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|- style="line-height:1em" | |- style="line-height:1em" | ||
{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | {{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | ||
! {{Tooltip | text=Damage | hovertext=Base damage done by this attack.
(X).}} | ! style="width:16.6%" | {{Tooltip | text=Damage | hovertext=Base damage done by this attack.
(X).}} | ||
! | ! style="width:16.6%" | {{Tooltip | text=Guard | hovertext=The way this move must be blocked. If the data is in red text, it means the move cannot be Just Defended at 0 HP.}} | ||
! | ! style="width:16.6%" | {{Tooltip | text=Startup | hovertext=The number of frames before an attack becomes active NOT including the first active frame.}} | ||
! {{Tooltip | text=Active | hovertext=The amount of frames that this move will have a hitbox.}} | ! style="width:16.6%" | {{Tooltip | text=Active | hovertext=The amount of frames that this move will have a hitbox.}} | ||
! {{Tooltip | text=Recovery | hovertext=The number of frames after the | ! style="width:16.6%" | {{Tooltip | text=Recovery | hovertext=The number of frames a character cannot act after the move's hitbox becomes inactive.}} | ||
! {{Tooltip | text=Total | hovertext=The | ! style="width:16.6%" | {{Tooltip | text=Total | hovertext=The total amount of frames this move lasts.}} | ||
|- | |- | ||
| {{#if:{{{Damage|}}}|{{{Damage|}}}|-}} | | {{#if:{{{Damage|}}}|{{{Damage|}}}|-}} | ||
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| {{#if:{{{Total|}}}|{{{Total|}}}|-}} | | {{#if:{{{Total|}}}|{{{Total|}}}|-}} | ||
|- style="line-height:1em" | |- style="line-height:1em" | ||
! {{Tooltip | text=Hit Adv | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack | ! style="width:16.6%" | {{Tooltip | text=Hit Adv | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack hits.}} | ||
! {{Tooltip | text=Block Adv | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack | ! style="width:16.6%" | {{Tooltip | text=Block Adv | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack is blocked.}} | ||
! | ! style="width:16.6%" | {{Tooltip | text=Cancel on Hit | hovertext=If the move can be canceled on hit.}} | ||
! style="width:16.6%" | {{Tooltip | text=Cancel on Block | hovertext=If the move can be canceled on block.}} | |||
! {{Tooltip | text=Cancel on Block | hovertext= | ! style="width:16.6%" | {{Tooltip | text=Guard Crush Value | hovertext=How much guard meter damage an attack does.}} | ||
! {{Tooltip | text=Guard Crush Value | hovertext= | |||
|- | |- | ||
| {{#if:{{{Hit Adv|}}}|{{{Hit Adv|}}}|-}} | | {{#if:{{{Hit Adv|}}}|{{{Hit Adv|}}}|-}} | ||
| {{#if:{{{Block Adv|}}}|{{{Block Adv|}}}|-}} | | {{#if:{{{Block Adv|}}}|{{{Block Adv|}}}|-}} | ||
| {{#if:{{{Cancel on Hit |}}}|{{{Cancel on Hit |}}}|-}} | | {{#if:{{{Cancel on Hit |}}}|{{{Cancel on Hit |}}}|-}} | ||
| {{#if:{{{Cancel on Block|}}}|{{{Cancel on Block|}}}|-}} | | {{#if:{{{Cancel on Block|}}}|{{{Cancel on Block|}}}|-}} |
Latest revision as of 10:42, 18 September 2024
|- style="line-height:1em"
! style="width:16.6%" | Damage ! style="width:16.6%" | Guard ! style="width:16.6%" | Startup ! style="width:16.6%" | Active ! style="width:16.6%" | Recovery ! style="width:16.6%" | Total |- | - | - | - | - | - | - |- style="line-height:1em" ! style="width:16.6%" | Hit Adv ! style="width:16.6%" | Block Adv ! style="width:16.6%" | Cancel on Hit ! style="width:16.6%" | Cancel on Block ! style="width:16.6%" | Guard Crush Value |- | - | - | - | - | - |-
|- }}