The zoning form
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''"Shang Tsung grew up in Outworld’s backwaters. Too lazy for hard labor and too shifty for honest work, he eked out a living selling quack cures and fake magic. Though his wares were useless, Shang Tsung’s easy charm always closed the deal. Shang Tsung was resigned to this hardscrabble life. But then one day a mysterious stranger came, promising to make Shang Tsung a powerful sorcerer. Though suspicious of the offer, it was one he couldn’t refuse."'' | ''"Shang Tsung grew up in Outworld’s backwaters. Too lazy for hard labor and too shifty for honest work, he eked out a living selling quack cures and fake magic. Though his wares were useless, Shang Tsung’s easy charm always closed the deal. Shang Tsung was resigned to this hardscrabble life. But then one day a mysterious stranger came, promising to make Shang Tsung a powerful sorcerer. Though suspicious of the offer, it was one he couldn’t refuse."'' | ||
Shang Tsung is a form-based ''' | Shang Tsung is a form-based '''Stance/Mimic''' character who is able to switch freely between his '''Young Form''' (a '''zoning''' stance more focused on keepaway with straight fireballs) and his '''Old Form''' (which is capable of extended '''unbreakable''' kombos from his ground fireballs) by inputting the “Morph” command (Down + Flip Stance) at will during movements; this has a slight startup animation when used in neutral and cannot be performed while in hitstun or knockdown, but will allow him to transition between forms during any attacks and jumps as needed with little restriction. Shang Tsung also retains his klassic ability to transform into the opponent character with '''Form Stealer''' (FDB4) (the EX version lasting longer and increasing damage output while transformed), as well as with his Old Form EX DB3 which costs 2 bars of meter but is unbreakable and causes a '''restand''' while granting the same properties as EX Form Stealer; he also has the ability to morph into the opponent’s Kameo and “Kopy” one of their moves (DB4), with default Kopy typically granting a weaker version of the stolen assist while the EX Kameo Kopy grants the regular or advanced version of the assist. Both of Shang Tsung’s form stances come with unique pros and cons which require players to switch between them regularly: | ||
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* '''Free Form:''' The ability to switch Forms during combos and pressure allows you to tap into each Form's unique strengths at will, giving you a more open-ended strategy; | * '''Free Form:''' The ability to switch Forms during combos and pressure allows you to tap into each Form's unique strengths at will, giving you a more open-ended strategy; | ||
* '''Watch Your Feet:''' With good aim, Ground Skulls can stymie approach attempts from both the ground and the air; if you're especially on the ball, you can even get a decent reward since... | * '''Watch Your Feet:''' With good aim, Ground Skulls can stymie approach attempts from both the ground and the air; if you're especially on the ball, you can even get a decent reward since... | ||
* '''Long, Highly Damaging Combos:''' Ground Skull allows for long, highly damaging juggle combos and Injection is a great combo ender for transitioning to Young Shang's zoning; | * '''Long, Highly Damaging Combos:''' Ground Skull allows for long, highly damaging, and potentially unbreakable juggle combos and Injection is a great combo ender for transitioning to Young Shang's zoning; | ||
* '''Strong Mid String:''' Old Form's F4 is 11f on startup and extends into a longer string with easy hit confirms and stagger opportunities in the earlier hits; | * '''Strong Mid String:''' Old Form's F4 is 11f on startup and extends into a longer string with easy hit confirms and stagger opportunities in the earlier hits; | ||
* '''Great Back Throw:''' His Back Throw carries the opponent over a great distance and leaves them close enough for Shang to dash in and either attempt a throw again or begin pressure with the aforementioned F4; | * '''Great Back Throw:''' His Back Throw carries the opponent over a great distance and leaves them close enough for Shang to dash in and either attempt a throw again or begin pressure with the aforementioned F4; |
Scheming Sorcerer
"Shang Tsung grew up in Outworld’s backwaters. Too lazy for hard labor and too shifty for honest work, he eked out a living selling quack cures and fake magic. Though his wares were useless, Shang Tsung’s easy charm always closed the deal. Shang Tsung was resigned to this hardscrabble life. But then one day a mysterious stranger came, promising to make Shang Tsung a powerful sorcerer. Though suspicious of the offer, it was one he couldn’t refuse."
Shang Tsung is a form-based Stance/Mimic character who is able to switch freely between his Young Form (a zoning stance more focused on keepaway with straight fireballs) and his Old Form (which is capable of extended unbreakable kombos from his ground fireballs) by inputting the “Morph” command (Down + Flip Stance) at will during movements; this has a slight startup animation when used in neutral and cannot be performed while in hitstun or knockdown, but will allow him to transition between forms during any attacks and jumps as needed with little restriction. Shang Tsung also retains his klassic ability to transform into the opponent character with Form Stealer (FDB4) (the EX version lasting longer and increasing damage output while transformed), as well as with his Old Form EX DB3 which costs 2 bars of meter but is unbreakable and causes a restand while granting the same properties as EX Form Stealer; he also has the ability to morph into the opponent’s Kameo and “Kopy” one of their moves (DB4), with default Kopy typically granting a weaker version of the stolen assist while the EX Kameo Kopy grants the regular or advanced version of the assist. Both of Shang Tsung’s form stances come with unique pros and cons which require players to switch between them regularly:
The zoning form
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