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==Special Moves== | ==Special Moves== | ||
* | '''Hadouken''' | ||
* | *Quarter Circle Forward + Attack (Can also be done in the air) | ||
* | **Weak version travels slow, medium version travels in moderate speed, and the strong version travels pretty fast. | ||
* | |||
'''Tatsumaki Senpuu Kyaku''' | |||
*Quarter Circle Forward + Attack (Can also be done in the air) | |||
**Weak version does 2 hits, medium version does 3 hits, and strong version does 4 hits. | |||
'''Shoryuken''' | |||
*Forward, Down, Down-Forward + Attack | |||
**Weak version does 1 hit, medium version does 2 hits and launches them mid-screen, and the strong version does 2 hits, but launches them 3/4ths of the screen. | |||
'''Joudan Sokutou Geri''' | |||
*Back, Down, Down-Back + Attack | |||
**All three versions kick the enemy into the wall, causing a wall bounce. | |||
==Super Moves== | ==Super Moves== |
Revision as of 13:18, 15 December 2008
Introduction
TvC says that Ryu originated from the first Street Fighter (which is true).
Moves List
Normal Moves
- F+B - Two Punch Overhead, or a two hit punch. It's very useful for crouching opponents. If you do this on a crouching opponent, you can link it with his QCF+AB super.
- F+C - A roundhouse kick. This can be used in a combo. It can also be cancelled into a super (example, F+C xx QCF+AB super).
Special Moves
Hadouken
- Quarter Circle Forward + Attack (Can also be done in the air)
- Weak version travels slow, medium version travels in moderate speed, and the strong version travels pretty fast.
Tatsumaki Senpuu Kyaku
- Quarter Circle Forward + Attack (Can also be done in the air)
- Weak version does 2 hits, medium version does 3 hits, and strong version does 4 hits.
Shoryuken
- Forward, Down, Down-Forward + Attack
- Weak version does 1 hit, medium version does 2 hits and launches them mid-screen, and the strong version does 2 hits, but launches them 3/4ths of the screen.
Joudan Sokutou Geri
- Back, Down, Down-Back + Attack
- All three versions kick the enemy into the wall, causing a wall bounce.
Super Moves
- QCF+AB (Can also be done in the air) - Super fire ball wave - This super does around 19 to 20 hits. Good to use at the end of a combo.
- QCB+AB - Super Spin Kick - This does around 43 hits. It can be used in a combo, but slightly more difficult to connect.
- DP+AB (Level 3 Super) - Shin-Shoryuken Super- Ryu does 3 powerful lightning punches on the enemy, causing them to fly REALLY HIGH into the air (literally off screen for about 3 seconds). This can be used to continue your combo. If your enemy jumps during this super, Ryu will do around 8 hits.