Rising Thunder/Vlad/Data: Difference between revisions

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<section begin=Movelist/>
<section begin=Movelist/>
==Normals==
==Normals==
===<big>cl.L</big>===
===<big>{{clr|2|cl.L}}</big>===
<section begin=cl.L/>
<section begin=cl.L/>
{{MoveData
{{MoveData
|name=close s.L
|name=Close s.L
|image=Vlad cl.L.png
|image=Vlad cl.L.png
|caption=
|caption=
Line 11: Line 11:
   |damage=30
   |damage=30
   |stun=50
   |stun=50
   |guard=Mid (Whiffs crouching)
   |guard=Mid
   |cancel=Spc/OD/KA
   |cancel=Spc/OD/KA
   |startup=6
   |startup=6
Line 19: Line 19:
   |advHit=6
   |advHit=6
   |advBlock=4
   |advBlock=4
   |description=cancelable into Light attacks
   |description=Cancellable into light attacks. Whiffs against crouching opponents.
   }}
   }}
}}
}}
<section end=cl.L/>
<section end=cl.L/>
===<big>cl.M</big>===
===<big>{{clr|5|cl.M}}</big>===
<section begin=cl.M/>
<section begin=cl.M/>
{{MoveData
{{MoveData
|name=close s.M
|name=Close s.M
|image=Vlad cl.M.png
|image=Vlad cl.M.png
|caption=
|caption=
Line 41: Line 41:
   |advHit=7
   |advHit=7
   |advBlock=4
   |advBlock=4
   |description=forces stand
   |description=Forces standing. Links into cr.L on hit and serves as the starter to his TC.
   }}
   }}
}}
}}
<section end=cl.M/>
<section end=cl.M/>
===<big>cl.H</big>===
===<big>{{clr|4|cl.H}}</big>===
<section begin=cl.H/>
<section begin=cl.H/>
{{MoveData
{{MoveData
|name=close s.H
|name=Close s.H
|image=Vlad cl.H.png
|image=Vlad cl.H.png
|caption=
|caption=
Line 63: Line 63:
   |advHit=5
   |advHit=5
   |advBlock=1
   |advBlock=1
   |description=cancelable into hover, specials, and super
   |description=Cancellable into Hover, specials, and super.
   }}
   }}
}}
}}
<section end=cl.H/>
<section end=cl.H/>
===<big>f.L</big>===
===<big>{{clr|2|f.L}}</big>===
<section begin=f.L/>
<section begin=f.L/>
{{MoveData
{{MoveData
|name=far s.L
|name=Far s.L
|image=Vlad f.L.png
|image=Vlad f.L.png
|caption=
|caption=
Line 77: Line 77:
   |damage=30
   |damage=30
   |stun=50
   |stun=50
   |guard=Mid (Whiffs crouching)
   |guard=Mid
   |cancel=Spc/OD/KA
   |cancel=Spc/OD/KA
   |startup=5
   |startup=5
Line 85: Line 85:
   |advHit=5
   |advHit=5
   |advBlock=3
   |advBlock=3
   |description=cancelable into Light attacks
   |description=Cancellable into light attacks. Whiffs against crouching opponents.
   }}
   }}
}}
}}
<section end=f.L/>
<section end=f.L/>
===<big>f.M</big>===
===<big>{{clr|5|f.M}}</big>===
<section begin=f.M/>
<section begin=f.M/>
{{MoveData
{{MoveData
|name=far s.M
|name=Far s.M
|image=Vlad f.M.png
|image=Vlad f.M.png
|caption=
|caption=
Line 107: Line 107:
   |advHit=5
   |advHit=5
   |advBlock=2
   |advBlock=2
   |description=
   |description=Vlad's go-to poke.
   }}
   }}
}}
}}
<section end=f.M/>
<section end=f.M/>
===<big>f.H</big>===
===<big>{{clr|4|f.H}}</big>===
<section begin=f.H/>
<section begin=f.H/>
{{MoveData
{{MoveData
|name=far s.H
|name=Far s.H
|image=Vlad f.H.png
|image=Vlad f.H.png
|caption=
|caption=
Line 129: Line 129:
   |advHit=2
   |advHit=2
   |advBlock=-2
   |advBlock=-2
   |description=cancelable into hover
   |description=Cancellable into Hover, making it a surprisingly strong poke that converts into easy damage and a hard knockdown if you have the fuel to spare.
   }}
   }}
}}
}}
<section end=f.H/>
<section end=f.H/>
===<big>cr.L</big>===
===<big>{{clr|2|cr.L}}</big>===
<section begin=cr.L/>
<section begin=cr.L/>
{{MoveData
{{MoveData
Line 151: Line 151:
   |advHit=4
   |advHit=4
   |advBlock=2
   |advBlock=2
   |description=cancelable into Light attacks
   |description=Cancellable into light attacks. Vlad's main mashable poke.
   }}
   }}
}}
}}
<section end=cr.L/>
<section end=cr.L/>
===<big>cr.M</big>===
===<big>{{clr|5|cr.M}}</big>===
<section begin=cr.M/>
<section begin=cr.M/>
{{MoveData
{{MoveData
Line 173: Line 173:
   |advHit=0
   |advHit=0
   |advBlock=-3
   |advBlock=-3
   |description=
   |description=A sliding poke that is mediocre under most circumstances but can be used to low-profile standard projectiles in its later startup frames, giving Vlad an alternate method of dealing with zoning.
   }}
   }}
}}
}}
<section end=cr.M/>
<section end=cr.M/>
===<big>cr.H</big>===
===<big>{{clr|4|cr.H}}</big>===
<section begin=cr.H/>
<section begin=cr.H/>
{{MoveData
{{MoveData
Line 193: Line 193:
   |recovery=23
   |recovery=23
   |total=37
   |total=37
   |advHit=sweep
   |advHit=HKD
   |advBlock=-8
   |advBlock=-8
   |description=
   |description=A standard sweep. Not commonly used or notably useful, but Vlad can always benefit from scoring a hard knockdown.
   }}
   }}
}}
}}
<section end=cr.H/>
<section end=cr.H/>
===<big>dj.L</big>===
===<big>{{clr|2|dj.L}}</big>===
<section begin=dj.L/>
<section begin=dj.L/>
{{MoveData
{{MoveData
|name=diagonal j.L
|name=Diagonal j.L
|image=Vlad dj.L.png
|image=Vlad dj.L.png
|caption=
|caption=
Line 217: Line 217:
   |advHit=
   |advHit=
   |advBlock=
   |advBlock=
   |description=cancelable into hover and specials
   |description=Cancellable into Hover and specials.
   }}
   }}
}}
}}
<section end=dj.L/>
<section end=dj.L/>
===<big>dj.M</big>===
===<big>{{clr|5|dj.M}}</big>===
<section begin=dj.M/>
<section begin=dj.M/>
{{MoveData
{{MoveData
|name=diagonal j.M
|name=Diagonal j.M
|image=Vlad dj.M.png
|image=Vlad dj.M.png
|caption=
|caption=
Line 239: Line 239:
   |advHit=
   |advHit=
   |advBlock=
   |advBlock=
   |description=cancelable into hover
   |description=Cancellable into Hover. Vlad's best jumping normal for approaching with Hover or from further away.
   }}
   }}
}}
}}
<section end=dj.M/>
<section end=dj.M/>
===<big>dj.H</big>===
===<big>{{clr|4|dj.H}}</big>===
<section begin=dj.H/>
<section begin=dj.H/>
{{MoveData
{{MoveData
|name=diagonal j.H
|name=Diagonal j.H
|image=Vlad dj.H.png
|image=Vlad dj.H.png
|caption=
|caption=
Line 261: Line 261:
   |advHit=
   |advHit=
   |advBlock=
   |advBlock=
   |description=cancelable into hover
   |description=Cancellable into Hover. Vlad's best deep jump-in and the staple of Hover cancel combos.
   }}
   }}
}}
}}
<section end=dj.H/>
<section end=dj.H/>
===<big>nj.L</big>===
===<big>{{clr|2|nj.L}}</big>===
<section begin=nj.L/>
<section begin=nj.L/>
{{MoveData
{{MoveData
|name=neutral j.L
|name=Neutral j.L
|image=Vlad nj.L.png
|image=Vlad nj.L.png
|caption=
|caption=
Line 283: Line 283:
   |advHit=
   |advHit=
   |advBlock=
   |advBlock=
   |description=cancelable into hover and specials
   |description=Cancellable into Hover and specials.
   }}
   }}
}}
}}
<section end=nj.L/>
<section end=nj.L/>
===<big>nj.M</big>===
===<big>{{clr|5|nj.M}}</big>===
<section begin=nj.M/>
<section begin=nj.M/>
{{MoveData
{{MoveData
|name=neutral j.M
|name=Neutral j.M
|image=Vlad nj.M.png
|image=Vlad nj.M.png
|caption=
|caption=
Line 305: Line 305:
   |advHit=
   |advHit=
   |advBlock=
   |advBlock=
   |description=cancelable into hover
   |description=Cancellable into Hover.
   }}
   }}
}}
}}
<section end=nj.M/>
<section end=nj.M/>
===<big>nj.H</big>===
===<big>{{clr|4|nj.H}}</big>===
<section begin=nj.H/>
<section begin=nj.H/>
{{MoveData
{{MoveData
|name=neutral j.H
|name=Neutral j.H
|image=Vlad nj.H.png
|image=Vlad nj.H.png
|caption=
|caption=
Line 327: Line 327:
   |advHit=
   |advHit=
   |advBlock=
   |advBlock=
   |description=cancelable into hover
   |description=Cancellable into Hover.
   }}
   }}
}}
}}
<section end=nj.H/>
<section end=nj.H/>
===<big>F+M</big>===
===<big>{{clr|5|F+M}}</big>===
<section begin=F+M/>
<section begin=F+M/>
{{MoveData
{{MoveData
|name=F+M
|name=f+M
|image=Vlad F+M.png
|image=Vlad F+M.png
|caption=
|caption=
Line 349: Line 349:
   |advHit=4
   |advHit=4
   |advBlock=1
   |advBlock=1
   |description=
   |description=A forward-advancing command normal that can be used to start pressure from mid-range due to being plus on block. Not his best option due to its slow startup, but it sees some use due to having no resource cost compared to Vlad's other methods of getting in.
   }}
   }}
}}
}}
<section end=F+M/>
<section end=F+M/>
===<big>j.D+H</big>===
===<big>{{clr|4|j.D+H}}</big>===
<section begin=j.D+H/>
<section begin=j.D+H/>
{{MoveData
{{MoveData
|name=j.D+H
|name=j.d+H
|image=Vlad j.D+H.png
|image=Vlad j.D+H.png
|caption=
|caption=
Line 371: Line 371:
   |advHit=
   |advHit=
   |advBlock=
   |advBlock=
   |description=crossup air attack
   |description=A body splash that only hits as a crossup. Used frequently in Vlad's deadly Hover mixups, and its crossup-only property makes it a great same-side feint for empty jump low/throw mix.
   }}
   }}
}}
}}
<section end=j.D+H/>
<section end=j.D+H/>
==Target Combos==
==Target Combos==
===<big>cl.M → H</big>===
===<big>{{clr|4|cl.TC}}</big>===
<section begin=cl.TC/>
<section begin=cl.TC/>
{{MoveData
{{MoveData
Line 386: Line 387:
   |damage=50
   |damage=50
   |stun=50
   |stun=50
   |guard=Mid (Whiffs crouching)
   |guard=Mid
   |cancel=Spc/OD/KA
   |cancel=Spc/OD/KA
   |startup=7
   |startup=7
Line 392: Line 393:
   |recovery=29
   |recovery=29
   |total=40
   |total=40
   |advHit=launch
   |advHit=Launch
   |advBlock=-14
   |advBlock=-14
   |description=
   |description=Second hit whiffs on crouching opponents. Midscreen conversions after the launch are limited, but it enables a lot of damaging combos and reset opportunities in the corner.
   }}
   }}
}}
}}
<section end=cl.TC/>
<section end=cl.TC/>
==Throws==
==Throws==
===<big>Forward Throw</big>===
===<big>{{clr|0|Forward Throw}}</big>===
<section begin=Forward Throw/>
<section begin=Forward Throw/>
{{MoveData
{{MoveData
Line 421: Line 423:
}}
}}
<section end=Forward Throw/>
<section end=Forward Throw/>
===<big>Back Throw</big>===
===<big>{{clr|0|Back Throw}}</big>===
<section begin=Back Throw/>
<section begin=Back Throw/>
{{MoveData
{{MoveData
Line 444: Line 446:
<section end=Back Throw/>
<section end=Back Throw/>
==Specials==
==Specials==
===<big>S1.1</big>===
===<big>{{clr|6|S1.1}}</big>===
<section begin=S1.1/>
<section begin=S1.1/>
{{MoveData
{{MoveData
Line 466: Line 468:
}}
}}
<section end=S1.1/>
<section end=S1.1/>
===<big>jS1.1</big>===
===<big>{{clr|6|jS1.1}}</big>===
<section begin=jS1.1/>
<section begin=jS1.1/>
{{MoveData
{{MoveData
Line 484: Line 486:
   |advHit=
   |advHit=
   |advBlock=
   |advBlock=
   |description=can attack/block after 2 landing frames, and walk after 4 frames
   |description=Can attack/block 2 frames after landing and walk after 4 frames.
   }}
   }}
}}
}}
<section end=jS1.1/>
<section end=jS1.1/>
===<big>S1.2</big>===
===<big>{{clr|6|S1.2}}</big>===
<section begin=S1.2/>
<section begin=S1.2/>
{{MoveData
{{MoveData
Line 496: Line 498:
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
  |version=Normal rocket
   |damage=100!
   |damage=100!
   |stun=125!
   |stun=125!
Line 505: Line 506:
   |recovery=21
   |recovery=21
   |total=32
   |total=32
   |advHit=launch
   |advHit=Launch
   |advBlock=-
   |advBlock=-
   |description=
   |description=
   }}
   }}
}}
<section end=S1.2/>
===<big>{{clr|6|S1.2}}</big>===
<section begin=S1.2/>
{{MoveData
|name=Fake Rocket
|image=Vlad S1.2.png
|caption=
|data=
   {{AttackData-RT
   {{AttackData-RT
  |version=Fake Rocket
   |damage=0
   |damage=0
   |stun=0
   |stun=0
Line 523: Line 532:
   |description=
   |description=
   }}
   }}
}}
}}
<section end=S1.2/>
<section end=S1.2/>
===<big>jS1.2</big>===
===<big>{{clr|6|jS1.2}}</big>===
<section begin=jS1.2/>
<section begin=jS1.2/>
{{MoveData
{{MoveData
Line 534: Line 542:
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
  |version=Normal Rocket
   |damage=100!
   |damage=100!
   |stun=125!
   |stun=125!
Line 543: Line 550:
   |recovery=
   |recovery=
   |total=
   |total=
   |advHit=launch
   |advHit=Launch
   |advBlock=-
   |advBlock=-
   |description=can attack/block after 2 landing frames, and walk after 4 frames
   |description=Can attack/block 2 frames after landing and walk after 4 frames.
   }}
   }}
}}
<section end=jS1.2/>
===<big>{{clr|6|jS1.2}}</big>===
<section begin=jS1.2/>
{{MoveData
|name=Aerial Fake Rocket
|image=Vlad jS1.2.png
|caption=
|data=
   {{AttackData-RT
   {{AttackData-RT
  |version=Fake Rocket
   |damage=0
   |damage=0
   |stun=0
   |stun=0
Line 559: Line 574:
   |advHit=
   |advHit=
   |advBlock=
   |advBlock=
   |description=can attack/block after 2 landing frames, and walk after 4 frames
   |description=Can attack/block 2 frames after landing and walk after 4 frames.
   }}
   }}
}}
}}
<section end=jS1.2/>
<section end=jS1.2/>
===<big>S2.1</big>===
===<big>{{clr|3|S2.1}}</big>===
<section begin=S2.1/>
<section begin=S2.1/>
{{MoveData
{{MoveData
Line 582: Line 597:
   |advHit=
   |advHit=
   |advBlock=
   |advBlock=
   |description=chargeable until frame 60; transitions into Charged Uppercut after frame 25; auto-faces opponent
   |description=Chargeable until frame 60. Transitions into Charged Uppercut after frame 25. Auto-corrects toward the opponent after startup.
   }}
   }}
   {{AttackData-RT
   {{AttackData-RT
Line 594: Line 609:
   |recovery=37
   |recovery=37
   |total=50
   |total=50
   |advHit=launch
   |advHit=Launch
   |advBlock=-30
   |advBlock=-30
   |description=invincibile from frames 1-4; applies 50% damage/dizzy/meter reduction as combo starter
   |description=Invincible 1-4f. Applies 50% damage/dizzy/meter gain scaling as a combo starter.
   }}
   }}
   {{AttackData-RT
   {{AttackData-RT
Line 608: Line 623:
   |recovery=29
   |recovery=29
   |total=47
   |total=47
   |advHit=launch
   |advHit=Launch
   |advBlock=-25
   |advBlock=-25
   |description=
   |description=
Line 614: Line 629:
}}
}}
<section end=S2.1/>
<section end=S2.1/>
===<big>S3.1</big>===
===<big>{{clr|8|S3.1}}</big>===
<section begin=S3.1/>
<section begin=S3.1/>
{{MoveData
{{MoveData
Line 630: Line 645:
   |recovery=24
   |recovery=24
   |total=58
   |total=58
   |advHit=sweep
   |advHit=HKD
   |advBlock=-7
   |advBlock=-7
   |description=
   |description=
Line 636: Line 651:
}}
}}
<section end=S3.1/>
<section end=S3.1/>
===<big>S3.2</big>===
===<big>{{clr|8|S3.2}}</big>===
<section begin=S3.2/>
<section begin=S3.2/>
{{MoveData
{{MoveData
Line 652: Line 667:
   |recovery=21
   |recovery=21
   |total=57
   |total=57
   |advHit=wall bounce
   |advHit=Wall Bounce
   |advBlock=-6
   |advBlock=-6
   |description=
   |description=
Line 658: Line 673:
}}
}}
<section end=S3.2/>
<section end=S3.2/>
===<big>OD</big>===
===<big>{{clr|0|OD}}</big>===
<section begin=OD/>
<section begin=OD/>
{{MoveData
{{MoveData
Line 674: Line 689:
   |recovery=55
   |recovery=55
   |total=76
   |total=76
   |advHit=grd bounce
   |advHit=Ground Bounce
   |advBlock=-40
   |advBlock=-40
   |description=all hits stop raising juggle count at 4
   |description=All hits stop raising juggle count at 4.
   }}
   }}
}}
}}
Line 682: Line 697:
<section end=Movelist/>
<section end=Movelist/>
==Other==
==Other==
===<big>Forward Dash</big>===
===<big>{{clr|0|Forward Dash}}</big>===
<section begin=Forward Dash/>
<section begin=Forward Dash/>
{{MoveData
{{MoveData
Line 700: Line 715:
   |advHit=
   |advHit=
   |advBlock=
   |advBlock=
   |description=cancelable into any attack or jump (but not walk/block) after 18f
   |description=Cancellable into any attack or jump (but not walk or block) after 18f.
   }}
   }}
}}
}}
<section end=Forward Dash/>
<section end=Forward Dash/>
===<big>Back Dash</big>===
===<big>{{clr|0|Back Dash}}</big>===
<section begin=Back Dash/>
<section begin=Back Dash/>
{{MoveData
{{MoveData
Line 726: Line 741:
}}
}}
<section end=Back Dash/>
<section end=Back Dash/>
===<big>Flight</big>===
 
<section begin=Flight/>
<templatestyles src="clr/styles.css"/>
FLIGHT STUFF GOES HERE
<section end=Flight/>
[[Category:Rising Thunder: Community Edition]]
[[Category:Rising Thunder: Community Edition]]

Latest revision as of 12:21, 26 August 2024

Normals

cl.L

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30 Mid 50 Spc/OD/KA 6 2 7 15 6 4 -

Cancellable into light attacks. Whiffs against crouching opponents.

cl.M

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 Mid 100 Spc/OD/KA 8 4 8 20 7 4 -

Forces standing. Links into cr.L on hit and serves as the starter to his TC.

cl.H

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
90 Mid 150 Spc/OD 9 4 14 27 5 1 -

Cancellable into Hover, specials, and super.

f.L

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30 Mid 50 Spc/OD/KA 5 2 8 15 5 3 -

Cancellable into light attacks. Whiffs against crouching opponents.

f.M

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 Mid 100 Spc/OD/KA 8 3 11 22 5 2 -

Vlad's go-to poke.

f.H

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
90 Mid 150 Other 9 4 17 30 2 -2 -

Cancellable into Hover, making it a surprisingly strong poke that converts into easy damage and a hard knockdown if you have the fuel to spare.

cr.L

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30 Low 50 Spc/OD/KA 6 2 9 17 4 2 -

Cancellable into light attacks. Vlad's main mashable poke.

cr.M

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
60 Mid 100 None 10 5 14 29 0 -3 -

A sliding poke that is mediocre under most circumstances but can be used to low-profile standard projectiles in its later startup frames, giving Vlad an alternate method of dealing with zoning.

cr.H

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
105 Low 150 None 10 4 23 37 HKD -8 -

A standard sweep. Not commonly used or notably useful, but Vlad can always benefit from scoring a hard knockdown.

dj.L

Diagonal j.L
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50 High 50 Special 7 10 - - - - -

Cancellable into Hover and specials.

dj.M

Diagonal j.M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 High 100 Other 8 8 - - - - -

Cancellable into Hover. Vlad's best jumping normal for approaching with Hover or from further away.

dj.H

Diagonal j.H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
90 High 150 Other 8 4 - - - - -

Cancellable into Hover. Vlad's best deep jump-in and the staple of Hover cancel combos.

nj.L

Neutral j.L
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50 High 50 Special 5 10 - - - - -

Cancellable into Hover and specials.

nj.M

Neutral j.M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 High 100 Other 7 8 - - - - -

Cancellable into Hover.

nj.H

Neutral j.H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
95 High 150 Other 9 6 - - - - -

Cancellable into Hover.

F+M

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
60 Mid 100 KnAdv 19 4 11 34 4 1 -

A forward-advancing command normal that can be used to start pressure from mid-range due to being plus on block. Not his best option due to its slow startup, but it sees some use due to having no resource cost compared to Vlad's other methods of getting in.

j.D+H

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 High 200 None 8 6 - - - - -

A body splash that only hits as a crossup. Used frequently in Vlad's deadly Hover mixups, and its crossup-only property makes it a great same-side feint for empty jump low/throw mix.


Target Combos

cl.TC

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50 Mid 50 Spc/OD/KA 7 4 29 40 Launch -14 -

Second hit whiffs on crouching opponents. Midscreen conversions after the launch are limited, but it enables a lot of damaging combos and reset opportunities in the corner.


Throws

Forward Throw

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50+50 Unblk 50+0 KnAdv 5 3 27 35 - - -

Back Throw

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
125 Unblk 150 None 5 3 27 35 - - -

Specials

S1.1

Sputnik Torpedo
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75 Mid 100 OD/KA 10 1 24 35 6 2 -

jS1.1

Aerial Sputnik Torpedo
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75 Mid 100 None 7 1 - - - - -

Can attack/block 2 frames after landing and walk after 4 frames.

S1.2

Revolutionary Rocket
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100! Mid 125! KnAdv 10 1 21 32 Launch - -

S1.2

Fake Rocket
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
0 - 0 KnAdv - - 33 33 - - -

jS1.2

Aerial Revolutionary Rocket
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100! Mid 125! None 10 1 - - Launch - -

Can attack/block 2 frames after landing and walk after 4 frames.

jS1.2

Aerial Fake Rocket
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
0 - 0 None - - - - - - -

Can attack/block 2 frames after landing and walk after 4 frames.

S2.1

Cosmonaut Liftoff Charge
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Cosmonaut Liftoff Charge - - - None 10 - - 60 - - -

Chargeable until frame 60. Transitions into Charged Uppercut after frame 25. Auto-corrects toward the opponent after startup.

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Quick Cosmonaut Liftoff 100 Mid 100 OD/KA 4 9 37 50 Launch -30 -

Invincible 1-4f. Applies 50% damage/dizzy/meter gain scaling as a combo starter.

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Charged Cosmonaut Liftoff 175! Mid 100! OD/KA 4 14 29 47 Launch -25 -

S3.1

Clobbering Rush
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
25 + 25 + 25 + 50 = 125 Mid 50 + 50 + 50 + 50 = 150 OD/KA 8 2 (4) 2 (4) 2 (10) 2 24 58 HKD -7 -

S3.2

Bolshoi Bash
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
25!+60! Mid 50!+100! OD/KA 14 2 (16) 4 21 57 Wall Bounce -6 -

OD

Space Race
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75!+225! Mid 0 Other 5+5+5 6 55 76 Ground Bounce -40 -

All hits stop raising juggle count at 4.


Other

Forward Dash

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
- - - None - - - 20 - - -

Cancellable into any attack or jump (but not walk or block) after 18f.

Back Dash

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
- - - None - - - 30 - - -