Crowspaceboy (talk | contribs) (Created page with "==Introduction== ===Story=== ===Overview=== (Insert brief description about character and how they play, other details) {{ ProConTable | pros= * '''i10 Launcher:''' Gore's 4K is a backwards moving i10 launcher that confirms into super. For perspective, Zelkin's fastest poke tools are i10. * '''Fast Low Confirm Super:''' Gore's 2AK is a relatively stable super confirm that allows him to stay competitive with other characters. * '''Horizontal Chain:''' Gore can chain 5B...") |
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* '''Decent Zoning:''' While far worse than what other zoning characters in the game have to offer, Gore's '''Exploding Fire Projection/Composition Conversion/Spinning Leg''' special moves all work together to create a mobile and frustrating character to get in on for some of the close-range characters in this game. | * '''Decent Zoning:''' While far worse than what other zoning characters in the game have to offer, Gore's '''Exploding Fire Projection/Composition Conversion/Spinning Leg''' special moves all work together to create a mobile and frustrating character to get in on for some of the close-range characters in this game. | ||
* '''Giant Attack:''' Gore's Plasma Field leads to as much as half life damage or more, and can potentially be combo'd after in order to build back meter. | * '''Giant Attack:''' Gore's Plasma Field leads to as much as half life damage or more, and can potentially be combo'd after in order to build back meter. | ||
* '''Tons of Gimmicks:''' Gore is contention for the "most knowledge checks" in the game award, thanks to stuff like a lay-down stance with a command grab, non-guaranteed OTG throw, backswing blow-type reversal, and more. Fighting him can be very disorienting with both new and familiar players. | |||
| cons= | | cons= | ||
* '''Needs Meter:''' Gore's threat without meter is virtually non-existent outside of praying someone runs into QCF+B. | * '''Needs Meter:''' Gore's threat without meter is virtually non-existent outside of praying someone runs into QCF+B. |
Revision as of 14:58, 29 June 2024
Introduction
Story
Overview
(Insert brief description about character and how they play, other details)
Strengths | Weaknesses |
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Default VS Mirror
Move List
Vertical Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | 14 | - | - | - | +0 | - | - | Ground | |
One of Vector's primary pokes. Has a strong tendency to anti-air and can lead into his strong 5AA confirm. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Horizontal Normals
2B
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | Low | 16 | - | - | - | +6 | +5 | - | Ground | |
Though it is a bit on the slower side, Vector's 2B is a fantastic neutral low poke with good range and great anti-step coverage. This is a must-have for your neutral, as it is your primary deterrent to your opponents sidestepping your entire movelist otherwise. |
Kick Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Jumping Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Special Moves
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
WIP |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
WIP |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Fourth Technique: Paired Shadow Gods
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
WIP |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Gauge Moves
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Miscellaneous
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |