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Throw: towards or back + C (close) | Throw: towards or back + C (close) | ||
A+C | A+C: Double flaming palm move, cancelable to special moves and super moves. | ||
B+D | B+D: Big roundhouse kick, not cancelable. | ||
C+D | C+D: Little jump with dropping elbow at the end. Can land and continue combo if spaced properly. | ||
Note: These three command normals will knockdown if it hits airborne opponent. | Note: These three command normals will knockdown if it hits airborne opponent. | ||
== Special Moves == | == Special Moves == | ||
Charge back, toward + A or C: Fat dragonhead fireball. C version is faster than A version. | |||
Charge down, up + B or D: Dragon kick. D version goes further up in the air and it is flaming. B is not flaming. | |||
== Super Moves == | == Super Moves == |
Revision as of 22:27, 23 February 2009
Introduction
Dao Long likes to eat spicy food and enjoys a long ride in the desert on camel's back.
Moves List
Normal Moves
Throw: towards or back + C (close)
A+C: Double flaming palm move, cancelable to special moves and super moves.
B+D: Big roundhouse kick, not cancelable.
C+D: Little jump with dropping elbow at the end. Can land and continue combo if spaced properly.
Note: These three command normals will knockdown if it hits airborne opponent.
Special Moves
Charge back, toward + A or C: Fat dragonhead fireball. C version is faster than A version.
Charge down, up + B or D: Dragon kick. D version goes further up in the air and it is flaming. B is not flaming.