Tatsunoko vs Capcom/Ryu: Difference between revisions

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==Special Moves==
==Special Moves==
*QCF+A/B/C (Can also be done in the air) - Fireball - Weak version travels slow, medium version travels in moderate speed, and the strong version travels pretty fast.
*QCB+A/B/C (Can also be done in the air) - Spin kick - Weak version does 2 hits, medium version does 3 hits, and strong version does 4 hits.
*DP+A/B/C - Shoryuken (Dragon Punch) - Weak version does 1 hit, medium version does 2 hits and launches them mid-screen, and the strong version does 2 hits, but launches them 3/4ths of the screen.
*RDP+A/B/C - Sharp powerful kick - All three version kicks the enemy into the wall, causing a wall bounce.
==Super Moves==
==Super Moves==
=The Basics=
=The Basics=
=Advanced Strategy=
=Advanced Strategy=
=Match=Ups=
=Match=Ups=

Revision as of 23:16, 14 December 2008

Introduction

TvC says that Ryu originates from the first Street Fighter (which is true).

Moves List

Normal Moves

  • F+B - Two Punch Overhead, or a two hit punch. It's very useful for crouching opponents. If you do this on a crouching opponent, you can link it with his QCF+AB super.
  • F+C - A roundhouse kick. This can be used in a combo. It can also be cancelled into a super (example, F+C xx QCF+AB super).

Special Moves

  • QCF+A/B/C (Can also be done in the air) - Fireball - Weak version travels slow, medium version travels in moderate speed, and the strong version travels pretty fast.
  • QCB+A/B/C (Can also be done in the air) - Spin kick - Weak version does 2 hits, medium version does 3 hits, and strong version does 4 hits.
  • DP+A/B/C - Shoryuken (Dragon Punch) - Weak version does 1 hit, medium version does 2 hits and launches them mid-screen, and the strong version does 2 hits, but launches them 3/4ths of the screen.
  • RDP+A/B/C - Sharp powerful kick - All three version kicks the enemy into the wall, causing a wall bounce.

Super Moves

The Basics

Advanced Strategy

Match=Ups