adaptability in battle

    • Useful for confusing opponents who rely on pattern recognition

Weaknesses

    • Random move selection can lead to unreliable attacks

    • Limited ability to master any one character's move set

    • Vulnerable to opponents who can easily exploit patterns

    • Can be unpredictable in a negative way, leaving openings

    • Lack of consistent pressure or strong neutral game

Mokujin

T5 Cover.jpg

ArchetypeMimic
StancesDepends
Fastest LaunchDepends
CH LaunchDepends
Wall SplatDepends
ParryDepends
Archetypal Moves
Mid CheckDepends
Magic 4Depends
Generic Moves
Remapped MovesDepends
Missing MovesDepends

Key Techniques

    • Varies by round. Mokujin’s moveset is copied from a random character at the start of each round.
    • Best key moves are inherently tied to the strengths of the current mimicked fighter (e.g., EWGF from Mishimas, poke tools from Steve, launchers from Law, etc.).

Key Moves

    • Varies by round. Mokujin’s moveset is copied from a random character at the start of each round.
    • Best key moves are inherently tied to the strengths of the current mimicked fighter (e.g., EWGF from Mishimas, poke tools from Steve, launchers from Law, etc.).

Outfits

    In Tekken 5, Mokujin has two main outfits, his default outfit and hit Tekken Force outfit.

Lore

    Mokujin is a living wooden puppet, originally created as a training tool by the mysterious and powerful Heihachi Mishima. Mokujin was designed to be used as a sparring partner for martial artists seeking to improve their fighting skills. As a result, Mokujin is a living embodiment of martial arts techniques, with the ability to mimic the fighting styles of other characters in the Tekken universe. IN Tekken 3 Mokujin was granted a form of sentience.

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