Line 22: | Line 22: | ||
<td width="20%">1155</td> | <td width="20%">1155</td> | ||
<td width="20%">1050</td> | <td width="20%">1050</td> | ||
<td width="20%">1050 | <td width="20%">1050 †</td> | ||
<td width="20%">1050</td> | <td width="20%">1050</td> | ||
</tr> | </tr> | ||
Line 36: | Line 36: | ||
<td width="20%">x</td> | <td width="20%">x</td> | ||
<td width="20%">315</td> | <td width="20%">315</td> | ||
<td width="20%">315 | <td width="20%">315 †</td> | ||
<td width="20%">525</td> | <td width="20%">525</td> | ||
</tr> | </tr> | ||
Line 43: | Line 43: | ||
<td width="20%">840</td> | <td width="20%">840</td> | ||
<td width="20%">945</td> | <td width="20%">945</td> | ||
<td width="20%">735 | <td width="20%">735 †</td> | ||
<td width="20%">840</td> | <td width="20%">840</td> | ||
</tr> | </tr> | ||
Line 50: | Line 50: | ||
<td width="20%">1365</td> | <td width="20%">1365</td> | ||
<td width="20%">1260</td> | <td width="20%">1260</td> | ||
<td width="20%">1155 | <td width="20%">1155 †</td> | ||
<td width="20%">1155</td> | <td width="20%">1155</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
x = same move as standing far<br> | x = same move as standing far<br> | ||
† = must be blocked low<br> | |||
(note: all damage is calculated using Ratio 2 Haohmaru) | (note: all damage is calculated using Ratio 2 Haohmaru) | ||
Revision as of 18:36, 20 February 2006
Introduction
Moves List
Normal Moves
Damage Chart
Standing Close | Standing Far | Crouching | Jumping | |
Jab | x | 420 | 420 | 630 |
Strong | 1155 | 1050 | 1050 † | 1050 |
Fierce | 1890 | 3150 | 1470 | 1680 |
Short | x | 315 | 315 † | 525 |
Forward | 840 | 945 | 735 † | 840 |
Roundhouse | 1365 | 1260 | 1155 † | 1155 |
x = same move as standing far
† = must be blocked low
(note: all damage is calculated using Ratio 2 Haohmaru)
Throws
f + Fierce P (while close): 1995 dmg
f + Roundhouse K (while close): 2205 dmg
Special Moves
Secret Cyclone Slash
d, df, f + P
- Haohmaru throws a fireball that moves across the ground. If it hits the opponent, it throws them into the air.
LP: 1 hit - 1050 dmg
MP: 1 hit - 1155 dmg
HP: 1 hit - 1260 dmg
Fake Cyclone Slash
d, df, f + K
- Haohmaru does the first few frames of the Secret Cyclone Slash and then recovers before actually throwing anything. Used as a fake-out.
LK: N/A
MK: N/A
HK: N/A
Secret Crescent Moon Slash
f, d, df + P
- Haohmaru circles his sword around himself then slashes upward, jumping into the air.
LP: 2 hits (only 1 will hit) - 1470 dmg / 945 dmg
MP: 2 hits (first hit doesn't knock down) - 945 dmg / 630 dmg = 1575 dmg
HP: 2 hits - 1050 dmg / 630 dmg = 1680 dmg
Secret Earthquake Slice
d, db, b + P
- Haohmaru jumps toward the opponent, does a sommersault and smashes his sword down. This move must be blocked standing.
LP: 1 hit - 1260 dmg
MP: 1 hit - 1365 dmg
HP: 1 hit - 1470 dmg
Super Moves
Slash of Supreme Judgement
d, df, f, d, df + P
- Haohmaru circles his sword around himself multiple times then slashes upward, jumping into the air
lvl 1: 9 hits (doesn't knock down until hit 7) - 2415 dmg
lvl 2: 12 hits (doesn't knock down until hit 9) - 4620 dmg
lvl 3: 15 hits (doesn't knock down until hit 11) - 6090 dmg
Flame of the Conqueror
f, df, d, db, b, f + P
- Haohmaru leans back then slashes fiercely in front of him. Haohmaru is completely invincible until after he slashes. Level 3 only.
lvl 3: 1 hit - 7035 dmg
The Basics
Poke a lot. Don't worry too much about combos or special moves. His best pokes are Jab and Strong (both standing and ducking versions of both).
His s.Fierce does a ton of damage but leaves him wide open for punishment if it doesn't hit. You must be very careful when using it and not get predictable with it.
Basic Combos
d.Short x3, d.Jab (1365 dmg)
sc.Roundhouse, hp.Secret Crescent Moon Slash (3045 dmg)
j.Fierce, sc.Forward, hp.Secret Crescent Moon Slash (4200 dmg)
sc.Roundhouse, lvl3.Slash of Supreme Judgement (7455 dmg)
j.Fierce, sc.Forward, lvl3.Slash of Supreme Judgement (8610 dmg)