Crowspaceboy (talk | contribs) |
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* '''Command Grabs:''' They're grapplers. They have fast command grabs with big damage. | * '''Command Grabs:''' They're grapplers. They have fast command grabs with big damage. | ||
* '''Strong Close/Mid Pokes:''' 2A/2B/5K/5A all make up a brutal, wild-swinging set of normals that frustrate everyone in the cast effortlessly, and allow these grapplers to keep up the pressure. | * '''Strong Close/Mid Pokes:''' 2A/2B/5K/5A all make up a brutal, wild-swinging set of normals that frustrate everyone in the cast effortlessly, and allow these grapplers to keep up the pressure. | ||
* '''(Gantetsu Only) Bomb Super:''' Bomb super gives a character that is supposed to be weak to zoning a almost-full screen whiff punish tool for a bar. | * '''(Gantetsu Only) Bomb Super:''' Bomb super, listed as '''10t Bakudan do Kanjoyu Nage''', gives a character that is supposed to be weak to zoning a almost-full screen whiff punish tool for a bar. | ||
* '''(Gamof Only) Spin Super:''' Gamof's '''Super Gamo Torando''' turns any random stray cancelable hit into a strong hit confirm. | |||
| cons= | | cons= | ||
* '''Needs Meter:''' Without meter, the risk/reward of these characters tends to skew far more towards command grab more often than not. | * '''Needs Meter:''' Without meter, the risk/reward of these characters tends to skew far more towards command grab more often than not. |
Revision as of 19:27, 24 July 2024
Introduction
Story
Overview
(Insert brief description about character and how they play, other details)
Strengths | Weaknesses |
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Default VS Mirror
Move List
Vertical Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Horizontal Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
2B
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | 13 | - | - | - | +6 | +4 | - | Low | |
While its speed is a bit slower than some other characters' 2B's, the grapplers having a 2B containment tool like this is very powerful. The fact that it's cancelable ontop of its hit/block stun data is very strong for Gamof in particular, who can 2-in-1 it into super. |
Kick Normals
5K
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | 9 | - | - | - | +4 | +4 | - | Ground | |
The grapplers main super confirm/poke thanks to its speed and chain options. |
5KA
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | 9 | - | - | - | -2 | -2 | - | Ground | |
The grapplers main super confirm string. Safe on block and easy to confirm into super, this string does a lot of heavy lifting in the typical grappler 50/50 situation. |
Jumping Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Special Moves
Gamo Tackle
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | 32 | - | - | - | -2 | -4 | - | Ground, Parry | |
A slow, linear special move that's safe on block and has parry frames late into the animation, once he holds the axe directly in front of him. If you score the parry, instead of attacking, you gain +28 frames of advantage. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
WIP |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Fourth Technique: Paired Shadow Gods
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
WIP |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Gauge Moves
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Miscellaneous
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |