Real Bout Fatal Fury/Franco Bash: Difference between revisions

From SuperCombo Wiki
(franco page rework)
 
(21 intermediate revisions by 3 users not shown)
Line 1: Line 1:
=Introduction=
[[File:rbff_fig_franco.png|right|150px]]
:Franco Bash is a mixup character who can put his opponent in fear for a quick overhead/low attack/line change attack/ knockdown or just a high damage combo. Bash has to work a bit to get in on the opponent but has no trouble closing the distance and applying pressure. If you want a character that can test your fundamentals, hit confirming, punishing ability and catching whiffed attacks. Bash is your guy for the job.
{{TOClimit|3}}


=Move List=
== Introduction ==
---------------------------THROW TECHNIQUES----------------------------
Franco Bash is a character who does xyz


1) Elbow Bash: F + C (Perform in close range)
{{StrengthsAndWeaknesses
| intro = [[File: rbff icon franco.png|20px]] '''Franco''' is a character who does xyz
| pros =
* '''Pro:''' thing character is good at
| cons =
* '''Con:''' thing character is bad at
}}


--------------------------SPECIAL TECHNIQUES---------------------------
==Move List==


1) Power Uppercut: Press C repeatedly
=== Throws ===
===== <span class="invisible-header">Sand Buster (6C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image1=rbff franco throw.png
|caption=
|name=Sand Buster
|input=close 6C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=0
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
}}


2) Step Ace: Dash + C
=== Close Standing Normals ===
===== <span class="invisible-header">c5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_c5A.png
|subtitle=
|caption=
|name=c5A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


3) Bash Tornado: F + B
===== <span class="invisible-header">c5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_c5B.png
|subtitle=
|caption=
|name=c5B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


--------------------------DEADLY TECHNIQUES----------------------------
===== <span class="invisible-header">c5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_c5C.png
|subtitle=
|caption=
|name=c5C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


1) Double Kong: D,DB,B + A
=== Far Standing Normals ===
===== <span class="invisible-header">f5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_5A.png
|subtitle=
|caption=
|name=f5A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


2) Meteor Shot: D,DF,F + A
===== <span class="invisible-header">f5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_5B.png
|subtitle=
|caption=
|name=f5B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


3) Waving Blow: B,DB,D,DF,F + Z
===== <span class="invisible-header">f5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_5C_1.png
|subtitle=
|caption=
|name=f5C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


4) Meteor Tackle: DB,F + C (Charge DB)
=== Crouching Normals ===
===== <span class="invisible-header">2A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_2A.png
|subtitle=
|caption=
|name=2A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


5) Waving Step: B,F + B (Charge back)
===== <span class="invisible-header">2B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_2B.png
|subtitle=
|caption=
|name=2B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


6) Quick Step: B,F + B (Perform during Waving Step)
===== <span class="invisible-header">2C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_2C.png
|subtitle
|caption=
|name=2C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


7) Power Bicycle: D,DF,F + B
=== Jumping Normals ===
===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_jA.png
|subtitle=
|caption=
|name=jA
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


----------------------SUPER DEADLY TECHNIQUES--------------------------
===== <span class="invisible-header">jB</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_jB.png
|subtitle=
|caption=
|name=jB
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


1) Final Omega Shot: D,DB,B,DB,F + BC
===== <span class="invisible-header">jC</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_jC.png
|subtitle=
|caption=
|name=jC
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


--------------------POTENTIAL ABILITY TECHNIQUES-----------------------
=== Command Normals ===
===== <span class="invisible-header">6B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_6B.png
|subtitle=Bash Tornado
|caption=
|name=6B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


1) Harmagedon Buster: F,DF,D,DB,B + C (Perform in close range)
===== <span class="invisible-header">C (during getup)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_getupC.png
|subtitle=Smash
|caption=
|name=C (during getup)
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


2) Straight: D,DF,F + A (Perform during Harmagedon Buster)
===== <span class="invisible-header">66C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_66C.png
|subtitle=Step Attack
|caption=
|name=66C
|data=
{{AttackData-FFS
|subtitle=
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


3) Back Attack: D,DF,F + B (Perform during Harmagedon Buster)
=== Universal Mechanics ===
===== <span class="invisible-header">High Reach Attack </span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_5D front.png
|image2=FFS franco 5D back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=High Reach Attack
|input=5D
|data=
{{AttackData-FFS
|version=Front Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


4) Tackle: D,DF,F + C (Perform during Harmagedon Buster)
===== <span class="invisible-header">Low Reach Attack </span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_2D front.png
|image2=FFS franco 2D back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Low Reach Attack
|input=2D
|data=
{{AttackData-FFS
|version=Front Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


5) Hook: D,DB,B + A (Perform during Harmagedon Buster)
===== <span class="invisible-header">Light Dive Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff franco osAB front.png
|image2=rbff_franco osAB back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Lane Attack
|input=A/B from Oversway
|data=
{{AttackData-FFS
|version=Front
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


6) High Kick: D,DB,B + B (Perform during Harmagedon Buster)
===== <span class="invisible-header">Heavy Dive Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff franco osC front.png
|image2=rbff_franco osC back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Lane Attack
|input=C from Oversway
|data=
{{AttackData-FFS
|version=Front
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


7) Omega Shot: D,DB,B + C (Perform during Harmagedon Buster)
===== <span class="invisible-header">Evade Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_EA.png
|subtitle=
|caption=
|name=Dodge Attack
|input=6A during proximity guard
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


8) Uppercut: F,D,DF + A (Perform during Harmagedon Buster)
=== Chain Combos ===
<pre>
5A -+--> 5C ----> 5C ----> 5C ----> 5C
    |                              6C
2B -+--> 5B ----> 5C                8C
    |    2B      6C
|            2C
5B -+--> 5C      8C
        8C
</pre>


9) Reverse Kick: F,D,DF + B (Perform during Harmagedon Buster)
=== Special Moves ===
===== <span class="invisible-header">Double Kong (214A/C)</span> =====
{{MoveData
| name    = Double Kong
| input    = 214A/C
| subtitle =
| image1    = rbff_franco_214A.png
| image2    = rbff_franco_214C.png
| caption  =
| data  =
  {{AttackData-FFS
  | version = A
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
  {{AttackData-FFS
  | version = C
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}


10) Bicycle: F,D,DF + C (Perform during Harmagedon Buster)
===== <span class="invisible-header">Meteor Shot (236A)</span> =====
{{MoveData
| name    = Meteor Shot
| input    = 236A
| subtitle =
| image    = rbff_franco_236A.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}


==Command Moves==
===== <span class="invisible-header">Meteor Tackle (16C)</span> =====
{{MoveData
| name    = Meteor Tackle
| input    = 16C
| subtitle =
| image1  = rbff_franco_16C.png
| image2  = rbff_franco_16C41236D.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
  {{AttackData-FFS
  | header = no
  | version = ~41236D
  | subtitle = Weaving Blow
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
    {{AttackData-FFS
  | header = no
  | version = ~~41236D
  | subtitle = Double Weaving Blow
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}


==Special Moves==
===== <span class="invisible-header">Power Bicycle (236B)</span> =====
{{MoveData
| name    = Power Bicycle
| input    = 236B
| subtitle =
| image    = rbff_franco_236B.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}


==S-Power Move==
===== <span class="invisible-header">Weaving Step ([4]6B])</span> =====
{{MoveData
| name    = Weaving Step
| input    = [4]6B
| subtitle =
| image1  = rbff_franco_46B.png
| image2  = rbff_franco_46B64B.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
  {{AttackData-FFS
  | version = ~64B
  | subtitle    = Quick Step
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =  
  | description =  
}}
}}


==P-Pover Move==
===S-Power===
===== <span class="invisible-header">Final Omega Shot (21416BC)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_S-power.png
|subtitle=
|input=21416BC
|caption=
|name=Final Omega Shot
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


=Strategies=
===P-Power===
=Basics=
===== <span class="invisible-header">Armageddon Buster (61234C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_P-power.png
|subtitle=
|input=61234C
|caption=
|name=Armageddon Buster
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


==Tips==
===== <span class="invisible-header">Armageddon Buster Linkers</span> =====
*You can end some heavy blockstrings with Power Bicycle if in range. It is +3 on block despite it's appearances.
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image1=rbff_franco_P-236A.png
|image2=rbff_franco_P-214A.png
|image3=rbff_franco_P-214B.png
|image4=rbff_franco_P-623A.png
|image5=rbff_franco_P-623B.png
|subtitle=
|input=
|caption=
|name=Armageddon Buster Linkers
|data=
{{AttackData-FFS
|header=no
|version=236A
|subtitle=Straight
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
  {{AttackData-FFS
|header=no
|version=214A
|subtitle=Hook
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
  {{AttackData-FFS
|header=no
|version=214B
|subtitle=High Kick
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
  {{AttackData-FFS
|header=no
|version=623A
|subtitle=Upper
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
  {{AttackData-FFS
|header=no
|version=623B
|subtitle=Reverse High Kick
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


*Your main game plan with Franco Bash is trying to get in close on the opponent and get some hit confirms going, while being careful choosing when and when not to attack.
===== <span class="invisible-header">Armageddon Buster Enders</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image1=rbff_franco_P-236B.png
|image2=rbff_franco_P-236C.png
|image3=rbff_franco_P-214C.png
|image4=rbff_franco_P-623C.png
|subtitle=
|input=
|caption=
|name=Armageddon Buster Enders
|data=
{{AttackData-FFS
|header=no
|version=236B
|subtitle=Back Finish
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
  {{AttackData-FFS
|header=no
|version=214C
|subtitle=Omega Shot
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
  {{AttackData-FFS
|header=no
|version=623C
|subtitle=Bicycle
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


==Anti Air Options==
==Combos==


'''Power Bicycle'''
<youtube>https://www.youtube.com/watch?v=5W3lG1z8_9g</youtube>
:Which has 16 frame startup (slow) but covers huge range and knocks the opponent into a different plane


'''F+B'''
==Strategy==
:Which has 8 frame startup which covers mid to hop range and knocks the opponent into a different plane.


'''Whiffing a St. A and  a doing a St. C'''
===The Basics===
:Which covers a decent area, also good for catching people in neutral jumps above your head where your other attacks may not catch so well.


'''Doing a Cl. C '''
===Advanced Strategy===
:Which covers hop range.
 
'''St.A/Cl.A'''
:Your generic Hop AA when the St. C part of the chain might not reach.
 
==Poking Tools==
 
'''Far C'''
:Good for catching whiffed attacks and some long range fighting. Has 6 frame startup which is nice for an attack of it's type. Whiffs on Crouchers
 
'''Crouching A'''
:5 Frame Startup close range poke and leads to A version Double Kong combos. Need to be pretty close to the opponent.
 
'''Crouching B'''
:5 Frame Startup Low poke.Goes into another Cr. B and Up+C chain  for a Plane change attack or can do an A. Version Double Kong. The former is usually the better option. Need to be pretty close to the opponent.
 
'''Far B/Close B'''
:Far B is a 6 Frame startup Poke that covers a bit more distance than your other pokes and can be chained into a St. C  for combos. Close B is not bad either but has still a quick startup to  make up for it's lack of range. The St. C is unsafe on block however you cancel in a Power Bicycle to make it safe and it whiffs on crouchers. Hits most Crouching Characters which is amazing. Except Far.B whiffs on Crouching Chonshu/Chonrei.
 
'''F+B'''
:If you can overcome the startup. It's actually not a bad poke tool either being only -3 on block but not the best poke. Whiffs on Crouchers
 
'''Crouching D'''
:Your Standard Sweep Attack.
 
'''Standing A/Close A'''
:You'll only see these if you know your oppponent might block high. Need to still be close  to  the opponent for the C  part of the chain combo to not whiff. Whiffs on Crouchers.
 
'''Dash Forward C'''
:The least seen of pokes by Bash due to being 13 frames of startup(Basically telling your opponent hit me in the face) but it is only -1 on block to make up for it.Whiffs on Crouchers
 
'''Power Bicycle'''
If you can overcome the startup. It is +3 on block.
 
=Combos=
 
Chain Legend
 
(St.A or St. B or Cr. B) link into (St. B or Cr. B) linking into (St C, F+C, DB+C, D or DF+C or U+C)
 
(St.B) links into St. C
 
(St. A) links into (St.C) into (St.C) into (St.C) into (St.C or F+C or U+C)
 
 
B,C  ...
 
:A,C,C,C,f+C  ...  This combo can hit for a total of 8 hit by allowing each C to hit twice.
:A,C,C,C,u+C  x
 
:Combo: C or B, C > (db, f+C)x2, C  (db+C works for a knockdown, also try to follow up with Armageddon Buster)
:Combo2: B,B,u+C,D, (db,f+C)x2, B,B,u+C
:Combo3: Jump B, Jump C, B,C, (db,f+C)x2, A,C,C,C, (d,db,b+A)
:Combo4: Jump C, B,C, P.Power<2hits>, (f,d,df+B)<3hits>, (f,d,df+C)<2hits>
:Combo5: Cr.A, Cr.A, qcb+A (Can add extra Cr.A hits up close only)
:Combo6: Cr. B, qcb+A (Can add the 2nd Cr. B if up close only)
 
:Infinite Combo: Power Bike, D, adjust position, (repeat over and over)
 
:P.Power: Below are the moves to be added to be aded after his P.Power:
        d,df,f+A    f,d,df+A
        d,df,f+B    f,d,df+B
        d,df,f+C    f,d,df+C
        d,db,b+A
        d,db,b+B
        d,db,b+C
 
==Advanced==
 
=Matchups=
 
== Vs. Terry Bogard==
If the Terry Player throws out Burning Knuckles. You can safely crouch to make it whiff and punish.


{{Navbox-RBFF}}
[[Category:Real Bout Fatal Fury]]
[[Category:Real Bout Fatal Fury]]
[[Category:Franco Bash]]

Latest revision as of 09:05, 18 April 2025

Rbff fig franco.png

Introduction

Franco Bash is a character who does xyz

Rbff icon franco.png Franco is a character who does xyz
Pros Cons
  • Pro: thing character is good at
  • Con: thing character is bad at



Move List

Throws

Sand Buster (6C)

Sand Buster
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 0 - - - - - -

Close Standing Normals

c5A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
c5B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
c5C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Far Standing Normals

f5A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
f5B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
f5C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Crouching Normals

2A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
2B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
2C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Jumping Normals

jA

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
jB

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
jC

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Command Normals

6B

6B
Bash Tornado
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
C (during getup)

C (during getup)
Smash
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
66C

66C
Step Attack
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Universal Mechanics

High Reach Attack

High Reach Attack
5D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane - - - - - - - - - -
Back Lane - - - - - - - - - -
Low Reach Attack

Low Reach Attack
2D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane - - - - - - - - - -
Back Lane - - - - - - - - - -
Light Dive Attack

Lane Attack
A/B from Oversway
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front - - - - - - - - - -
Back - - - - - - - - - -
Heavy Dive Attack

Lane Attack
C from Oversway
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front - - - - - - - - - -
Back - - - - - - - - - -
Evade Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Chain Combos

5A -+--> 5C ----> 5C ----> 5C ----> 5C
    |                               6C
2B -+--> 5B ----> 5C                8C
    |    2B       6C
	|             2C
5B -+--> 5C       8C
         8C

Special Moves

Double Kong (214A/C)
Double Kong
214A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A - - - - - - - - - -
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
C - - - - - - - - - -
Meteor Shot (236A)
Meteor Shot
236A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Meteor Tackle (16C)
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
~41236D
Weaving Blow
- - - - - - - - - -
~~41236D
Double Weaving Blow
- - - - - - - - - -
Power Bicycle (236B)
Power Bicycle
236B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Weaving Step ([4]6B])
Weaving Step
[4]6B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
~64B
Quick Step
- - - - - - - - - -

S-Power

Final Omega Shot (21416BC)

Final Omega Shot
21416BC
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

P-Power

Armageddon Buster (61234C)

Armageddon Buster
61234C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Armageddon Buster Linkers

236A
Straight
- - - - - - - - - -
214A
Hook
- - - - - - - - - -
214B
High Kick
- - - - - - - - - -
623A
Upper
- - - - - - - - - -
623B
Reverse High Kick
- - - - - - - - - -
Armageddon Buster Enders

236B
Back Finish
- - - - - - - - - -
214C
Omega Shot
- - - - - - - - - -
623C
Bicycle
- - - - - - - - - -

Combos

Strategy

The Basics

Advanced Strategy

Game Navigation

General
FAQ
Controls
HUD
System
Characters
Andy Bogard
Billy Kane
Blue Mary
Bob Wilson
Duck King
Franco Bash
Geese Howard
Hon-Fu
Jin Chonrei
Jin Chonshu
Joe Higashi
Kim Kaphwan
Mai Shiranui
Ryuji Yamazaki
Sokaku Mochizuki
Terry Bogard