Fatal Fury 2/Andy Bogard: Difference between revisions

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[[File:Ffspecandy.png|right|Koppo Specialist]]


=Introduction=
==Introduction==


=Move List=
==Move List==


Colors
===Close Standing Normals===
------
LP - White costume w/ Red trim
HK - Green costume w/ Pink trim


===== <span class="invisible-header">c5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=Mid
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


===== <span class="invisible-header">c5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=Mid
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Throw
===== <span class="invisible-header">c5C</span> =====
-----
<font style="visibility:hidden" size="0"></font>
Shoulder Toss            f + HP close  
{{MoveData
|image=
|subtitle=
|caption=
|name=c5C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=Mid
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
  }}
}}


===== <span class="invisible-header">c5D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5D
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=Mid
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Basic Move
===Far Standing Normals===
----------
Crawl                    hold df


===== <span class="invisible-header">f5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=f5A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=Mid
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Plane Moves
===== <span class="invisible-header">f5B</span> =====
-----------
<font style="visibility:hidden" size="0"></font>
Low Palm Strike          LP / HP from            overhead
{{MoveData
                          opposite plane  
|image=
High Flip Strike        LK / HK / LP+LK from    overhead  
|subtitle=
                          opposite plane
|caption=
|name=f5B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=Mid
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
  |description=
  }}
}}


===== <span class="invisible-header">f5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=f5C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=Mid
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Command Moves
===== <span class="invisible-header">f5D</span> =====
-------------
<font style="visibility:hidden" size="0"></font>
Spin Kick                HP+HK                    knocks opponent to opposite
{{MoveData
                                                    plane
|image=
Stomach Slap            f + LP while blocking    you will find this will work
|subtitle=
                                                    if you perform it while
|caption=
                                                    blocking a whiffed attack,
|name=f5D
                                                    not one that is striking
|data=
                                                    your block animation
{{AttackData-FFS
|Damage=
|Stun=
|Guard=Mid
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


===Crouching Normals===


Special Moves
===== <span class="invisible-header">2A</span> =====
-------------
<font style="visibility:hidden" size="0"></font>
Hi Sho Ken              qcb + P                  LP=slow, HP=fast; will
{{MoveData
                                                    collide with other
|image=
                                                    projectiles as both will
|subtitle=
                                                    be "destroyed" in the
|caption=
                                                    process
|name=2A
Shoryudan                qcf + P                  LP=short, HP=further
|data=
Zanei Ken                Charge db, f + P /      LP=short, HP=long
{{AttackData-FFS
                          db, f + P
|Damage=
Kuhadan                  Charge db, uf + K /      LK=short, HK=further
|Stun=
                          db, uf + K
|Guard=Mid
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=  
}}
}}


===== <span class="invisible-header">2B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=2B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=Low
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Super
===== <span class="invisible-header">2C</span> =====
-----
<font style="visibility:hidden" size="0"></font>
Choreppa Dan            Charge d for 2 seconds,
{{MoveData
                          df, f + LK+HK
|image=
|subtitle=
|caption=
|name=2C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=Mid
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


=The Basics=
===== <span class="invisible-header">2D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=2D
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=Low
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===Jumping Normals===
 
===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jA
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=Overhead
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">jB</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jB
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=Overhead
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">jC</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jC
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=Overhead
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">jD</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jD
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=Overhead
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===Universal Mechanics===
 
===== <span class="invisible-header">Lane Blast (CD)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Lane Blast
|input=C+D
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=Mid
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=KD
|Block Adv=
|Property=Lane Shift
|description=
}}
}}
 
===== <span class="invisible-header">Lane Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Lane Attack
|input=A/B/C/D from opposite lane
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=Overhead
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">Dodge Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Dodge Attack
|input=6A during proximity guard
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=Mid
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===Throws===
 
===== <span class="invisible-header">Holding Throw (6C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Holding Throw
|input=close 6C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=Throw
|Startup=1
|Active=1
|Recovery=/
|Total=
|Hit Adv=KD
|Block Adv=
|Property=
|description= * Swaps sides.
}}
}}
 
===Special Moves===
 
===== <span class="invisible-header">Hishou Ken (214P)</span> =====
{{MoveData
| name    = Hishou Ken
| input    = 214A/C
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FFS
| version    = A
| subtitle    =
| Damage      =
| Stun        =
| Guard      = Mid
| Startup    =
| Active      =
| Recovery    =
| Total      =
| Hit Adv    =
| Block Adv  =
| Property    = /
| description = * Projectile travels slower.
}}
{{AttackData-FFS
| header      = no
| version    = C
| subtitle    =
| Damage      =
| Stun        =
| Guard      = Mid
| Startup    =
| Active      =
| Recovery    =
| Total      =
| Hit Adv    =
| Block Adv  =
| Property    = /
| description = * Projectile travels faster.
}}
}}
 
===== <span class="invisible-header">Shoryu Dan (236P)</span> =====
{{MoveData
| name    = Shoryu Dan
| input    = 236A/C
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FFS
| version    = A
| subtitle    =
| Damage      =
| Stun        =
| Guard      = Mid
| Startup    =
| Active      =
| Recovery    =
| Total      =
| Hit Adv    =
| Block Adv  =
| Property    =
| description =
}}
{{AttackData-FFS
| header      = no
| version    = C
| subtitle    =
| Damage      =
| Stun        =
| Guard      = Mid
| Startup    =
| Active      =
| Recovery    =
| Total      =
| Hit Adv    =
| Block Adv  =
| Property    =
| description =
}}
}}
 
===== <span class="invisible-header">Zaneiken (16P)</span> =====
{{MoveData
| name    = Zaneiken
| input    = 16A/C
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FFS
| version    = A
| subtitle    =
| Damage      =
| Stun        =
| Guard      = Mid
| Startup    =
| Active      =
| Recovery    =
| Total      =
| Hit Adv    =
| Block Adv  =
| Property    =
| description =
}}
{{AttackData-FFS
| header      = no
| version    = C
| subtitle    =
| Damage      =
| Stun        =
| Guard      = Mid
| Startup    =
| Active      =
| Recovery    =
| Total      =
| Hit Adv    =
| Block Adv  =
| Property    =
| description =
}}
}}
 
===== <span class="invisible-header">Kuuha Dan (19K)</span> =====
{{MoveData
| name    = Kuuha Dan
| input    = 19B/D
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FFS
| version    = B
| subtitle    =
| Damage      =
| Stun        =
| Guard      = Mid
| Startup    =
| Active      =
| Recovery    =
| Total      =
| Hit Adv    =
| Block Adv  =
| Property    =
| description =
}}
{{AttackData-FFS
| header      = no
| version    = D
| subtitle    =
| Damage      =
| Stun        =
| Guard      = Mid
| Startup    =
| Active      =
| Recovery    =
| Total      =
| Hit Adv    =
| Block Adv  =
| Property    =
| description =
}}
}}
 
===Desperation Move===
 
===== <span class="invisible-header">Chou Reppa Dan ([2]36BD)</span> =====
{{MoveData
| name    = Chou Reppa Dan
| input    = [2]36B+D
| subtitle = When health is flashing
| image    =
| caption  =
| data  =
{{AttackData-FFS
| Damage      =
| Stun        =
| Guard      = Mid
| Startup    =
| Active      =
| Recovery    =
| Total      =
| Hit Adv    = KD
| Block Adv  =
| Property    =
| description =
}}
}}
 
==Strategy==
 
===The Basics===
 
===Advanced Strategy===


=Advanced Strategy=


[[Category:Fatal Fury 2]]
[[Category:Fatal Fury 2]]

Revision as of 08:54, 9 March 2025

Koppo Specialist

Introduction

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Low - - - - - - -
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Low - - - - - - -

Jumping Normals

jA

jA
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Overhead - - - - - - -
jB

jB
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Overhead - - - - - - -
jC

jC
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Overhead - - - - - - -
jD

jD
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Overhead - - - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - KD - Lane Shift
Lane Attack

Lane Attack
A/B/C/D from opposite lane
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Overhead - - - - - - -
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -

Throws

Holding Throw (6C)

Holding Throw
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Throw 1 1 / - KD - -
  • Swaps sides.

Special Moves

Hishou Ken (214P)
Hishou Ken
214A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A - - Mid - - - - - - /
  • Projectile travels slower.
C - - Mid - - - - - - /
  • Projectile travels faster.
Shoryu Dan (236P)
Shoryu Dan
236A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A - - Mid - - - - - - -
C - - Mid - - - - - - -
Zaneiken (16P)
Zaneiken
16A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A - - Mid - - - - - - -
C - - Mid - - - - - - -
Kuuha Dan (19K)
Kuuha Dan
19B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B - - Mid - - - - - - -
D - - Mid - - - - - - -

Desperation Move

Chou Reppa Dan ([2]36BD)
Chou Reppa Dan
When health is flashing
[2]36B+D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - KD - -

Strategy

The Basics

Advanced Strategy