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{{Character Subnav UMVC3|name=Dormammu}} | |||
{{UMVC3_Notation}} | |||
== Combos == | |||
=== Solo Combos === | |||
==== No Starting Spell Charges ==== | |||
<code><nowiki>j.5S, land, 2L > 5M > 5H > 6H xx 421H (switches sides), j.5H > j.5S, rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 5M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 623X xx 236XX, 5M (815,000 for 1 bar, builds ~1.25 bars of meter)</nowiki></code> <br> | |||
[https://youtu.be/Al8MV9iDba0?t=29 Video Timestamp]. Basic jump loop confirm off a midscreen hit. Switches sides, so it is useful if Dormammu is closer to the corner. <br> | |||
<code><nowiki>j.5S, land, 2L > 5M > 5H > 6H xx 214S, 9XX > 3XX xx j.5M > j.5H > j.5S (whiff), rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 5M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land 623X xx 236XX (785,000 for 1 bar, builds 1.25 bars of meter)</nowiki></code> <br> | |||
[https://youtu.be/Al8MV9iDba0?t=15 Video Timestamp]. Alternate midscreen jump loop BnB. The only difference is you use Flight and airdashes to catch the opponent instead of teleport, so you do not switch sides. Flight does not automatically put you above minimum airdash height, so this requires some manual adjustment and is somewhat difficult. <br> | |||
<code><nowiki>2L > 2M > 5H > 6H xx 214S, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 5M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 623L xx 236XX, 5M (777,000 for 1 bar, builds ~1.3 bars of meter)</nowiki></code> <br> | |||
[https://youtu.be/Al8MV9iDba0?t=43 Video Timestamp]. Corner route. Do not use teleport, because the corner Wall Bounce is shorter and Teleport takes too long. <br> | |||
<code><nowiki>j.5S, land, 2L > 2M > 2H > 5S sjc. j.5H xx j.214S, j.5L > j.5H xx j.236L, j.5H > j.5S, land, 623X xx 236XX (691,000 for 1 bar, builds 0.9 bars of meter)</nowiki></code> <br> | |||
[https://youtu.be/Al8MV9iDba0?t=81 Video Timestamp]. Basic Flight mode route. <br> | |||
<code><nowiki>j.5S, land, 5M > 5H > 6H xx 421H, 2XX, j.5H, rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 2M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land 623X xx 236XX, 5L (808,000 for 1 bar, builds ~1.25 bars of meter)</nowiki></code> <br> | |||
[https://youtu.be/E8JV4Vl93n8 Video Timestamp]. | |||
<code><nowiki>j.5H, land, 2L > 5M > 5H > 6H xx 214L, 5M > 5H > 6H xx 214M xx 236XX, 5M > 5S sjc. 2147H, 623L xx 236XX, 5M (1,020,000 for 2 bars, builds ~1.1 bars of meter) </nowiki></code> <br> | |||
[https://youtu.be/Al8MV9iDba0?t=120 Video Timestamp]. Corner only Spell route building and consuming two stacks mid-combo. <br> | |||
<code><nowiki>5H > 6H xx 214L, 5H > 6H xx 214L xx 236XX, 5M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 214L, 214H, 6H xx 236L xx 236XX, 5L (1,008,000 for 2 bar, builds ~1.1 bars of meter) </nowiki></code> <br> | |||
[https://youtu.be/Al8MV9iDba0?t=135 Video Timestamp]. Corner only Spell route buiilds and consuming three stacks mid-combo. <br> | |||
==== With Starting Spell Charges ==== | |||
TBW | |||
=== X-Factor Combos === | |||
<code><nowiki>236XX xx X-Factor (Level 1+), 6H xx 421L, j.5H > j.5S, rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 2H > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 623X xx 236XX</nowiki></code> <br> | |||
[https://youtu.be/oZTMFs6raxg Video Guide]. X-Factor confirm off sniping an opponent with fullscreen Chaotic Flame. | |||
=== Sample Team Combos === | |||
[https://youtu.be/-PbeFbpZXDY Deadpool/Dorm/Strider] <br> | |||
[https://youtu.be/u9Nye7i6jpc Deadpool/Dorm/Taskmaster] <br> | |||
[https://youtu.be/EUv1cPN7T_M Dorm/Dante/Strange] <br> | |||
[https://youtu.be/5d14yzjTgKo Dorm Hard Tag to Doom] <br> | |||
[https://youtu.be/Rm7lC4GKAnk Dorm synergies with Doom, X-23, Trish, and Strider] <br> | |||
[https://youtu.be/BlP6nqaex9A Thor/Dorm/Doom] <br> | |||
=== TAC Infinites === | |||
[https://youtu.be/7SvZpeOjVrM All sides/spacings Tutorial] <br> | |||
[https://youtu.be/eQbJ0AvSW5g Alternate route] <br> | |||
==Beginner Combos== | ==Beginner Combos== | ||
<br> | <br> | ||
Line 6: | Line 74: | ||
| Title = Day 1 Dormammu Combo | | Title = Day 1 Dormammu Combo | ||
| Oneliner = Day 1 execution for some damage | | Oneliner = Day 1 execution for some damage | ||
| Difficulty = Easy | | Difficulty = Very Easy | ||
| Damage = | | Damage = 613,900 | ||
| Meter = | | Meter = 0.6 | ||
| Anchor = DormammuDay1Combo | | Anchor = DormammuDay1Combo | ||
| | | Video = UMVC3_Dormammu_Day_1_Combo.mp4 | ||
| Timestamp = | | Timestamp = | ||
| Recipe = {{clr|L|2L}} > {{clr|H|2H}} > {{clr|S|5S}} > superjump > {{clr|M|j.M}} > {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > land > 623X (depends on spacing, L in corner, M or H midscreen) > 236XX | | Recipe = {{clr|L|2L}} > {{clr|H|2H}} > {{clr|S|5S}} > superjump > {{clr|M|j.M}} > {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > land > 623X (depends on spacing, L in corner, M or H midscreen) > 236XX | ||
Line 21: | Line 89: | ||
| Oneliner = Day 1 execution, exact timing will vary | | Oneliner = Day 1 execution, exact timing will vary | ||
| Difficulty = Easy | | Difficulty = Easy | ||
| Damage = | | Damage = 732,100 | ||
| Meter = | | Meter = 1.1 | ||
| Anchor = DormammuAssistDay1Combo | | Anchor = DormammuAssistDay1Combo | ||
| | | Video = UMVC3_Dormammu_with_Horizontal_Day_1.mp4 | ||
| Timestamp = | | Timestamp = | ||
| Recipe = {{clr|L|2L}} > {{clr|H|2H}} > {{clr|S|5S}} > superjump > {{clr|M|j.M}} > {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > land > call assist > {{clr|H|3H}} > {{clr|M|5M}} > {{clr|S|5S}} > > superjump > {{clr|M|j.M}} > {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > land > 623X (depends on spacing, L in corner, M or H midscreen) > 236XX | | Recipe = {{clr|L|2L}} > {{clr|H|2H}} > {{clr|S|5S}} > superjump > {{clr|M|j.M}} > {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > land > call assist > {{clr|H|3H}} > {{clr|M|5M}} > {{clr|S|5S}} > > superjump > {{clr|M|j.M}} > {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > land > 623X (depends on spacing, L in corner, M or H midscreen) > 236XX | ||
Line 33: | Line 101: | ||
| Title = Dormammu Hidden Missiles BNB | | Title = Dormammu Hidden Missiles BNB | ||
| Oneliner = The combo to learn if you run missiles | | Oneliner = The combo to learn if you run missiles | ||
| Difficulty = Easy | | Difficulty = Easy | ||
| Damage = 726,200 | |||
| Meter = 1.1 | |||
| Anchor = DormammuDay1MissilesCombo | |||
| Video = Dormammu_with_Missiles_Day_1.mp4 | |||
| Timestamp = | |||
| Recipe = {{clr|L|2L}} > {{clr|H|2H}} > call Missiles > {{clr|S|5S}} > superjump > {{clr|M|j.M}} > {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > land > {{clr|M|5M}} > {{clr|S|5S}} > superjump > {{clr|M|j.M}} > {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > land > {{clr|L|623L}} > 236XX | |||
| content = This is the basic Dorm BNB with hidden missiles. There are many more advanced variants, but this one is easy and reliable. | |||
}} | |||
==Core Combos== | |||
<br> | |||
{{CoreComboDef}} | |||
{{TheoryBox | |||
| Title = Solo Dark Hole Combo | |||
| Oneliner = Slightly more damage than MMHS | |||
| Difficulty = Medium | |||
| Damage = | | Damage = | ||
| Meter = | | Meter = | ||
| Anchor = | | Anchor = DormDarkHoleSoloCombo | ||
| Video = UMVC3_dormammu_dark_hole_easy_combo.mp4 | |||
| Timestamp = | |||
| Recipe = {{clr|S|j.S}} > {{clr|L|2L}} > {{clr|H|2H}} > {{clr|S|5S}} > {{clr|H|j.H}} > {{clr|S|214S}} > {{clr|L|j.L}} > {{clr|H|j.H}} > {{clr|L|j.236L}} > airdash fwd > {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > 623X > 236XX | |||
| content = This combo is useful if you're in the corner, or if you know you can't get the corner. It's good if you don't have an assist to pick up after. If you do, you probably want to opt for MMHS. | |||
}} | |||
{{TheoryBox | |||
| Title = Two spells off horizontal assist | |||
| Oneliner = Corner only | |||
| Difficulty = Hard | |||
| Damage = 900,000 | |||
| Meter = 1.2 | |||
| Anchor = DormCornerMissilesCombo | |||
| Video = Umvc3_dorm_2_spells_from_assist.mp4 | |||
| Timestamp = | |||
| Recipe = {{clr|L|j.L}} > {{clr|L|2L}} > {{clr|H|5H}} > {{clr|H|6H}} > {{clr|L|214L}} > {{clr|M|5M}} > {{clr|H|5H}} > call assist > {{clr|H|6H}} > {{clr|L|214L}} > {{clr|M|5M}} > {{clr|S|5S}} > {{clr|M|j.MM}}{{clr|H|H}}{{clr|S|S}} > call missiles immediately on landing > {{clr|L|214L}} > {{clr|L|214L}} > {{clr|S|5S}} > {{clr|M|j.M}}{{clr|H|H}}{{clr|S|S}} > {{clr|L|623L}} > 236XX | |||
| content = A good and fun advanced combo utilizing hidden missiles and spells. | |||
}} | |||
{{TheoryBox | |||
| Title = Looping Chaotic Flames | |||
| Oneliner = Character Knowledge comes in handy! | |||
| Difficulty = Medium | |||
| Damage = | |||
| Meter = | |||
| Anchor = DormammuLoopedFlames | |||
| Youtube = | | Youtube = | ||
| Timestamp = | | Timestamp = | ||
| Recipe = {{clr|L|2L}} > {{clr|H| | | Recipe = (after air magic sequence, land in corner) > dash into corner > {{clr|H|3H}} > 236XX > {{clr|H|6H}} > {{clr|L|236L}} > 236XX | ||
| content = | |||
| content =This combo is most reliable on pixies - short characters like Wolverine or Rocket Raccoon. | |||
}} | |||
==Advanced Combos== | |||
<br> | |||
{{AdvancedComboDef}} | |||
{{TheoryBox | |||
| Title = Dorm Missiles 3 Red Combo | |||
| Oneliner = Great damage, but decently difficult to execute | |||
| Difficulty = Hard | |||
| Damage = 900,000 | |||
| Meter = 1.2 | |||
| Anchor = DormAdvMissilesCombo | |||
| Video = UMVC3_Dorm_adv_missiles_combo.mp4 | |||
| Timestamp = | |||
| Recipe = (with one red hand charged) {{clr|L|j.L}} > {{clr|L|2L}} > {{clr|H|5H}} > {{clr|H|6H}} > slight delay > {{clr|H|421H}} > airdash fwd > {{clr|H|j.H}} > {{clr|S|j.S}} > {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > {{clr|M|5M}} > call missiles > {{clr|S|5S}} > {{clr|M|j.MM}}{{clr|H|H}}{{clr|S|S}} > land > immediate {{clr|L|214L}} > {{clr|S|5S}} > superjump > immediate airdash fwd > {{clr|S|j.S}} > land > immediate {{clr|L|214L}} > {{clr|L|214L}} > {{clr|H|6H}} > {{clr|L|236L}} > 236XX | |||
| content = A good and fun advanced combo utilizing hidden missiles and spells. | |||
}} | }} | ||
===Assist Extensions=== | |||
===Comboing in X-Factor=== |
Latest revision as of 19:44, 15 April 2025
Notation | Meaning |
---|---|
(Leave a space) cancel from the previous normal to the following. | |
, | Link from the previous move to the following. |
> | Cancel the previous move into the following special / super move. |
~ | Cancel special into set followup or plink previous attack into the following. |
dl. / delay | Delay the following move. |
whiff | Must whiff the following move. |
land | Must land on the ground before the next move. |
rejump | Must land then jump again before the next move. |
j. / sj. | Move is done in a jump / superjump. |
jc / sjc | Cancel previous move into a jump / superjump. |
ia./tk. | Instant Air or Tiger Knee Special or Super Move. |
XX | Any two attack buttons excluding S. |
NXX | Dash / Airdash in N direction. |
X+S | Any other attack button and S pressed at the same time. |
AA | Anti-Air |
[X] | Hold input |
-X- | Release input |
(N) | Connect with only the Nth hit of this attack. |
(Move) | Move is optional. |
[sequence] x N | Repeat sequence N times. |
Combos
Solo Combos
No Starting Spell Charges
j.5S, land, 2L > 5M > 5H > 6H xx 421H (switches sides), j.5H > j.5S, rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 5M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 623X xx 236XX, 5M (815,000 for 1 bar, builds ~1.25 bars of meter)
Video Timestamp. Basic jump loop confirm off a midscreen hit. Switches sides, so it is useful if Dormammu is closer to the corner.
j.5S, land, 2L > 5M > 5H > 6H xx 214S, 9XX > 3XX xx j.5M > j.5H > j.5S (whiff), rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 5M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land 623X xx 236XX (785,000 for 1 bar, builds 1.25 bars of meter)
Video Timestamp. Alternate midscreen jump loop BnB. The only difference is you use Flight and airdashes to catch the opponent instead of teleport, so you do not switch sides. Flight does not automatically put you above minimum airdash height, so this requires some manual adjustment and is somewhat difficult.
2L > 2M > 5H > 6H xx 214S, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 5M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 623L xx 236XX, 5M (777,000 for 1 bar, builds ~1.3 bars of meter)
Video Timestamp. Corner route. Do not use teleport, because the corner Wall Bounce is shorter and Teleport takes too long.
j.5S, land, 2L > 2M > 2H > 5S sjc. j.5H xx j.214S, j.5L > j.5H xx j.236L, j.5H > j.5S, land, 623X xx 236XX (691,000 for 1 bar, builds 0.9 bars of meter)
Video Timestamp. Basic Flight mode route.
j.5S, land, 5M > 5H > 6H xx 421H, 2XX, j.5H, rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 2M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land 623X xx 236XX, 5L (808,000 for 1 bar, builds ~1.25 bars of meter)
j.5H, land, 2L > 5M > 5H > 6H xx 214L, 5M > 5H > 6H xx 214M xx 236XX, 5M > 5S sjc. 2147H, 623L xx 236XX, 5M (1,020,000 for 2 bars, builds ~1.1 bars of meter)
Video Timestamp. Corner only Spell route building and consuming two stacks mid-combo.
5H > 6H xx 214L, 5H > 6H xx 214L xx 236XX, 5M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 214L, 214H, 6H xx 236L xx 236XX, 5L (1,008,000 for 2 bar, builds ~1.1 bars of meter)
Video Timestamp. Corner only Spell route buiilds and consuming three stacks mid-combo.
With Starting Spell Charges
TBW
X-Factor Combos
236XX xx X-Factor (Level 1+), 6H xx 421L, j.5H > j.5S, rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 2H > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 623X xx 236XX
Video Guide. X-Factor confirm off sniping an opponent with fullscreen Chaotic Flame.
Sample Team Combos
Deadpool/Dorm/Strider
Deadpool/Dorm/Taskmaster
Dorm synergies with Doom, X-23, Trish, and Strider
TAC Infinites
Beginner Combos
- Work on all or nearly all characters.
- Require little to no resources (Meter, Assists, Character Specific Stocks).
- Need minimal adjustments for positioning or starter.
This basic magic sequence combo is the basis of a lot of Dormammu's combo structure. Get this down before you try anything else.
This is the above combo, but with an extension from Flame Carpet (3H) and a horizontal assist. Just about any horizontal/beam assist will do, though some are easier to confirm with than others, and some only work in the corner.
This is the basic Dorm BNB with hidden missiles. There are many more advanced variants, but this one is easy and reliable.
Core Combos
- Works against a selected set of characters.
- Can require adjustments for positioning and resources.
- Are expected to be consistently performable by a skilled player who main the character.
This combo is useful if you're in the corner, or if you know you can't get the corner. It's good if you don't have an assist to pick up after. If you do, you probably want to opt for MMHS.
A good and fun advanced combo utilizing hidden missiles and spells.
This combo is most reliable on pixies - short characters like Wolverine or Rocket Raccoon.
Advanced Combos
- May only work on a few characters or in specific circumstances.
- Can have any amount of requirements such as meter, positioning, starter.
- Are not necessarily harder than core combos, but require more specific knowledge.
A good and fun advanced combo utilizing hidden missiles and spells.