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== Introduction == | == Introduction == | ||
Ryu | Traveling the world to become a true warrior, Ryu continues his search for strong opponents and fierce battles everywhere. | ||
Still your classic all around Shoto, he brings the classic trio of Hadoken, Tatsumaki, and Shoruken to the table with Joudan Sokutou Geri (Donkey Kick) as a new special move. Ryu plays neutral well and, with a bit of meter, punishes mistakes with huge damage. Though all his supers are viable at the highest level of play, his SAIII turns Ryu into a set play bully that churns out stuns like nobody's business. | |||
=== Super Arts === | === Super Arts === | ||
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==== SAII (Shin Shoryuken) ==== | ==== SAII (Shin Shoryuken) ==== | ||
An upgraded version of the Shoryuken. If the first hit connects, the move does a huge amount of damage and sends your opponent flying into the air. If it does not, the move turns into a low-damage, multi-hit Shoryuken. The one long bar | An upgraded version of the Shoryuken. If the first hit connects, the move does a huge amount of damage and sends your opponent flying into the air. If it does not, the move turns into a low-damage, multi-hit Shoryuken. The one long bar makes spending EX a harder decision, but holy cow does it feel good to send your opponent to the moon (with a followup juggle). It's hard to comeback in a round where Ryu hits you with this. This Ryu looks to strike fear into opponents and turn openings small and large into game winning blows. | ||
==== SAIII (Denjin Hadouken) ==== | ==== SAIII (Denjin Hadouken) ==== | ||
One of the strongest supers in the game, Denjin Hadoken is an unblockable attack and must be parried (though you still get a mixup on the opponent if they do). Ryu will charge up an electric fireball for max 3 seconds if the punch button was held. The fastest Denjin Hadouken fireball may come out in 75 frames assuming perfect motion inputs. The most unorthodox but generally agreed to be strongest super out of the three. Ryu turns into a setplay character with the ability to steal games like candy. An extremely deep super with complex mind games attached. However, Denjin Hadoken is held back by its extremely short bar that limits available EX Moves to ONE. | |||
{{ ProConTable | {{ ProConTable |
Revision as of 00:40, 15 July 2024
Introduction
Traveling the world to become a true warrior, Ryu continues his search for strong opponents and fierce battles everywhere.
Still your classic all around Shoto, he brings the classic trio of Hadoken, Tatsumaki, and Shoruken to the table with Joudan Sokutou Geri (Donkey Kick) as a new special move. Ryu plays neutral well and, with a bit of meter, punishes mistakes with huge damage. Though all his supers are viable at the highest level of play, his SAIII turns Ryu into a set play bully that churns out stuns like nobody's business.
Super Arts
SAI (Shinkuu Hadouken)
An upgraded version of the Hadouken that can hit up to 5 times. It easily slots into many combos for added damage and a Hard Knock Down. Two long bars mean you'll have lots of meter for EX Donkey Kick and EX Hadoken, both of which hugely benefit Ryu. This super lets you play the stereotypical versatile and well rounded Ryu.
SAII (Shin Shoryuken)
An upgraded version of the Shoryuken. If the first hit connects, the move does a huge amount of damage and sends your opponent flying into the air. If it does not, the move turns into a low-damage, multi-hit Shoryuken. The one long bar makes spending EX a harder decision, but holy cow does it feel good to send your opponent to the moon (with a followup juggle). It's hard to comeback in a round where Ryu hits you with this. This Ryu looks to strike fear into opponents and turn openings small and large into game winning blows.
SAIII (Denjin Hadouken)
One of the strongest supers in the game, Denjin Hadoken is an unblockable attack and must be parried (though you still get a mixup on the opponent if they do). Ryu will charge up an electric fireball for max 3 seconds if the punch button was held. The fastest Denjin Hadouken fireball may come out in 75 frames assuming perfect motion inputs. The most unorthodox but generally agreed to be strongest super out of the three. Ryu turns into a setplay character with the ability to steal games like candy. An extremely deep super with complex mind games attached. However, Denjin Hadoken is held back by its extremely short bar that limits available EX Moves to ONE.
Strengths | Weaknesses |
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