Real Bout Fatal Fury/Terry Bogard: Difference between revisions

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=Introduction=
[[File:rbff_fig_terry.png|right|150px]]
{{TOClimit|3}}


=Move List=
== Introduction ==
Terry Bogard is a character who does xyz


==Command Moves==
{{StrengthsAndWeaknesses
| intro = [[File: rbff icon terry.png|20px]] '''Terry''' is a character who does xyz
| pros =
* '''Pro:''' thing character is good at
| cons =
* '''Con:''' thing character is bad at
}}


==Special Moves==
==Move List==
---------------------------THROW TECHNIQUES----------------------------


1) Buster Throw - F + C (Perform in close range)
=== Throws ===
===== <span class="invisible-header">Buster Throw (6C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff terry throw.png
|caption=
|name=Buster Throw
|input=close 6C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=0
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
}}


--------------------------SPECIAL TECHNIQUES---------------------------
=== Close Standing Normals ===
===== <span class="invisible-header">c5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_terry_c5A.png
|subtitle=
|caption=
|name=c5A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


1) Charge Kick: F + C (Perform in mid-dash)
===== <span class="invisible-header">c5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_terry_c5B.png
|subtitle=
|caption=
|name=c5B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


2) Back Spin Kick: F + B
===== <span class="invisible-header">c5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_terry_c5C.png
|subtitle=
|caption=
|name=c5C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


3) Wild Upper: DF + A
=== Far Standing Normals ===
===== <span class="invisible-header">f5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_terry_5A.png
|subtitle=
|caption=
|name=f5A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


--------------------------DEADLY TECHNIQUES----------------------------
===== <span class="invisible-header">f5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_terry_5B.png
|subtitle=
|caption=
|name=f5B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


1) Power Dunk: F,D,DF + A
===== <span class="invisible-header">f5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_terry_5C_1.png
|subtitle=
|caption=
|name=f5C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


2) Power Wave: D,DF,F + A
=== Crouching Normals ===
===== <span class="invisible-header">2A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_terry_2A.png
|subtitle=
|caption=
|name=2A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


3) Round Wave: D,DF,F + C
===== <span class="invisible-header">2B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_terry_2B.png
|subtitle=
|caption=
|name=2B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


4) Passing Sway: D,DF,F + D
===== <span class="invisible-header">2C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_terry_2C.png
|subtitle
|caption=
|name=2C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


5) Burn Knuckle: D,DB,B + A or C
=== Jumping Normals ===
===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_terry_jA.png
|subtitle=
|caption=
|name=jA
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


6) Crack Shoot: D,DB,B + B
===== <span class="invisible-header">jB</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_terry_jB.png
|subtitle=
|caption=
|name=jB
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


7) Rising Tackle: D,U + A (Charge down)
===== <span class="invisible-header">jC</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_terry_jC.png
|subtitle=
|caption=
|name=jC
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


----------------------SUPER DEADLY TECHNIQUES--------------------------
=== Command Normals ===
===== <span class="invisible-header">1A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_terry_1A.png
|subtitle=Upper
|caption=
|name=1A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


1) Power Geyser: D,DB,B,DB,F + BC
===== <span class="invisible-header">6B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_terry_6B.png
|subtitle=Back Spin Kick
|caption=
|name=6B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


--------------------POTENTIAL ABILITY TECHNIQUES-----------------------
===== <span class="invisible-header">66C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_terry_66C.png
|subtitle=Charge Kick
|caption=
|name=66C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


1) Triple Geyser: D,DB,B,DB,F + C
=== Universal Mechanics ===
==S-Power Move==
===== <span class="invisible-header">High Reach Attack </span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_terry_5D front.png
|image2=FFS terry 5D back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=High Reach Attack
|input=5D
|data=
{{AttackData-FFS
|version=Front Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


==P-Pover Move==
===== <span class="invisible-header">Low Reach Attack </span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_terry_2D front.png
|image2=FFS terry 2D back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Low Reach Attack
|input=2D
|data=
{{AttackData-FFS
|version=Front Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


=Strategies=
===== <span class="invisible-header">Light Dive Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff terry osAB front.png
|image2=rbff_terry osAB back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Lane Attack
|input=A/B from Oversway
|data=
{{AttackData-FFS
|version=Front
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


==Combos==
===== <span class="invisible-header">Heavy Dive Attack</span> =====
____              ______
<font style="visibility:hidden" size="0"></font>
|    |    ____   |      |
{{MoveData
| A |  |    |  |   C |
|image=rbff terry osC front.png
| cA |-->|  B |-->6C |           ___     ___
|image2=rbff_terry osC back.png
| B |  | cB |  |  1C |==> J...  |  |  |  |
|subtitle=
| cB |  |____|  | 2|3C |           | A |-->| C |-->...
|caption=Front Lane
|____|           |______|           |___|  |___|
|caption2=Back Lane
____     ____     ________     ___     ___    ___    ___
|name=Lane Attack
|    |   |    |   |       |  |  |  |  |  |  |  |  |
|input=C from Oversway
| cA |-->| cC |    | dash A |-->| C |-->| C |-->| C |-->| C |
|data=
|____|  |____|    |________|  |___|  |___|  |___|  |___|
{{AttackData-FFS
                                                  |
|version=Front
                                                  |
|Damage=
                                                  `-->...
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">Evade Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_terry_EA.png
|subtitle=
|caption=
|name=Dodge Attack
|input=6A during proximity guard
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
=== Chain Combos ===
<pre>
2A ----> 2C
 
5A -+--> 5C
    |
5B -+--> 5B ----> 5C
2B  |    2B      6C
    |            1C
+--> 2C      2C
 
5A ----> 5C ----> 5C ----> 5C ----> 5C
</pre>
 
=== Special Moves ===
===== <span class="invisible-header">Power Wave (236A)</span> =====
{{MoveData
| name    = Power Wave
| input   = 236A
| subtitle =
| image   = rbff_terry_236A.png
| caption  =
| data  =
   {{AttackData-FFS
  | Damage     =
  | Stun        =
  | Guard      =
  | Startup    =
   | Active      =
  | Recovery   =
  | Total      =
   | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">Round Wave (236C)</span> =====
{{MoveData
| name    = Round Wave
| input    = 236C
| subtitle =
| image    = rbff_terry_236C.png
| caption =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
   | Startup     =
  | Active      =
  | Recovery    =
  | Total      =
   | Hit Adv    =
  | Block Adv  =
   | Property    =
   | description =
}}
}}
 
===== <span class="invisible-header">Burn Knuckle (214A/C)</span> =====
{{MoveData
| name    = Burn Knuckle
| input    = 214A/C
| subtitle =
| image    = rbff_terry_214AC.png
| caption  =
| data  =
  {{AttackData-FFS
   | version = A
   | Damage      =
   | Stun        =
   | Guard      =
  | Startup    =
  | Active      =
   | Recovery    =
  | Total      =
   | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
  {{AttackData-FFS
  | version = C  
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">Rising Tackle ([2]8A])</span> =====
{{MoveData
| name    = Rising Tackle
| input    = [2]8A]
| subtitle =
| image    = rbff_terry_28A.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
   | Stun        =
  | Guard      =
  | Startup     =
  | Active     =
  | Recovery    =
  | Total      =
  | Hit Adv     =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">Crack Shoot (241B)</span> =====
{{MoveData
| name     = Crack Shoot
| input   = 241B
| subtitle =
| image   = rbff_terry_241B.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
   | Stun        =
   | Guard      =
   | Startup    =
   | Active      =
   | Recovery    =
   | Total      =
   | Hit Adv    =
   | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">Power Dunk (623B)</span> =====
{{MoveData
| name    = Power Dunk
| input    = 623B
| subtitle =
| image   = rbff_terry_623B.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
   | description =
}}
}}
 
===== <span class="invisible-header">Passing Sway (236D)</span> =====
{{MoveData
| name    = Passing Sway
| input   = 236D
| subtitle =
| image    = rbff_terry_236D.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
   | Stun        =
  | Guard      =
   | Startup    =
  | Active      =
   | Recovery    =
  | Total      =
   | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===S-Power===
===== <span class="invisible-header">Power Geyser (21416BC)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_terry_S-power.png
|subtitle=
|input=21416BC
|caption=
|name=Power Geyser
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


===P-Power===
===== <span class="invisible-header">Triple Geyser (21416C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_terry_P-power.png
|subtitle=
|input=21416C
|caption=
|name=Triple Geyser
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


B          >                      >          C    x
==Combos==
Crouch B    > cancels    B        > cancels  f+C  x
A          > into      Crouch B  > into      db+C  ...
d+A        >                      >          d+C  x


A,C  ...
<youtube>https://www.youtube.com/watch?v=rf5-AZJE4Jo</youtube>
d+A,Crouch C  ...


dash A,C,C,C,C  x
==Strategy==
dash A,C,C,C    ...


:Combo1: Crouch A 3-5 hits, Crouch B, db+C, Rising Tackle (d,u+A)
===The Basics===
:Combo2: Jump B, jump C, crouch A x2, crouch B, db+C, Rising Tackle
:Combo3: dash A,C,C,C, Power Dunk(f,d,df+B)
:Combo4: Crouch A x3, crouch C, (d,db,b+B)
:Comco5: Jump B, Jump C, A x3, C, Burning Knuckles
:S.Power Juggle: (in corner) S.Power into Rising Tackle
:P.Power Combo1: d+A x3,B,f+C,D, P.Power
:P.Power Combo2: d+A x3,db+C, P.Power


==Advanced==
===Advanced Strategy===


{{Navbox-RBFF}}
[[Category:Real Bout Fatal Fury]]
[[Category:Real Bout Fatal Fury]]
[[Category:Terry Bogard]]

Latest revision as of 03:35, 21 April 2025

Rbff fig terry.png

Introduction

Terry Bogard is a character who does xyz

Rbff icon terry.png Terry is a character who does xyz
Pros Cons
  • Pro: thing character is good at
  • Con: thing character is bad at



Move List

Throws

Buster Throw (6C)

Buster Throw
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 0 - - - - - -

Close Standing Normals

c5A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
c5B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
c5C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Far Standing Normals

f5A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
f5B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
f5C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Crouching Normals

2A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
2B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
2C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Jumping Normals

jA

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
jB

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
jC

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Command Normals

1A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
6B

6B
Back Spin Kick
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
66C

66C
Charge Kick
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Universal Mechanics

High Reach Attack

High Reach Attack
5D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane - - - - - - - - - -
Back Lane - - - - - - - - - -
Low Reach Attack

Low Reach Attack
2D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane - - - - - - - - - -
Back Lane - - - - - - - - - -
Light Dive Attack

Lane Attack
A/B from Oversway
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front - - - - - - - - - -
Back - - - - - - - - - -
Heavy Dive Attack

Lane Attack
C from Oversway
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front - - - - - - - - - -
Back - - - - - - - - - -
Evade Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Chain Combos

2A ----> 2C

5A -+--> 5C
    |
5B -+--> 5B ----> 5C
2B  |    2B       6C
    |             1C
	+--> 2C       2C

5A ----> 5C ----> 5C ----> 5C ----> 5C

Special Moves

Power Wave (236A)
Power Wave
236A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Round Wave (236C)
Round Wave
236C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Burn Knuckle (214A/C)
Burn Knuckle
214A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A - - - - - - - - - -
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
C - - - - - - - - - -
Rising Tackle ([2]8A])
Rising Tackle
[2]8A]
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Crack Shoot (241B)
Crack Shoot
241B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Power Dunk (623B)
Power Dunk
623B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Passing Sway (236D)
Passing Sway
236D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

S-Power

Power Geyser (21416BC)

Power Geyser
21416BC
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

P-Power

Triple Geyser (21416C)

Triple Geyser
21416C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Combos

Strategy

The Basics

Advanced Strategy

Game Navigation

General
FAQ
Controls
HUD
System
Characters
Andy Bogard
Billy Kane
Blue Mary
Bob Wilson
Duck King
Franco Bash
Geese Howard
Hon-Fu
Jin Chonrei
Jin Chonshu
Joe Higashi
Kim Kaphwan
Mai Shiranui
Ryuji Yamazaki
Sokaku Mochizuki
Terry Bogard