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= The Basics = | = The Basics = | ||
Notable crossups: Jumping B and Jumping C. Jumping B is very easy to use to crossup with, it sticks out for a while, too. Jumping C is more timing dependent, but it does more damage than jumping B. | |||
Notable normals: Crouching A has to be the fastest normal in the game. Beats out lots of grounded stuff, but it will not help you to get out of tight pressure. | |||
= Advanced Strategy = | = Advanced Strategy = |
Revision as of 22:33, 23 February 2009
Introduction
Dao Long likes to eat spicy food and enjoys a long ride in the desert on camel's back.
Moves List
Normal Moves
Throw: towards or back + C (close)
A+C: Double flaming palm move, cancelable to special moves and super moves.
B+D: Big roundhouse kick, not cancelable.
C+D: Little jump with dropping elbow at the end. Can land and continue combo if spaced properly.
Note: These three command normals will knockdown if it hits airborne opponent.
Special Moves
Charge back, toward + A or C: Fat dragonhead fireball. C version is faster than A version.
Charge down, up + B or D: Dragon kick. D version goes further up in the air and it is flaming. B is not flaming.
Super Moves
Charge back, toward, back, toward + A or C: Super fat dragonhead fireball.
Charge back, toward, back, toward + B or D: Super rushdown.
Charge downback, downtoward, downback, upback + B or D (mash): Super vacuum drill kick that makes both Terry Bogard and Ken Masters blush.
The Basics
Notable crossups: Jumping B and Jumping C. Jumping B is very easy to use to crossup with, it sticks out for a while, too. Jumping C is more timing dependent, but it does more damage than jumping B.
Notable normals: Crouching A has to be the fastest normal in the game. Beats out lots of grounded stuff, but it will not help you to get out of tight pressure.