Real Bout Fatal Fury/Sokaku Mochizuki: Difference between revisions

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=Introduction=
[[File:rbff_fig_sokaku.png|right|150px]]
:Sokaku Mochizuki is a full fledged zoning/keepaway character who can cover great vertical distance with his projectiles. The drawback is though he can set himself up for line change attacks, so he requires some good know how of when is a good time to throw out a projectile.
{{TOClimit|3}}


=Move List=
== Introduction ==
---------------------------THROW TECHNIQUES----------------------------
Sokaku Mochizuki is a character who does xyz


1) Mumon Jiogkunage: F + C (Perform in close range)
{{StrengthsAndWeaknesses
| intro = [[File: rbff icon sokaku.png|20px]] '''Sokaku''' is a character who does xyz
| pros =
* '''Pro:''' thing character is good at
| cons =
* '''Con:''' thing character is bad at
}}


2) Mudou Shibarinage: B + C (Perform in close range)
==Move List==


3) Shoutensatu: DB or D or DF + C (Perform in close range in the air)
=== Throws ===
===== <span class="invisible-header">Muken Jigoku Nage (6C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff sokaku 6throw.png
|caption=
|name=Muken Jigoku Nage
|input=close 6C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=0
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
}}


--------------------------SPECIAL TECHNIQUES---------------------------
===== <span class="invisible-header">Mudo Shibari Nagi (4C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff sokaku 4throw.png
|caption=
|name=Mudo Shibari Nagi
|input=close 4C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=0
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
  {{AttackData-FFS
|header=no
|version=~6C
|subtitle=Jigokumon
|Damage=
|Stun=
|Guard=
|Startup=0
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
}}


1) Shakujou Joudan'uchi: DB + A
===== <span class="invisible-header">Shoten Satsu (j.2C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff sokaku airthrow.png
|caption=
|name=Shoten Satsu
|input=close j.2C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=0
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
}}


--------------------------DEADLY TECHNIQUES----------------------------
=== Close Standing Normals ===
===== <span class="invisible-header">c5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_sokaku_c5A.png
|subtitle=
|caption=
|name=c5A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


1) Makibishi: D,DF,F + A
===== <span class="invisible-header">c5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_sokaku_c5B.png
|subtitle=
|caption=
|name=c5B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


2) Nozarugari: D,DB,B + A
===== <span class="invisible-header">c5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_sokaku_c5C.png
|subtitle=
|caption=
|name=c5C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


3) Hyouidan: F,B,F + C
=== Far Standing Normals ===
===== <span class="invisible-header">f5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_sokaku_5A.png
|subtitle=
|caption=
|name=f5A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


4) Jashin Kon: B,DB,D,DF,F + B
===== <span class="invisible-header">f5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_sokaku_5B.png
|subtitle=
|caption=
|name=f5B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


5) Genmu Jin: F,D,DF + A
===== <span class="invisible-header">f5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_sokaku_5C_1.png
|subtitle=
|caption=
|name=f5C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


6) Higi Kaminari Otoshi: F,D,DF + B
=== Crouching Normals ===
===== <span class="invisible-header">2A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_sokaku_2A.png
|subtitle=
|caption=
|name=2A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


7) Hametsu no Honou: D,B,DB + B
===== <span class="invisible-header">2B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_sokaku_2B.png
|subtitle=
|caption=
|name=2B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


8) Kimonjin: 360 + C (Perform in close range)
===== <span class="invisible-header">2C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_sokaku_2C.png
|subtitle
|caption=
|name=2C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


9) Jakonbu: Tap A repeatedly
=== Jumping Normals ===
===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_sokaku_jA.png
|subtitle=
|caption=
|name=jA
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


10) Tenpa: DB + C (Perform during Jakonbu)
===== <span class="invisible-header">jB</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_sokaku_jB.png
|subtitle=
|caption=
|name=jB
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


11) Happa: DF + C (Perform during Jakonbu)
===== <span class="invisible-header">jC</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_sokaku_jC.png
|subtitle=
|caption=
|name=jC
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


12) Kouha: UF + C (Perform during Jakonbu)
=== Command Normals ===
===== <span class="invisible-header">1A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_sokaku_1A.png
|subtitle=Shakujo Jodan Uchi
|caption=
|name=1A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


13) Touha: Tap D (Perform during Jakonbu)
===== <span class="invisible-header">Pursuit</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_sokaku_pursuit.png
|subtitle=Raigekikon
|caption=
|name=2C (downed opponent)
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


----------------------SUPER DEADLY TECHNIQUES--------------------------
=== Universal Mechanics ===
===== <span class="invisible-header">High Reach Attack </span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_sokaku_5D front.png
|image2=FFS sokaku 5D back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=High Reach Attack
|input=5D
|data=
{{AttackData-FFS
|version=Front Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


1) Ikazuchi: F,DF,D,DF,F + BC
===== <span class="invisible-header">Low Reach Attack </span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_sokaku_2D front.png
|image2=FFS sokaku 2D back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Low Reach Attack
|input=2D
|data=
{{AttackData-FFS
|version=Front Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


--------------------POTENTIAL ABILITY TECHNIQUES-----------------------
===== <span class="invisible-header">Light Dive Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff sokaku osAB front.png
|image2=rbff_sokaku osAB back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Lane Attack
|input=A/B from Oversway
|data=
{{AttackData-FFS
|version=Front
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


1) F,DF,D,DF,F + C
===== <span class="invisible-header">Heavy Dive Attack</span> =====
==Command Moves==
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff sokaku osC front.png
|image2=rbff_sokaku osC back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Lane Attack
|input=C from Oversway
|data=
{{AttackData-FFS
|version=Front
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


==Special Moves==
===== <span class="invisible-header">Evade Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_sokaku_EA.png
|subtitle=
|caption=
|name=Dodge Attack
|input=6A during proximity guard
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


==S-Power Move==
=== Chain Combos ===
<pre>
5A -+--> 5C
    |
    |
5B -+--> 5B ----> 5C
2B                6C
                  2C
                  1C


==P-Pover Move==
5B ----> 6C ----> 6C


=Strategies=
5C ----> 5C ----> 5C ----> 5C ----> 22C
</pre>
 
=== Special Moves ===
===== <span class="invisible-header">Makishibi (236A)</span> =====
{{MoveData
| name    = Makishibi
| input    = 236A
| subtitle =
| image    = rbff_sokaku_236A.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">Nozarugari (214A)</span> =====
{{MoveData
| name    = Nozarugari
| input    = 214A
| subtitle =
| image    = rbff_sokaku_214A.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">Baigaeshi (236C)</span> =====
{{MoveData
| name    = Jashin Kon
| input    = 41236B
| subtitle =
| image    = rbff_sokaku_41236B.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">Jakonbu (mash A)</span> =====
{{MoveData
| name    = Jakonbu
| input    = mash A
| subtitle =
| image    = rbff_sokaku_mashA.png
| image2  = rbff_sokaku_mashA1C.png
| image3  = rbff_sokaku_mashA3C.png
| image4  = rbff_sokaku_mashA9C.png
| image5  = rbff_sokaku_mashA6C.png
| image6  = rbff_sokaku_mashAD.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
  {{AttackData-FFS
  | header = no
  | version = ~1C
  | subtitle = Tenpa
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
    {{AttackData-FFS
  | header = no
  | version = ~3C
  | subtitle = Happa
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
    {{AttackData-FFS
  | header = no
  | version = ~9C
  | subtitle = Kouha
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
    {{AttackData-FFS
  | header = no
  | version = ~6C
  | subtitle = Toppa
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
    {{AttackData-FFS
  | header = no
  | version = ~D
  | subtitle = Touha
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">Kimonjin (360+C)</span> =====
{{MoveData
| name    = Kimonjin
| input    = 360+C
| subtitle =
| image    = rbff_sokaku_360C.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">Hametsu no Honoo (241B)</span> =====
{{MoveData
| name    = Hametsu no Honoo
| input    = 241B
| subtitle =
| image    = rbff_sokaku_241B.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">Higi Kaminari Otoshi (623B)</span> =====
{{MoveData
| name    = Higi Kaminari Otoshi
| input    = 623B
| subtitle =
| image    = rbff_sokaku_623B.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">Genmujin (623A)</span> =====
{{MoveData
| name    = Genmujin
| input    = 623A
| subtitle =
| image    = rbff_sokaku_623A.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===S-Power===
===== <span class="invisible-header">Ikazuchi (63236BC)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_sokaku_S-power.png
|subtitle=
|input=63236BC
|caption=
|name=Ikazuchi
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===P-Power===
===== <span class="invisible-header">Raijin no Ibuki (63236C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_sokaku_P-power.png
|subtitle=
|input=63236C
|caption=
|name=Raijin no Ibuki
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


==Combos==
==Combos==
:Chain Legend


:(St.A or St. B or Cr.B) links into (St. B or Cr. B) into (St. C or F+C or DB+C or D/DF+C) into (Any Move for St.C or DB+C)
<youtube>https://www.youtube.com/watch?v=ixgjF2EVKTs</youtube>
:(St.A) links into (St.C)
 
:(St.B) links into (F+C) into (F+C) into (Any Move)
==Strategy==
:(St.C) links into (St.C) into (St.C) into (St.C) into (St.C) into (Any Move) or (D+C)
 
===The Basics===
:Combo1: C,C,C,C, A repeatedly or Possesion Blast
:Combo2: db+B,db+B,db+C,(f,b,f+C)
:Combo3: Jump C (2 hits), C (2 hits), C,C,C,d+C
:Combo4: Jump C (2 hits), A, B, db+C, Possesion Blast
:Combo5: Jump C (2 hits), C(2 hits), C,C,C, (d,df,f+A), A, C, A repeatedly (2 hits), D (when Evil stick dance is almost finished), far C


==Advanced==
===Advanced Strategy===


{{Navbox-RBFF}}
[[Category:Real Bout Fatal Fury]]
[[Category:Real Bout Fatal Fury]]
[[Category:Sokaku Mochizuki]]

Latest revision as of 03:21, 21 April 2025

Introduction

Sokaku Mochizuki is a character who does xyz

Rbff icon sokaku.png Sokaku is a character who does xyz
Pros Cons
  • Pro: thing character is good at
  • Con: thing character is bad at



Move List

Throws

Muken Jigoku Nage (6C)

Muken Jigoku Nage
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 0 - - - - - -
Mudo Shibari Nagi (4C)

Mudo Shibari Nagi
close 4C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 0 - - - - - -
~6C
Jigokumon
- - - 0 - - - - - -
Shoten Satsu (j.2C)

Shoten Satsu
close j.2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 0 - - - - - -

Close Standing Normals

c5A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
c5B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
c5C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Far Standing Normals

f5A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
f5B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
f5C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Crouching Normals

2A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
2B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
2C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Jumping Normals

jA

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
jB

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
jC

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Command Normals

1A

1A
Shakujo Jodan Uchi
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Pursuit

2C (downed opponent)
Raigekikon
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Universal Mechanics

High Reach Attack

High Reach Attack
5D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane - - - - - - - - - -
Back Lane - - - - - - - - - -
Low Reach Attack

Low Reach Attack
2D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane - - - - - - - - - -
Back Lane - - - - - - - - - -
Light Dive Attack

Lane Attack
A/B from Oversway
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front - - - - - - - - - -
Back - - - - - - - - - -
Heavy Dive Attack

Lane Attack
C from Oversway
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front - - - - - - - - - -
Back - - - - - - - - - -
Evade Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Chain Combos

5A -+--> 5C
    |
    |
5B -+--> 5B ----> 5C
2B                6C
                  2C
                  1C

5B ----> 6C ----> 6C

5C ----> 5C ----> 5C ----> 5C ----> 22C

Special Moves

Makishibi (236A)
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Nozarugari (214A)
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Baigaeshi (236C)
Jashin Kon
41236B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Jakonbu (mash A)
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
~1C
Tenpa
- - - - - - - - - -
~3C
Happa
- - - - - - - - - -
~9C
Kouha
- - - - - - - - - -
~6C
Toppa
- - - - - - - - - -
~D
Touha
- - - - - - - - - -
Kimonjin (360+C)
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Hametsu no Honoo (241B)
Hametsu no Honoo
241B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Higi Kaminari Otoshi (623B)
Higi Kaminari Otoshi
623B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Genmujin (623A)
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

S-Power

Ikazuchi (63236BC)

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

P-Power

Raijin no Ibuki (63236C)

Raijin no Ibuki
63236C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Combos

Strategy

The Basics

Advanced Strategy

Game Navigation

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Andy Bogard
Billy Kane
Blue Mary
Bob Wilson
Duck King
Franco Bash
Geese Howard
Hon-Fu
Jin Chonrei
Jin Chonshu
Joe Higashi
Kim Kaphwan
Mai Shiranui
Ryuji Yamazaki
Sokaku Mochizuki
Terry Bogard