Marvel Super Heroes/Spider-man: Difference between revisions

From SuperCombo Wiki
(Blanked the page)
Tag: Blanking
 
(18 intermediate revisions by 7 users not shown)
Line 1: Line 1:
==Introduction==


==Moves List==
U-up
D-down
L-left
R-right
J-jump
Sj-super jump
Otg-off the ground
Lp-jab
Mp-strong
Hp-fierce
Lk-short
Mk-foward
Hk-roundhouse
3P-dash  (lp+mp+hp) or f, f
3K-super jump  (default)  (lk+mk+hk)
D, D, Start-taunt
== Throws ==
Mp
Hp
==Normal Moves==
Anti air- d.mk
Launcher- mp
Launcher- hk, (after down mk, or as anti-air, or relaunch after otg)
==Special Moves==
Web ball- d, f, any punch
Web swing- d, b, any kick
Spider sting- f, d, f, any punch
Web throw- d, b, any punch
==Super Moves==
Maximum Spider- d, f, 3p  (also in air)
= Combos =
== Basic ==
3 hits- lk, mk, hk.
3 hits- lk, d.mk, hk.....<----- launcher
8 hits- lk, d.mk, hk, sj.lp, sj.lk, sj.mp, sj.mk, sj.hp.
== Intermediate ==
16 hits- j.hp, lk, d.mk, hk, sj.lp, sj.lk, sj.mp, sj.mk, sj.hp, sj.hk.(otg) land, mp, sj.lp, sj.lk, sj.mp, sj.mk, web swing.
18 hits- j.lp, j.mp, j.hp, lk, d.mk, hk, sj.lp, sj.lk, sj.mp, sj.mk, mk web swing, land, d.lk, mp, sj.lp, sj.lk, sj.mp, sj.mk, web swing.
== Advanced ==
lk, mp, sj.lk, sj.mp, sj.mk, lp.web ball, sj.lp, sj.mk, land, mp, sj.lp, sj.lk, sj.mp, sj.mk, sj.hp, sj.hk
= Infinites =
lk, mp, lp.spider sting, (mp, lp.spider sting).....repeat brackets.
lk, mp, lp.spider sting, (j.lp, j.lk, j.mp, j.mk, land, j.lp, j.lk, j.mk, land.)......repeat bracket.....spiderman's hardest infinite......tested on ironman, hulk, blackheart, juggy, dr.doom and capt. america.
lk, mp, sj.lk, sj.mp, sj.mk, lp.web ball, sj.lp, sj.mk, land, (mp, sj.mp, sj.mk, lp.web ball, sj.lp, sj.mk, land)....repeat bracket....not too hard.....just pay attention to the timing
==Advanced Strategy==
==Match-Ups==

Latest revision as of 15:42, 15 August 2024