User:Kaladin/Sandbox 1: Difference between revisions

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{{DefineTerm-UMVC3|term=Crumple}}
{{DefineTerm-UMVC3|Crumple}}

Revision as of 15:39, 5 December 2024

Standing Light
5L
UMVC3 CViper 5L.png

StartupThe time until the first active frame of the attack. Active Recovery Guard Properties
5 3 10 Low
Cancel Damage On Hit On Block
L/S/H 40,000 0 -1

CrumpleCrumple moves on grounded opponents will cause a crumple animation where the opponent is freely comboable for a fixed amount of time.Full Definition: User:Kaladin/Glossary#Crumple