User:Waffles ns/sandbox: Difference between revisions

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==https://cdn.discordapp.com/attachments/885662899652153384/888224162106187776/unknown.png==
== MVC2 WIKI PAGE TEMPLATE ==


=^ MvC2 All Characters A (Red) B (Green) and Y (Blue) Assists In Order ^=
https://wiki.supercombo.gg/w/User:Waffles_ns/sandbox/mvc2template
-----------------------------------------------------------------------------------------------------


In Full Text Form
    Expansion Ground Variety. Projectile Anti-Air Balance. Ground Anti-Air Expansion. | Expansion Anti-Air Dash. Projectile Expansion Balance. Capture Dash Launcher.
                FELICIA                MEGA MAN              CAPTAIN COMMANDO          ADAMANTIUM WOLVERINE            SHUMA GORATH                THANOS


      Projectile Anti-Air Variety. Anti-Air Projectile Balance. Heal Enhance Balance. | Projectile Anti-Air Expansion. Ground Launcher Variety. Projectile Anti-Air Variety.
== MvC2 All Characters A (Red) B (Green) and Y (Blue) Assist Types In Order ==
                    DAN                      GUILE                    AMINGO                      CYCLOPS                  BONE WOLVERINE              WAR MACHINE
-----------------------------------------------------------------------------------------------------
 
Projectile Anti-Air Variety. Anti-Air Projectile Expansion. Heal Projectile Anti-Air. | Projectile Anti-Air Expansion. Anti-Air Projectile Balance. Ground Proj Launcher.
            BB HOOD                      RYU                        SONSON                        MARROW                      PSYLOCKE              SILVER SAMURAI
 
    Projectile Anti-Air Expansion. Ground, Throw, Air Throw. Anti-Air Capture Enhance. | Projectile Anti-Air Variety. Projectile Variety Balance. Proj Expansion Launcher.
                  AKUMA                    ZANGIEF                RUBY HEART                      CABLE                      ICEMAN                  GAMBIT
 
==^ TOP HALF OF ROSTER (6 WIDE, 4 TALL, 24 TOTAL) From Felicia (TOP LEFT) To Gambit (BOTTOM RIGHT) ^==
 
==v BOTTOM HALF OF ROSTER (6 WIDE, 4 TALL, 24 TOTAL) From Jin (TOP LEFT) To Sentinel (BOTTOM RIGHT) v==
 
        Expansion Anti-Air Launcher.  Ground Throw Variety. Expansion Anti-Air Balance. | Projectile Anti-Air Dash. Capture Expansion Anti-Air. Ground Dash Variety.
                      JIN                    ANAKARIS                  HAYATO                  CAPTAIN AMERICA              SPIDER-MAN            JUGGERNAUT
 
      Anti-Air Projectile Balance. Dash Projectile Expansion. Throw Anti-Air Projectile. | Variety Anti-Air Projectile. Expansion Variety Launcher  Proj Capture Launcher.
                MORRIGAN                  SAKURA                  TRON BONNE                    DOCTOR DOOM                      VENOM                MAGNETO
 
              Anti-Air Dash Expansion. Ground Variety Projectile. Heal Dash Projectile. | Anti-Air Dash Throw. Ground Dash Anti-Air. Projectile Anti-Air Launcher.
                        CAMMY                STRIDER HIRYU                JILL                    ROGUE                HULK                    IRON MAN
 
Projectile Anti-Air Balance. Projectile Variety Balance. Projectile Anti-Air Expansion. | Throw Anti-Air Ground. Projectile Expansion Variety. Projectile Launcher Ground.
            SERVBOT                      ROLL                      CHUN-LI                    OMEGA RED                  STORM                    SENTINEL
 
==THE EIGHT CHARACTERS ON THE OUTSIDE-MOST COLUMNS==
      Anti-Air Projectile Expansion, Projectile Anti-Air Balance, Projectile Ground Anti-Air, Projectile Variety Expansion
                    KEN                        CHARLIE                    DHALSIM                    BISON
 
      Expansion Projectile Launcher, Ground Anti-Air Launcher, Projectile Variety Ground, Dash Anti-Air Launcher
                SABRETOOTH                  BLACKHEART                  SPIRAL                    COLOSSUS
 
 
===================================================================
 
{{MVC2 Character Intro|char= akuma|full=Akuma|short=AKUMA|content=
== Introduction ==
 
Character information paragraph. Get creative!
 
'''TO-DO''': Add frame data, as well as missing sprites
== Gameplay ==
{{2 Column Flex|flex1=6|flex2=4
|content1=
{{Content Box|content='''CharacterName''' is a [noun] who can use [their tools] to [do stuff]. [Their] main weaknesses are [as follows].
{{ProConTable
|pros=
* Is in MvC2
|cons=
* Is in MvC2
}}
}}
|content2=
{{Content Box|content=
<center><youtube>FeQ--9m9iFM</youtube></center>
}}
}}
}}
== Character Summary ==
{{3 Column Flex
|content1=
{{Content Box|header=Special Moves|content=
;Fireball (Air OK)
*{{qcf}}+{{p}}
;Dragon Punch
*{{dp}}+{{p}
;Hurricane Kick (Air Only)
*{{qcb}}+{{k}}
}}
|content2=
{{Content Box|header=Super Moves|content=
;Messatsu Gou Shouryuu (Shoryuken super)
*{{qcf}} + {{lp}} + {{hp}}
;Messatsu Gou Rasen (Hurricane kick super)
*{{qcf}} + {{lk}} + {{hk}}
;Tenma Gou Zankuu (Air fireballs)
*{{qcf}} + {{lp}} + {{hp}} (Mashable)
;Messatsu Gou Hadou (Beam super)
*{{qcb}} + {{lp}} + {{hp}}
;Shun Goku Satsu (Raging Demon)
*{{lp}}, {{lp}}, {{f}} {{lk}}, {{hp}}
}}
|content3=
{{Content Box|header=Assist Types|content=
;Type α - Projectile Type
*Assist: {{hp}} Gohadoken
*Counter: {{hp}} Gohadoken
*Combination: Messatsu Gou Hadou
;Type β - Anti-air Type
*Assist: {{hp}} Goshoryuken
*Counter: {{hp}} Goshoryuken
*Combination: Messatsu Gou Shouryuu
;Type γ - Expansion Type
*Assist: {{hk}} Tatsumaki Zankuu Kyaku
*Counter: {{hk}} Tatsumaki Zankuu Kyaku
*Combination: Messatsu Gou Rasen
}}
}}
 
== Moves List ==
 
=== Normal Moves ===
 
==== Ground Normals ====
 
{{MoveData
|image=
|caption=
|name= Light Punch
|linkname= s.LP
|input= s.{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Medium Punch
|linkname= s.MP
|input= s.{{mp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Heavy Punch
|linkname= s.HP
|input= s.{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Light Kick
|linkname= s.LK
|input= s.{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Medium Kick
|linkname= s.MK
|input= s.{{mk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Heavy Kick
|linkname= s.HK
|input= s.{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Crouching Light Punch
|linkname= cr.LP
|input= cr.{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Crouching Medium Punch
|linkname= cr.MP
|input= cr.{{mp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Crouching Heavy Punch
|linkname= cr.HP
|input= cr.{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Light Kick
|linkname= cr.LK
|input= cr.{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Crouching Medium Kick
|linkname= cr.MK
|input= cr.{{mk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Crouching Heavy Kick
|linkname= cr.HK
|input= cr.{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
==== Air Normals ====
{{MoveData
|image=
|caption=
|name= Air Light Punch
|linkname= j.LP
|input= j.{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Air Medium Punch
|linkname= j.MP
|input= j.{{mp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Air Heavy Punch
|linkname= j.HP
|input= j.{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Air Light Kick
|linkname= j.LK
|input= j.{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Air Medium Kick
|linkname= j.MK
|input= j.{{mk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Air Heavy Kick
|linkname= j.HK
|input= j.{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
==== Command Normals ====
{{MoveData
|image=
|caption=
|name= Direction + Button Name
|linkname=
|input= Direction + Button Icon
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
 
=== Universal Mechanics ===
 
{{MoveData
|image=
|caption=
|name= Universal Launcher (Punch)
|linkname= Universal Launcher (Punch)
|input= {{df}}+{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= {{launcher}}
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Universal Launcher (Kick)
|linkname= Universal Launcher (Kick)
|input= {{df}}+{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= {{launcher}}
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Throw (Punch)
|linkname= Throw (Punch)
|input= {{f}}+{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Throw (Kick)
|linkname= Throw (Kick)
|input= {{f}}+{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Variable Attack (raw tag)
|linkname= Variable Attack
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
=== Special Moves ===
{{MoveData
|image=
|caption=
|name= Special Move Name
|linkname= Special Move Name
|input= Motion + Button Icon
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}<br>
 
=== Hyper Combos ===
 
{{MoveData
|image=
|caption=
|name= Hyper Combo Name
|linkname= Hyper Combo Name
|input= Motion + Button Icon
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


=== Variable Assists ===
{{MoveData
|image=
|caption= Type α
|name= Assist Type
|linkname= 
|input= A1 // A2
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard= 
|Special Property= 
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Variable Assist move. Variable Counter is X. Variable Combination super is Y.
|descrotion2=
}}
}}<br>
{{MoveData
|image=
|caption= Type β
|name= Assist Type
|linkname= 
|input= A1 // A2
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard= 
|Special Property= 
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Variable Assist move. Variable Counter is X. Variable Combination super is Y.
|descrotion2=
}}
}}<br>
{{MoveData
|image=
|caption= Type γ
|name= Assist Type
|linkname= 
|input= A1 // A2
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard= 
|Special Property= 
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Variable Assist move. Variable Counter is X. Variable Combination super is Y.
|descrotion2=
}}
}}<br>


=== Taunt ===
Full list of types: Expansion (20), Ground (14), Variety (16), Projectile (36), Anti-Air (34), Balance (11), Dash (10), Capture (4), Launcher (12), Heal (3), Enhance (2), Throw (5), and Air Throw (1)
image goes here unless youre jin
 
=== Other ===


{{MoveData
|image=
|caption=
|name=
|linkname=
|input=
|data=
{{AttackData-MVSC2
|Damage= 
|Startup= 
|Active= 
|Recovery= 
|Guard= 
|Special Property= 
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


Expansion, Ground, Variety / Projectile, Anti-Air, Balance / Ground, Anti-Air, Expansion |=| Expansion, Anti-Air, Dash / Projectile, Expansion, Balance / Capture, Dash, Launcher
            FELICIA        /            MEGA MAN          /      CAPTAIN COMMANDO      |=|    ADAMANTIUM WOLVERINE  /          SHUMA-GORATH          /        THANOS
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Projectile, Anti-Air, Variety / Anti-Air, Projectile, Balance / Heal, Enhance, Balance |=| Projectile, Anti-Air, Expansion / Ground, Launcher, Variety / Projectile, Anti-Air, Variety
                DAN            /              GUILE            /        AMINGO        |=|              CYCLOPS            /      BONE WOLVERINE      /          WAR MACHINE
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Projectile, Anti-Air, Variety / Anti-Air, Projectile, Expansion / Heal, Projectile, Anti-Air |=| Projectile, Anti-Air, Expansion / Anti-Air, Projectile, Balance / Ground, Projectile, Launcher
              BB HOOD          /                RYU            /            SONSON          |=|              MARROW            /            PSYLOCKE          /    SILVER SAMURAI
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Projectile, Anti-Air, Expansion / Ground, Throw, Air Throw / Anti-Air, Capture, Enhance |=| Projectile, Anti-Air, Variety / Projectile, Variety, Balance / Projectile, Expansion, Launcher
                AKUMA            /          ZANGIEF        /        RUBY HEART        |=|              CABLE            /            ICEMAN          /          GAMBIT
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Expansion, Anti-Air, Launcher / Ground, Throw, Variety / Expansion, Anti-Air, Balance |=| Projectile, Anti-Air, Dash / Capture, Expansion, Anti-Air / Ground, Dash, Variety
              JIN            /        ANAKARIS        /            HAYATO          |=|      CAPTAIN AMERICA      /          SPIDER-MAN          /      JUGGERNAUT
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Anti-Air, Projectile, Balance / Dash, Projectile, Expansion / Throw, Anti-Air, Projectile |=| Variety, Anti-Air, Projectile / Expansion, Variety, Launcher / Projectile, Capture, Launcher
            MORRIGAN          /            SAKURA          /          TRON BONNE        |=|          DOCTOR DOOM        /            VENOM            /            MAGNETO
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Anti-Air, Dash, Expansion / Ground, Variety, Projectile / Heal, Dash, Projectile |=| Anti-Air, Dash, Throw / Ground, Dash, Anti-Air / Projectile, Anti-Air, Launcher
          CAMMY          /        STRIDER HIRYU        /          JILL          |=|          ROGUE        /          HULK          /        IRON MAN
------------------------------------------------------------------------------------------------------------------------------------------------------------------
Projectile, Anti-Air, Balance / Projectile, Variety, Balance / Projectile, Anti-Air, Expansion |=| Throw, Anti-Air, Ground / Projectile, Expansion, Variety / Projectile, Launcher, Ground
              SERVBOT          /              ROLL          /            CHUN-LI            |=|        OMEGA RED        /              STORM            /        SENTINEL


{{Navbox-MVC2}}
===THE EIGHT CHARACTERS ON THE OUTSIDE-MOST COLUMNS (left to right, top to bottom)===
[[Category: Marvel Vs. Capcom 2]]
Anti-Air, Projectile, Expansion / Projectile, Anti-Air, Balance / Projectile, Ground, Anti-Air / Projectile, Variety, Expansion
              KEN              /              CHARLIE          /            DHALSIM          /        M. BISON
-------------------------------------------------------------------------------------------------------------------------------
Expansion, Projectile, Launcher / Ground, Anti-Air, Launcher / Projectile, Variety, Ground / Dash, Anti-Air, Launcher
            SABRETOOTH          /        BLACKHEART        /            SPIRAL          /        COLOSSUS

Latest revision as of 12:53, 11 July 2024

MVC2 WIKI PAGE TEMPLATE

https://wiki.supercombo.gg/w/User:Waffles_ns/sandbox/mvc2template


MvC2 All Characters A (Red) B (Green) and Y (Blue) Assist Types In Order



Full list of types: Expansion (20), Ground (14), Variety (16), Projectile (36), Anti-Air (34), Balance (11), Dash (10), Capture (4), Launcher (12), Heal (3), Enhance (2), Throw (5), and Air Throw (1)


Expansion, Ground, Variety / Projectile, Anti-Air, Balance / Ground, Anti-Air, Expansion |=| Expansion, Anti-Air, Dash / Projectile, Expansion, Balance / Capture, Dash, Launcher
           FELICIA         /            MEGA MAN           /       CAPTAIN COMMANDO      |=|    ADAMANTIUM WOLVERINE   /          SHUMA-GORATH          /         THANOS
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Projectile, Anti-Air, Variety / Anti-Air, Projectile, Balance / Heal, Enhance, Balance |=| Projectile, Anti-Air, Expansion / Ground, Launcher, Variety / Projectile, Anti-Air, Variety
               DAN            /              GUILE            /         AMINGO         |=|              CYCLOPS            /       BONE WOLVERINE      /          WAR MACHINE
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Projectile, Anti-Air, Variety / Anti-Air, Projectile, Expansion / Heal, Projectile, Anti-Air |=| Projectile, Anti-Air, Expansion / Anti-Air, Projectile, Balance / Ground, Projectile, Launcher
             BB HOOD          /                 RYU             /            SONSON          |=|               MARROW            /            PSYLOCKE           /     SILVER SAMURAI
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Projectile, Anti-Air, Expansion / Ground, Throw, Air Throw / Anti-Air, Capture, Enhance |=| Projectile, Anti-Air, Variety / Projectile, Variety, Balance / Projectile, Expansion, Launcher
               AKUMA            /          ZANGIEF         /         RUBY HEART         |=|              CABLE            /             ICEMAN           /           GAMBIT
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Expansion, Anti-Air, Launcher / Ground, Throw, Variety / Expansion, Anti-Air, Balance |=| Projectile, Anti-Air, Dash / Capture, Expansion, Anti-Air / Ground, Dash, Variety
              JIN             /        ANAKARIS        /             HAYATO           |=|       CAPTAIN AMERICA      /          SPIDER-MAN          /      JUGGERNAUT
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Anti-Air, Projectile, Balance / Dash, Projectile, Expansion / Throw, Anti-Air, Projectile |=| Variety, Anti-Air, Projectile / Expansion, Variety, Launcher / Projectile, Capture, Launcher
            MORRIGAN          /            SAKURA           /          TRON BONNE         |=|           DOCTOR DOOM         /             VENOM            /            MAGNETO
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Anti-Air, Dash, Expansion / Ground, Variety, Projectile / Heal, Dash, Projectile |=| Anti-Air, Dash, Throw / Ground, Dash, Anti-Air / Projectile, Anti-Air, Launcher
          CAMMY           /        STRIDER HIRYU        /          JILL          |=|          ROGUE        /          HULK          /        IRON MAN
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Projectile, Anti-Air, Balance / Projectile, Variety, Balance / Projectile, Anti-Air, Expansion |=| Throw, Anti-Air, Ground / Projectile, Expansion, Variety / Projectile, Launcher, Ground
             SERVBOT          /               ROLL           /             CHUN-LI             |=|        OMEGA RED        /               STORM            /        SENTINEL

THE EIGHT CHARACTERS ON THE OUTSIDE-MOST COLUMNS (left to right, top to bottom)

Anti-Air, Projectile, Expansion / Projectile, Anti-Air, Balance / Projectile, Ground, Anti-Air / Projectile, Variety, Expansion
              KEN               /              CHARLIE          /            DHALSIM           /         M. BISON
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Expansion, Projectile, Launcher / Ground, Anti-Air, Launcher / Projectile, Variety, Ground / Dash, Anti-Air, Launcher
           SABRETOOTH           /         BLACKHEART         /             SPIRAL          /        COLOSSUS