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==Special Moves== | ==Special Moves== | ||
*Charge back for a few seconds, then tap forward +A/B/C - Tech Lancer - Tekkaman takes his space lance and throws it at his enemy. All three versions travel all the way across the screen. Each version has its own number of hits. A version does 1 hit and causes knock down, B version does 3 hits, and C version does 5 hits. This can be used in a combo and can be canceled into one of his supers. | |||
*Charge | *Charge down for a few seconds, then tap up +A/B/C (Can also be done in the air) - Zanga Kazaguruma - Tekkaman twirls his space lance at the enemy, causing the enemy to launch in the air. Each ground and air version has its own number of hits. Ground and air A version does 6 hits, ground and air B version does 8 hits, ground C version does 14 hits and air C version does 13 hits. This special can be used in both combos and air combos. | ||
*QCB +A/B/C - Tech Winn - Tekkaman takes out a "gun" and grabs the enemy with rope, pulling the enemy towards Tekkaman. Each version has its own direction. A version travels straight across the screen (horizontally), B version travels in a 45 degree (incline) angle, and C version travels in a straight (vertical) direction. | |||
*Tap A/B/C Rapidly (Can also be done in the air) - Gatling Lancer - Tekkaman takes his space lance and stabs the enemy multiple times. | |||
* | Each version has its own stabbing speed. A version stabs slow, B version stabs at a moderate pace, and C version stabs very fast. This special can be used in a combo and air combo. | ||
* | |||
==Super Moves== | ==Super Moves== |
Revision as of 17:01, 26 December 2008
Introduction
TvC says that Tekkaman originated from Tekkaman: The Space Knight anime (which is true).
Moves List
Normal Moves
- F+C - Tekkaman takes his space lance and does a 2 hit combo on the enemy. This can be used in a combo.
- While jumping, D+C - Tekkaman takes his space lance and does a vertical (and fast) stab.
Special Moves
- Charge back for a few seconds, then tap forward +A/B/C - Tech Lancer - Tekkaman takes his space lance and throws it at his enemy. All three versions travel all the way across the screen. Each version has its own number of hits. A version does 1 hit and causes knock down, B version does 3 hits, and C version does 5 hits. This can be used in a combo and can be canceled into one of his supers.
- Charge down for a few seconds, then tap up +A/B/C (Can also be done in the air) - Zanga Kazaguruma - Tekkaman twirls his space lance at the enemy, causing the enemy to launch in the air. Each ground and air version has its own number of hits. Ground and air A version does 6 hits, ground and air B version does 8 hits, ground C version does 14 hits and air C version does 13 hits. This special can be used in both combos and air combos.
- QCB +A/B/C - Tech Winn - Tekkaman takes out a "gun" and grabs the enemy with rope, pulling the enemy towards Tekkaman. Each version has its own direction. A version travels straight across the screen (horizontally), B version travels in a 45 degree (incline) angle, and C version travels in a straight (vertical) direction.
- Tap A/B/C Rapidly (Can also be done in the air) - Gatling Lancer - Tekkaman takes his space lance and stabs the enemy multiple times.
Each version has its own stabbing speed. A version stabs slow, B version stabs at a moderate pace, and C version stabs very fast. This special can be used in a combo and air combo.
Super Moves
Boltekka
- Quarter Circle Forward + 2 Attacks
Daikaiten Tech Lancer
- Forward, Down, Down-Forward + 2 Attacks
Level 3 Super
Space Nights Formation
- Quarter Circle Back + 2 Attacks