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==https://cdn.discordapp.com/attachments/885662899652153384/888224162106187776/unknown.png==
== MVC2 WIKI PAGE TEMPLATE ==


=^ MvC2 All Characters A (Red) B (Green) and Y (Blue) Assists In Order ^=
https://wiki.supercombo.gg/w/User:Waffles_ns/sandbox/mvc2template
-----------------------------------------------------------------------------------------------------


In Full Text Form
    Expansion Ground Variety. Projectile Anti-Air Balance. Ground Anti-Air Expansion. | Expansion Anti-Air Dash. Projectile Expansion Balance. Capture Dash Launcher.
                FELICIA                MEGA MAN              CAPTAIN COMMANDO          ADAMANTIUM WOLVERINE            SHUMA GORATH                THANOS


      Projectile Anti-Air Variety. Anti-Air Projectile Balance. Heal Enhance Balance. | Projectile Anti-Air Expansion. Ground Launcher Variety. Projectile Anti-Air Variety.
== MvC2 All Characters A (Red) B (Green) and Y (Blue) Assist Types In Order ==
                    DAN                      GUILE                    AMINGO                      CYCLOPS                  BONE WOLVERINE              WAR MACHINE
-----------------------------------------------------------------------------------------------------
 
Projectile Anti-Air Variety. Anti-Air Projectile Expansion. Heal Projectile Anti-Air. | Projectile Anti-Air Expansion. Anti-Air Projectile Balance. Ground Proj Launcher.
            BB HOOD                      RYU                        SONSON                        MARROW                      PSYLOCKE              SILVER SAMURAI
 
    Projectile Anti-Air Expansion. Ground, Throw, Air Throw. Anti-Air Capture Enhance. | Projectile Anti-Air Variety. Projectile Variety Balance. Proj Expansion Launcher.
                  AKUMA                    ZANGIEF                RUBY HEART                      CABLE                      ICEMAN                  GAMBIT
 
==^ TOP HALF OF ROSTER (6 WIDE, 4 TALL, 24 TOTAL) From Felicia (TOP LEFT) To Gambit (BOTTOM RIGHT) ^==
 
==v BOTTOM HALF OF ROSTER (6 WIDE, 4 TALL, 24 TOTAL) From Jin (TOP LEFT) To Sentinel (BOTTOM RIGHT) v==
 
        Expansion Anti-Air Launcher.  Ground Throw Variety. Expansion Anti-Air Balance. | Projectile Anti-Air Dash. Capture Expansion Anti-Air. Ground Dash Variety.
                      JIN                    ANAKARIS                  HAYATO                  CAPTAIN AMERICA              SPIDER-MAN            JUGGERNAUT
 
      Anti-Air Projectile Balance. Dash Projectile Expansion. Throw Anti-Air Projectile. | Variety Anti-Air Projectile. Expansion Variety Launcher  Proj Capture Launcher.
                MORRIGAN                  SAKURA                  TRON BONNE                    DOCTOR DOOM                      VENOM                MAGNETO
 
              Anti-Air Dash Expansion. Ground Variety Projectile. Heal Dash Projectile. | Anti-Air Dash Throw. Ground Dash Anti-Air. Projectile Anti-Air Launcher.
                        CAMMY                STRIDER HIRYU                JILL                    ROGUE                HULK                    IRON MAN
 
Projectile Anti-Air Balance. Projectile Variety Balance. Projectile Anti-Air Expansion. | Throw Anti-Air Ground. Projectile Expansion Variety. Projectile Launcher Ground.
            SERVBOT                      ROLL                      CHUN-LI                    OMEGA RED                  STORM                    SENTINEL
 
==THE EIGHT CHARACTERS ON THE OUTSIDE-MOST COLUMNS==
      Anti-Air Projectile Expansion, Projectile Anti-Air Balance, Projectile Ground Anti-Air, Projectile Variety Expansion
                    KEN                        CHARLIE                    DHALSIM                    BISON
 
      Expansion Projectile Launcher, Ground Anti-Air Launcher, Projectile Variety Ground, Dash Anti-Air Launcher
                SABRETOOTH                  BLACKHEART                  SPIRAL                    COLOSSUS
 
 
===================================================================
 
{{MVC2 Character Intro|char= akuma|full=Akuma|short=AKUMA|content=
== Introduction ==
 
Mastering the Dark Hado wasn't enough for him- Akuma now seeks the mightiest opponent on the battlefield of Marvel vs Capcom 2! Generally, Akuma's considered a lower-middle tier character in this game, but don't write him off. Like many of his other appearances, Akuma is a character of extremes. On one hand, Akuma has a very capable offense. He's got a kit of good shoto normals, as well as useful special moves and supers, a number of which are air-enabled. To balance this offensive flexibility out, however, his defensive ability is pretty bad. He has close to the worst vitality in [[Marvel vs Capcom 2]], so it is very important that you not get hit. He's not as easy to kill as, say, Phoenix is in [[Marvel vs. Capcom 3]], but he's gonna die if you get caught in a combo. He still has special moves like a teleport and a divekick he can use to stay slippery, but he really needs to get into the opponent's face and stay there to be effective. Thankfully, you can bring in assists to help with covering his weak points, so if he sounds appealing, he may make a good addition to your team.
 
'''TODO''': Add frame data, as well as missing sprites
== Gameplay ==
{{2 Column Flex|flex1=6|flex2=4
|content1=
{{Content Box|content='''Akuma''' is a brutal offensive presence who can use his variety of powerful specials to keep the opponent guessing. His main weaknesses are his dangerously low stamina and his lack of range outside fireballs and beams.
{{ProConTable
|pros=
* Very nice offensive toolkit- plenty of fast and powerful moves
* Stubby but quick normals
* Very damaging Level 3 super- the Raging Demon does a lot of damage when you can land it
* Five super moves, all of them allowing for some big damage
* Good wavedash, as well as a quick teleport and a divekick makes for above-average mobility
* His Zankuu Hadoken (air fireball) is great at harassing your opponent from the air, as well as evading attacks
|cons=
* Terrible defense- he takes more damage from attacks than most of the cast, so he must be careful to avoid getting hit
* Overall lacks range on his attacks- his normals are a bit stubby, so he has to use his projectiles and mobility to compensate
* Struggles against strong zoning. Not completely helpless against it, but his options for evading it are kind of limited
* Sort of like Magneto in that he has to play aggressively to win- he can't turtle very well
* Raging Demon is quite slow to come out, even though it hurts when it hits
}}
}}
|content2=
{{Content Box|content=
<center><youtube>FeQ--9m9iFM</youtube></center>
}}
}}
}}
== Character Summary ==
{{3 Column Flex
|content1=
{{Content Box|header=Special Moves|content=
;Gohadoken (Fireball)
*{{qcf}} + {{lp}}
;Zankuu Hadoken (Air fireball)
*{{qcf}} + {{lp}} / {{hp}} ({{aironly}})
;Goshoryuken (Dragon Punch)
*{{dp}} + {{lp}} / {{hp}} ({{airok}})
;Tatsumaki Zankuu Kyaku (Hurricane Kick)
*{{qcb}} + {{lk}} / {{hk}} ({{airok}})
;Tenma Kyuujin Kyaku (Divekick)
*{{qcb}} + {{lk}} / {{hk}} ({{aironly}})
;Jigoku Guruma (Command Throw)
*{{hcb}} + {{hk}} (close)
}}
|content2=
{{Content Box|header=Super Moves|content=
;Messatsu Gou Shouryuu (Shoryuken super)
*{{qcf}} + {{lp}} + {{hp}}
;Messatsu Gou Rasen (Hurricane kick super)
*{{qcf}} + {{lk}} + {{hk}}
;Tenma Gou Zankuu (Air fireballs)
*{{qcf}} + {{lp}} + {{hp}} (Mashable)
;Messatsu Gou Hadou (Beam super)
*{{qcb}} + {{lp}} + {{hp}}
;Shun Goku Satsu (Raging Demon)
*{{lp}}, {{lp}}, {{f}} {{lk}}, {{hp}}
}}
|content3=
{{Content Box|header=Assist Types|content=
;Type α - Projectile Type
*Assist: {{hp}} Gohadoken
*Counter: {{hp}} Gohadoken
*Combination: Messatsu Gou Hadou
;Type β - Anti-air Type
*Assist: {{hp}} Goshoryuken
*Counter: {{hp}} Goshoryuken
*Combination: Messatsu Gou Shouryuu
;Type γ - Expansion Type
*Assist: {{hk}} Tatsumaki Zankuu Kyaku
*Counter: {{hk}} Tatsumaki Zankuu Kyaku
*Combination: Messatsu Gou Rasen
}}
}}
 
== Moves List ==
 
=== Normal Moves ===
 
==== Ground Normals ====
 
{{MoveData
|image=
|caption=
|name= Light Punch
|linkname= s.LP
|input= s.{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Medium Punch
|linkname= s.MP
|input= s.{{mp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Heavy Punch
|linkname= s.HP
|input= s.{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Light Kick
|linkname= s.LK
|input= s.{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Medium Kick
|linkname= s.MK
|input= s.{{mk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Heavy Kick
|linkname= s.HK
|input= s.{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Crouching Light Punch
|linkname= cr.LP
|input= cr.{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Crouching Medium Punch
|linkname= cr.MP
|input= cr.{{mp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Crouching Heavy Punch
|linkname= cr.HP
|input= cr.{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Light Kick
|linkname= cr.LK
|input= cr.{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Crouching Medium Kick
|linkname= cr.MK
|input= cr.{{mk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Crouching Heavy Kick
|linkname= cr.HK
|input= cr.{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
==== Air Normals ====
{{MoveData
|image=
|caption=
|name= Air Light Punch
|linkname= j.LP
|input= j.{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Air Medium Punch
|linkname= j.MP
|input= j.{{mp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Air Heavy Punch
|linkname= j.HP
|input= j.{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Air Light Kick
|linkname= j.LK
|input= j.{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Air Medium Kick
|linkname= j.MK
|input= j.{{mk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Air Heavy Kick
|linkname= j.HK
|input= j.{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
==== Command Normals ====
{{MoveData
|image=
|caption=
|name= Direction + Button Name
|linkname=
|input= Direction + Button Icon
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
 
=== Universal Mechanics ===
 
{{MoveData
|image=
|caption=
|name= Universal Launcher (Punch)
|linkname= Universal Launcher (Punch)
|input= {{df}}+{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= {{launcher}}
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Universal Launcher (Kick)
|linkname= Universal Launcher (Kick)
|input= {{df}}+{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= {{launcher}}
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Throw (Punch)
|linkname= Throw (Punch)
|input= {{f}}+{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Throw (Kick)
|linkname= Throw (Kick)
|input= {{f}}+{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Variable Attack (raw tag)
|linkname= Variable Attack
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
=== Special Moves ===
{{MoveData
|image=
|caption=
|name= Special Move Name
|linkname= Special Move Name
|input= Motion + Button Icon
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}<br>
 
=== Hyper Combos ===
 
{{MoveData
|image=
|caption=
|name= Hyper Combo Name
|linkname= Hyper Combo Name
|input= Motion + Button Icon
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


=== Variable Assists ===
{{MoveData
|image=
|caption= Type α
|name= Assist Type
|linkname= 
|input= A1 // A2
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard= 
|Special Property= 
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Variable Assist move. Variable Counter is X. Variable Combination super is Y.
|descrotion2=
}}
}}<br>
{{MoveData
|image=
|caption= Type β
|name= Assist Type
|linkname= 
|input= A1 // A2
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard= 
|Special Property= 
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Variable Assist move. Variable Counter is X. Variable Combination super is Y.
|descrotion2=
}}
}}<br>
{{MoveData
|image=
|caption= Type γ
|name= Assist Type
|linkname= 
|input= A1 // A2
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard= 
|Special Property= 
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Variable Assist move. Variable Counter is X. Variable Combination super is Y.
|descrotion2=
}}
}}<br>


=== Taunt ===
Full list of types: Expansion (20), Ground (14), Variety (16), Projectile (36), Anti-Air (34), Balance (11), Dash (10), Capture (4), Launcher (12), Heal (3), Enhance (2), Throw (5), and Air Throw (1)
image goes here unless youre jin
 
=== Other ===


{{MoveData
|image=
|caption=
|name=
|linkname=
|input=
|data=
{{AttackData-MVSC2
|Damage= 
|Startup= 
|Active= 
|Recovery= 
|Guard= 
|Special Property= 
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


Expansion, Ground, Variety / Projectile, Anti-Air, Balance / Ground, Anti-Air, Expansion |=| Expansion, Anti-Air, Dash / Projectile, Expansion, Balance / Capture, Dash, Launcher
            FELICIA        /            MEGA MAN          /      CAPTAIN COMMANDO      |=|    ADAMANTIUM WOLVERINE  /          SHUMA-GORATH          /        THANOS
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Projectile, Anti-Air, Variety / Anti-Air, Projectile, Balance / Heal, Enhance, Balance |=| Projectile, Anti-Air, Expansion / Ground, Launcher, Variety / Projectile, Anti-Air, Variety
                DAN            /              GUILE            /        AMINGO        |=|              CYCLOPS            /      BONE WOLVERINE      /          WAR MACHINE
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Projectile, Anti-Air, Variety / Anti-Air, Projectile, Expansion / Heal, Projectile, Anti-Air |=| Projectile, Anti-Air, Expansion / Anti-Air, Projectile, Balance / Ground, Projectile, Launcher
              BB HOOD          /                RYU            /            SONSON          |=|              MARROW            /            PSYLOCKE          /    SILVER SAMURAI
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Projectile, Anti-Air, Expansion / Ground, Throw, Air Throw / Anti-Air, Capture, Enhance |=| Projectile, Anti-Air, Variety / Projectile, Variety, Balance / Projectile, Expansion, Launcher
                AKUMA            /          ZANGIEF        /        RUBY HEART        |=|              CABLE            /            ICEMAN          /          GAMBIT
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Expansion, Anti-Air, Launcher / Ground, Throw, Variety / Expansion, Anti-Air, Balance |=| Projectile, Anti-Air, Dash / Capture, Expansion, Anti-Air / Ground, Dash, Variety
              JIN            /        ANAKARIS        /            HAYATO          |=|      CAPTAIN AMERICA      /          SPIDER-MAN          /      JUGGERNAUT
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Anti-Air, Projectile, Balance / Dash, Projectile, Expansion / Throw, Anti-Air, Projectile |=| Variety, Anti-Air, Projectile / Expansion, Variety, Launcher / Projectile, Capture, Launcher
            MORRIGAN          /            SAKURA          /          TRON BONNE        |=|          DOCTOR DOOM        /            VENOM            /            MAGNETO
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Anti-Air, Dash, Expansion / Ground, Variety, Projectile / Heal, Dash, Projectile |=| Anti-Air, Dash, Throw / Ground, Dash, Anti-Air / Projectile, Anti-Air, Launcher
          CAMMY          /        STRIDER HIRYU        /          JILL          |=|          ROGUE        /          HULK          /        IRON MAN
------------------------------------------------------------------------------------------------------------------------------------------------------------------
Projectile, Anti-Air, Balance / Projectile, Variety, Balance / Projectile, Anti-Air, Expansion |=| Throw, Anti-Air, Ground / Projectile, Expansion, Variety / Projectile, Launcher, Ground
              SERVBOT          /              ROLL          /            CHUN-LI            |=|        OMEGA RED        /              STORM            /        SENTINEL


{{Navbox-MVC2}}
===THE EIGHT CHARACTERS ON THE OUTSIDE-MOST COLUMNS (left to right, top to bottom)===
[[Category: Marvel Vs. Capcom 2]]
Anti-Air, Projectile, Expansion / Projectile, Anti-Air, Balance / Projectile, Ground, Anti-Air / Projectile, Variety, Expansion
              KEN              /              CHARLIE          /            DHALSIM          /        M. BISON
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Expansion, Projectile, Launcher / Ground, Anti-Air, Launcher / Projectile, Variety, Ground / Dash, Anti-Air, Launcher
            SABRETOOTH          /        BLACKHEART        /            SPIRAL          /        COLOSSUS

Latest revision as of 12:53, 11 July 2024

MVC2 WIKI PAGE TEMPLATE

https://wiki.supercombo.gg/w/User:Waffles_ns/sandbox/mvc2template


MvC2 All Characters A (Red) B (Green) and Y (Blue) Assist Types In Order



Full list of types: Expansion (20), Ground (14), Variety (16), Projectile (36), Anti-Air (34), Balance (11), Dash (10), Capture (4), Launcher (12), Heal (3), Enhance (2), Throw (5), and Air Throw (1)


Expansion, Ground, Variety / Projectile, Anti-Air, Balance / Ground, Anti-Air, Expansion |=| Expansion, Anti-Air, Dash / Projectile, Expansion, Balance / Capture, Dash, Launcher
           FELICIA         /            MEGA MAN           /       CAPTAIN COMMANDO      |=|    ADAMANTIUM WOLVERINE   /          SHUMA-GORATH          /         THANOS
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Projectile, Anti-Air, Variety / Anti-Air, Projectile, Balance / Heal, Enhance, Balance |=| Projectile, Anti-Air, Expansion / Ground, Launcher, Variety / Projectile, Anti-Air, Variety
               DAN            /              GUILE            /         AMINGO         |=|              CYCLOPS            /       BONE WOLVERINE      /          WAR MACHINE
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Projectile, Anti-Air, Variety / Anti-Air, Projectile, Expansion / Heal, Projectile, Anti-Air |=| Projectile, Anti-Air, Expansion / Anti-Air, Projectile, Balance / Ground, Projectile, Launcher
             BB HOOD          /                 RYU             /            SONSON          |=|               MARROW            /            PSYLOCKE           /     SILVER SAMURAI
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Projectile, Anti-Air, Expansion / Ground, Throw, Air Throw / Anti-Air, Capture, Enhance |=| Projectile, Anti-Air, Variety / Projectile, Variety, Balance / Projectile, Expansion, Launcher
               AKUMA            /          ZANGIEF         /         RUBY HEART         |=|              CABLE            /             ICEMAN           /           GAMBIT
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Expansion, Anti-Air, Launcher / Ground, Throw, Variety / Expansion, Anti-Air, Balance |=| Projectile, Anti-Air, Dash / Capture, Expansion, Anti-Air / Ground, Dash, Variety
              JIN             /        ANAKARIS        /             HAYATO           |=|       CAPTAIN AMERICA      /          SPIDER-MAN          /      JUGGERNAUT
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Anti-Air, Projectile, Balance / Dash, Projectile, Expansion / Throw, Anti-Air, Projectile |=| Variety, Anti-Air, Projectile / Expansion, Variety, Launcher / Projectile, Capture, Launcher
            MORRIGAN          /            SAKURA           /          TRON BONNE         |=|           DOCTOR DOOM         /             VENOM            /            MAGNETO
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Anti-Air, Dash, Expansion / Ground, Variety, Projectile / Heal, Dash, Projectile |=| Anti-Air, Dash, Throw / Ground, Dash, Anti-Air / Projectile, Anti-Air, Launcher
          CAMMY           /        STRIDER HIRYU        /          JILL          |=|          ROGUE        /          HULK          /        IRON MAN
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Projectile, Anti-Air, Balance / Projectile, Variety, Balance / Projectile, Anti-Air, Expansion |=| Throw, Anti-Air, Ground / Projectile, Expansion, Variety / Projectile, Launcher, Ground
             SERVBOT          /               ROLL           /             CHUN-LI             |=|        OMEGA RED        /               STORM            /        SENTINEL

THE EIGHT CHARACTERS ON THE OUTSIDE-MOST COLUMNS (left to right, top to bottom)

Anti-Air, Projectile, Expansion / Projectile, Anti-Air, Balance / Projectile, Ground, Anti-Air / Projectile, Variety, Expansion
              KEN               /              CHARLIE          /            DHALSIM           /         M. BISON
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Expansion, Projectile, Launcher / Ground, Anti-Air, Launcher / Projectile, Variety, Ground / Dash, Anti-Air, Launcher
           SABRETOOTH           /         BLACKHEART         /             SPIRAL          /        COLOSSUS