(Add a wip usage example) |
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{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | |||
! style="width:16.6%" | {{Tooltip | text=Damage | hovertext=Base damage done by this attack.
(X).}} | ! style="width:16.6%" | {{Tooltip | text=Damage | hovertext=Base damage done by this attack.
(X).}} | ||
! style="width:16.6%" | {{Tooltip | text=Startup | hovertext=The number of frames that initiate at the beginning of an attack after the input.
and when the first hitbox is present.}} | ! style="width:16.6%" | {{Tooltip | text=Startup | hovertext=The number of frames that initiate at the beginning of an attack after the input.
and when the first hitbox is present.}} | ||
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{{MoveData | {{MoveData | ||
|image= | |image=MVC2 Psylocke QCF K 02.png | ||
| | |caption=SCOOPS | ||
|name=[[File:Alpha.png]] | |||
|subtitle=Anti-Air | |||
|name= | |||
|subtitle= | |||
|input={{a1}} // {{a2}} | |input={{a1}} // {{a2}} | ||
|data= | |data= |
Revision as of 17:29, 1 August 2024
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! style="width:16.6%" | Damage ! style="width:16.6%" | Startup ! style="width:16.6%" | Active ! style="width:16.6%"| Recovery ! style="width:16.7%" | Alpha Counter ! style="width:16.7%" | Team Hyper Combo |- | - | - | - | - | - | -
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Usage
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
24 | 6 | 3, 4 | 15 | Fireball | Shinkuu Hadoken |
Standard jab. This move has two hitboxes but only hits once: One appears for 3 frames slightly above and in front of Vise, and one that appears for 4 frames right in front of him. It *could* be an anti-air, but chances are moves will stuff you at this range. Chains into 5L or a special version of 5H which knocks down. 5LLH is a good chain for a quick knockdown. This move is special cancelable, but the only notable moves to cancel this into are E-Pressure (214+L/H)and Giga Ring (Guldin type Giga Crush, L+H). Minus on block, 5LL is even, and 5LLH is minus. |