Fatal Fury 1/FAQ: Difference between revisions

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While it could be possible to document info on the boss characters as well, doing so while working with CPU AI is easier said than done. Any hacks that attempt to make them playable all run into the same issue: they were never meant to be playable. Bosses end up with corrupted looking sprites and color palettes, and even the simplest actions will cause the game to crash. If interest allows, and they're notably different from arcade, the wiki might provide info on the console ports as well.  
While it could be possible to document info on the boss characters as well, doing so while working with CPU AI is easier said than done. Any hacks that attempt to make them playable all run into the same issue: they were never meant to be playable. Bosses end up with corrupted looking sprites and color palettes, and even the simplest actions will cause the game to crash. If interest allows, and they're notably different from arcade, the wiki might provide info on the console ports as well.  
==What's with the two input methods?==
Japan's inputs for special moves would become the standard for these three characters in future game releases, and while slightly changed further afterwards, they're the basis of what most people know. When the game was released outside Japan, the inputs were changed in order to try and make them "simpler" than the Japanese inputs, though whether that succeeded or not is up for you to decide. It does end up affecting balance slightly, by either making a couple attacks harder to gain access to or by making them a lot easier to do instead. It varies between the three characters how it affects them, but it does affect all of them. If you were to pick an input method as a "standard" to follow, the game is barely played as it is so it's entirely up to you. At most, there being Japanese footage and the inputs being used later on would suggest Japanese inputs be the standard to follow if you play any kinds of sets for this game, but that's about it.


==What would a tier list look like?==
==What would a tier list look like?==

Latest revision as of 03:54, 30 June 2024

Is there any real point to this wiki?

Short answer is not really, no. It's just a holdover from Shoryuken Wiki with minimal work on it when it started, but slowly being refined to showcase what the gist is with Fatal Fury 1 as a game for anyone curious. The longer answer is no one plays this game seriously, nor is it possible to do so. Being one of the earliest fighting games, it's rough around the edges, and actually getting to the PVP matches is not as easy as it could be. You can easily start a PVP match from the start of the game, but after one match, any time player 2 jumps in, you both have to beat the CPU opponent in order to do the next player match. This persists throughout the entire arcade run, making it annoying to get matches without resetting the game (or exiting out through the test menu) after every match. You also can't mirror match, so you have to coin flip to decide who gets who, and with only 3 characters to boot, compared to Street Fighter 2 World Warrior having 8 characters. It was never designed with competition in mind unlike Street Fighter 2, as player matches are a bonus more than anything. Even Street Fighter 1 is more balanced, since at least Ryu and Ken are identical to each other beyond looks, and does not suffer from Andy.

However, it's still worth trying to document at least some of this info. Whether you're looking to learn the roots of Fatal Fury and SNK, like to find oddities in the earliest fighting games, or simply having a pissing competition with your friends in the form of Fatal Fury 1, hopefully the info provided here, however little, helps fulfill your curiosity. It should also be looked at from the lense of seeing how early fighting games were designed compared to how move they've evolved now. Not only on the surface level, but also on a more technical level underneath - just without the coding.

While it could be possible to document info on the boss characters as well, doing so while working with CPU AI is easier said than done. Any hacks that attempt to make them playable all run into the same issue: they were never meant to be playable. Bosses end up with corrupted looking sprites and color palettes, and even the simplest actions will cause the game to crash. If interest allows, and they're notably different from arcade, the wiki might provide info on the console ports as well.

What's with the two input methods?

Japan's inputs for special moves would become the standard for these three characters in future game releases, and while slightly changed further afterwards, they're the basis of what most people know. When the game was released outside Japan, the inputs were changed in order to try and make them "simpler" than the Japanese inputs, though whether that succeeded or not is up for you to decide. It does end up affecting balance slightly, by either making a couple attacks harder to gain access to or by making them a lot easier to do instead. It varies between the three characters how it affects them, but it does affect all of them. If you were to pick an input method as a "standard" to follow, the game is barely played as it is so it's entirely up to you. At most, there being Japanese footage and the inputs being used later on would suggest Japanese inputs be the standard to follow if you play any kinds of sets for this game, but that's about it.

What would a tier list look like?

With only 3 characters to work with, and a very simple game, there's only really one tier list that matters.

  • Unstoppable God: Andy
  • The other two: Terry => Joe

Andy's Zaneiken is all Andy needs to win every match in the game as the strongest playable character attack in the game. With bosses, it's possible a couple others could beat Andy, but Terry and Joe simply have no way of countering it. Any attempts to do so is delaying the inevitable of losing the match. If Zaneiken specifically were banned, Terry might be the best character in the game but not by much. Between Terry and Joe, it could be possible that Joe beats Terry with slide in some situations. Even if he doesn't, it does not feel like that bad of a matchup.

It is possible that Joe could be better than Terry, or that Terry still isn't the best character in a non-Zaneiken meta, but as far as is known, that's the gist of the meta. Whether that happens either is also a mystery as any labbing done on this game is simply a curiosity.

Have there ever been tournaments for this game?

Mostly just at Game Center Mikado, there's been a couple of VODs. They always ban Andy outright, though you could probably argue for a case to be made that Andy is still fine if you specifically ban Zaneiken. They also play out the CPU matches in full almost always.

Game Navigation

General/Characters (Arcade)
FAQ
System
Andy
Joe
Terry