Template:AttackData-Garou: Difference between revisions

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{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
! style="width:16.6%" | {{Tooltip | text=Damage  | hovertext=Base damage done by this attack.&#010;(X).}}
! style="width:16.6%" | {{Tooltip | text=Damage  | hovertext=Base damage done by this attack.&#010;(X).}}
! style="width:16.6%" | {{Tooltip | text=Guard      | hovertext=The way this move must be blocked.}}
! style="width:16.6%" | {{Tooltip | text=Guard      | hovertext=The way this move must be blocked. If the data is in red text, it means the move cannot be Just Defended at 0 HP.}}
! style="width:16.6%" | {{Tooltip | text=Startup | hovertext=The number of frames that initiate at the beginning of an attack after the input.&#010;and when the first hitbox is present.}}
! style="width:16.6%" | {{Tooltip | text=Startup | hovertext=The number of frames before an attack becomes active NOT including the first active frame.}}
! style="width:16.6%" | {{Tooltip | text=Active    | hovertext=The amount of frames that this move will have a hitbox.}}
! style="width:16.6%" | {{Tooltip | text=Active    | hovertext=The amount of frames that this move will have a hitbox.}}
!style="width:16.6%" |  {{Tooltip | text=Recovery    | hovertext=The number of frames after the attack has finished.&#010;and the character is disallowed to do another action as they are returning to neutral stance.}}
! style="width:16.6%" |  {{Tooltip | text=Recovery    | hovertext=The number of frames a character cannot act after the move's hitbox becomes inactive.}}
! style="width:16.6%" | {{Tooltip | text=Total    | hovertext=The final amount of frames this move last}}
! style="width:16.6%" | {{Tooltip | text=Total    | hovertext=The total amount of frames this move lasts.}}
|-  
|-  
| {{#if:{{{Damage|}}}|{{{Damage|}}}|-}}
| {{#if:{{{Damage|}}}|{{{Damage|}}}|-}}
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| {{#if:{{{Total|}}}|{{{Total|}}}|-}}
| {{#if:{{{Total|}}}|{{{Total|}}}|-}}
|- style="line-height:1em"
|- style="line-height:1em"
! style="width:16.6%" |  {{Tooltip | text=Hit Adv  | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}}
! style="width:16.6%" |  {{Tooltip | text=Hit Adv  | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack hits.}}
! style="width:16.6%" |  {{Tooltip | text=Block Adv    | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been guard.}}
! style="width:16.6%" |  {{Tooltip | text=Block Adv    | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack is blocked.}}
! style="width:16.6%" | {{Tooltip | text=Feint Cancel  | hovertext=The number of frames after the attack has finished.&#010;and the character is disallowed to do another action as they are returning to neutral stance.}}
! style="width:16.6%" | {{Tooltip | text=Cancel on Hit | hovertext=If the move can be canceled on hit.}}
! style="width:16.6%" | {{Tooltip | text=Cancel on Hit | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}}
! style="width:16.6%" | {{Tooltip | text=Cancel on Block  | hovertext=If the move can be canceled on block.}}
! style="width:16.6%" | {{Tooltip | text=Cancel on Block  | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been guard.}}
! style="width:16.6%" | {{Tooltip | text=Guard Crush Value  | hovertext=How much guard meter damage an attack does.}}
! style="width:16.6%" | {{Tooltip | text=Guard Crush Value  | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been guard.}}
|-
|-
| {{#if:{{{Hit Adv|}}}|{{{Hit Adv|}}}|-}}
| {{#if:{{{Hit Adv|}}}|{{{Hit Adv|}}}|-}}
| {{#if:{{{Block Adv|}}}|{{{Block Adv|}}}|-}}
| {{#if:{{{Block Adv|}}}|{{{Block Adv|}}}|-}}
| {{#if:{{{Feint Cancel|}}}|{{{Feint Cancel|}}}|-}}
| {{#if:{{{Cancel on Hit |}}}|{{{Cancel on Hit |}}}|-}}
| {{#if:{{{Cancel on Hit |}}}|{{{Cancel on Hit |}}}|-}}
| {{#if:{{{Cancel on Block|}}}|{{{Cancel on Block|}}}|-}}
| {{#if:{{{Cancel on Block|}}}|{{{Cancel on Block|}}}|-}}

Latest revision as of 10:42, 18 September 2024

|- style="line-height:1em"

! style="width:16.6%" | Damage ! style="width:16.6%" | Guard ! style="width:16.6%" | Startup ! style="width:16.6%" | Active ! style="width:16.6%" | Recovery ! style="width:16.6%" | Total |- | - | - | - | - | - | - |- style="line-height:1em" ! style="width:16.6%" | Hit Adv ! style="width:16.6%" | Block Adv ! style="width:16.6%" | Cancel on Hit ! style="width:16.6%" | Cancel on Block ! style="width:16.6%" | Guard Crush Value |- | - | - | - | - | - |-

|- }}