Grounded Throw Follow UpsShoulder Throw!!!
Easy
Damage: 396,500
Meter Gain: .08 (cost 1) = -0.93
Forward Throw > 2368M+H
or
Forward Throw , whiff 6H > 236M+H
or
Forward Throw , whiff 6H > 236M+H
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| Youtube = Qgp3gUvufuQ | | Youtube = Qgp3gUvufuQ | ||
| Timestamp = 0 | | Timestamp = 0 | ||
| Recipe = {{clr|H|j.236H}}[Three Arrows] > {{clr|H|5H}} > {{clr|H|6H}} > {{clr|M|j.5M}} > {{clr|H|j.6H}} > {{clr|L|j.236L}}[Three Arrows] > {{clr|H|5H}} > {{clr|H|4H}} > {{clr|S|5S}} > {{clr|M|j.5M}} > {{clr|M|j.5M}} > {{clr|H|j.5H}} > {{clr|H|j.6H}} > {{clr|M|j.5M}} > {{clr|H|j.5H}} > {{clr|S|j.5S}} > jump > {{clr|H|j.236H}}[Three Arrows] > 236{{clr|L|L}}+{{clr|H|H}} > | | Recipe = {{clr|H|j.236H}}[Three Arrows] > {{clr|H|5H}} > {{clr|H|6H}} > {{clr|M|j.5M}} > {{clr|H|j.6H}} > {{clr|L|j.236L}}[Three Arrows] > {{clr|H|5H}} > {{clr|H|4H}} > {{clr|S|5S}} > {{clr|M|j.5M}} > {{clr|M|j.5M}} > {{clr|H|j.5H}} > {{clr|H|j.6H}} > {{clr|M|j.5M}} > {{clr|H|j.5H}} > {{clr|S|j.5S}} > jump > {{clr|H|j.236H}}[Three Arrows] > 236{{clr|L|L}}+{{clr|H|H}} > 2369{{clr|M|M}}+{{clr|H|H}} | ||
| content =This is your combo if the opponent is hanging out at super-jump height. | | content =This is your combo if the opponent is hanging out at super-jump height. |
Notation | Meaning |
---|---|
(Leave a space) cancel from the previous normal to the following. | |
, | Link from the previous move to the following. |
> | Cancel the previous move into the following special / super move. |
~ | Cancel special into set followup or plink previous attack into the following. |
dl. / delay | Delay the following move. |
whiff | Must whiff the following move. |
land | Must land on the ground before the next move. |
rejump | Must land then jump again before the next move. |
j. / sj. | Move is done in a jump / superjump. |
jc / sjc | Cancel previous move into a jump / superjump. |
ia./tk. | Instant Air or Tiger Knee Special or Super Move. |
XX | Any two attack buttons excluding S. |
NXX | Dash / Airdash in N direction. |
X+S | Any other attack button and S pressed at the same time. |
AA | Anti-Air |
[X] | Hold input |
-X- | Release input |
(N) | Connect with only the Nth hit of this attack. |
(Move) | Move is optional. |
[sequence] x N | Repeat sequence N times. |
This combo is extremely useful as a day-1 BNB and deals enough damage and builds enough meter to kill most of the cast with a good DHC behind it.
This is your combo if the opponent is hanging out at super-jump height.
While still being relatively easy, this combo is Taskmaster's definitive BNB. It does huge damage and builds a good amount of meter, enabling you to kill most of the cast even without assist extensions.
Taskmaster benefits from assists by:
Works with (Adjust timing as needed):
Works with:
Works with:
Ultimate Marvel vs Capcom 3 | |
General | |
Archived Information | |
Timeline •
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Capcom Characters | |
Marvel Characters | |