Capcom vs SNK 2/Haohmaru: Difference between revisions

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= The Basics =
= The Basics =
Poke a lot.  Don't worry too much about combos or special moves.  His best pokes are Jab and Strong (both standing and ducking versions of both).
His s.Fierce does a ton of damage but leaves him wide open for punishment if it doesn't hit.  You must be very careful when using it and not get predictable with it.
'''Basic Combos'''<br>
d.Short x3, d.Jab (1365 dmg)<br>
sc.Roundhouse, hp.Secret Crescent Moon Slash (3045 dmg)<br>
j.Fierce, sc.Forward, hp.Secret Crescent Moon Slash (4200 dmg)<br>
sc.Roundhouse, lvl3.Slash of Supreme Judgement (7455 dmg)<br>
j.Fierce, sc.Forward, lvl3.Slash of Supreme Judgement (8610 dmg)
= Advanced Stategy =
= Advanced Stategy =
= Discussion =
= Discussion =
[http://www.shoryuken.com/forums/forumdisplay.php?f=46&daysprune=-1 Shoryuken CvS2 Haohmaru Forum]
[http://www.shoryuken.com/forums/forumdisplay.php?f=46&daysprune=-1 Shoryuken CvS2 Haohmaru Forum]

Revision as of 20:30, 19 February 2006

Introduction

Moves List

Normal Moves

Damage Chart

  Standing Close Standing Far Crouching Jumping
Jab x 420 420 630
Strong 1155 1050 1050 . 1050
Fierce 1890 3150 1470 1680
Short x 315 315 . 525
Forward 840 945 735 . 840
Roundhouse 1365 1260 1155 . 1155

x = same move as standing far
. = must be blocked low
(note: all damage is calculated using Ratio 2 Haohmaru)

Throws
f + Fierce P (while close): 1995 dmg
f + Roundhouse K (while close): 2205 dmg

Special Moves

Secret Cyclone Slash
d, df, f + P
- Haohmaru throws a fireball that moves across the ground. If it hits the opponent, it throws them into the air.
LP: 1 hit - 1050 dmg
MP: 1 hit - 1155 dmg
HP: 1 hit - 1260 dmg

Fake Cyclone Slash
d, df, f + K
- Haohmaru does the first few frames of the Secret Cyclone Slash and then recovers before actually throwing anything. Used as a fake-out.
LK: N/A
MK: N/A
HK: N/A

Secret Crescent Moon Slash
f, d, df + P
- Haohmaru circles his sword around himself then slashes upward, jumping into the air.
LP: 2 hits (only 1 will hit) - 1470 dmg / 945 dmg
MP: 2 hits (first hit doesn't knock down) - 945 dmg / 630 dmg = 1575 dmg
HP: 2 hits - 1050 dmg / 630 dmg = 1680 dmg

Secret Earthquake Slice
d, db, b + P
- Haohmaru jumps toward the opponent, does a sommersault and smashes his sword down. This move must be blocked standing.
LP: 1 hit - 1260 dmg
MP: 1 hit - 1365 dmg
HP: 1 hit - 1470 dmg

Super Moves

Slash of Supreme Judgement
d, df, f, d, df + P
- Haohmaru circles his sword around himself multiple times then slashes upward, jumping into the air
lvl 1: 9 hits (doesn't knock down until hit 7) - 2415 dmg
lvl 2: 12 hits (doesn't knock down until hit 8) - 4620 dmg
lvl 3: 15 hits (doesn't knock down until hit 11) - 6090 dmg

Flame of the Conqueror
f, df, d, db, b, f + P
- Haohmaru leans back then slashes fiercely in front of him. Haohmaru is completely invincible until after he slashes. Level 3 only.
lvl 3: 1 hit - 7035 dmg

The Basics

Poke a lot. Don't worry too much about combos or special moves. His best pokes are Jab and Strong (both standing and ducking versions of both).

His s.Fierce does a ton of damage but leaves him wide open for punishment if it doesn't hit. You must be very careful when using it and not get predictable with it.

Basic Combos
d.Short x3, d.Jab (1365 dmg)
sc.Roundhouse, hp.Secret Crescent Moon Slash (3045 dmg)
j.Fierce, sc.Forward, hp.Secret Crescent Moon Slash (4200 dmg)
sc.Roundhouse, lvl3.Slash of Supreme Judgement (7455 dmg)
j.Fierce, sc.Forward, lvl3.Slash of Supreme Judgement (8610 dmg)

Advanced Stategy

Discussion

Shoryuken CvS2 Haohmaru Forum