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* '''Awkward Hitboxes and Spacing:''' Gore's normals are just very weak in general, with far worse range and hitboxes than many other characters in the game. He struggles to check opponent's pressure and has far worse zoning and close range options than his peers. | * '''Awkward Hitboxes and Spacing:''' Gore's normals are just very weak in general, with far worse range and hitboxes than many other characters in the game. He struggles to check opponent's pressure and has far worse zoning and close range options than his peers. | ||
* '''Bad Stance:''' Gore's '''Absolute Rest''' stance feels like it should be the primary reason to play as the character, as it has a ton of options in it, some of which are on paper quite good, such as his command grab combo starter. However, '''Absolute Rest''' cannot be cancelled into, and despite the animation, there isn't a lot of stuff it actually evades, which is odd in a game that otherwise is very generous with evasion. | * '''Bad Stance:''' Gore's '''Absolute Rest''' stance feels like it should be the primary reason to play as the character, as it has a ton of options in it, some of which are on paper quite good, such as his command grab combo starter. However, '''Absolute Rest''' cannot be cancelled into, and despite the animation, there isn't a lot of stuff it actually evades, which is odd in a game that otherwise is very generous with evasion. | ||
* ''Poor Ground Movement:''' Gore's best forward dash cancel box-step (the cartwheel) starts on frame 11, and if you lose track of which direction that is and accidentally do his normal step boxdash, it is the worst in the game, uncancelable until frame 16. | * '''Poor Ground Movement:''' Gore's best forward dash cancel box-step (the cartwheel) starts on frame 11, and if you lose track of which direction that is and accidentally do his normal step boxdash, it is the worst in the game, uncancelable until frame 16. | ||
* '''Unpopular Pick:''' He's not a terribly well researched or popular character, partially due to the difficulty of picking up his non-standard toolkit. Because of this, there is a non-zero chance there is tech for this character that simply hasn't been found or written down yet. | * '''Unpopular Pick:''' He's not a terribly well researched or popular character, partially due to the difficulty of picking up his non-standard toolkit. Because of this, there is a non-zero chance there is tech for this character that simply hasn't been found or written down yet. | ||
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Revision as of 00:04, 20 July 2024
Introduction
Story
Overview
(Insert brief description about character and how they play, other details)
Strengths | Weaknesses |
---|---|
|
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Default VS Mirror
Move List
Vertical Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | 14 | - | - | - | +0 | - | - | Ground | |
One of Vector's primary pokes. Has a strong tendency to anti-air and can lead into his strong 5AA confirm. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Horizontal Normals
2B
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | Low | 16 | - | - | - | +6 | +5 | - | Ground | |
Though it is a bit on the slower side, Vector's 2B is a fantastic neutral low poke with good range and great anti-step coverage. This is a must-have for your neutral, as it is your primary deterrent to your opponents sidestepping your entire movelist otherwise. |
Kick Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Jumping Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Special Moves
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
WIP |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
WIP |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Fourth Technique: Paired Shadow Gods
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
WIP |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Gauge Moves
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Miscellaneous
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |