Tekken 5/Mokujin: Difference between revisions

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<includeonly>
{{Character Subnav T5|chara=Mokujin}}
<div class="sc-rounded" style="padding: 0.25rem; margin-bottom: 0.75rem; background-color: #1a1a1a; border: 1px solid #444;">
  <!-- Character Subnav Buttons -->
  <div style="display: flex; gap: 0.5rem; flex-wrap: wrap; justify-content: flex-start; align-items: center;">
    <!-- Overview button -->
    <div class="home-link__button" style="padding: 0.4rem 1rem; height: auto; display: flex; align-items: center; justify-content: center;">
      [[Tekken_5/{{{chara}}}|Overview]]
    </div>
    {{#ifeq:{{{chara}}}|Asuka R|
      <!-- Spells button for Asuka R -->
      <div class="home-link__button" style="padding: 0.4rem 1rem; height: auto; display: flex; align-items: center; justify-content: center;">
        [[Tekken_5/{{{chara}}}/Spells|Spells]]
      </div>
    }}
    <!-- Starter Guide button -->
    <div class="home-link__button" style="padding: 0.4rem 1rem; height: auto; display: flex; align-items: center; justify-content: center;">
      [[Tekken_5/{{{chara}}}/Starter|Starter Guide]]
    </div>
    <!-- Combos button -->
    <div class="home-link__button" style="padding: 0.4rem 1rem; height: auto; display: flex; align-items: center; justify-content: center;">
      [[Tekken_5/{{{chara}}}/Combos|Combos]]
    </div>
  </div>


  <div style="display: flex; gap: 0.5rem; flex-wrap: wrap; justify-content: flex-start; align-items: center;">
{{T5Character
    <!-- Strategy button -->
| name = Mokujin
    <div class="home-link__button" style="padding: 0.4rem 1rem; height: auto; display: flex; align-items: center; justify-content: center;">
      [[Tekken_5/{{{chara}}}/Strategy|Strategy]]
    </div>
    <!-- Matchups button -->
    <div class="home-link__button" style="padding: 0.4rem 1rem; height: auto; display: flex; align-items: center; justify-content: center;">
      [[Tekken_5/{{{chara}}}/Matchups|Matchups]]
    </div>
    <!-- Counterstrategy button -->
    <div class="home-link__button" style="padding: 0.4rem 1rem; height: auto; display: flex; align-items: center; justify-content: center;">
      [[Tekken_5/{{{chara}}}/Counterstrategy|Counterstrategy]]
    </div>
  </div>


  <div style="display: flex; gap: 0.5rem; flex-wrap: wrap; justify-content: flex-start; align-items: center;">
| Archetype = Mimic
    {{#ifexist:Tekken_5/{{{chara}}}/Okizeme|
      <!-- Okizeme button -->
      <div class="home-link__button" style="padding: 0.4rem 1rem; height: auto; display: flex; align-items: center; justify-content: center;">
        [[Tekken_5/{{{chara}}}/Okizeme|Okizeme]]
      </div>
    }}
    <!-- Frame Data button -->
    <div class="home-link__button" style="padding: 0.4rem 1rem; height: auto; display: flex; align-items: center; justify-content: center;">
      [[Tekken_5/{{{chara}}}/Frame Data|Frame Data]]
    </div>
    <!-- Resources button -->
    <div class="home-link__button" style="padding: 0.4rem 1rem; height: auto; display: flex; align-items: center; justify-content: center;">
      [[Tekken_5/{{{chara}}}/Resources|Resources]]
    </div>
  </div>
</div>
</includeonly>


<noinclude>
| Fastestlaunch = Depends
This template generates a character sub-navigation bar for Tekken 5 character pages.
 
[[Category:Templates]]
| FastestCHlaunch = Depends
</noinclude>
 
| Fastestwallsplat = Depends
 
| image = T5 Cover.jpg
 
| KeyMoves =
  • Varies by round. Mokujin’s moveset is copied from a random character at the start of each round. <br>
  • Best key moves are inherently tied to the strengths of the current mimicked fighter (e.g., EWGF from Mishimas, poke tools from Steve, launchers from Law, etc.).<br>
 
| KeyTechniques = 
  • Varies by round. Mokujin’s moveset is copied from a random character at the start of each round. <br>
  • Best key moves are inherently tied to the strengths of the current mimicked fighter (e.g., EWGF from Mishimas, poke tools from Steve, launchers from Law, etc.).<br>
 
| Lore = Mokujin is a living wooden puppet, originally created as a training tool by the mysterious and powerful Heihachi Mishima. Mokujin was designed to be used as a sparring partner for martial artists seeking to improve their fighting skills. As a result, Mokujin is a living embodiment of martial arts techniques, with the ability to mimic the fighting styles of other characters in the Tekken universe. IN Tekken 3 Mokujin was granted a form of sentience.
 
| Magic4 = Depends
 
| MidCheck = Depends
 
| missingmoves = Depends
 
| Outfits = In Tekken 5, Mokujin has two main outfits, his default outfit and hit Tekken Force outfit.
 
| Overview =
<b>Mokujin</b> is a unique character who functions as a training dummy, copying the moves of other fighters. His unpredictability comes from his ability to mimic attacks from a random selection of characters, providing both a versatile move set and the potential for surprise. However, this randomness can also be a double-edged sword, as Mokujin lacks consistent attack patterns. This makes him a challenging fighter to master, requiring players to quickly adapt to his ever-changing abilities. Mokujin’s style is ideal for players who thrive on unpredictability and adaptability.
 
| Parry = Depends
 
| remappedmoves = Depends
 
| Stances = Depends
 
| Strengths =
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Versatile move set, mimicking other characters' attacks</p>
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Unpredictable fighting style due to random move selection</p>
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Can surprise opponents with unexpected attacks</p>
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Excellent adaptability in battle</p>
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Useful for confusing opponents who rely on pattern recognition</p>
 
| Weaknesses =
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Random move selection can lead to unreliable attacks</p>
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Limited ability to master any one character's move set</p>
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Vulnerable to opponents who can easily exploit patterns</p>
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Can be unpredictable in a negative way, leaving openings</p>
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Lack of consistent pressure or strong neutral game</p>
}}
 
<!-- Additional Content Below -->
{{Navbox-T5}}
[[Category: Bryan Fury]]
[[Category: Tekken 5]]

Latest revision as of 01:29, 24 April 2025


Overview

Mokujin is a unique character who functions as a training dummy, copying the moves of other fighters. His unpredictability comes from his ability to mimic attacks from a random selection of characters, providing both a versatile move set and the potential for surprise. However, this randomness can also be a double-edged sword, as Mokujin lacks consistent attack patterns. This makes him a challenging fighter to master, requiring players to quickly adapt to his ever-changing abilities. Mokujin’s style is ideal for players who thrive on unpredictability and adaptability.

Strengths

    • Versatile move set, mimicking other characters' attacks

    • Unpredictable fighting style due to random move selection

    • Can surprise opponents with unexpected attacks

    • Excellent adaptability in battle

    • Useful for confusing opponents who rely on pattern recognition

Weaknesses

    • Random move selection can lead to unreliable attacks

    • Limited ability to master any one character's move set

    • Vulnerable to opponents who can easily exploit patterns

    • Can be unpredictable in a negative way, leaving openings

    • Lack of consistent pressure or strong neutral game

Mokujin

T5 Cover.jpg

ArchetypeMimic
StancesDepends
Fastest LaunchDepends
CH LaunchDepends
Wall SplatDepends
ParryDepends
Archetypal Moves
Mid CheckDepends
Magic 4Depends
Generic Moves
Remapped MovesDepends
Missing MovesDepends

Key Techniques

    • Varies by round. Mokujin’s moveset is copied from a random character at the start of each round.
    • Best key moves are inherently tied to the strengths of the current mimicked fighter (e.g., EWGF from Mishimas, poke tools from Steve, launchers from Law, etc.).

Key Moves

    • Varies by round. Mokujin’s moveset is copied from a random character at the start of each round.
    • Best key moves are inherently tied to the strengths of the current mimicked fighter (e.g., EWGF from Mishimas, poke tools from Steve, launchers from Law, etc.).

Outfits

    In Tekken 5, Mokujin has two main outfits, his default outfit and hit Tekken Force outfit.

Lore

    Mokujin is a living wooden puppet, originally created as a training tool by the mysterious and powerful Heihachi Mishima. Mokujin was designed to be used as a sparring partner for martial artists seeking to improve their fighting skills. As a result, Mokujin is a living embodiment of martial arts techniques, with the ability to mimic the fighting styles of other characters in the Tekken universe. IN Tekken 3 Mokujin was granted a form of sentience.

T5 Navigation

General
Characters