Marvel Super Heroes/Wolverine: Difference between revisions

From SuperCombo Wiki
Line 75: Line 75:


== Intermediate ==
== Intermediate ==
9 hits- lp, lk, d.mp, hk, sj.lp, sj.lk, sj.mp, sj.mk, sj.hk
15 hits- j.lp, j.lk, j.mk, j.hk, dash, lp, lk, d.mp, hk, sj.lp, sj.lk, sj.mp, sj.mp, sj.mk, sj.hp, sj.hk.


== Advanced ==
== Advanced ==

Revision as of 08:42, 10 January 2009

Introduction

This faq was done by Wolverine-Master of shoryuken.com

Moves List

U-up

D-down

L-left

R-right

J-jump

Sj-super jump

Otg-off the ground

Lp-jab

Mp-strong

Hp-fierce

Lk-short

Mk-foward

Hk-roundhouse

3P-dash (lp+mp+hp) or f, f

3K-super jump (default) (lk+mk+hk)

D, D, Start-taunt

Normal Moves

Anti-air: d.mp

Anti-air: d.hk

Launcher: hk

Slide: d.f.hp

Dive kick: d.mk (air only)

Throws

Mp

Hp

Special Moves

Berserker Barrage: d, f, any punch (ground only)

Drill Claw: lp+lk, mp+mk, hp+hk (ground and air)

Tornado Claw: f, d, f, any punch (ground only)

Super Moves

Berserker Barrage X: d, f, 3p

Weapon X: f, d, f, 3p

Combos

Basic

4 hits- lp, lk, mp, hp.

6 hits- dash, lp, lk, mp, d.mk, d.hp, d.hk .

11 hits- dash, lp, lk, d.mp, berserker barrage. (mash berserker barrage for more hits)

14 hits- mk, mk, berserker barrage x

Intermediate

9 hits- lp, lk, d.mp, hk, sj.lp, sj.lk, sj.mp, sj.mk, sj.hk

15 hits- j.lp, j.lk, j.mk, j.hk, dash, lp, lk, d.mp, hk, sj.lp, sj.lk, sj.mp, sj.mp, sj.mk, sj.hp, sj.hk.

Advanced

Infinites

Dash lp, lk, mp, (d+dash, lk, mp)......repeat bracket.....you have to cancel mp, by pressing down afterward....easy infinite, and abused by everyone.

Semi-Infinite

with time gem- (f, f, lp, lk, mp)...repeat bracket.....opponent should get dizzy by the end of time gem.