User:Waffles ns/sandbox: Difference between revisions

From SuperCombo Wiki
m (made 2 pages 1 page)
mNo edit summary
Line 1: Line 1:
== SCROLL DOWN FOR MVC2 CHARACTER WIKI PAGE TEMPLATE ==
== MvC2 All Characters A (Red) B (Green) and Y (Blue) Assist Types In Order ==
== MvC2 All Characters A (Red) B (Green) and Y (Blue) Assist Types In Order ==
-----------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------
Line 51: Line 47:


--
--
==If using the template below to adjust a MvC2 character wiki page, hit 'edit' and copy starting from the NEXT line and go All The Way To The Bottom==
= Hideous MvC2 Character Wiki Page Template=
{{MVC2 Character Intro|char= sonson|full=SonSon|short=SON|content=
== Introduction ==
Character information paragraph. Get creative!
'''TO-DO''': Add frame data, as well as missing sprites
== Gameplay ==
{{2 Column Flex|flex1=6|flex2=4
|content1=
{{Content Box|content='''CharacterName''' is a [rough approximation of archetype] who can use [their tools] to [work towards their gameplan]. [Their] main strengths are [as follows] but their weaknesses are [so and so].
{{ProConTable
|pros=
* Is in MvC2
|cons=
* Is in MvC2
}}
}}
|content2=
{{Content Box|content=
<center><youtube>re1IjZsUGtU</youtube></center>
}}
}}
}}
== Character Summary ==
{{3 Column Flex
|content1=
{{Content Box|header=Special Moves (Example)|content=
;Fireball (Air OK)
*{{qcf}}+{{p}}
;Dragon Punch
*{{dp}}+{{p}}
;Hurricane Kick (Air Only)
*{{qcb}}+{{k}}
}}
|content2=
{{Content Box|header=Hyper Combos (Example)|content=
;Beam Super (Mashable)
*{{qcf}}+{{lp}}+{{hp}}
;Dragon Punch Super
*{{dp}}+{{lp}}+{{hp}}
;Hurricane Kick Super
*{{qcb}}+{{lk}}+{{hk}}
}}
|content3=
{{Content Box|header=Assist Types (Example)|content=
;Type α - Expansion Type
*Assist: {{hk}} Hurricane Kick
*Counter: {{lk}} Hurricane Kick
*Combination: Hurricane Kick Super
;Type β - Projectile Type
*Assist: {{hp}} Fireball
*Counter: {{lp}} Fireball
*Combination: Beam Super
;Type γ - Anti-air Type
*Assist: {{hp}} Dragon Punch
*Counter: {{hp}} Dragon Punch
*Combination: Dragon Punch Super
}}
}}
== Moves List ==
=== Variable Assists ===
{{MoveData
|image=
|caption= Type α
|name= Assist Type
|linkname= 
|input= A1 // A2
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard= 
|Special Property= 
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Variable Assist move. Variable Counter is X. Variable Combination super is Y.
}}
}}<br>
{{MoveData
|image=
|caption= Type β
|name= Assist Type
|linkname= 
|input= A1 // A2
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard= 
|Special Property= 
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Variable Assist move. Variable Counter is X. Variable Combination super is Y.
}}
}}<br>
{{MoveData
|image=
|caption= Type γ
|name= Assist Type
|linkname= 
|input= A1 // A2
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard= 
|Special Property= 
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Variable Assist move. Variable Counter is X. Variable Combination super is Y.
}}
}}<br>
=== Normal Moves ===
==== Ground Normals ====
{{MoveData
|image=
|caption=
|name= Light Punch
|linkname= s.LP
|input= s.{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Medium Punch
|linkname= s.MP
|input= s.{{mp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Heavy Punch
|linkname= s.HP
|input= s.{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Light Kick
|linkname= s.LK
|input= s.{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Medium Kick
|linkname= s.MK
|input= s.{{mk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Heavy Kick
|linkname= s.HK
|input= s.{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Light Punch
|linkname= cr.LP
|input= cr.{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Medium Punch
|linkname= cr.MP
|input= cr.{{mp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Heavy Punch
|linkname= cr.HP
|input= cr.{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Light Kick
|linkname= cr.LK
|input= cr.{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Medium Kick
|linkname= cr.MK
|input= cr.{{mk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Heavy Kick
|linkname= cr.HK
|input= cr.{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
==== Air Normals ====
{{MoveData
|image=
|caption=
|name= Air Light Punch
|linkname= j.LP
|input= j.{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Air Medium Punch
|linkname= j.MP
|input= j.{{mp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Air Heavy Punch
|linkname= j.HP
|input= j.{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Air Light Kick
|linkname= j.LK
|input= j.{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Air Medium Kick
|linkname= j.MK
|input= j.{{mk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Air Heavy Kick
|linkname= j.HK
|input= j.{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
==== Command Normals ====
{{MoveData
|image=
|caption=
|name= Direction + Button Name
|linkname=
|input= Direction + Button Icon
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
=== Universal Mechanics ===
{{MoveData
|image=
|caption=
|name= Universal Launcher (Punch)
|linkname= Universal Launcher (Punch)
|input= {{df}}+{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= Launcher (high)
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Every character has at least one of the two, sometimes both.
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Universal Launcher (Kick)
|linkname= Universal Launcher (Kick)
|input= {{df}}+{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= Launcher (away)
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Every character has at least one of the two, sometimes both.
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Throw (Punch)
|linkname= Throw (Punch)
|input= {{f}}+{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Every character has at least one of the two, sometimes both.
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Throw (Kick)
|linkname= Throw (Kick)
|input= {{f}}+{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Every character has at least one of the two, sometimes both.
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Air Throw (Punch)
|linkname= Air Throw (Punch)
|input= j.{{f}}+{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Every character has at least one of the two, sometimes both. Unless you're Thanos.
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Air Throw (Kick)
|linkname= Air Throw (Kick)
|input= j.{{f}}+{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Every character has at least one of the two, sometimes both. Unless you're Thanos.
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Variable Attack (raw tag)
|linkname= Variable Attack
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
=== Special Moves ===
{{MoveData
|image=
|caption=
|name= Special Move Name
|linkname= Special Move Name
|input= Motion + Button Icon
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}<br>
=== Hyper Combos ===
{{MoveData
|image=
|caption=
|name= Hyper Combo Name
|linkname= Hyper Combo Name
|input= Motion + Button Icon
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
== Other ==
{{MoveData
|image=
|caption=
|name= Direction + Button Name
|linkname=
|input= Direction + Button Icon
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
=== Taunt ===
static image goes here unless youre jin or something
=== Colors ===
First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2.
[[Image:Mvc2-juggernaut.png]]
{{Navbox-MVC2}}
[[Category: Marvel Vs. Capcom 2]]

Revision as of 20:40, 2 July 2024

MvC2 All Characters A (Red) B (Green) and Y (Blue) Assist Types In Order



Full list of types: Expansion, Ground, Variety, Projectile, Anti-Air, Balance, Dash, Capture, Launcher, Heal, Enhance, Throw, and Air Throw


Expansion, Ground, Variety / Projectile, Anti-Air, Balance / Ground, Anti-Air, Expansion | Expansion, Anti-Air, Dash / Projectile, Expansion, Balance / Capture, Dash, Launcher
           FELICIA         /            MEGA MAN           /       CAPTAIN COMMANDO      |    ADAMANTIUM WOLVERINE   /          SHUMA-GORATH          /         THANOS
Projectile, Anti-Air, Variety / Anti-Air, Projectile, Balance / Heal, Enhance, Balance | Projectile, Anti-Air, Expansion / Ground, Launcher, Variety / Projectile, Anti-Air, Variety
               DAN            /              GUILE            /         AMINGO         |              CYCLOPS            /       BONE WOLVERINE      /          WAR MACHINE
Projectile, Anti-Air, Variety / Anti-Air, Projectile, Expansion / Heal, Projectile, Anti-Air | Projectile, Anti-Air, Expansion / Anti-Air, Projectile, Balance / Ground, Projectile, Launcher
             BB HOOD          /                 RYU             /            SONSON          |               MARROW            /            PSYLOCKE           /     SILVER SAMURAI
Projectile, Anti-Air, Expansion / Ground, Throw, Air Throw / Anti-Air, Capture, Enhance | Projectile, Anti-Air, Variety / Projectile, Variety, Balance / Projectile, Expansion, Launcher
               AKUMA            /          ZANGIEF         /         RUBY HEART         |              CABLE            /             ICEMAN           /           GAMBIT

^ TOP HALF OF ROSTER (6 WIDE by 4 TALL, 24 TOTAL) From Felicia (TOP LEFT) To Gambit (BOTTOM RIGHT) ^

v BOTTOM HALF OF ROSTER (6 WIDE by 4 TALL, 24 TOTAL) From Jin (TOP LEFT) To Sentinel (BOTTOM RIGHT) v

Expansion, Anti-Air, Launcher / Ground, Throw, Variety / Expansion, Anti-Air, Balance | Projectile, Anti-Air, Dash / Capture, Expansion, Anti-Air / Ground, Dash, Variety
              JIN             /        ANAKARIS        /             HAYATO           |       CAPTAIN AMERICA      /          SPIDER-MAN          /      JUGGERNAUT
Anti-Air, Projectile, Balance / Dash, Projectile, Expansion / Throw, Anti-Air, Projectile | Variety, Anti-Air, Projectile / Expansion, Variety, Launcher / Projectile, Capture, Launcher
            MORRIGAN          /            SAKURA           /          TRON BONNE         |           DOCTOR DOOM         /            VENOM             /        MAGNETO
Anti-Air, Dash, Expansion / Ground, Variety, Projectile / Heal, Dash, Projectile | Anti-Air, Dash, Throw / Ground, Dash, Anti-Air / Projectile, Anti-Air, Launcher
          CAMMY           /        STRIDER HIRYU        /          JILL          |          ROGUE        /          HULK          /        IRON MAN
Projectile, Anti-Air, Balance / Projectile, Variety, Balance / Projectile, Anti-Air, Expansion | Throw, Anti-Air, Ground / Projectile, Expansion, Variety / Projectile, Launcher, Ground
             SERVBOT          /               ROLL           /             CHUN-LI             |        OMEGA RED        /               STORM            /        SENTINEL

THE EIGHT CHARACTERS ON THE OUTSIDE-MOST COLUMNS (left to right, top to bottom)

Anti-Air, Projectile, Expansion / Projectile, Anti-Air, Balance / Projectile, Ground, Anti-Air / Projectile, Variety, Expansion
              KEN               /              CHARLIE          /            DHALSIM           /         M. BISON
Expansion, Projectile, Launcher / Ground, Anti-Air, Launcher / Projectile, Variety, Ground / Dash, Anti-Air, Launcher
           SABRETOOTH           /         BLACKHEART         /             SPIRAL          /        COLOSSUS


--

--

--