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| ==https://cdn.discordapp.com/attachments/885662899652153384/888224162106187776/unknown.png== | | == MVC2 WIKI PAGE TEMPLATE == |
|
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| =^ MvC2 All Characters A (Red) B (Green) and Y (Blue) Assists In Order ^=
| | https://wiki.supercombo.gg/w/User:Waffles_ns/sandbox/mvc2template |
| -----------------------------------------------------------------------------------------------------
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|
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| In Full Text Form
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| Expansion Ground Variety. Projectile Anti-Air Balance. Ground Anti-Air Expansion. | Expansion Anti-Air Dash. Projectile Expansion Balance. Capture Dash Launcher.
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| FELICIA MEGA MAN CAPTAIN COMMANDO ADAMANTIUM WOLVERINE SHUMA GORATH THANOS
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| Projectile Anti-Air Variety. Anti-Air Projectile Balance. Heal Enhance Balance. | Projectile Anti-Air Expansion. Ground Launcher Variety. Projectile Anti-Air Variety.
| | == MvC2 All Characters A (Red) B (Green) and Y (Blue) Assist Types In Order == |
| DAN GUILE AMINGO CYCLOPS BONE WOLVERINE WAR MACHINE
| | ----------------------------------------------------------------------------------------------------- |
| | |
| Projectile Anti-Air Variety. Anti-Air Projectile Expansion. Heal Projectile Anti-Air. | Projectile Anti-Air Expansion. Anti-Air Projectile Balance. Ground Proj Launcher.
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| BB HOOD RYU SONSON MARROW PSYLOCKE SILVER SAMURAI
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| Projectile Anti-Air Expansion. Ground, Throw, Air Throw. Anti-Air Capture Enhance. | Projectile Anti-Air Variety. Projectile Variety Balance. Proj Expansion Launcher.
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| AKUMA ZANGIEF RUBY HEART CABLE ICEMAN GAMBIT
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| ===^ TOP HALF OF ROSTER (6 WIDE, 4 TALL, 24 TOTAL) From Felicia (TOP LEFT) To Gambit (BOTTOM RIGHT) ^===
| |
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| ===v BOTTOM HALF OF ROSTER (6 WIDE, 4 TALL, 24 TOTAL) From Jin (TOP LEFT) To Sentinel (BOTTOM RIGHT) v===
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| Expansion Anti-Air Launcher. Ground Throw Variety. Expansion Anti-Air Balance. | Projectile Anti-Air Dash. Capture Expansion Anti-Air. Ground Dash Variety.
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| JIN ANAKARIS HAYATO CAPTAIN AMERICA SPIDER-MAN JUGGERNAUT
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| Anti-Air Projectile Balance. Dash Projectile Expansion. Throw Anti-Air Projectile. | Variety Anti-Air Projectile. Expansion Variety Launcher Proj Capture Launcher.
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| MORRIGAN SAKURA TRON BONNE DOCTOR DOOM VENOM MAGNETO
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| Anti-Air Dash Expansion. Ground Variety Projectile. Heal Dash Projectile. | Anti-Air Dash Throw. Ground Dash Anti-Air. Projectile Anti-Air Launcher.
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| CAMMY STRIDER HIRYU JILL ROGUE HULK IRON MAN
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| Projectile Anti-Air Balance. Projectile Variety Balance. Projectile Anti-Air Expansion. | Throw Anti-Air Ground. Projectile Expansion Variety. Projectile Launcher Ground.
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| SERVBOT ROLL CHUN-LI OMEGA RED STORM SENTINEL
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| ===THE EIGHT CHARACTERS ON THE OUTSIDE-MOST COLUMNS===
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| Anti-Air Projectile Expansion, Projectile Anti-Air Balance, Projectile Ground Anti-Air, Projectile Variety Expansion
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| KEN CHARLIE DHALSIM BISON
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| Expansion Projectile Launcher, Ground Anti-Air Launcher, Projectile Variety Ground, Dash Anti-Air Launcher
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| SABRETOOTH BLACKHEART SPIRAL COLOSSUS
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| .
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| .
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| .
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| .
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| .
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| ==IF USING THE TEMPLATE BELOW TO ADJUST A MVC2 CHARACTER WIKI PAGE, COPY STARTING FROM THE NEXT LINE *ALL THE WAY TO THE BOTTOM*==
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| = Hideous MvC2 Character Wiki Page Template=
| |
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| {{MVC2 Character Intro|char= sonson|full=Sonson|short=SON|content=
| |
| == Introduction ==
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| Character information paragraph. Get creative!
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| '''TO-DO''': Add frame data, as well as missing sprites
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| == Gameplay ==
| |
| {{2 Column Flex|flex1=6|flex2=4
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| |content1=
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| {{Content Box|content='''CharacterName''' is a [noun] who can use [their tools] to [do stuff]. [Their] main weaknesses are [as follows].
| |
| {{ProConTable
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| |pros=
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| * Is in MvC2
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| |cons=
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| * Is in MvC2
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| }}
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| }}
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| |content2=
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| {{Content Box|content=
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| <center><youtube>re1IjZsUGtU</youtube></center>
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| }}
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| }}
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| }}
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| | |
| == Character Summary ==
| |
| {{3 Column Flex
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| |content1=
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| {{Content Box|header=Special Moves (Example)|content=
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| ;Fireball (Air OK)
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| *{{qcf}}+{{p}}
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| ;Dragon Punch
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| *{{dp}}+{{p}}
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| ;Hurricane Kick (Air Only)
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| *{{qcb}}+{{k}}
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| }}
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| |content2=
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| {{Content Box|header=Hyper Combos (Example)|content=
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| ;Beam Super (Mashable)
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| *{{qcf}}+{{lp}}+{{hp}}
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| ;Dragon Punch Super
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| *{{dp}}+{{lp}}+{{hp}}
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| ;Hurricane Kick Super
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| *{{qcb}}+{{lk}}+{{hk}}
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| }}
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| |content3=
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| {{Content Box|header=Assist Types (Example)|content=
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| ;Type α - Expansion Type
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| *Assist: {{hk}} Hurricane Kick
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| *Counter: {{lk}} Hurricane Kick
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| *Combination: Hurricane Kick Super
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| ;Type β - Projectile Type
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| *Assist: {{hp}} Fireball
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| *Counter: {{lp}} Fireball
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| *Combination: Beam Super
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| ;Type γ - Anti-air Type
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| *Assist: {{hp}} Dragon Punch
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| *Counter: {{hp}} Dragon Punch
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| *Combination: Dragon Punch Super
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| }}
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| }}
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| == Moves List ==
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| === Normal Moves ===
| |
| | |
| ==== Ground Normals ====
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
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| |name= Light Punch
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| |linkname= s.LP
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| |input= s.{{lp}}
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| |data=
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| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Medium Punch
| |
| |linkname= s.MP
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| |input= s.{{mp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Heavy Punch
| |
| |linkname= s.HP
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| |input= s.{{hp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
|
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| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Light Kick
| |
| |linkname= s.LK
| |
| |input= s.{{lk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Medium Kick
| |
| |linkname= s.MK
| |
| |input= s.{{mk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Heavy Kick
| |
| |linkname= s.HK
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| |input= s.{{hk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
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| |name= Crouching Light Punch
| |
| |linkname= cr.LP
| |
| |input= cr.{{lp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Crouching Medium Punch
| |
| |linkname= cr.MP
| |
| |input= cr.{{mp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Crouching Heavy Punch
| |
| |linkname= cr.HP
| |
| |input= cr.{{hp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
|
| |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Crouching Light Kick
| |
| |linkname= cr.LK
| |
| |input= cr.{{lk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Crouching Medium Kick
| |
| |linkname= cr.MK
| |
| |input= cr.{{mk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Crouching Heavy Kick
| |
| |linkname= cr.HK
| |
| |input= cr.{{hk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| ==== Air Normals ====
| |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Air Light Punch
| |
| |linkname= j.LP
| |
| |input= j.{{lp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Air Medium Punch
| |
| |linkname= j.MP
| |
| |input= j.{{mp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Air Heavy Punch
| |
| |linkname= j.HP
| |
| |input= j.{{hp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Air Light Kick
| |
| |linkname= j.LK
| |
| |input= j.{{lk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Air Medium Kick
| |
| |linkname= j.MK
| |
| |input= j.{{mk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Air Heavy Kick
| |
| |linkname= j.HK
| |
| |input= j.{{hk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| ==== Command Normals ====
| |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Direction + Button Name
| |
| |linkname=
| |
| |input= Direction + Button Icon
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel= None
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| | |
| === Universal Mechanics ===
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Universal Launcher (Punch)
| |
| |linkname= Universal Launcher (Punch)
| |
| |input= {{df}}+{{hp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property= Launcher (high)
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description= Every character has at least one of the two, sometimes both.
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Universal Launcher (Kick)
| |
| |linkname= Universal Launcher (Kick)
| |
| |input= {{df}}+{{hk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property= Launcher (away)
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description= Every character has at least one of the two, sometimes both.
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Throw (Punch)
| |
| |linkname= Throw (Punch)
| |
| |input= {{f}}+{{hp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description= Every character has at least one of the two, sometimes both.
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Throw (Kick)
| |
| |linkname= Throw (Kick)
| |
| |input= {{f}}+{{hk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description= Every character has at least one of the two, sometimes both.
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Variable Attack (raw tag)
| |
| |linkname= Variable Attack
| |
| |input= {{lp}}+{{lk}} // {{hp}}+{{hk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| === Special Moves ===
| |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Special Move Name
| |
| |linkname= Special Move Name
| |
| |input= Motion + Button Icon
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
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| |Adv. Hit= -
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| |Adv. Guard= -
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| |Adv. Pushblock= -
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| === Hyper Combos ===
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Hyper Combo Name
| |
| |linkname= Hyper Combo Name
| |
| |input= Motion + Button Icon
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
|
| |
| | |
| === Variable Assists ===
| |
| {{MoveData
| |
| |image=
| |
| |caption= Type α
| |
| |name= Assist Type
| |
| |linkname=
| |
| |input= A1 // A2
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description= Variable Assist move. Variable Counter is X. Variable Combination super is Y.
| |
| |descrotion2=
| |
| }}
| |
| }}<br>
| |
|
| |
| {{MoveData
| |
| |image=
| |
| |caption= Type β
| |
| |name= Assist Type
| |
| |linkname=
| |
| |input= A1 // A2
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description= Variable Assist move. Variable Counter is X. Variable Combination super is Y.
| |
| |descrotion2=
| |
| }}
| |
| }}<br>
| |
|
| |
| {{MoveData
| |
| |image=
| |
| |caption= Type γ
| |
| |name= Assist Type
| |
| |linkname=
| |
| |input= A1 // A2
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description= Variable Assist move. Variable Counter is X. Variable Combination super is Y.
| |
| |descrotion2=
| |
| }}
| |
| }}<br>
| |
| | |
| == Other ==
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Direction + Button Name
| |
| |linkname=
| |
| |input= Direction + Button Icon
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel= None
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| === Taunt ===
| |
| static image goes here unless youre jin or something
| |
|
| |
|
|
| |
|
| === Colors ===
| | Full list of types: Expansion (20), Ground (14), Variety (16), Projectile (36), Anti-Air (34), Balance (11), Dash (10), Capture (4), Launcher (12), Heal (3), Enhance (2), Throw (5), and Air Throw (1) |
| First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2.
| |
|
| |
|
| [[Image:Mvc2-juggernaut.png]]
| |
|
| |
|
| | Expansion, Ground, Variety / Projectile, Anti-Air, Balance / Ground, Anti-Air, Expansion |=| Expansion, Anti-Air, Dash / Projectile, Expansion, Balance / Capture, Dash, Launcher |
| | FELICIA / MEGA MAN / CAPTAIN COMMANDO |=| ADAMANTIUM WOLVERINE / SHUMA-GORATH / THANOS |
| | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| | Projectile, Anti-Air, Variety / Anti-Air, Projectile, Balance / Heal, Enhance, Balance |=| Projectile, Anti-Air, Expansion / Ground, Launcher, Variety / Projectile, Anti-Air, Variety |
| | DAN / GUILE / AMINGO |=| CYCLOPS / BONE WOLVERINE / WAR MACHINE |
| | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| | Projectile, Anti-Air, Variety / Anti-Air, Projectile, Expansion / Heal, Projectile, Anti-Air |=| Projectile, Anti-Air, Expansion / Anti-Air, Projectile, Balance / Ground, Projectile, Launcher |
| | BB HOOD / RYU / SONSON |=| MARROW / PSYLOCKE / SILVER SAMURAI |
| | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| | Projectile, Anti-Air, Expansion / Ground, Throw, Air Throw / Anti-Air, Capture, Enhance |=| Projectile, Anti-Air, Variety / Projectile, Variety, Balance / Projectile, Expansion, Launcher |
| | AKUMA / ZANGIEF / RUBY HEART |=| CABLE / ICEMAN / GAMBIT |
| | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| | Expansion, Anti-Air, Launcher / Ground, Throw, Variety / Expansion, Anti-Air, Balance |=| Projectile, Anti-Air, Dash / Capture, Expansion, Anti-Air / Ground, Dash, Variety |
| | JIN / ANAKARIS / HAYATO |=| CAPTAIN AMERICA / SPIDER-MAN / JUGGERNAUT |
| | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| | Anti-Air, Projectile, Balance / Dash, Projectile, Expansion / Throw, Anti-Air, Projectile |=| Variety, Anti-Air, Projectile / Expansion, Variety, Launcher / Projectile, Capture, Launcher |
| | MORRIGAN / SAKURA / TRON BONNE |=| DOCTOR DOOM / VENOM / MAGNETO |
| | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| | Anti-Air, Dash, Expansion / Ground, Variety, Projectile / Heal, Dash, Projectile |=| Anti-Air, Dash, Throw / Ground, Dash, Anti-Air / Projectile, Anti-Air, Launcher |
| | CAMMY / STRIDER HIRYU / JILL |=| ROGUE / HULK / IRON MAN |
| | ------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| | Projectile, Anti-Air, Balance / Projectile, Variety, Balance / Projectile, Anti-Air, Expansion |=| Throw, Anti-Air, Ground / Projectile, Expansion, Variety / Projectile, Launcher, Ground |
| | SERVBOT / ROLL / CHUN-LI |=| OMEGA RED / STORM / SENTINEL |
|
| |
|
| {{Navbox-MVC2}}
| | ===THE EIGHT CHARACTERS ON THE OUTSIDE-MOST COLUMNS (left to right, top to bottom)=== |
| [[Category: Marvel Vs. Capcom 2]]
| | Anti-Air, Projectile, Expansion / Projectile, Anti-Air, Balance / Projectile, Ground, Anti-Air / Projectile, Variety, Expansion |
| | KEN / CHARLIE / DHALSIM / M. BISON |
| | ------------------------------------------------------------------------------------------------------------------------------- |
| | Expansion, Projectile, Launcher / Ground, Anti-Air, Launcher / Projectile, Variety, Ground / Dash, Anti-Air, Launcher |
| | SABRETOOTH / BLACKHEART / SPIRAL / COLOSSUS |
MVC2 WIKI PAGE TEMPLATE
https://wiki.supercombo.gg/w/User:Waffles_ns/sandbox/mvc2template
MvC2 All Characters A (Red) B (Green) and Y (Blue) Assist Types In Order
Full list of types: Expansion (20), Ground (14), Variety (16), Projectile (36), Anti-Air (34), Balance (11), Dash (10), Capture (4), Launcher (12), Heal (3), Enhance (2), Throw (5), and Air Throw (1)
Expansion, Ground, Variety / Projectile, Anti-Air, Balance / Ground, Anti-Air, Expansion |=| Expansion, Anti-Air, Dash / Projectile, Expansion, Balance / Capture, Dash, Launcher
FELICIA / MEGA MAN / CAPTAIN COMMANDO |=| ADAMANTIUM WOLVERINE / SHUMA-GORATH / THANOS
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Projectile, Anti-Air, Variety / Anti-Air, Projectile, Balance / Heal, Enhance, Balance |=| Projectile, Anti-Air, Expansion / Ground, Launcher, Variety / Projectile, Anti-Air, Variety
DAN / GUILE / AMINGO |=| CYCLOPS / BONE WOLVERINE / WAR MACHINE
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Projectile, Anti-Air, Variety / Anti-Air, Projectile, Expansion / Heal, Projectile, Anti-Air |=| Projectile, Anti-Air, Expansion / Anti-Air, Projectile, Balance / Ground, Projectile, Launcher
BB HOOD / RYU / SONSON |=| MARROW / PSYLOCKE / SILVER SAMURAI
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Projectile, Anti-Air, Expansion / Ground, Throw, Air Throw / Anti-Air, Capture, Enhance |=| Projectile, Anti-Air, Variety / Projectile, Variety, Balance / Projectile, Expansion, Launcher
AKUMA / ZANGIEF / RUBY HEART |=| CABLE / ICEMAN / GAMBIT
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Expansion, Anti-Air, Launcher / Ground, Throw, Variety / Expansion, Anti-Air, Balance |=| Projectile, Anti-Air, Dash / Capture, Expansion, Anti-Air / Ground, Dash, Variety
JIN / ANAKARIS / HAYATO |=| CAPTAIN AMERICA / SPIDER-MAN / JUGGERNAUT
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Anti-Air, Projectile, Balance / Dash, Projectile, Expansion / Throw, Anti-Air, Projectile |=| Variety, Anti-Air, Projectile / Expansion, Variety, Launcher / Projectile, Capture, Launcher
MORRIGAN / SAKURA / TRON BONNE |=| DOCTOR DOOM / VENOM / MAGNETO
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Anti-Air, Dash, Expansion / Ground, Variety, Projectile / Heal, Dash, Projectile |=| Anti-Air, Dash, Throw / Ground, Dash, Anti-Air / Projectile, Anti-Air, Launcher
CAMMY / STRIDER HIRYU / JILL |=| ROGUE / HULK / IRON MAN
------------------------------------------------------------------------------------------------------------------------------------------------------------------
Projectile, Anti-Air, Balance / Projectile, Variety, Balance / Projectile, Anti-Air, Expansion |=| Throw, Anti-Air, Ground / Projectile, Expansion, Variety / Projectile, Launcher, Ground
SERVBOT / ROLL / CHUN-LI |=| OMEGA RED / STORM / SENTINEL
THE EIGHT CHARACTERS ON THE OUTSIDE-MOST COLUMNS (left to right, top to bottom)
Anti-Air, Projectile, Expansion / Projectile, Anti-Air, Balance / Projectile, Ground, Anti-Air / Projectile, Variety, Expansion
KEN / CHARLIE / DHALSIM / M. BISON
-------------------------------------------------------------------------------------------------------------------------------
Expansion, Projectile, Launcher / Ground, Anti-Air, Launcher / Projectile, Variety, Ground / Dash, Anti-Air, Launcher
SABRETOOTH / BLACKHEART / SPIRAL / COLOSSUS