The King of Fighters '97/Orochi Yashiro: Difference between revisions

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[[File:OYashiro97Win.gif|right]]
[[File:OYashiro97Win.gif|right]]
=Introduction=
{{TOClimit}}
 
==Introduction==
*'''How to Select the team orochi:'''
*'''How to Select the team orochi:'''
At the character select screen,hold the START button and then input the following code: {{Motion|8}}{{Motion|4}}{{Motion|2}}{{Motion|6}}{{Motion|8}}{{Motion|2}}+{{Icon-SNK|b}}+{{Icon-SNK|c}}  
At the character select screen,hold the START button and then input the following code: {{Motion|8}}{{Motion|4}}{{Motion|2}}{{Motion|6}}{{Motion|8}}{{Motion|2}}+{{Icon-SNK|b}}+{{Icon-SNK|c}}  


'''NOTE:''' you have to have orochi leona and orochi iori unlocked in order for this code to work
'''NOTE:''' you have to have ethier orochi leona or orochi iori unlocked in order for this code to work
 
{{ ProConTable
| pros=
* placeholder
| cons=
* placeholder
}}


==Movelist==
==Movelist==
<center>'''Move List Showcase''' <br>
<youtube>aR093MSPwNs</youtube></center>
=== Normals ===
=== Normals ===
==== Far Normals ====
==== Far Normals ====
Line 519: Line 531:
|image=
|image=
|caption=
|caption=
|name=
|name=CD
|input={{Icon-SNK|c}}+{{Icon-SNK|d}}
|input={{Icon-SNK|c}}+{{Icon-SNK|d}}
|data=
|data=
Line 527: Line 539:
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=
  |Guard= Throw
  |Guard= Mid
  |Startup=-
  |Startup=-
  |Active=-
  |Active=-
Line 544: Line 556:
|image=
|image=
|caption=
|caption=
|name=
|name=jp.CD
|input={{Motion|7}}/{{Motion|8}}/{{Motion|9}}+{{Icon-SNK|c}}+{{Icon-SNK|d}}
|input={{Motion|7}}/{{Motion|8}}/{{Motion|9}}+{{Icon-SNK|c}}+{{Icon-SNK|d}}
|data=
|data=
Line 552: Line 564:
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=
  |Guard= Throw
  |Guard= Overhead
  |Startup=-
  |Startup=-
  |Active=-
  |Active=-
Line 564: Line 576:
}}
}}


=== Throws ===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 569: Line 582:
|image=
|image=
|caption=
|caption=
|name=
|name=Baku
|input= (while guarding) {{Icon-SNK|c}}+{{Icon-SNK|d}}
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
Line 589: Line 602:
}}
}}


=== Throws ===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 595: Line 607:
|image=
|image=
|caption=
|caption=
|name=Lever Blow
|name=Beki
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|d}}
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
Line 615: Line 627:
}}
}}


=== Command Normals ===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 620: Line 633:
|image=
|image=
|caption=
|caption=
|name=Hatchet Throw
|name=Bu
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|d}}
|input={{Motion|6}}{{Icon-SNK|b}}
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
Line 627: Line 640:
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=  
  |Guard= Throw
  |Guard=  
  |Startup=-
  |Startup=
  |Active=-
  |Active=-
  |Recovery=-
  |Recovery=-
Line 640: Line 653:
}}
}}


=== Command Normals ===
=== Special Moves ===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 646: Line 659:
|image=
|image=
|caption=
|caption=
|name=
|name=Odoru Daichi
|input={{Motion|6}}{{Icon-SNK|a}}{{Icon-SNK|a}}
|input={{Motion|41236}}[[File:P.png]]
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
|version=
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
  |Cancel=  
  |Cancel=  
  |Guard=  
  |Guard= throw
  |Startup=
  |Startup=
  |Active=-
  |Active=-
Line 663: Line 675:
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |descrtption=
  |description=
  }}
  }}
}}
}}
Line 672: Line 684:
|image=
|image=
|caption=
|caption=
|name=
|name=Niragu Daichi
|input=
|input={{Motion|63214}}{{Motion|6}}[[File:P.png]]
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= throw
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Musebu Daichi
|input={{Motion|41236}}[[File:K.png]]
|data=
{{AttackData-KOF97
|version={{Icon-SNK|b}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
  |version={{Icon-SNK|d}}
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
Line 689: Line 742:
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |descrtption=
  |description=
  }}
  }}
}}
}}


=== Special Moves ===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 699: Line 751:
|image=
|image=
|caption=
|caption=
|name=
|name=Kujiku Daichi
|input=
|input=jump {{Motion|214}}[[File:P.png]]
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=
  |version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
Line 716: Line 784:
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |descrtption=
  |description=
  }}
  }}
}}
}}


===Super Moves===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 725: Line 794:
|image=
|image=
|caption=
|caption=
|name=
|name=Ankoku Jigoku Gokuraku Otoshi
|input=
|input={{Motion|63214}}{{Motion|63214}}[[File:P.png]]
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=
  |version={{Icon-SNK|a}}
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
Line 742: Line 811:
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |descrtption=
  |description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version=[[File:P.png]](SDM)
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
  }}
  }}
}}
}}


==Super Moves==
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 752: Line 852:
|image=
|image=
|caption=
|caption=
|name=
|name=Araburu Daichi
|input=
|input={{Motion|41236}}{{Motion|41236}}[[File:P.png]]
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=
  |version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version=[[File:P.png]](SDM)
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
Line 769: Line 901:
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |descrtption=
  |description=
  }}
  }}
}}
}}
Line 778: Line 910:
|image=
|image=
|caption=
|caption=
|name=
|name=Araburu Daichi
|input=
|input={{Motion|236}}{{Motion|236}}[[File:P.png]] (hold)
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=
  |version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version=[[File:P.png]](SDM)
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
Line 795: Line 959:
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |descrtption=
  |description=
  }}
  }}
}}
}}


=Combos=
== Combos ==
Jumping D, Standing C/D, hcf+A/C (Rush 2+)<br>
General notes:
Jumping D, Standing C/D, hcb,f+A/C (Rush 2+)<br>
==== meterless ====
Jumping D, Standing C/D, hcf,hcf+A/C (Rush 2+)<br>
''(midscreen)''
Jumping D, Standing C/D, hcb,hcb+A/C (Rush 2+)<br>
*'''(Cr.B,Cr.A)/(Cr.Ax2-3),st.A,st.B'''
good and easy poke string. it's slightly easier to link from cr.B to cr.A compared to kof 98.
 
*'''cr.B, cr.A, hcf C / hcb,f C'''
O.yashiro's main meterless low-confirm combo. Both command grabs deal about the same dmg, but hcf C gives slightly better oki than hcb,f C.
 
*'''(j.X), hcf C / hcb,f C'''
Jump-in into command grab combo.
 
*'''(j.X), cl.C / cl.D, hcf C / hcb,f C'''
O.yashiro's main jump-in and heavy combo. Both command grabs deal about the same dmg, but hcf C gives slightly better oki than hcb,f C.
 
==== with meter ====
''(midscreen)''
*'''cr.B, cr.A / st.A, hcbx2 C'''
o.yashiro's main metered low-confirm. Good confirm that does almost a 50% combo for one meter. You can input the second cr.A/st.A during a hcb then do hcb+C for an easier cancel; if you're starting the combo with cr.A instead of cr.B, don't input the second A too fast, otherwise you may accidentally get qcb+A.
 
*'''(j.X), cl.C / cl.D, hcbx2 P'''
Basic jump-in and heavy combo into super.


=Strategies=
*'''(j.X), hcbx2 C'''
jump-in into super combo. Using heavy jump-ins will make this a 50% combo for one meter.


==Strategy==
[[Category:Yashiro Nanakase]]
[[Category:The King of Fighters '97]]
[[Category:The King of Fighters '97]]
{{The King Of Fighters '97}}
{{The King Of Fighters '97}}

Latest revision as of 08:59, 23 May 2024

OYashiro97Win.gif

Introduction

  • How to Select the team orochi:

At the character select screen,hold the START button and then input the following code: U.pngB.pngD.pngF.pngU.pngD.png+Kof.lk.png+Kof.sp.png

NOTE: you have to have ethier orochi leona or orochi iori unlocked in order for this code to work

Strengths Weaknesses
  • placeholder
  • placeholder

Movelist

Move List Showcase

Normals

Far Normals

st.A
Kof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

st.B
Kof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

st.C
Kof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

st.D
Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

Close Range Normals

cl.A
Kof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

cl.B
Kof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

cl.C
Kof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

cl.D
Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

Crouching Normals

cr.A
D.pngKof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

cr.B
D.pngKof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low - - - - - - - - - - -

cr.C
D.pngKof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid None - - - - - - - - - -

cr.D
D.pngKof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low - - - - - - KD - - - -

Neutral Jumping Normals

nj.A
U.pngKof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

nj.B
U.pngKof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

nj.C
U.pngKof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

nj.D
U.pngKof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

dj.C
Ub.png/Uf.png+Kof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

dj.D
Ub.png/Uf.png+Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

Blowback Attack

CD
Kof.sp.png+Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

jp.CD
Ub.png/U.png/Uf.png+Kof.sp.png+Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

Throws

Baku
B.png/F.png+Kof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - - - - - - - - - - -

Beki
B.png/F.png+Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - - - - - - - - - - -

Command Normals

Bu
F.pngKof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
- - - - - - - - - - - -

Special Moves

Odoru Daichi
Hcf.pngP.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
throw - - - - - - - - - - -

Niragu Daichi
Hcb.pngF.pngP.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
throw - - - - - - - - - - -

Musebu Daichi
Hcf.pngK.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lk.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sk.png - - - - - - - - - - - -

Kujiku Daichi
jump Qcb.pngP.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -

Super Moves

Ankoku Jigoku Gokuraku Otoshi
Hcb.pngHcb.pngP.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
P.png(SDM) - - - - - - - - - - - -

Araburu Daichi
Hcf.pngHcf.pngP.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
P.png(SDM) - - - - - - - - - - - -

Araburu Daichi
Qcf.pngQcf.pngP.png (hold)
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
P.png(SDM) - - - - - - - - - - - -

Combos

General notes:

meterless

(midscreen)

  • (Cr.B,Cr.A)/(Cr.Ax2-3),st.A,st.B

good and easy poke string. it's slightly easier to link from cr.B to cr.A compared to kof 98.

  • cr.B, cr.A, hcf C / hcb,f C

O.yashiro's main meterless low-confirm combo. Both command grabs deal about the same dmg, but hcf C gives slightly better oki than hcb,f C.

  • (j.X), hcf C / hcb,f C

Jump-in into command grab combo.

  • (j.X), cl.C / cl.D, hcf C / hcb,f C

O.yashiro's main jump-in and heavy combo. Both command grabs deal about the same dmg, but hcf C gives slightly better oki than hcb,f C.

with meter

(midscreen)

  • cr.B, cr.A / st.A, hcbx2 C

o.yashiro's main metered low-confirm. Good confirm that does almost a 50% combo for one meter. You can input the second cr.A/st.A during a hcb then do hcb+C for an easier cancel; if you're starting the combo with cr.A instead of cr.B, don't input the second A too fast, otherwise you may accidentally get qcb+A.

  • (j.X), cl.C / cl.D, hcbx2 P

Basic jump-in and heavy combo into super.

  • (j.X), hcbx2 C

jump-in into super combo. Using heavy jump-ins will make this a 50% combo for one meter.

Strategy

Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Andy
Athena
Benimaru
Billy
Blue Mary
Chang
Chin
Chizuru
Choi
Chris
Clark
Daimon
Iori
Joe
Kensou
Kim
King
Kyo
Leona
Mai
Ralf
Robert
Ryo
Shermie
Shingo
Terry
Yamazaki
Yashiro
Yuri
EX/Boss Characters
EX Kyo
Orochi Chris
Orochi Shermie
Orochi Yashiro
Orochi Iori
Orochi Leona
Orochi