(Created page with "{{Ambox|icon=Icon warning.png|border=red|type=Work in progress!|info=This page is being edited based on [https://www.dustloop.com/w/Help:Manual_of_Style Dustloop's Manual of Style.]}} Frame data for the newer games is stored on a separate page under <code>${Game Abbreviation}/${Character}/Data</code> ex <code>Street Fighter 6/Ryu/Data</code>. This is so all the values are in one place and is meant to solve the issue of people updating the frame data on a character page,...") |
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Revision as of 00:21, 24 July 2024
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Work in progress!
This page is being edited based on Dustloop's Manual of Style. |
Frame data for the newer games is stored on a separate page under ${Game Abbreviation}/${Character}/Data
ex Street Fighter 6/Ryu/Data
. This is so all the values are in one place and is meant to solve the issue of people updating the frame data on a character page, but not the frame data page.
We use two plugins: Cargo and Labeled Section Transclusion to achieve this.
Each move has a section ${X} Data
.
Games that use Cargo have a template that contains all the frame data for a character that populates a database that we later retrieve values from on various character pages.
You can find links to these Data pages at the bottom of each character's page.