The King of Fighters '97/Yuri: Difference between revisions

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=Introduction=
[[File:Yuri97Win.gif|right]]
{{TOClimit}}


=Movelist=
==Introduction==


==Throws==
{{ ProConTable
{| class="wikitable"
| pros=
|-
* placeholder
! scope="col"| Move Name
| cons=
! scope="col"| Motion
* placeholder
! scope="col"| Nickname
}}
! scope="col"| Description
|-
! scope="row" |Oniharite
| Near f or b + C
|  
|
|-
! scope="row" |Sairento Nage
| Near f or b + D
|  
|
|-
! scope="row" |Tsubame Otosh
| In Air,Near f or d or  b + C or D
|
|
|-
|}


==Special Moves==
==Movelist==
{| class="wikitable"
<center>'''Move List Showcase''' <br>
|-
<youtube>586wLD5rtew</youtube></center>
! scope="col"| Move Name
! scope="col"| Motion
! scope="col"| Nickname
! scope="col"| Description
|-
! scope="row"|En Yoku
| Forward+ B
|
| Yuri dives at her opponent with her butt.
|-
! scope="row"| Ko Ou Ken
| qcf+P
|
| Projectile
|-
! scope="row" |Yuri Upper
| DP+P
|
| Dragon Punch
|-
! scope="row" |Double Yuri Upper
| DP+P
|
| During C version Yuri Upper
|-
! scope="row" |Rai Kho Ken
| qcf+K
|
|
|-
! scope="row" | Hien Senpuu Ken
| qcb+P
|
|
|-
! scope="row" | Hien Senpuu Kyaku
| qcb+K
|
|
|-
! scope="row"| Hyaku Retsu Binta
| hcb + P
|
|
|-
|}


==Super Moves==
=== Normals ===
==== Far Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=st.A
|input={{Icon-SNK|a}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Mid
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}


{| class="wikitable"
===== <span class="invisible-header"></span> =====
|-
<font style="visibility:hidden" size="0"></font>
! scope="col"| Move Name
{{MoveData
! scope="col"| Motion
|image=
! scope="col"| Nickname
|caption=
! scope="col"| Description
|name=st.B
|-
|input={{Icon-SNK|b}}
! scope="row" |Ha Ou Shou Kou Ken
|data=
| f , hcf + A or C
{{AttackData-KOF97
| Supreme King Flying Roaring Fist
|Damage=-
|  
|G. Damage=
|-
|Stun=-
! scope="row" | Hi En Hou Ou Kyaku
|Cancel=
| qcf , hcb + B or D
|Guard= Mid
| Flying Swallow Phoenix Leg
|Startup=
|  
|Active=
|-
|Recovery=
! scope="row" |Hi En Rekkou
|Total=
| qcf , qcf + A or C
|Hit Adv=
| Flying Swallow Violent Pierce
|Block Adv=
|  
|Invul=-
|-
|description=
|}
}}
}}


=Combos=
===== <span class="invisible-header"></span> =====
Jumping C/D, Standing C/D, qcf+A (Rush 3)<br>
<font style="visibility:hidden" size="0"></font>
Jumping C?D, Crouching A x3, qcb+B (Rush ??)<br>
{{MoveData
Jumping C/D, Standing C/D, qcb+B/D (Rush 4)<br>
|image=
Standing C/D, hcb+A/C (Rush 2+)<br>
|caption=
Standing C/D, dp+C, dp+C (Rush 4)<br>
|name=st.C
*Jumping C/D, Standing C/D, qcf,hcb+B (Rush 17)<br>
|input={{Icon-SNK|c}}
*Jumping C/D, Crouching B, Crouching A, qcf,qcf+P (Rush ??)<br>
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Mid
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}


=Strategies=
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=st.D
|input={{Icon-SNK|d}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Mid
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
==== Close Range Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=cl.A
|input={{Icon-SNK|a}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Mid
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=cl.B
|input={{Icon-SNK|b}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Mid
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=cl.C
|input={{Icon-SNK|c}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Mid
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=cl.D
|input={{Icon-SNK|d}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Mid
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
==== Crouching Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=cr.A
|input={{Motion|2}}{{Icon-SNK|a}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Mid
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=cr.B
|input={{Motion|2}}{{Icon-SNK|b}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Low
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=cr.C
|input={{Motion|2}}{{Icon-SNK|c}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=None
|Guard= Mid
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=cr.D
|input={{Motion|2}}{{Icon-SNK|d}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Low
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=KD
|Block Adv=
|Invul=-
|description=
}}
}}
 
==== Neutral Jumping Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=nj.A
|input={{Motion|8}}{{Icon-SNK|a}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Overhead
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=nj.B
|input={{Motion|8}}{{Icon-SNK|b}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Overhead
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=nj.C
|input={{Motion|8}}{{Icon-SNK|c}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Overhead
|Startup=
|Active=
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=nj.D
|input={{Motion|8}}{{Icon-SNK|d}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Overhead
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
==== Diagonal Jump Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=dj.A
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|a}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Overhead
|Startup=
|Active=
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=dj.B
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|b}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Overhead
|Startup=
|Active=
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=dj.C
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|c}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Overhead
|Startup=
|Active=
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=dj.D
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|d}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Overhead
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
==== Blowback Attack ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=CD
|input={{Icon-SNK|c}}+{{Icon-SNK|d}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Mid
|Startup=-
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=jp.CD
|input={{Motion|7}}/{{Motion|8}}/{{Motion|9}}+{{Icon-SNK|c}}+{{Icon-SNK|d}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Overhead
|Startup=-
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
=== Throws ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Oni Harite
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Throw
|Startup=-
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=silent Nage
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|d}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Throw
|Startup=-
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Tusbame Otoshi
|input=jump {{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Throw
|Startup=-
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
=== Command Normals ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=En Yoku
|input={{Motion|6}}{{Icon-SNK|b}}
|data=
{{AttackData-KOF97
|version=
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
=== Special Moves ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Ko'ou Ken
|input={{Motion|236}}[[File:P.png]]
|data=
{{AttackData-KOF97
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Raiou Ken
|input={{Motion|236}}[[File:K.png]]
|data=
{{AttackData-KOF97
|version={{Icon-SNK|b}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|d}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Kuuga
|input={{Motion|623}}[[File:P.png]]
|data=
{{AttackData-KOF97
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description= *can follow-up with Ura Kuuga (dp P)
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Hein Senppu Ken
|input={{Motion|214}}[[File:P.png]]
|data=
{{AttackData-KOF97
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Hein Senppu Kyaku
|input={{Motion|214}}[[File:K.png]]
|data=
{{AttackData-KOF97
|version={{Icon-SNK|b}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|d}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Hyakuretsu Binta
|input={{Motion|63214}}[[File:P.png]]
|data=
{{AttackData-KOF97
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===Super Moves===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Haoh Shoukou Ken
|input={{Motion|6}}{{Motion|41236}}[[File:P.png]]
|data=
{{AttackData-KOF97
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version=[[File:P.png]](SDM)
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Hein Hou'ou Kyaku
|input={{Motion|236}}{{Motion|63214}}[[File:K.png]]
|data=
{{AttackData-KOF97
|version={{Icon-SNK|b}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|d}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version=[[File:K.png]](SDM)
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Hein Rekkou
|input={{Motion|236}}{{Motion|236}}[[File:P.png]]
|data=
{{AttackData-KOF97
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version=[[File:P.png]](SDM)
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
== Combos ==
General notes:
==== meterless ====
''(midscreen)''
*'''cr.Bx1-2, cr.A / st.A, qcb B'''
basic low-confirm
 
*'''cr.B, cr.A / st.A, dp C~dp P'''
more damaging low-confirm at the cost of a shorter confirm. you can add in another light but is only consistent in the corner.
 
*'''cl.C / cl.D, hcb P'''
combo into hit-grab
 
*'''(j.X), cl.C / cl.D, any special (qcb B and hcb P excluded)'''
pretty much yuri's bnb in this game. dp C~dp C deals the most dmg and off of a heavy jump-in, deals almost 50% dmg. qcb D gives decent corner carry but is inconsistent at certian ranges. 
 
==== with meter ====
''(midscreen)''
*'''cr.B, cr.A / st.A, qcb,hcf K'''
very damaging hit-confirm.
 
*'''cr.Bx1-2, cr.A / st.A, qcfx2 P'''
longer hit-confirm for the sacrifice of some dmg.
 
*'''(j.X), cl.C / cl.D, qcfx2 P / qcb,hcf K'''
basic heavy into super.
 
==Strategy==


[[Category:The King of Fighters '97]]
[[Category:The King of Fighters '97]]
{{The King Of Fighters '97}}

Latest revision as of 08:56, 23 May 2024

Yuri97Win.gif

Introduction

Strengths Weaknesses
  • placeholder
  • placeholder

Movelist

Move List Showcase

Normals

Far Normals

st.A
Kof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

st.B
Kof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

st.C
Kof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

st.D
Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

Close Range Normals

cl.A
Kof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

cl.B
Kof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

cl.C
Kof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

cl.D
Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

Crouching Normals

cr.A
D.pngKof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

cr.B
D.pngKof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low - - - - - - - - - - -

cr.C
D.pngKof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid None - - - - - - - - - -

cr.D
D.pngKof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low - - - - - - KD - - - -

Neutral Jumping Normals

nj.A
U.pngKof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

nj.B
U.pngKof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

nj.C
U.pngKof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

nj.D
U.pngKof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

dj.C
Ub.png/Uf.png+Kof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

dj.D
Ub.png/Uf.png+Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

Blowback Attack

CD
Kof.sp.png+Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

jp.CD
Ub.png/U.png/Uf.png+Kof.sp.png+Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

Throws

Oni Harite
B.png/F.png+Kof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - - - - - - - - - - -

silent Nage
B.png/F.png+Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - - - - - - - - - - -

Tusbame Otoshi
jump B.png/F.png+Kof.sp.png/Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - - - - - - - - - - -

Command Normals

En Yoku
F.pngKof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
- - - - - - - - - - - -

Special Moves

Ko'ou Ken
Qcf.pngP.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -

Raiou Ken
Qcf.pngK.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lk.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sk.png - - - - - - - - - - - -

Kuuga
Dp.pngP.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -
  • can follow-up with Ura Kuuga (dp P)

Hein Senppu Ken
Qcb.pngP.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -

Hein Senppu Kyaku
Qcb.pngK.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lk.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sk.png - - - - - - - - - - - -

Hyakuretsu Binta
Hcb.pngP.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -

Super Moves

Haoh Shoukou Ken
F.pngHcf.pngP.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
P.png(SDM) - - - - - - - - - - - -

Hein Hou'ou Kyaku
Qcf.pngHcb.pngK.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lk.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sk.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
K.png(SDM) - - - - - - - - - - - -

Hein Rekkou
Qcf.pngQcf.pngP.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
P.png(SDM) - - - - - - - - - - - -

Combos

General notes:

meterless

(midscreen)

  • cr.Bx1-2, cr.A / st.A, qcb B

basic low-confirm

  • cr.B, cr.A / st.A, dp C~dp P

more damaging low-confirm at the cost of a shorter confirm. you can add in another light but is only consistent in the corner.

  • cl.C / cl.D, hcb P

combo into hit-grab

  • (j.X), cl.C / cl.D, any special (qcb B and hcb P excluded)

pretty much yuri's bnb in this game. dp C~dp C deals the most dmg and off of a heavy jump-in, deals almost 50% dmg. qcb D gives decent corner carry but is inconsistent at certian ranges.

with meter

(midscreen)

  • cr.B, cr.A / st.A, qcb,hcf K

very damaging hit-confirm.

  • cr.Bx1-2, cr.A / st.A, qcfx2 P

longer hit-confirm for the sacrifice of some dmg.

  • (j.X), cl.C / cl.D, qcfx2 P / qcb,hcf K

basic heavy into super.

Strategy

Game Navigation

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