(Created page with "|- style="line-height:1em" ! style="width:16.6%" | {{Tooltip | text=Damage | hovertext=Base damage done by this attack.
(X).}} ! style="width:16.6%" | {{Tooltip | text=Startup | hovertext=The number of frames that initiate at the beginning of an attack after the input.
and when the first hitbox is present.}} ! style="width:16.6%" | {{Tooltip | text=Active | hovertext=The amount of frames that this move will have a hitbox.}} ! style="width:16.6%"| {{Toolti...") |
(Add a wip usage example) |
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| {{#if:{{{Recovery|}}}|{{{Recovery|}}}|-}} | | {{#if:{{{Recovery|}}}|{{{Recovery|}}}|-}} | ||
| {{#if:{{{AlphaCounter|}}}|{{{ | | {{#if:{{{AlphaCounter|}}}|{{{AlphaCounter|}}}|-}} | ||
| {{#if:{{{TeamHyperCombo|}}}|{{{TeamHyperCombo|}}}|-}} | | {{#if:{{{TeamHyperCombo|}}}|{{{TeamHyperCombo|}}}|-}} | ||
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<noinclude> | <noinclude> | ||
==Usage== | ==Usage== | ||
{{MoveData | |||
|image=Cybots Vise 5L.png | |||
|hitbox=CVS2_Iori_hp_dp_1.png | |||
|caption=test caption | |||
|hitboxCaption=hitbox test caption | |||
|name=5L | |||
|subtitle=Test subtitle. | |||
|input={{a1}} // {{a2}} | |||
|data= | |||
{{AssistData-MVSC2 | |||
|Damage=24 | |||
|Startup= 6 | |||
|Active= 3, 4 | |||
|Recovery=15 | |||
|AlphaCounter=Fireball | |||
|TeamHyperCombo=Shinkuu Hadoken | |||
|description= Standard jab. This move has two hitboxes but only hits once: One appears for 3 frames slightly above and in front of Vise, and one that appears for 4 frames right in front of him. It *could* be an anti-air, but chances are moves will stuff you at this range. Chains into 5L or a special version of 5H which knocks down. 5LLH is a good chain for a quick knockdown. This move is special cancelable, but the only notable moves to cancel this into are E-Pressure (214+L/H)and Giga Ring (Guldin type Giga Crush, L+H). Minus on block, 5LL is even, and 5LLH is minus. | |||
}} | |||
}} | |||
</noinclude> | </noinclude> | ||
[[Category: Marvel Vs. Capcom 2]] | [[Category: Marvel Vs. Capcom 2]] |
Revision as of 13:40, 1 August 2024
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Usage
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
24 | 6 | 3, 4 | 15 | Fireball | Shinkuu Hadoken |
Standard jab. This move has two hitboxes but only hits once: One appears for 3 frames slightly above and in front of Vise, and one that appears for 4 frames right in front of him. It *could* be an anti-air, but chances are moves will stuff you at this range. Chains into 5L or a special version of 5H which knocks down. 5LLH is a good chain for a quick knockdown. This move is special cancelable, but the only notable moves to cancel this into are E-Pressure (214+L/H)and Giga Ring (Guldin type Giga Crush, L+H). Minus on block, 5LL is even, and 5LLH is minus. |