Street Fighter 2: Hyper Fighting/Balrog: Difference between revisions

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== Special Moves ==
== Special Moves ==


Dashing Straight: Hold Back for 2 seconds, then Forward + Punch (Hold at 4 for 2 seconds, then 6 + Punch)
Dashing Straight: Hold Back for at least 1 second, then Forward + Punch (Hold at 4 for at least 1 second, then 6 + Punch)


Dashing Uppercut: Hold Back for 2 seconds, then Forward + Kick (Hold at 4 for 2 seconds, then 6 + Punch)
Dashing Uppercut: Hold Back for at least 1 second, then Forward + Kick (Hold at 4 for for at least 1 second, then 6 + Punch)


Turn Punch: Hold all 3 Punch or Kick buttons at the same time, then let go... the longer you hold the 3 Punch or Kick buttons, the more damage the move will deal if it connects.
Turn Punch: Hold all 3 Punch or Kick buttons at the same time, then let go... the longer you hold the 3 Punch or Kick buttons, the more damage the move will deal if it connects.

Revision as of 16:51, 20 February 2006

Introduction

Moves List

Normal Moves

Special Moves

Dashing Straight: Hold Back for at least 1 second, then Forward + Punch (Hold at 4 for at least 1 second, then 6 + Punch)

Dashing Uppercut: Hold Back for at least 1 second, then Forward + Kick (Hold at 4 for for at least 1 second, then 6 + Punch)

Turn Punch: Hold all 3 Punch or Kick buttons at the same time, then let go... the longer you hold the 3 Punch or Kick buttons, the more damage the move will deal if it connects.

The Basics

Advanced Strategy

Match-ups

Vs. Balrog (boxer-self):

Vs. Blanka:

Vs. Chun-Li:

Vs. Dhalsim:

Vs. E. Honda:

Vs. Guile:

Vs. Ken:

Vs. M. Bison (dictator):

Vs. Ryu:

Vs. Sagat:

Vs. Vega (claw):

Vs. Zangief: