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Crowspaceboy (talk | contribs) No edit summary |
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|Damage= | |Damage= | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= 12 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Total= | |Total= | ||
|Hit Adv= | |Hit Adv= +4 | ||
|Block Adv= | |Block Adv= +6 | ||
|Property=Ground | |Property=Ground | ||
|description= | |description= One of Gore's fastest pokes and best interrupts. Decent range and speed, though not better than anyone else in the cast, really. Good advancing range and pushout on block, plus it can't be countered since its not a weapon attack. Unusually better frame data than block on hit. Would be a better buffer into fireball if he didn't have KA, which tends to cause input overlap issues. | ||
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Revision as of 18:55, 17 December 2024
Introduction
Story
Overview
(Insert brief description about character and how they play, other details)
Strengths | Weaknesses |
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Default VS Mirror
Move List
Vertical Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | 14 | - | - | - | -7 | - | - | Ground | |
A mediocre vertical poke that can occasionally hit anti-air, but not reliably. Perhaps best used for its ability to 2-in-1 into fireball. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Horizontal Normals
2B
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | Low | 16 | - | - | - | +6 | +5 | - | Ground | |
Though it is a bit on the slower side, Vector's 2B is a fantastic neutral low poke with good range and great anti-step coverage. This is a must-have for your neutral, as it is your primary deterrent to your opponents sidestepping your entire movelist otherwise. |
Kick Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | 12 | - | - | - | +4 | +6 | - | Ground | |
One of Gore's fastest pokes and best interrupts. Decent range and speed, though not better than anyone else in the cast, really. Good advancing range and pushout on block, plus it can't be countered since its not a weapon attack. Unusually better frame data than block on hit. Would be a better buffer into fireball if he didn't have KA, which tends to cause input overlap issues. |
Jumping Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Special Moves
Exploding Fire Projection
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Gore's main projectile. Goes most of the screen, but not quite max. Fairly fast and safe, decent damage, and a good way to encourage opponents to jump at you. Loses to step, like most projectiles, but that doesn't stop you from building meter and controlling the opponents neutral with it. |
Composition Conversion
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Gore's alternate projectile is a short range pink gas cloud. When it hits, the enemy is frozen in stone and you can get a juggle off of it. Because of Gore's high damage off of his black hole super, simply going straight into the super is the most consistent thing you can do. This has a decent preemptive anti-air hitbox if the opponent is jumping in from far, but tends to lose to any lateral movement or closer jumps. Unsafe. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Spinning Leg
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Low | |
Gore jumps backwards, gets low to the ground, then spins wildly forwards while spewing green orbs everywhere. This is a great "backswing blow" sort of attack that is mysteriously plus on block. Great for evading throws and low profiling some attacks, it can also occasionally clip stepping opponents. However, he's not invincible, and the spin can be beaten with attacks. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Gauge Moves
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Miscellaneous
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |