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| ==https://cdn.discordapp.com/attachments/885662899652153384/888224162106187776/unknown.png== | | == MVC2 WIKI PAGE TEMPLATE == |
|
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|
| =^ MvC2 All Characters A (Red) B (Green) and Y (Blue) Assists In Order ^=
| | https://wiki.supercombo.gg/w/User:Waffles_ns/sandbox/mvc2template |
| -----------------------------------------------------------------------------------------------------
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|
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|
| In Full Text Form
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| Expansion Ground Variety. Projectile Anti-Air Balance. Ground Anti-Air Expansion. | Expansion Anti-Air Dash. Projectile Expansion Balance. Capture Dash Launcher.
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| FELICIA MEGA MAN CAPTAIN COMMANDO ADAMANTIUM WOLVERINE SHUMA GORATH THANOS
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|
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| Projectile Anti-Air Variety. Anti-Air Projectile Balance. Heal Enhance Balance. | Projectile Anti-Air Expansion. Ground Launcher Variety. Projectile Anti-Air Variety.
| | == MvC2 All Characters A (Red) B (Green) and Y (Blue) Assist Types In Order == |
| DAN GUILE AMINGO CYCLOPS BONE WOLVERINE WAR MACHINE
| | ----------------------------------------------------------------------------------------------------- |
| | |
| Projectile Anti-Air Variety. Anti-Air Projectile Expansion. Heal Projectile Anti-Air. | Projectile Anti-Air Expansion. Anti-Air Projectile Balance. Ground Proj Launcher.
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| BB HOOD RYU SONSON MARROW PSYLOCKE SILVER SAMURAI
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| Projectile Anti-Air Expansion. Ground, Throw, Air Throw. Anti-Air Capture Enhance. | Projectile Anti-Air Variety. Projectile Variety Balance. Proj Expansion Launcher.
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| AKUMA ZANGIEF RUBY HEART CABLE ICEMAN GAMBIT
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| | |
| ==^ TOP HALF OF ROSTER (6 WIDE, 4 TALL, 24 TOTAL) From Felicia (TOP LEFT) To Gambit (BOTTOM RIGHT) ^==
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| ==v BOTTOM HALF OF ROSTER (6 WIDE, 4 TALL, 24 TOTAL) From Jin (TOP LEFT) To Sentinel (BOTTOM RIGHT) v==
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| Expansion Anti-Air Launcher. Ground Throw Variety. Expansion Anti-Air Balance. | Projectile Anti-Air Dash. Capture Expansion Anti-Air. Ground Dash Variety.
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| JIN ANAKARIS HAYATO CAPTAIN AMERICA SPIDER-MAN JUGGERNAUT
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| Anti-Air Projectile Balance. Dash Projectile Expansion. Throw Anti-Air Projectile. | Variety Anti-Air Projectile. Expansion Variety Launcher Proj Capture Launcher.
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| MORRIGAN SAKURA TRON BONNE DOCTOR DOOM VENOM MAGNETO
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| Anti-Air Dash Expansion. Ground Variety Projectile. Heal Dash Projectile. | Anti-Air Dash Throw. Ground Dash Anti-Air. Projectile Anti-Air Launcher.
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| CAMMY STRIDER HIRYU JILL ROGUE HULK IRON MAN
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| Projectile Anti-Air Balance. Projectile Variety Balance. Projectile Anti-Air Expansion. | Throw Anti-Air Ground. Projectile Expansion Variety. Projectile Launcher Ground.
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| SERVBOT ROLL CHUN-LI OMEGA RED STORM SENTINEL
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| | |
| ==THE EIGHT CHARACTERS ON THE OUTSIDE-MOST COLUMNS==
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| Anti-Air Projectile Expansion, Projectile Anti-Air Balance, Projectile Ground Anti-Air, Projectile Variety Expansion
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| KEN CHARLIE DHALSIM BISON
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| Expansion Projectile Launcher, Ground Anti-Air Launcher, Projectile Variety Ground, Dash Anti-Air Launcher
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| SABRETOOTH BLACKHEART SPIRAL COLOSSUS
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| | |
| ===================================================================
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| | |
| {{MVC2 Character Intro|char= akuma|full=Akuma|short=AKUMA|content=
| |
| == Introduction ==
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| | |
| Mastering the Dark Hado wasn't enough for him- Akuma now seeks the mightiest opponent on the battlefield of Marvel vs Capcom 2! Generally, Akuma's considered a lower-middle tier character in this game, but don't write him off. Like many of his other appearances, Akuma is a character of extremes. On one hand, Akuma has a very capable offense. He's got a kit of good shoto normals, as well as useful special moves and supers, a number of which are air-enabled. To balance this offensive flexibility out, however, his defensive ability is pretty bad. He has close to the worst vitality in [[Marvel vs Capcom 2]], so it is very important that you not get hit. He's not as easy to kill as, say, Phoenix is in [[Marvel vs. Capcom 3]], but he's gonna die if you get caught in a combo. He still has special moves like a teleport and a divekick he can use to stay slippery, but he really needs to get into the opponent's face and stay there to be effective. Thankfully, you can bring in assists to help with covering his weak points, so if he sounds appealing, he may make a good addition to your team.
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| '''TODO''': Add frame data, as well as missing sprites
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| == Gameplay ==
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| {{2 Column Flex|flex1=6|flex2=4
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| |content1=
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| {{Content Box|content='''Akuma''' is a brutal offensive presence who can use his variety of powerful specials to keep the opponent guessing. His main weaknesses are his dangerously low stamina and his lack of range outside fireballs and beams.
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| {{ProConTable
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| |pros=
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| * Very nice offensive toolkit- plenty of fast and powerful moves
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| * Stubby but quick normals
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| * Very damaging Level 3 super- the Raging Demon does a lot of damage when you can land it
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| * Five super moves, all of them allowing for some big damage
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| * Good wavedash, as well as a quick teleport and a divekick makes for above-average mobility
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| * His Zankuu Hadoken (air fireball) is great at harassing your opponent from the air, as well as evading attacks
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| |cons=
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| * Terrible defense- he takes more damage from attacks than most of the cast, so he must be careful to avoid getting hit
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| * Overall lacks range on his attacks- his normals are a bit stubby, so he has to use his projectiles and mobility to compensate
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| * Struggles against strong zoning. Not completely helpless against it, but his options for evading it are kind of limited
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| * Sort of like Magneto in that he has to play aggressively to win- he can't turtle very well
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| * Raging Demon is quite slow to come out, even though it hurts when it hits
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| }}
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| }}
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| |content2=
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| {{Content Box|content=
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| <center><youtube>FeQ--9m9iFM</youtube></center>
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| }}
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| }}
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| }}
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| == Character Summary ==
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| {{3 Column Flex
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| |content1=
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| {{Content Box|header=Special Moves|content=
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| ;Gohadoken (Fireball)
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| *{{qcf}} + {{lp}}
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| ;Zankuu Hadoken (Air fireball)
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| *{{qcf}} + {{lp}} / {{hp}} ({{aironly}})
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| ;Goshoryuken (Dragon Punch)
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| *{{dp}} + {{lp}} / {{hp}} ({{airok}})
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| ;Tatsumaki Zankuu Kyaku (Hurricane Kick)
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| *{{qcb}} + {{lk}} / {{hk}} ({{airok}})
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| ;Tenma Kyuujin Kyaku (Divekick)
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| *{{qcb}} + {{lk}} / {{hk}} ({{aironly}})
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| ;Jigoku Guruma (Command Throw)
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| *{{hcb}} + {{hk}} (close)
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| }}
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| |content2=
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| {{Content Box|header=Super Moves|content=
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| ;Messatsu Gou Shouryuu (Shoryuken super)
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| *{{qcf}} + {{lp}} + {{hp}}
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| ;Messatsu Gou Rasen (Hurricane kick super)
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| *{{qcf}} + {{lk}} + {{hk}}
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| ;Tenma Gou Zankuu (Air fireballs)
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| *{{qcf}} + {{lp}} + {{hp}} (Mashable)
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| ;Messatsu Gou Hadou (Beam super)
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| *{{qcb}} + {{lp}} + {{hp}}
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| ;Shun Goku Satsu (Raging Demon)
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| *{{lp}}, {{lp}}, {{f}} {{lk}}, {{hp}}
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| }}
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| |content3=
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| {{Content Box|header=Assist Types|content=
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| ;Type α - Projectile Type
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| *Assist: {{hp}} Gohadoken
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| *Counter: {{hp}} Gohadoken
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| *Combination: Messatsu Gou Hadou
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| ;Type β - Anti-air Type
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| *Assist: {{hp}} Goshoryuken
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| *Counter: {{hp}} Goshoryuken
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| *Combination: Messatsu Gou Shouryuu
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| ;Type γ - Expansion Type
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| *Assist: {{hk}} Tatsumaki Zankuu Kyaku
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| *Counter: {{hk}} Tatsumaki Zankuu Kyaku
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| *Combination: Messatsu Gou Rasen
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| }}
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| }}
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| | |
| == Moves List ==
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| | |
| === Normal Moves ===
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| | |
| ==== Ground Normals ====
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| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Light Punch
| |
| |linkname= s.LP
| |
| |input= s.{{lp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Medium Punch
| |
| |linkname= s.MP
| |
| |input= s.{{mp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Heavy Punch
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| |linkname= s.HP
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| |input= s.{{hp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
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|
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| {{MoveData
| |
| |image=
| |
| |caption=
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| |name= Light Kick
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| |linkname= s.LK
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| |input= s.{{lk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
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| | |
| {{MoveData
| |
| |image=
| |
| |caption=
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| |name= Medium Kick
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| |linkname= s.MK
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| |input= s.{{mk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
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| |name= Heavy Kick
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| |linkname= s.HK
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| |input= s.{{hk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
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| | |
| {{MoveData
| |
| |image=
| |
| |caption=
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| |name= Crouching Light Punch
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| |linkname= cr.LP
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| |input= cr.{{lp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
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| |name= Crouching Medium Punch
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| |linkname= cr.MP
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| |input= cr.{{mp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
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| |name= Crouching Heavy Punch
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| |linkname= cr.HP
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| |input= cr.{{hp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
|
| |
| {{MoveData
| |
| |image=
| |
| |caption=
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| |name= Crouching Light Kick
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| |linkname= cr.LK
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| |input= cr.{{lk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Crouching Medium Kick
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| |linkname= cr.MK
| |
| |input= cr.{{mk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Crouching Heavy Kick
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| |linkname= cr.HK
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| |input= cr.{{hk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| ==== Air Normals ====
| |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Air Light Punch
| |
| |linkname= j.LP
| |
| |input= j.{{lp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Air Medium Punch
| |
| |linkname= j.MP
| |
| |input= j.{{mp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Air Heavy Punch
| |
| |linkname= j.HP
| |
| |input= j.{{hp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Air Light Kick
| |
| |linkname= j.LK
| |
| |input= j.{{lk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Air Medium Kick
| |
| |linkname= j.MK
| |
| |input= j.{{mk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Air Heavy Kick
| |
| |linkname= j.HK
| |
| |input= j.{{hk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| ==== Command Normals ====
| |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Direction + Button Name
| |
| |linkname=
| |
| |input= Direction + Button Icon
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel= None
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| | |
| === Universal Mechanics ===
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Universal Launcher (Punch)
| |
| |linkname= Universal Launcher (Punch)
| |
| |input= {{df}}+{{hp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property= {{launcher}}
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Universal Launcher (Kick)
| |
| |linkname= Universal Launcher (Kick)
| |
| |input= {{df}}+{{hk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property= {{launcher}}
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Throw (Punch)
| |
| |linkname= Throw (Punch)
| |
| |input= {{f}}+{{hp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Throw (Kick)
| |
| |linkname= Throw (Kick)
| |
| |input= {{f}}+{{hk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Variable Attack (raw tag)
| |
| |linkname= Variable Attack
| |
| |input= {{lp}}+{{lk}} // {{hp}}+{{hk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| === Special Moves ===
| |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Special Move Name
| |
| |linkname= Special Move Name
| |
| |input= Motion + Button Icon
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit= -
| |
| |Adv. Guard= -
| |
| |Adv. Pushblock= -
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| === Hyper Combos ===
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Hyper Combo Name
| |
| |linkname= Hyper Combo Name
| |
| |input= Motion + Button Icon
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
|
| |
|
| |
|
| === Variable Assists ===
| |
| {{MoveData
| |
| |image=
| |
| |caption= Type α
| |
| |name= Assist Type
| |
| |linkname=
| |
| |input= A1 // A2
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description= Variable Assist move. Variable Counter is X. Variable Combination super is Y.
| |
| |descrotion2=
| |
| }}
| |
| }}<br>
| |
|
| |
| {{MoveData
| |
| |image=
| |
| |caption= Type β
| |
| |name= Assist Type
| |
| |linkname=
| |
| |input= A1 // A2
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description= Variable Assist move. Variable Counter is X. Variable Combination super is Y.
| |
| |descrotion2=
| |
| }}
| |
| }}<br>
| |
|
| |
| {{MoveData
| |
| |image=
| |
| |caption= Type γ
| |
| |name= Assist Type
| |
| |linkname=
| |
| |input= A1 // A2
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description= Variable Assist move. Variable Counter is X. Variable Combination super is Y.
| |
| |descrotion2=
| |
| }}
| |
| }}<br>
| |
|
| |
|
| === Taunt ===
| | Full list of types: Expansion (20), Ground (14), Variety (16), Projectile (36), Anti-Air (34), Balance (11), Dash (10), Capture (4), Launcher (12), Heal (3), Enhance (2), Throw (5), and Air Throw (1) |
| image goes here unless youre jin
| |
|
| |
| === Other ===
| |
|
| |
|
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name=
| |
| |linkname=
| |
| |input=
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
|
| |
|
| | Expansion, Ground, Variety / Projectile, Anti-Air, Balance / Ground, Anti-Air, Expansion |=| Expansion, Anti-Air, Dash / Projectile, Expansion, Balance / Capture, Dash, Launcher |
| | FELICIA / MEGA MAN / CAPTAIN COMMANDO |=| ADAMANTIUM WOLVERINE / SHUMA-GORATH / THANOS |
| | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| | Projectile, Anti-Air, Variety / Anti-Air, Projectile, Balance / Heal, Enhance, Balance |=| Projectile, Anti-Air, Expansion / Ground, Launcher, Variety / Projectile, Anti-Air, Variety |
| | DAN / GUILE / AMINGO |=| CYCLOPS / BONE WOLVERINE / WAR MACHINE |
| | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| | Projectile, Anti-Air, Variety / Anti-Air, Projectile, Expansion / Heal, Projectile, Anti-Air |=| Projectile, Anti-Air, Expansion / Anti-Air, Projectile, Balance / Ground, Projectile, Launcher |
| | BB HOOD / RYU / SONSON |=| MARROW / PSYLOCKE / SILVER SAMURAI |
| | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| | Projectile, Anti-Air, Expansion / Ground, Throw, Air Throw / Anti-Air, Capture, Enhance |=| Projectile, Anti-Air, Variety / Projectile, Variety, Balance / Projectile, Expansion, Launcher |
| | AKUMA / ZANGIEF / RUBY HEART |=| CABLE / ICEMAN / GAMBIT |
| | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| | Expansion, Anti-Air, Launcher / Ground, Throw, Variety / Expansion, Anti-Air, Balance |=| Projectile, Anti-Air, Dash / Capture, Expansion, Anti-Air / Ground, Dash, Variety |
| | JIN / ANAKARIS / HAYATO |=| CAPTAIN AMERICA / SPIDER-MAN / JUGGERNAUT |
| | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| | Anti-Air, Projectile, Balance / Dash, Projectile, Expansion / Throw, Anti-Air, Projectile |=| Variety, Anti-Air, Projectile / Expansion, Variety, Launcher / Projectile, Capture, Launcher |
| | MORRIGAN / SAKURA / TRON BONNE |=| DOCTOR DOOM / VENOM / MAGNETO |
| | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| | Anti-Air, Dash, Expansion / Ground, Variety, Projectile / Heal, Dash, Projectile |=| Anti-Air, Dash, Throw / Ground, Dash, Anti-Air / Projectile, Anti-Air, Launcher |
| | CAMMY / STRIDER HIRYU / JILL |=| ROGUE / HULK / IRON MAN |
| | ------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| | Projectile, Anti-Air, Balance / Projectile, Variety, Balance / Projectile, Anti-Air, Expansion |=| Throw, Anti-Air, Ground / Projectile, Expansion, Variety / Projectile, Launcher, Ground |
| | SERVBOT / ROLL / CHUN-LI |=| OMEGA RED / STORM / SENTINEL |
|
| |
|
| {{Navbox-MVC2}}
| | ===THE EIGHT CHARACTERS ON THE OUTSIDE-MOST COLUMNS (left to right, top to bottom)=== |
| [[Category: Marvel Vs. Capcom 2]]
| | Anti-Air, Projectile, Expansion / Projectile, Anti-Air, Balance / Projectile, Ground, Anti-Air / Projectile, Variety, Expansion |
| | KEN / CHARLIE / DHALSIM / M. BISON |
| | ------------------------------------------------------------------------------------------------------------------------------- |
| | Expansion, Projectile, Launcher / Ground, Anti-Air, Launcher / Projectile, Variety, Ground / Dash, Anti-Air, Launcher |
| | SABRETOOTH / BLACKHEART / SPIRAL / COLOSSUS |
MVC2 WIKI PAGE TEMPLATE
https://wiki.supercombo.gg/w/User:Waffles_ns/sandbox/mvc2template
MvC2 All Characters A (Red) B (Green) and Y (Blue) Assist Types In Order
Full list of types: Expansion (20), Ground (14), Variety (16), Projectile (36), Anti-Air (34), Balance (11), Dash (10), Capture (4), Launcher (12), Heal (3), Enhance (2), Throw (5), and Air Throw (1)
Expansion, Ground, Variety / Projectile, Anti-Air, Balance / Ground, Anti-Air, Expansion |=| Expansion, Anti-Air, Dash / Projectile, Expansion, Balance / Capture, Dash, Launcher
FELICIA / MEGA MAN / CAPTAIN COMMANDO |=| ADAMANTIUM WOLVERINE / SHUMA-GORATH / THANOS
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Projectile, Anti-Air, Variety / Anti-Air, Projectile, Balance / Heal, Enhance, Balance |=| Projectile, Anti-Air, Expansion / Ground, Launcher, Variety / Projectile, Anti-Air, Variety
DAN / GUILE / AMINGO |=| CYCLOPS / BONE WOLVERINE / WAR MACHINE
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Projectile, Anti-Air, Variety / Anti-Air, Projectile, Expansion / Heal, Projectile, Anti-Air |=| Projectile, Anti-Air, Expansion / Anti-Air, Projectile, Balance / Ground, Projectile, Launcher
BB HOOD / RYU / SONSON |=| MARROW / PSYLOCKE / SILVER SAMURAI
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Projectile, Anti-Air, Expansion / Ground, Throw, Air Throw / Anti-Air, Capture, Enhance |=| Projectile, Anti-Air, Variety / Projectile, Variety, Balance / Projectile, Expansion, Launcher
AKUMA / ZANGIEF / RUBY HEART |=| CABLE / ICEMAN / GAMBIT
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Expansion, Anti-Air, Launcher / Ground, Throw, Variety / Expansion, Anti-Air, Balance |=| Projectile, Anti-Air, Dash / Capture, Expansion, Anti-Air / Ground, Dash, Variety
JIN / ANAKARIS / HAYATO |=| CAPTAIN AMERICA / SPIDER-MAN / JUGGERNAUT
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Anti-Air, Projectile, Balance / Dash, Projectile, Expansion / Throw, Anti-Air, Projectile |=| Variety, Anti-Air, Projectile / Expansion, Variety, Launcher / Projectile, Capture, Launcher
MORRIGAN / SAKURA / TRON BONNE |=| DOCTOR DOOM / VENOM / MAGNETO
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Anti-Air, Dash, Expansion / Ground, Variety, Projectile / Heal, Dash, Projectile |=| Anti-Air, Dash, Throw / Ground, Dash, Anti-Air / Projectile, Anti-Air, Launcher
CAMMY / STRIDER HIRYU / JILL |=| ROGUE / HULK / IRON MAN
------------------------------------------------------------------------------------------------------------------------------------------------------------------
Projectile, Anti-Air, Balance / Projectile, Variety, Balance / Projectile, Anti-Air, Expansion |=| Throw, Anti-Air, Ground / Projectile, Expansion, Variety / Projectile, Launcher, Ground
SERVBOT / ROLL / CHUN-LI |=| OMEGA RED / STORM / SENTINEL
THE EIGHT CHARACTERS ON THE OUTSIDE-MOST COLUMNS (left to right, top to bottom)
Anti-Air, Projectile, Expansion / Projectile, Anti-Air, Balance / Projectile, Ground, Anti-Air / Projectile, Variety, Expansion
KEN / CHARLIE / DHALSIM / M. BISON
-------------------------------------------------------------------------------------------------------------------------------
Expansion, Projectile, Launcher / Ground, Anti-Air, Launcher / Projectile, Variety, Ground / Dash, Anti-Air, Launcher
SABRETOOTH / BLACKHEART / SPIRAL / COLOSSUS