Breakers Revenge/Dao-Long: Difference between revisions

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Throw: towards or back + C (close)
Throw: towards or back + C (close)


A+C - Double flaming palm move, cancelable to special moves and super moves.
A+C: Double flaming palm move, cancelable to special moves and super moves.


B+D - Big roundhouse kick, not cancelable.
B+D: Big roundhouse kick, not cancelable.


C+D - Little jump with dropping elbow at the end. Can land and continue combo if spaced properly.
C+D: Little jump with dropping elbow at the end. Can land and continue combo if spaced properly.
   
   
Note: These three command normals will knockdown if it hits airborne opponent.
Note: These three command normals will knockdown if it hits airborne opponent.


== Special Moves ==
== Special Moves ==
Charge back, toward + A or C: Fat dragonhead fireball. C version is faster than A version.
Charge down, up + B or D: Dragon kick. D version goes further up in the air and it is flaming. B is not flaming.


== Super Moves ==
== Super Moves ==

Revision as of 22:27, 23 February 2009

Introduction

Dao Long likes to eat spicy food and enjoys a long ride in the desert on camel's back.

Moves List

Normal Moves

Throw: towards or back + C (close)

A+C: Double flaming palm move, cancelable to special moves and super moves.

B+D: Big roundhouse kick, not cancelable.

C+D: Little jump with dropping elbow at the end. Can land and continue combo if spaced properly.

Note: These three command normals will knockdown if it hits airborne opponent.

Special Moves

Charge back, toward + A or C: Fat dragonhead fireball. C version is faster than A version.

Charge down, up + B or D: Dragon kick. D version goes further up in the air and it is flaming. B is not flaming.

Super Moves

The Basics

Advanced Strategy

Match-ups

Vs. Alsion 3:

Vs. Condor:

Vs. Dao-Long (self):

Vs. Mahrel:

Vs. Pielle:

Vs. Rila:

Vs. Saizo:

Vs. Sho:

Vs. Tia:

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