Tekken 5/Mokujin: Difference between revisions

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{{Character Subnav T5 2|chara=Mokujin}}
{{Character Subnav T5|chara=Mokujin}}
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{{T5Character
{{T5Character
| name = Mokujin
| name = Mokujin
| image = Mokujin_T5_Portrait.png
 
| origin = Tekken 5
| Archetype = Mimic
| archetype = Random / Hybrid
 
| tier = B
| Fastestlaunch = Depends
| description = Mokujin is a unique character who mimics the moves of other characters, creating a highly unpredictable playstyle.
 
| strength1 = Unpredictability
| FastestCHlaunch = Depends
| strength2 = Diverse move set
 
| strength3 = Strong in both offense and defense
| Fastestwallsplat = Depends
| weakness1 = Lack of consistency
 
| weakness2 = Requires knowledge of other characters
| image = T5 Cover.jpg
| weakness3 = Limited combo potential
 
| playstyle = Adaptable, relying on copying others' moves for various situations.
| KeyMoves =  
| move1 = Mimicry - Mokujin mimics the moves of other characters.
  • Varies by round. Mokujin’s moveset is copied from a random character at the start of each round. <br>
| move2 = Random Combo - Combos that change based on the character being mimicked.
  • Best key moves are inherently tied to the strengths of the current mimicked fighter (e.g., EWGF from Mishimas, poke tools from Steve, launchers from Law, etc.).<br>
| move3 = Sudden Stance Change - A defensive move that changes the flow of the match.
 
| combo1 = 1,2,3 - Standard combo with random character mimicry.
| KeyTechniques =  
| combo2 = b+1,2,3 - Combos that vary in style based on the copied character.
  • Varies by round. Mokujin’s moveset is copied from a random character at the start of each round. <br>
| matchup1 = 2P (Neutral) - Consistency varies depending on the character being mimicked.
  • Best key moves are inherently tied to the strengths of the current mimicked fighter (e.g., EWGF from Mishimas, poke tools from Steve, launchers from Law, etc.).<br>
| matchup2 = 4P (Disadvantage) - Struggles against players who know Mokujin's mimicry patterns.
 
| notes = Mokujin's playstyle relies heavily on randomness, making him a fun but challenging character to master.
| Lore = Mokujin is a living wooden puppet, originally created as a training tool by the mysterious and powerful Heihachi Mishima. Mokujin was designed to be used as a sparring partner for martial artists seeking to improve their fighting skills. As a result, Mokujin is a living embodiment of martial arts techniques, with the ability to mimic the fighting styles of other characters in the Tekken universe. IN Tekken 3 Mokujin was granted a form of sentience.
 
| Magic4 = Depends
 
| MidCheck = Depends
 
| missingmoves = Depends
 
| Outfits = In Tekken 5, Mokujin has two main outfits, his default outfit and hit Tekken Force outfit.
 
| Overview =
<b>Mokujin</b> is a unique character who functions as a training dummy, copying the moves of other fighters. His unpredictability comes from his ability to mimic attacks from a random selection of characters, providing both a versatile move set and the potential for surprise. However, this randomness can also be a double-edged sword, as Mokujin lacks consistent attack patterns. This makes him a challenging fighter to master, requiring players to quickly adapt to his ever-changing abilities. Mokujin’s style is ideal for players who thrive on unpredictability and adaptability.
 
| Parry = Depends
 
| remappedmoves = Depends
 
| Stances = Depends
 
| Strengths =
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Versatile move set, mimicking other characters' attacks</p>
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Unpredictable fighting style due to random move selection</p>
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Can surprise opponents with unexpected attacks</p>
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Excellent adaptability in battle</p>
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Useful for confusing opponents who rely on pattern recognition</p>
 
| Weaknesses =
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Random move selection can lead to unreliable attacks</p>
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Limited ability to master any one character's move set</p>
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Vulnerable to opponents who can easily exploit patterns</p>
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Can be unpredictable in a negative way, leaving openings</p>
  <p style="margin-bottom: 1.3em; line-height: 1.3;">• Lack of consistent pressure or strong neutral game</p>
}}
}}


[[Category: Mokujin]]
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Latest revision as of 01:29, 24 April 2025


Overview

Mokujin is a unique character who functions as a training dummy, copying the moves of other fighters. His unpredictability comes from his ability to mimic attacks from a random selection of characters, providing both a versatile move set and the potential for surprise. However, this randomness can also be a double-edged sword, as Mokujin lacks consistent attack patterns. This makes him a challenging fighter to master, requiring players to quickly adapt to his ever-changing abilities. Mokujin’s style is ideal for players who thrive on unpredictability and adaptability.

Strengths

    • Versatile move set, mimicking other characters' attacks

    • Unpredictable fighting style due to random move selection

    • Can surprise opponents with unexpected attacks

    • Excellent adaptability in battle

    • Useful for confusing opponents who rely on pattern recognition

Weaknesses

    • Random move selection can lead to unreliable attacks

    • Limited ability to master any one character's move set

    • Vulnerable to opponents who can easily exploit patterns

    • Can be unpredictable in a negative way, leaving openings

    • Lack of consistent pressure or strong neutral game

Mokujin

T5 Cover.jpg

ArchetypeMimic
StancesDepends
Fastest LaunchDepends
CH LaunchDepends
Wall SplatDepends
ParryDepends
Archetypal Moves
Mid CheckDepends
Magic 4Depends
Generic Moves
Remapped MovesDepends
Missing MovesDepends

Key Techniques

    • Varies by round. Mokujin’s moveset is copied from a random character at the start of each round.
    • Best key moves are inherently tied to the strengths of the current mimicked fighter (e.g., EWGF from Mishimas, poke tools from Steve, launchers from Law, etc.).

Key Moves

    • Varies by round. Mokujin’s moveset is copied from a random character at the start of each round.
    • Best key moves are inherently tied to the strengths of the current mimicked fighter (e.g., EWGF from Mishimas, poke tools from Steve, launchers from Law, etc.).

Outfits

    In Tekken 5, Mokujin has two main outfits, his default outfit and hit Tekken Force outfit.

Lore

    Mokujin is a living wooden puppet, originally created as a training tool by the mysterious and powerful Heihachi Mishima. Mokujin was designed to be used as a sparring partner for martial artists seeking to improve their fighting skills. As a result, Mokujin is a living embodiment of martial arts techniques, with the ability to mimic the fighting styles of other characters in the Tekken universe. IN Tekken 3 Mokujin was granted a form of sentience.

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