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| {{TourneyNetplay
| | Administrator. Find me on Discord: shiburizu#7634. |
| |name=Test Event
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| |game=FoA
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| |platform=PC
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| |region=NA
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| |date=02/23/2021 7 PM
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| |bracket=https://google.com
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| |pot=https://google.com
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| |chat=https://google.com
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| |stream=https://google.com
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| |stream2=https://google.com
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| |info=https://google.com
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| }}
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| == SFV Wiki structure draft ==
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| '''Bold''' indicates a top level page. Bullet points below represent headers and subheaders. Contents of each page are unordered at the moment, will be done alphabetically on the page.
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| * '''Controls'''
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| ** Controls
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| *** Motion Notation
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| ** Japan vs USA Naming
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| ** Input shortcuts
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| * '''HUD'''
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| ** Life Meter
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| *** Grey Life
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| ** Critical Art Meter
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| ** V Gauge
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| ** Stun Meter
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| ** Timer
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| * '''V System'''
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| ** V Shift
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| ** V Skill
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| ** V Trigger
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| ** V Reversal
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| * '''Movement'''
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| ** Basic Movement
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| ** Forward/Back Dash
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| ** Pre-Jump frames
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| ** Landing Recovery
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| * '''Offense'''
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| ** Frame Traps
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| ** Meaties
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| ** Counter Hits
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| ** Normals
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| ** Command Normals
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| ** Target combos
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| ** Special moves
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| ** EX Specials
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| ** Critical Arts
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| ** Throws
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| *** Tech
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| *** Command throws
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| *** Air throws
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| *** Throw ranges
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| ** Projectiles
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| * '''Defense'''
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| ** Blocking
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| *** Prox Blocking
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| ** Wake up options
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| *** Quick
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| *** Back
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| *** Delay
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| *** Throw Invincibility
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| *** Taunts
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| ** Invincibility
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| ** Reversals
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| ** Armored Moves
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| * '''Advanced'''
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| ** Hit/Hurtboxes
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| ** Collision boxes
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| ** Option Select
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| * '''Combos'''
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| ** Combo System
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| ** Juggles
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| * '''Game Data'''
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| ** Damage Scaling
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| ** Hit Priority
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| ** Input Priority
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| ** Hit/Block Stun/Stop
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| ** Frame data
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| *** Move stages
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| == Flex attack template sandbox ==
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| <div class="srkbox">
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| <div style="display: flex; flex-wrap: wrap; justify-content: space-around; width:100%;">
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| <center><div class="iconscol" style="min-width:200px; display: flex; flex:2;">
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| <div>
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| Far Standing Jab <br>
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| st.{{LP}}
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| [[Image:(akumalp).gif|none|180px]]
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| A punch.
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| </div>
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| <div>
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| Far Standing Jab <br>
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| st.{{LP}}
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| [[Image:Ryu_s.lp.png|none|180px]]
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| A punch.
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| </div>
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| </div></center>
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| <div style="flex:8;">
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| {{#lst:User:Shiburizu/sandbox|5LP_Data}}
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| <div style="padding:10px;">
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| {{#lst:User:Shiburizu/sandbox|5LP_Desc}}
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| </div>
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| </div>
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| </div>
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| </div>
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| Game agnostic workflow:
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| #Make a "character page" and a "data" page exclusively for them.
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| #Write out a section of tables that apply to one move on the data page.
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| #Set up a move template on the main character page: Add a picture, transclude the section for that move on the data page, and add a description.
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| #Rinse and repeat for all moves. This separates extensive data sheets from extra fluff related to the presentation, while making both sides easier to edit. | |
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| Fields:
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| #Name: move name.
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| #Input: input notation i.e. st.{{LP}}
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| #Image: filename of the relevant image.
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| #Caption: short description below image.
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| #Desc: longer form description. Could be transcluded from data page?
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| #Data: Data page section with tables to fill.
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