Breakers Revenge/Dao-Long: Difference between revisions

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= The Basics =
= The Basics =
Notable crossups: Jumping B and Jumping C. Jumping B is very easy to use to crossup with, it sticks out for a while, too. Jumping C is more timing dependent, but it does more damage than jumping B.
Notable normals: Crouching A has to be the fastest normal in the game. Beats out lots of grounded stuff, but it will not help you to get out of tight pressure.


= Advanced Strategy =
= Advanced Strategy =

Revision as of 22:33, 23 February 2009

Introduction

Dao Long likes to eat spicy food and enjoys a long ride in the desert on camel's back.

Moves List

Normal Moves

Throw: towards or back + C (close)

A+C: Double flaming palm move, cancelable to special moves and super moves.

B+D: Big roundhouse kick, not cancelable.

C+D: Little jump with dropping elbow at the end. Can land and continue combo if spaced properly.

Note: These three command normals will knockdown if it hits airborne opponent.

Special Moves

Charge back, toward + A or C: Fat dragonhead fireball. C version is faster than A version.

Charge down, up + B or D: Dragon kick. D version goes further up in the air and it is flaming. B is not flaming.

Super Moves

Charge back, toward, back, toward + A or C: Super fat dragonhead fireball.

Charge back, toward, back, toward + B or D: Super rushdown.

Charge downback, downtoward, downback, upback + B or D (mash): Super vacuum drill kick that makes both Terry Bogard and Ken Masters blush.

The Basics

Notable crossups: Jumping B and Jumping C. Jumping B is very easy to use to crossup with, it sticks out for a while, too. Jumping C is more timing dependent, but it does more damage than jumping B.

Notable normals: Crouching A has to be the fastest normal in the game. Beats out lots of grounded stuff, but it will not help you to get out of tight pressure.

Advanced Strategy

Match-ups

Vs. Alsion 3:

Vs. Condor:

Vs. Dao-Long (self):

Vs. Mahrel:

Vs. Pielle:

Vs. Rila:

Vs. Saizo:

Vs. Sho:

Vs. Tia:

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