(add damage) |
SeenConnroy (talk | contribs) m (Added hover text to explain/clarify how things are noted.) |
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! height="25px" | Damage | ! height="25px" | Damage | ||
! Guard | ! Guard | ||
! Startup | ! {{Tooltip | text=Startup| hovertext=Startup includes first active.

EX/SUPERS: The '+' symbol indicates when a super flash occurs.}} | ||
! Active | ! {{Tooltip | text=Active| hovertext= Parenthesis indicate a new hitbox unless separated by a comma (e.g. 8 (4, 4)... is still 8f active but there are two hitboxes, vs 8, (4)... which is a 4f gap after the single 8f hitbox).

PROJECTILES: Active frames will be listed as '-' unless they have a finite amount of active frames (Tamao for example).}} | ||
! Recovery | ! Recovery | ||
! Frame | ! {{Tooltip | text=FrameAdv| hovertext=Frame advantage is listed as On hit/On block (i.e +2/-2.}} | ||
==Usage== | ==Usage== | ||
Determines the columns to be used for AVG2 move lists. | Determines the columns to be used for AVG2 move lists. | ||
[[Category:Advanced V.G. 2]] | [[Category:Advanced V.G. 2]] | ||
</noinclude> | </noinclude> |
Revision as of 19:05, 29 August 2024
! height="25px" | Damage ! Guard ! Startup ! Active ! Recovery ! FrameAdv
Usage
Determines the columns to be used for AVG2 move lists.