Line 83: | Line 83: | ||
= Infinites = | = Infinites = | ||
Dash lp, lk, mp, (d+dash, lk, mp)......repeat bracket.....you have to cancel mp, by pressing down afterward.... | Dash lp, lk, mp, (d+dash, lk, mp)......repeat bracket.....you have to cancel mp, by pressing down afterward....expect this from every major wolverine player | ||
Lp, lk, d.mp, (hk, sj.lp, sj.lk, sj.mp, dive kick, sj.hp, sj.hk).....repeat bracket....opponent will get dizzy after 4 reps. | |||
Lp, lk, d.mp, hk, sj.lp, sj.lk, sj.mp, dive kick, sj.hp, sj.hk, (j.lp, j.lk, j.mp, j.mp, j.hp, j.hk)....repeat brackets.....must be done in corner. (or shuma gorath stage anywhere) | |||
= Semi-Infinite = | = Semi-Infinite = | ||
with time gem- (f, f, lp, lk, mp)...repeat bracket.....opponent should get dizzy by the end of time gem. | with time gem- (f, f, lp, lk, mp)...repeat bracket.....opponent should get dizzy by the end of time gem. |
Revision as of 09:46, 10 January 2009
Introduction
This faq was done by Wolverine-Master of shoryuken.com
Moves List
U-up
D-down
L-left
R-right
J-jump
Sj-super jump
Otg-off the ground
Lp-jab
Mp-strong
Hp-fierce
Lk-short
Mk-foward
Hk-roundhouse
3P-dash (lp+mp+hp) or f, f
3K-super jump (default) (lk+mk+hk)
D, D, Start-taunt
Normal Moves
Anti-air: d.mp
Anti-air: d.hk
Launcher: hk
Slide: d.f.hp
Dive kick: d.mk (air only)
Throws
Mp
Hp
Special Moves
Berserker Barrage: d, f, any punch (ground only)
Drill Claw: lp+lk, mp+mk, hp+hk (ground and air)
Tornado Claw: f, d, f, any punch (ground only)
Super Moves
Berserker Barrage X: d, f, 3p
Weapon X: f, d, f, 3p
Combos
Basic
4 hits- lp, lk, mp, hp.
6 hits- dash, lp, lk, mp, d.mk, d.hp, d.hk .
11 hits- dash, lp, lk, d.mp, berserker barrage. (mash berserker barrage for more hits)
14 hits- mk, mk, berserker barrage x
Intermediate
9 hits- lp, lk, d.mp, hk, sj.lp, sj.lk, sj.mp, sj.mk, sj.hk
15 hits- j.lp, j.lk, j.mp, j.hk, dash, lp, lk, d.mp, hk, sj.lp, sj.lk, sj.mp, sj.mp, sj.mk, sj.hp, sj.hk.
Advanced
various hits- j.hp, j.hk, dash, lp, lk, d.mp, d.hk, sj.lp, sj.lk, sj.mp, dive kick, sj.hk, land, hk, sj.lp, sj.lk, sj.mp, drill claw diagonal down, sj.lp, dive kick, sj.hp, sj.hk, land, lp, hk, sj.lp, sj.lk, sj.mp, dive kick, sj.hp, sj.hk, berserker barrage x.......i've gotten this combo to work a couple times, and other times they get dizzy before its finished.......must be done in corner.
Infinites
Dash lp, lk, mp, (d+dash, lk, mp)......repeat bracket.....you have to cancel mp, by pressing down afterward....expect this from every major wolverine player
Lp, lk, d.mp, (hk, sj.lp, sj.lk, sj.mp, dive kick, sj.hp, sj.hk).....repeat bracket....opponent will get dizzy after 4 reps.
Lp, lk, d.mp, hk, sj.lp, sj.lk, sj.mp, dive kick, sj.hp, sj.hk, (j.lp, j.lk, j.mp, j.mp, j.hp, j.hk)....repeat brackets.....must be done in corner. (or shuma gorath stage anywhere)
Semi-Infinite
with time gem- (f, f, lp, lk, mp)...repeat bracket.....opponent should get dizzy by the end of time gem.