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{{DefineTerm-UMVC3| | {{DefineTerm-UMVC3|Crumple}} |
Revision as of 15:39, 5 December 2024
StartupThe time until the first active frame of the attack. | Active | Recovery | Guard | Properties |
---|---|---|---|---|
5 | 3 | 10 | Low | |
Cancel | Damage | On Hit | On Block | |
L/S/H | 40,000 | 0 | -1 |
CrumpleCrumple moves on grounded opponents will cause a crumple animation where the opponent is freely comboable for a fixed amount of time.Full Definition: User:Kaladin/Glossary#Crumple