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* '''236A+B Combo Stability at Range:''' There are some ranges where 236A+B's last hit won't combo correctly, and this can potentially hurt Saturn hard if his opponent is aware. | * '''236A+B Combo Stability at Range:''' There are some ranges where 236A+B's last hit won't combo correctly, and this can potentially hurt Saturn hard if his opponent is aware. | ||
* '''Ground Movement:''' Saturn's non-hop sidestep (towards his front) is tied for the worst forward box-step cancel window in the game at 16 frames. Always try to keep track of what direction Saturn is facing and only step in the direction that gives him his hop animation. | * '''Ground Movement:''' Saturn's non-hop sidestep (towards his front) is tied for the worst forward box-step cancel window in the game at 16 frames. Always try to keep track of what direction Saturn is facing and only step in the direction that gives him his hop animation. | ||
* '''Weak To Meta:''' Saturn's relatively poor defense and reliance on a tool that can be reacted to with certain anti-airs means he is a sitting duck for basically everyone in S-tier. Having bad matchups versus everyone at the top is generally not a good sign for stability. | * '''Weak To Meta:''' Saturn's relatively poor defense and reliance on a tool that can be reacted to with certain anti-airs means he is a sitting duck for basically everyone in S-tier. Having bad matchups versus everyone at the top is generally not a good sign for stability--and the character in S-tier he does best against, Zelkin, is probably the most niche pick in the tier. | ||
}} | }} |
Revision as of 20:30, 28 December 2024
Introduction
Story
Overview
(Insert brief description about character and how they play, other details)
Strengths | Weaknesses |
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Default VS Mirror
Move List
Vertical Normals
5A
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | 10 | - | - | - | +7 | +7 | - | Ground | |
The incredible hit/blockstun on this move is held back by the fact it whiffs on crouchers, even big guys like Vector are able to duck this at certain ranges. Nonetheless, this is an important poke for Saturn/Prince due to its combability and range. |
5AA
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | 10 | - | - | - | -21 | -21 | - | Ground | |
Pretty much only exists to either use in juggles/strings to 5AAA or to special cancel. Does not normally combo despite what the combo counter may tell you, but can frame trap with the end of the string. |
5AAA
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | 10 | - | - | - | X | +0 | - | Ground | |
5AAA's on block safety justifies wailing on this string far more than 5AA's data would convince you you should. Just don't whiff it. |
2A
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | 12 | - | - | - | -1 | -4 | - | Ground | |
Argubly Saturn's most important grounded tool since it is safe and has a string that combos into his super. |
2AK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | 12 | - | - | - | +1 | -11 | - | Ground | |
Arguably Saturn's most important grounded tool and, because of Saturn's 236A+B combo, the reason Saturn is a higher tier than Prince. Few characters can punish this, and those that can have to both be ready and have labbed it. If the 2A gets stepped, the wide swinging arc of the 2AK can still hit steppers, and Saturn's forward movement tends to put him out of harm's way if someone jumps over him. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Horizontal Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Kick Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Jumping Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Special Moves
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Gauge Moves
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Miscellaneous
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |